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Satyrical Sophist

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About Satyrical Sophist

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  1. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    I am a little unsure why, but cracked and bought some Bullgor. Not sure how they stack up vs enlightened. I guess I should start thinking about army lists. Have 30 tzaangor, plus 6 extra silver tower ones, so can make some regular tzaangor into enlightened. Tzaangor Shaman, 9 disc tzaangor, with options for up to 12 spears (acolyte glaives are almost pointless and would make fine spears), Start collecting box. Many spawn as needed. Oh and those Bullgor that a weak Satyrical Sophist (whose chat name has never been more appropriate) bought.
  2. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    I'm really looking forward to a beast lord with the gave spawn artifact, you expect to one phase even a 6 wound 3+ guy. Do that and your Bestigor are throwing out 2 rend 1 wounds at small units and 2.4 rend 1 wounds at big ones. That is PER BESTIGOR.
  3. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    Should be. It's been released after the GHB18, so is the most current. Assuming they release Slaanesh or Moon clan before GHB19 then any stuff for them will also override GHB18. I don't see how else it could work.
  4. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    Beasts of chaos aren't in GHB18 at all are they?
  5. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    Thought they had slaves to darkness?
  6. Satyrical Sophist

    AoS 2 - Disciples of Tzeentch Discussion

    Yup, that said, units of 10 get a bit of a buff which is nice. Enlightened also seem really nice now.
  7. Satyrical Sophist

    AoS 2 - Disciples of Tzeentch Discussion

    I really love the Ogroid, in small games I tend to use a fair few DD on him. A 6 will guarantee a successful fireblast (they can unbind, but you have an average of 9.5 on the cast), and the horrors made are useful. If you keep them in combat, they'll tend to throw out maybe one extra wound, and don't always die in one turn, and you can always run and use them to screen or just steal objectives. They are also pretty funny vs something like a ballista, since it'll usually have to waste a turns shooting. Otherwise, I seem to find myself using 3s to guarantee horn hit and wounds. That combined with the charge mortals is surprisingly successful at murdering characters.
  8. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    The Gavespawn look really good.
  9. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    Slight cross book stuff on the enlightened, but I was thinking of them for tzeentch. Enlightened are part of some battalions, and the points reduction may be a big deal for fitting them in. Another reason I'm curious about them is exactly the defensive option. Tzeentch can grind out well, and eventually deal with threats, but lacks an anvil. I'm interested in trying out kairic acolytes and enlightened as objective holders, or wizard guards. Disc tzaangor may well end up just plain better, but I think it's worth trying, 100 points puts them as a pretty small investment. EDIT, on the shaman, a very fast hero has quite a few benefits, particularly a wizard, but shaman being able to get to places for command abilities is a big deal, never mind objectives.
  10. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    I just plugged a bunch of numbers into a spread sheet. Yours is a lot better laid out. One thing I'm curious about is whether you included the additional beak attack Tzaangor get now for being 9+. Original wording of Tzaangors just said you get extra Savage Blade/Savage Greatblade/ Paired Blades. New wording just refers to melee weapons, which means they each get a bonus beak attack. I'd also love to see Enlightened on foot. The fact that they have 2 inch range on their main attack makes me think triggering guided by the past looks pretty simple, either as a line behind ungor, or even just bubble wrapped. A unit of 3 enlightened on foot is expected to do 11.3 wounds to 4+ troops. Even without the beaks, still gets 10.5.
  11. Satyrical Sophist

    AoS 2 - Disciples of Tzeentch Discussion

    More math nerding. I posted this in Beasts of Chaos as well, but interested to get some feedback. I've got to say, Enlightened with an extra attack seem brutal. They are surprisingly comparable to old Tzaangor. A unit of 30 Tzaangor, somehow managing to get every tzaangor into base to base would do 45 wounds to 4+ enemies. Thats the same number of points as 3 squads of disk tzaangor. Assuming you have to attack first with one squad, then the other two get the bonus? Thats an expected 42 wounds to 4+ enemies. If you manage to get the bonus with all of them, its 50 wounds. That seems really high. Yes you can lose some enlightened to attacks back, but getting 30 tzaangor into combat seems just as likely to result in problems.
  12. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    Do people have a list of points changes? I'm trying to work out just how much bang for your buck (Your point buck I guess) you get. What I've currently heard is that Tzaangor enlightened on foot are 100, Bestigor are 120, and disk enlightened are 140 (The last one I've not seen mentioned much, think it might be some confusion with Skyfires, which are dropping 20 points). In any case, assuming the bestigor numbers are right, then 10 bestigor charging 4+ armour save enemies will do an expected 6.9 wounds to a small unit, and 9.2 wounds to a big unit. If that unit has 5+ saves, it'd be 8.6 for a small unit, or 11.5 for a big one. So doing a fairly reasonable chunk of damage. Whats kind of interesting is that Tzaangor are actually not that outclassed on the charge. Tzaangor'll do more damage, but obviously cost more. If you look at the number of wounds caused per 100 points of unit then you get a fairly balanced result. On the charge, vs a large units, Bestigor out perform Tzaangor (7.7 to 5.8). They are roughly equivalent charging small units (5.7 for BG, 5.8 for TG), and drop off rapidly in following turns (Down to 5.2 for big units and 3.9 for small units). Enlightened end up kind of brutal, leaving aside the disks, foot enlightened end up being a bit more efficient overall than regular Tzaangor (6.3 wounds per 100 points), but if you ever get to trigger their guided by the past ability their damage output leaps to 11.3, which is almost 50% more than bestigors charging, and almost twice the damage at charging small units. I'm also pretty interested in knowing about various synergies you can get, like that Gavespawn ability, and whether the wording will boost ALL melee profiles, as well as any other buffs that can be given out. I assumed that you had the Tzaangor shaman present for the enlightened, which might be a bit unfair, but I love that bird goat.
  13. Satyrical Sophist

    AoS 2 - Beasts of Chaos Discussion

    Cross posting (really ineptly probably) from Tzeentch thread. Looking at some Tzaangor numbers. Will have a look at Bestigor in the morning. Love to have some thoughts.
  14. Satyrical Sophist

    AoS 2 - Disciples of Tzeentch Discussion

    So, I got to thinking about the numbers. Did some math hammer. I know it's not everything, but handy to know how much of a hit tzaangor took. Looked at a bunch of things. I had some assumptions. I assumed only 10 get in, which is not that realistic, but not the worst assumption. I'm assuming as well that the beak does indeed get bonus attacks under new warscroll. So, the new Tzaangor as a unit of 10, expect to do 10.5 wounds to a 4+, 13.1 to a 5+. A stacked unit of them (I assumed 7 greatblade, 2 mutant, boss great), get 12.1 and 15 to 4+ and 5+ respectively. Under the old rules, the 10 man would do 9.1 and 11.5. if you follow the same stacked system, then the 20 man's 10 tzaangor would do 14.8 and 18.5. A stacked 30 (as in the 10 best of a 30) would do 18.3 to 4+ and 23 to 5+. They took a hit, no doubt. I also took a quick look at enlightened. I may be wrong, but rumours had them at 100 for on foot, 140 on disk. 3 on disk without rerolls do 8.9 wounds to 4+, and 11.2 to 5+. Trigger rerolls and those numbers jump to 16.6 to 4+ and 20.8 to 5+. 3 on foot without rerolls do 6.3 to 4+, 7.9 to 5+. With rerolls they get 11.2 and 14.2 respectively. Looking at the disk results, I feel I must have done something wrong, and will check in the morning, but enlightened look very interesting. Particularly the foot enlightened, since the spear is 2 inch range, I'm pretty sure you could clip charge a unit with them and get rerolls pretty easily.
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