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On 8/15/2022 at 6:24 PM, Ganigumo said:

Honestly Tzaangors are almost-good now, they actually hit like a truck if you do the math. They only need minor changes to be pretty playable. base 2" reach, so they don't lose it when gallet rotates out, and a bit of a cost reduction and they'd probably be fine, give them a subfaction and they might be great.

They are such a pain to play though. A 10 man unit attacking and armed in what is probably optimal loadout (shields and all special options) gets 

2 leader beak attacks 3+/5+/-/1

18 regular beak attacks 4+/5+/-/1

2 leader great blade attacks 3+/4+/-1/2.

6 regular great blade attacks 4+/4+/-1/2

12 regular savage blade attacks at 4+/4+/-/1

8 mutant paired savage blade attacks at 3+/4+/-/1.

A unit shouldn't have 6 different attack profiles, some of which benefit from +1 to hit so can't get it again. 

Also weirdly the beaks seem to reliably outperform. You've not seen saltiness until you've seen a stormcast players dragon pecked to death.

 

 

 

 

 

 

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58 minutes ago, Satyrical Sophist said:

They are such a pain to play though. A 10 man unit attacking and armed in what is probably optimal loadout (shields and all special options) gets 

2 leader beak attacks 3+/5+/-/1

18 regular beak attacks 4+/5+/-/1

2 leader great blade attacks 3+/4+/-1/2.

6 regular great blade attacks 4+/4+/-1/2

12 regular savage blade attacks at 4+/4+/-/1

8 mutant paired savage blade attacks at 3+/4+/-/1.

A unit shouldn't have 6 different attack profiles, some of which benefit from +1 to hit so can't get it again. 

Also weirdly the beaks seem to reliably outperform. You've not seen saltiness until you've seen a stormcast players dragon pecked to death.

 

 

 

 

 

 

They'll defo get simplified on the new book, probably a weapon profile and beak profile and a extra attack for the champ.

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16 hours ago, DinoJon said:

I know it's wishful thinking at this point but I'm hoping this is Maleneth Witchblade's pendant from the Realmslayer series. I'm sure it's something Space Marine though.. feels about time for that. 

Have you read Soulslayer yet?  Trying to not give away spoilers, but I'm not quite sure she'll get a model following the events of that book.

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10 hours ago, Vasshpit said:

Is this not considered a leak?... 

Like, shouldn't @KingBrodd "mod hat" yourself?...

Just curious. 

Cool artwork though. 🤘

Considering this woudlve been shown off this Saturday, isnt something we dont know of and is just art I think its fine.

Rules get posted here all the time which are definitely more 'leaky'.

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AoS app has updated with AoS rules for Heart of Ghur warbands.

I quite like them, Horns are battleline for StD, give a nice shooting attack and cheap little screen at 100 points.

Rotmires are maggotkin, have 2 14" shooting attacks so can spread disease points which is made easier as if they inflict disease points on a unit, every unit within 3" is infected.

Edited by Ogregut
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39 minutes ago, Ogregut said:

AoS app has updated with AoS rules for Heart of Ghur warbands.

I quite like them, Horns are battleline for StD, give a nice shooting attack and cheap little screen at 100 points.

Rotmires are maggotkin, have 2 14" shooting attacks so can spread disease points which is made easier as if they inflict disease points on a unit, every unit within 3" is infected.

They also put the war scrolls for the centaurion marshall and chaos legionnaires already on the warhammer-com munity download page.

 

https://www.warhammer-community.com/downloads/#warhammer-age-of-sigmar

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That chaos legionnaire warscroll is clearly faulty. Their attack profile is same as Marshalls which would make them the most broken unit in the entire AOS history (they're literally hitting harder than skaven plague censers but with more models and better save for roughly same cost)

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11 minutes ago, angrycontra said:

That chaos legionnaire warscroll is clearly faulty. Their attack profile is same as Marshalls which would make them the most broken unit in the entire AOS history (they're literally hitting harder than skaven plague censers but with more models and better save for roughly same cost)

They out-perform buffed up Grave Guard without any buffs of their own, damage wise. That's comically out of the current bounds of the game.

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5 minutes ago, Clan's Cynic said:

Is this the first time a spin-off game's warscrolls have actually been good?

Live reaction:

pedro-pascal-crying.gif

They seem to be around the same level as the Red Harvest warscrolls (100-110 point units rather than 70-80 points chaff like the older warbands)

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12 hours ago, Satyrical Sophist said:

They are such a pain to play though. A 10 man unit attacking and armed in what is probably optimal loadout (shields and all special options) gets 

2 leader beak attacks 3+/5+/-/1

18 regular beak attacks 4+/5+/-/1

2 leader great blade attacks 3+/4+/-1/2.

6 regular great blade attacks 4+/4+/-1/2

12 regular savage blade attacks at 4+/4+/-/1

8 mutant paired savage blade attacks at 3+/4+/-/1.

A unit shouldn't have 6 different attack profiles, some of which benefit from +1 to hit so can't get it again. 

Also weirdly the beaks seem to reliably outperform. You've not seen saltiness until you've seen a stormcast players dragon pecked to death.

 

 

 

 

 

 

At least its not as bad as the old plague monk stick and blade profiles when they got any of the various +1 attack buff and charged. IIRC it was something like 40 rats with 4 attacks on 1" 4+/4+ and 3 attacks on 2" 4+/5+ and if they got 6+ to hit the attacks did 2 damage and 6+ to wound gave them -1 rend. 

So many dice piles

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