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RuneBrush

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Everything posted by RuneBrush

  1. +++ MOD HAT +++ Because you quoted and then repeated the bit that was inappropriate 🤷‍♂️
  2. +++ MOD HAT +++ As a reminder, if you have an issue with another post, please report it and let the mods sort it. Please don't repost it as that causes us a lot more work to tidy up
  3. +++ MOD HAT +++ Appreciate feelings are running quite high on supply issues and what armies are being supported initially. Please bear in mind that TGA isn't the place to rant and rage about things like this.
  4. +++MOD HAT+++ Can we get back onto rumours please rather than rambling about The Old World? Please remember this is an AoS based forum
  5. +++ MOD HAT +++ Just tidied a few posts up - not really appropriate to a family friendly forum.
  6. Heyho all. Trying to be good and clearing out stuff before I put it on a shelf to gather dust! From the new Seraphon box, I have the following: 1 x Slann - £45 1 x Warscroll & Enhancement Cards - £20 10 x Saurus Warriors - £35 10 x Saurus Warriors - £35 Would be looking plus P&P and UK based please
  7. Heyho all! Hope you're all enjoying the new battletome? I'm canvasing for opinions - I'm looking to put together a 1000 point Starborn Seraphon list. The intention is that this will be half of what will be a doubles army - my friend's army is Saurus based and I want mine to be non-Saurus based (i.e. magic/skink heavy). Obviously in 1k that makes things very tight! Where would people think about starting?
  8. I did consider having some pre-populated unit rules names like mount etc. The challenge is that not everything is consistent across ranges, so I went for free text on the "Unit Rule Name" bit. Feel free to create a suggestion though on GitHub which is how I'm collating together all ideas and suggestions together 🙂
  9. Hi all! Really happy to announce that last night, the long overdue update of Warscroll Designer went live. It's been a from the ground up rewrite and took a lot longer than I anticipated! However it's given me a great opportunity to rework everything and implement various new features and improvements. I've completely moved over to the v3 styled warscroll and it should be fully compatible with any warscrolls that have been saved. https://runebrush.pa-sy.com/warscroll/ There is now also a GitHub issue tracker where you can register bugs and feature suggestions.
  10. Some of this comes down to the way damage is allocated to models in 40k. A single attack doesn't spill/splash over, so a damage 10 attack going into a model with a single wound will kill that model (obliterate it into mist) but not going to hurt his buddy. This allows you to have high strength/damage single shot weapons in 40k without making that weapon excel at killing all units on the board. Mortal wounds are the exception, as these do splash over.
  11. Bit late to the party on this one 😉 The short answer is they already do. Gorechosen, Elector Counts, Fireteam, Bladeborn, Doomsday, Lost Relic & Blitzbowl are all examples of games produced that I would consider "game in a box" where you pick up the boxed set in a shop and have everything you need to play it. Sadly many of them are region locked for reasons I've never fathomed What we have seen is GW struggle to keep on top of everything they produce though. Cardboard production has been a thorn in their side for many years now as much of it is done in China with the horrific logistics issues we've seen in recent years. That's resulted in GW pulling back to focus on things they can support & manufacture in house. Board games that have long term support (and purchasable in GW stores) you've largely just Underworlds and Bloodbowl. Both work out the box with the teams in them, but have support mostly through miniature releases. The new Rivals format introduced a couple of seasons ago in Underworlds means that you don't need to keep up to date with every item being released now. Would I like to see more board games? Absolutely! I've Horus Heresy, Space Hulk, Dreadfleet, Gorechosen & Talisman at home which are all excellent games without the worry about being a brand new game system to learn. None of them have a requirement to paint the miniatures, nor do I need to purchase a mountain of miniatures to play the game fully.
  12. +++ MOD HAT +++ Gentle nudge to try and keep this on track if possible. Quite a lot of talk about 40k and WHFB 😉
  13. Have to say that I agree with the general consensus here. In principal, Mortal Wounds are a great way of having that "scary attack" that will easily damage the toughest of opponents. The trouble is the world and their mum has it. That's resulted in most armies needing to have some kind of ignore damage/ward roll - which complicates the game and can make some units exceptionally harder to kill than they should be. Ultimately in my eyes MW's should really be confined to characters and magic - certainly not on a horde unit and certainly not on most ranged attacks. I think the biggest challenge is that AoS at it's core is simple. A unit's "toughness" is represented by their wounds and the save attribute, but that doesn't really work when you've more complex ideas like poison. Even the save roll is an abstraction and combines armour, deftness, tattoos etc, so it's impossible to create mechanics that interact with one item of that abstraction. I've said for ages in my group of friends, that modifying the rend on an attack would have a much better play experience in a lot of instances, having a bonus -1 rend on a to hit roll of a 6 for an arrow makes a huge amount of sense. A -2 rend bonus on a wound roll from a giant's club also works. However MW's are now baked into the foundations of most armies and the way they counter other forces, so it'd need an almost complete reset to reduce the number of MW's in the game. An army with low rend will struggle against heavily armoured forces and ethereal causes it's own world of complication.
  14. +++ MOD HAT +++ Appreciate that many of you will be unhappy about the pending price rise, however the rumour thread isn't the place to discuss it. Please consider a separate thread to discuss in a rational and non-ranty manner
  15. +++ MOD HAT +++ If it looks like there's spam in a thread could people report it rather than quoting it and perpetuating the spam? Would have thought it was obvious, but clearly not...
  16. +++ MOD HAT +++ The double turn has already been discussed numerous times on here and is a very divisive subject, it also nearly always completely derails any thread that it creeps into. HH was originally mentioned due to it's potential impact on getting new players into AoS or keeping players in AoS. The pictures on HH were off-topic, but hopefully we're back on track now, if it continues then one of the Mods will step in - we're also human and have real lives so sometimes things go off track when we're not looking. As a reminder to all (quoted you because it worked as a great segue way - thanks!) - TGA has a no excessive negativity policy. Broadly speaking we want to avoid people coming on here and just moaning and complaining about stuff for the sake of it. This thread in my view is a great example of how well this policy works, we're having a good conversation on things that we dislike and concerns on where AoS currently is as a game.
  17. +++MOD HAT+++ Just a gentle steer as we've gone a little hard on the double turn discussion, which is one of those subjects that we all have an opinion on. Although it very clearly does contribute towards both people getting into AoS and people getting out of AoS, it is not the ONLY issue which this thread is discussing.
  18. I've found the smaller games can be easier to pick up - Killteam, Warcry, Underworlds etc all have a substantially less "chunky" learning curve than the bigger systems. They could be loyalist! (spoiler - they're probably not)
  19. Very similar to what I'm doing currently 😊 This really highlights one of the things I love about our hobby in that you don't have to be tied to a single game system to enjoy it.
  20. I'm not convinced that many of the people who have picked up Heresy are people who would otherwise have played AoS. You're sure to have some, but generally the people I see playing 30k are people who used to do the hobby years ago (thus HH is familiar), 40k players who liked the 7th ed rules (which the game is based on) and people who have wanted to collect an army but didn't want to do resin. Heresy has a much more mature audience and is run by a team that have (for ten years now) had a pretty good handle on the rules and what the players want. That's made it attractive to a lot of people who would otherwise not look at a GW game. I've not heard many people highlight double turn as a reason not to pick up the game. I have heard more people have issues with "wouldn't it be cool if..." armies that are perfectly valid under matched play rules - e.g. an army composed entirely of behemoths or aelves that can shoot round corners. Equally AoS is viewed as a pretty competitive game, which is something a lot of people don't want for a chilled Sunday afternoon.
  21. We'll shut down ranting and unconstructive negativity, but threads like this where everyone is putting good arguments and debate down have always been fine. Generally the comments on other forums have come from members who just wanted to moan and complain 😂
  22. That's both a true and false statement 😂 In comparison to 40k, AoS doesn't have the number of new miniatures, releases or even videos. There's also a disparity in releases between armies within AoS - Khorne initially had 3 battletomes in the same number of years, but now are one army who tends to wait a long time. Destruction hasn't seen anywhere near the amount of support that Order has for example. It is very subjective and we can be a very emotive group of individuals if our own army isn't getting the amount of attention we feel it should do. The release schedule from GW is brutal. As somebody who's been in the hobby since the late '80s, I've grown up interested and involved with pretty much every game they've released in some way. However I've had to become selective in what I do pick up now. I'm not a fast painter to any extent and certainly need to reduce the amount of unpainted stuff I've gathered. One thing I have tried to do is to become more detached with the releases and only pick up the next project rather than a project that'll be added on the "to do list". Very difficult when there's a heavy fear of missing out! What I will say though is that I don't consider miniature releases and support to necessarily be the same thing. I don't look at the Christmas boxes to be supporting an army - yes it's a cheap way to start an army off, but for most people isn't that helpful. A new battletome can help to support an army, but really needs a miniature release to help bolster or replace old models. The latest Ogor battletome is a good example, we've needed a plastic butcher and maneater miniatures for years, but we got one new plastic character instead. I'm not going to disagree with you there. That said I view the generals handbook as become more of a matched/tournament play requirement, if you're not playing events you can quite legitimately skip picking the latest one up until you need it. What I do think should be more stable is rules releases - a 3 year release schedule is far too short with the number of armies that exist.
  23. AoS is still in a great place in truth and we're still seeing a lot of good stuff coming out from GW at the moment. What we are seeing is that the popularity of 3rd edition isn't as high as 2nd edition, due to a variety of reasons. Combine this with a market stuffed with loads of great games, and you're seeing groups parking AoS and trying other things out. I know my local group is playing a lot more in way of skirmish games, because it means we get more games in and a bit more social time. It's not that AoS isn't popular - we've all got AoS armies and some are still painting armies up, just we're putting our limited gaming time into different systems if that makes sense?
  24. Squares is one of the few set in stone facts we know of. I'm not sure how much Chaos we're going to see initially, but I think a number of current AoS model are too large to be ported straight over to The Old World. I'm not so sure - we've multiple boxes of space marines in slightly different armour marks, so anything is possible.
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