Bloodmoon Posted January 13, 2020 Share Posted January 13, 2020 @drcrater I think everyone underestimates them too, they're as tough or tougher than Mortek Guard point-for-point, especially if you start stacking buffs on them, and they hit fine. Not great, but when you have ****** behind them(or you start sending MWs back with the nurgle CA) they dont need to hit hard. 1 Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted January 13, 2020 Share Posted January 13, 2020 (edited) 21 hours ago, Sinfullyvannila said: I got good results out of the Burning Icon in my regular(non-slaves) Tzeentch list today and the Tome of Eyes should probably be an autoinclude if a you can take it. I don't have the new Tzeench book yet. Woudl you mind explaining the burning Icon and the Tome of Eyes? Edited January 13, 2020 by Kurrilino Quote Link to comment Share on other sites More sharing options...
Sinfullyvannila Posted January 13, 2020 Share Posted January 13, 2020 43 minutes ago, Kurrilino said: I don't have the new Tzeench book yet. Woudl you mind explaining the burning Icon and the Tome of Eyes? Tome of Eyes let you reroll casts and snake eyes or boxcars the spell auto casts and can’t be unbound but you take D3 damage. Burning Icon gives out random buffs or debuffs but it’s really easy to benefit from it. Quote Link to comment Share on other sites More sharing options...
MitGas Posted January 13, 2020 Share Posted January 13, 2020 15 hours ago, JackStreicher said: @drcrater interesting, I wonder if StD can work without Nurgle (my least favorite god) ^^ Exactly! That's what I've been saying all along - Nurgle's the true problem in this wonderful family! 1 Quote Link to comment Share on other sites More sharing options...
AdamR Posted January 13, 2020 Share Posted January 13, 2020 FAQ is up. No mixed weapons in units. Slayer of kings is 2 6's per attack sequence rather than phase now. Quote Link to comment Share on other sites More sharing options...
Brucimus Posted January 13, 2020 Share Posted January 13, 2020 Daemon prince nerf is about as expected, shame though. Was loads of fun to use. Dark Prophecy nerf is disappointing, I thought that added a lot being able to choose to reveal the result. Quote Link to comment Share on other sites More sharing options...
TheVenerableBede Posted January 13, 2020 Share Posted January 13, 2020 6 minutes ago, Brucimus said: Daemon prince nerf is about as expected, shame though. Was loads of fun to use. Dark Prophecy nerf is disappointing, I thought that added a lot being able to choose to reveal the result. DP nerf went too far I think. The ability is no longer even worth a command point. Nurgle and good CAs just can't go together in GW's eyes 😉 1 Quote Link to comment Share on other sites More sharing options...
kore5022 Posted January 13, 2020 Share Posted January 13, 2020 No mixed weps on varanguard No mixed weps on chaos warriors Archaon 2x 6s each attack Nurgle daemon prince nerfed into basically being useless, expected but a shame And am i reading correctly that the overlords of chaos doesn't give you double circles just lets you re-pick for a huge point cost? Did a mid teir book really need to be further stomped on? 1 Quote Link to comment Share on other sites More sharing options...
Brucimus Posted January 13, 2020 Share Posted January 13, 2020 (edited) 6 minutes ago, TheVenerableBede said: DP nerf went too far I think. The ability is no longer even worth a command point. Nurgle and good CAs just can't go together in GW's eyes 😉 Agreed, I would have knocked it down to 1 MW per 6 to hit and left it there. Seems we're allowed to have that for the plaguetouched warband (on the wound roll) just not the hit roll apparently Edited January 13, 2020 by Brucimus 1 Quote Link to comment Share on other sites More sharing options...
KoganStyle Posted January 13, 2020 Share Posted January 13, 2020 Also we lost Exalted Charioteers as you now need to run 2 chariots as a unit to upgrade 1 to Exalted. 1 Quote Link to comment Share on other sites More sharing options...
Rod Posted January 13, 2020 Share Posted January 13, 2020 varanguard battalion nerf went full retarded Quote Link to comment Share on other sites More sharing options...
Brucimus Posted January 13, 2020 Share Posted January 13, 2020 2 minutes ago, Rod said: varanguard battalion nerf went full retarded Yeah, I don't understand the wording and reasoning for this change at all. So you choose a keyword for your varanguard units, then the battalion allows you to override it before the battle starts? Or am I missing something? Quote Link to comment Share on other sites More sharing options...
kore5022 Posted January 13, 2020 Share Posted January 13, 2020 3 minutes ago, Brucimus said: Yeah, I don't understand the wording and reasoning for this change at all. So you choose a keyword for your varanguard units, then the battalion allows you to override it before the battle starts? Or am I missing something? Nope that's how i read it as well, left wondering why anyone would ever pay points for this? 1 Quote Link to comment Share on other sites More sharing options...
Euphanism Posted January 13, 2020 Share Posted January 13, 2020 11 minutes ago, KoganStyle said: Also we lost Exalted Charioteers as you now need to run 2 chariots as a unit to upgrade 1 to Exalted. Seeing that they had to do the same fix with the Scourgerunner Chariot I'm surprised they didn't catch that before it went to print. Quote Link to comment Share on other sites More sharing options...
Kasper Posted January 13, 2020 Share Posted January 13, 2020 So with the FAQ the Nurlge DP can spend 1 CP to max cause D3 MW back to an opponent fighting your unit? 3 Quote Link to comment Share on other sites More sharing options...
Spears Posted January 13, 2020 Share Posted January 13, 2020 Oof doesn't seem like any of the clarifications went in our favour. Quote Link to comment Share on other sites More sharing options...
Karnich Posted January 13, 2020 Share Posted January 13, 2020 Man this FAQ makes me sad. Why touch Archaon? He was just fine. And they didnt even clarify if he has all the marks or not. Overlords battallion nerfed to utter uselessness. Also now you cant even give them a circle outside of Archaons subfaction ? Nurgle DP nerfed to the ground. Quote Link to comment Share on other sites More sharing options...
Mikeymajq Posted January 13, 2020 Share Posted January 13, 2020 (edited) Most of the FAQ made sense tbh. That archaon battalion sounds strange tho' I'm playing a Meeting engagement on saturday (1st time we try this game mode, and first time with the new S2D battletome). My list is either Main body - Chaos Lord and 10 chaos warriors Spearhead - Exalted hero of chaos and 5 chaos knights Rearguard - Darkoath warqueen, 10 chaos warriors and a chariot Everything that can take a mark is mark of Khorne (because they're painted red haha) And the Ravagers subfaction just because the others won't do much for this list. Sadly I have zero marauders in any form Or I could go Despoilers and drop the Chaos lord and Warqueen for a Daemon prince in the main body. But I'm a bit worried a DP would be too gross in a 1k game Edited January 13, 2020 by Mikeymajq Quote Link to comment Share on other sites More sharing options...
mmimzie Posted January 13, 2020 Share Posted January 13, 2020 Most we saw coming to be honest. The archaon stuff was all weird. I'm not overly suprized by his command ability change. I think its still quite good know whose going first next round is quite good insurance. It lets you play around a double only when it's coming up. Very freeing that. Disappointed but not suprized by the nurgle daemon prince change. It definitely needed to be changed, but now it's not worth the cost of admission. Atleast the khorne one is still quite good. 1 Quote Link to comment Share on other sites More sharing options...
kozokus Posted January 13, 2020 Share Posted January 13, 2020 The french translation team strikes again. They are so bad they manage to get worse and worse with every book and faq that comes . Can you clarify this to me : the daemon prince ability now only inflict 1D3 whatever the number of 6 rolled in an attack, correct? (cause in french, the only modification is no stack and in melee only, oh, in french, nurgle aura works on 6 to hit, insteat of wound, greaaat) Quote Link to comment Share on other sites More sharing options...
JonnyTheKing Posted January 13, 2020 Share Posted January 13, 2020 Big haha to the guy who called me an idiot when I said they’d change Chaos warriors to one weapon option in the FAQ 😅 3 3 1 Quote Link to comment Share on other sites More sharing options...
Brucimus Posted January 13, 2020 Share Posted January 13, 2020 2 minutes ago, kozokus said: Can you clarify this to me : the daemon prince ability now only inflict 1D3 whatever the number of 6 rolled in an attack, correct? Correct Quote Link to comment Share on other sites More sharing options...
kore5022 Posted January 13, 2020 Share Posted January 13, 2020 4 minutes ago, kozokus said: Can you clarify this to me : the daemon prince ability now only inflict 1D3 whatever the number of 6 rolled in an attack, correct? (cause in french, the only modification is no stack and in melee only, oh, in french, nurgle aura works on 6 to hit, insteat of wound, greaaat) That's correct, might as well put it on the shelf until the next book 1 Quote Link to comment Share on other sites More sharing options...
Blisterfeet Posted January 13, 2020 Share Posted January 13, 2020 I like to be positive and reading the changes I think that most are reasonable. Mixed weapons was always iffy. Archaon still has a 50/50 to allow you either double turn or have the turn after going first. Even the knowledge is better than not knowing for a good general. The Varanguard battalion I don't particularly like I think the ability to adapt to your opponent is a strong tactical advantage. You take 6 but in this said matchup flying would be better you change with the battalion. While not as good as having 2 I can see GW thinking this is ok. Would I pay for the battalion unlikely but that was the same as before. Nurgle DP were a little nuts and now the choice isn't so obvious and is more about how you design your list. Overall it's removed some abuse and has been quick about doing it. I am sure I will have alot of fun still and we will see how tournament season goes before I cry about anything. 2 Quote Link to comment Share on other sites More sharing options...
Charleston Posted January 13, 2020 Share Posted January 13, 2020 (edited) Spoiler Just getting some weird idea how to finally make my 30 warriors blobb work: Mark of Nurgle + Aura: D2 on a hit roll of 6. -1 to hit in shooting if general close Prayer of Nurgle from Warshrine: 3+ Save, reroll Wound Rolls Allied Harbringer of Decay: 5++ Allied Lord of Blights: If Unit over 20 Models: -2 to hit while shooting, -1 to hit in meele, else just -1 to hit in shooting phase Shields provide another 5++ against mortals, 2 Hand weapons provide rerollable hitrolls. A mix would be the best option but we have to wait for the FAQ to drop soon. In addition the Daemon Prince of Nurgle can reflect wounds. While the plaguetouched battalion is also neat, the 7+1 nurgle units requirement kills the thing while the reflected mortals are not as good as the ones provided by the DP. A Lord of Chaos provides the ability to fight twice, a backup sorcerer lord can be utilised to cast a lore spell during the game until it is required to use demonic power or to use oracular visions. Nevermind, didn´t saw the faq...damn what unneccessary nerfs. Edited January 13, 2020 by Charleston Quote Link to comment Share on other sites More sharing options...
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