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Everything posted by RuneBrush

  1. There are various trade agreements in place that prevent GW from picking and choosing where they sell products. It also covers that (almost*) every single plastic product needs to be made available to third parties, even limited edition ones. * This excludes store exclusives such as the birthday minis which are only available in store and not online
  2. Because Sigmar took so long creating the Stormcast that Chaos was able to get more reps in down the gym ๐Ÿ˜‰
  3. +++ MOD HAT +++ OK, I'm going to come across as a right sourpuss here. I've just removed a number of posts relating to to the 40k preview. I've done this because TGA is an Age of Sigmar forum! There are plenty of other places to discuss 40k out on the internet, but it was decided that TGA should stick firmly to the mortal realms at the forums inception ๐Ÿ˜Š k thx bye!
  4. I reckon that there has to have been multiple problems that cumulatively meant it wasn't cost effective to sort out. Most of the rumours we've heard on their own aren't show stoppers, but if you combine them together, that's where you start getting issues that are a lot more problematic to resolve.
  5. I'll insert the usual disclaimer here - we don't know what units will/won't be included until the Battletome actually lands in people's hands. The picture shown is just one image likely taken for the book - it doesn't even show the new Wight King which we know it part of the range. The mortarch models are something like 5 to 6 years old and originally created for WHFB back when GW didn't really have the technology or capacity to do huge centrepiece miniatures. If we're lucky we may get a resculpt at some point in the future. The different atheistic is really trying to bring
  6. Couple of reasons I've heard. The playtesting cycle involves quite a few rounds of testing & changes going back and forth. On a few occasions a last minute change results in something going in that's not been tested (yay to deadlines) and causes something broken to get included. The other thing (that I encounter during my work) is that you can try to think of all the broken combinations you can dream up, but once that book hits the public you can be sure that they'll spot something you've missed - it's the same as somebody looking over your shoulder and working out the answer to a cross
  7. Probably just worth saying this. Having spoken to various members over the years, the AoS devs are very aware that competitive gaming only accounts for a small portion of all games played. Although it may feel like it on occasion, competitive players don't have a special line to GW and playtesters don't ignore combos so that they can leap into a tournament with a broken army.
  8. Going to be honest and say that I'd not be putting too much credence over some of those rumours. The fact that somebody is talking about charge reactions that wouldn't work with the current charge mechanic, without also talking about a rewritten charge phase doesn't particularly fill me with confidence they've got it right!
  9. I'm not 100% sure of this because the game is called "Warhammer Quest: Cursed City". It's entirely possible that something else within the box has a copyright infringement, but I don't believe it's the name of the game. Could be wrong though!
  10. There's a huge amount of speculation going round on the situation of Cursed City at the moment which has been compounded by the almost complete radio silence from GW. In truth all of these rumours have an element of plausibility. What we do know is that there is now an official line that Cursed City is now out of print and no longer coming back in stock. We also know that we've had no articles/videos on Cursed City since it went on release. What we don't know is the long term implications - are the models/rules being made available at some point? Are we going to see any expansions? e
  11. I think you could actually have a much more interesting mechanic than mortal wounds for heavy artillery ๐Ÿ˜Š
  12. +++ MOD HAT +++ Think it could be time to take a deep breath before posting folks. Feels like the conversation is veering down the "less friendly" route. Always worth remembering that everybody is entitled to their own opinion even if it differs from your own. It's perfectly acceptable to agree to disagree on a subject. AoS is great because it's an all encompassing hobby that you can play in multiple ways, but this can result in people not agreeing on subjective matters like balance.
  13. The Space Marine release schedule was messed up due to the pandemic. Under normal circumstances the Codex & new models would have come out over a couple of weeks.
  14. Tbh, me and my brother have been talking about new Mortarch kits for a while and we weren't convinced due to the age of the models and that it would need LoN to be pretty much replaced. However I'd rule nothing out! From a background perspective nothing in Death is ever permanently destroyed - even Nagash being smashed by Archaeon basically created himself a new body over time, so there's no reason why we couldn't simply see new mortarch kits with newly created "Mega Abyssals" - the bonereapers have the technology afterall. It would also allow a bit more personalisation, I could see Nagadro
  15. I've decided to be controversial and answer no ๐Ÿ˜ My long answer (only 2 weeks after the question was posted) is that I absolutely agree with most of what's been said. Personally the mortal wound mechanic itself is fantastic - the proliferation of them isn't. The knock on is that many units now have some kind of ignore damage roll to counteract that proliferation - "naked duardin, aelf, oruk? Let's give them an ignore damage mechanic!" Certainly agree that mortal wounds really should be limited to heroes and mainly magical abilities. If I could have a magic wand, I'd love to s
  16. Absolutely this. Ultimately if you didn't have a minority out in the community who leaked rules or tried to profit off GW's designs we'd likely still be in a situation where units would appear in books before they actually appeared physically. What I will say to this is that this isn't specific to GW. It's pretty common practice to keep future releases & special offers secret until you release them. Ultimately GW (and all businesses) want you to spend the maximum amount of money with them - it's a win win solution from a business perspective. You either buy the first release an
  17. I think that GW have really suffered due to numerous external (and some internal) factors, from the pandemic to shipping issues & trade deals. I can remember way back that there was a hope to be able to release "one off" models. So completely out of the blue we get a brand new character for an army. Where things have gone awry is that the release schedule is completely up the swanny so we're getting those models appear within less than a year of the relevant army release. That said, even before the pandemic there were a few questionable decisions made behind the scenes and I've had a f
  18. Yup, the pause in releases is fairly welcome. Sadly I've not gained much additional time to hobby over the past year yet I appear to have gained additional hobby to do ๐Ÿคฃ I know one thing my local group has found over the years is that if you collect more than one system the release schedule is pretty relentless. One rumour I did hear is that GW are in the process of implementing a new ERP system (in simple terms a warehousing system that handles stuff like stock control) and there were a few grots in the gears which resulted in some third parties not getting their preorders on time last
  19. OK, bit of an update having read a bit more of the rules. First off I don't think running a game with anything other than 4 characters will work. The whole game mechanics are based upon 4 unique characters being played and I think you'll be fighting with the rules quite frequently. That's not to say it isn't possible, but I'd likely want to play an entire campaign before I attempted to make such drastic changes. What you're suggesting could work although it does risk skewing a campaign a bit. What you have is 4 different missions (Journeys). 3 of these are "normal" journeys that you
  20. Cursed City uses the highest character level to work out how many enemies are placed on the board, so character level disparity will ultimately make quite a bit of difference if you're looking at more than a couple of levels different. Nothing in the box caters for more than 4 characters, however you could quite easily just increase the number of enemies generated by +25% for each character. You do have two issues in doing this for a party of 7 - firstly you would need to increase the number of miniatures you have available - so for 7 characters you'd want 21 skeletons for example (12 +
  21. The answer you don't want to hear is no - or at least not without quite a bit of work. As Sharkbelly says the "success roll" mechanic in Cursed City uses D6, D8 & D12 dice that have some single pip and some double pip on faces to determine if something has succeeded or critically succeeded (each dice shape has a different colour). Enemies have an AI system where you roll to see what they do each activation. Heroes also level up between games, gaining additional abilities which wouldn't translate directly onto Silver Tower heroes. You probably could use Cursed City heroes in Silver
  22. I'm fortunate in that I've got my copy of the game now and have been reading through the rules and putting models together (the bats require the most amount of tidying up due to tiny claws and wings). Myself and a group of friends intend to try and play some games over Zoom at some point (current plan is the bank holiday weekend), so my comments are based upon theoretical rather than practical. The enemy spawns appear to vary depending upon the mission/quest you're undertaking. For The Hunt quests they spawn at a Lychgate furthest away from the player party for example. Kiting enem
  23. Bit late to the party with my comment here (sorry). The painting guides are purposely basic because they assume the reader is brand new to the hobby and only owns the items that have come through the magazine. As more paints are added, they revisit older models - so once you get Reikland Fleshshade they show you how to wash all that gold you've done and so on. I'd say the guides we're getting now are on par with the current WHTV videos. If you use them your army won't set the world alight, but you will have a very solid tabletop army there. Although the actual structure of the 'magazi
  24. +++ MOD HAT +++ Back on track folks rather than going off on tangents about sculpted armour
  25. Sorry, didn't spot you'd replied! Confirmation was made during the New Years Open Day last year. In the AoS seminar, the design team were asked about involvement with The Old World and the answer given was that they know the same (possibly even less) than us and they're looking forward to it too. This was backed up by fact some of them were lurking at the back of the hall when Specialist Games did their seminar ๐Ÿ˜Š. To my eternal annoyance I didn't even think about asking about scale until I was on my way home.
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