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Sinfullyvannila

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Dracothian Guard

Dracothian Guard (7/10)

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  1. Am I the only one thinking that people are sleeping on the Tzeentch Daemon prince? He can cast 2, one of which is any Lore spell, on a 3+ save; if he had one less wound that would be an insane deal at 170. If you put him in a Cabalist list and have him follow around your Chaos Sorcerer Lord who can use Draw on Dark Power for him to mooch off. Then maybe put in and MSU Tzeentch Chaos Knights with a massive threat range and charge every turn you get the teleport spell off. I know that the Warscroll gets memed on and super underwhelming because they should be capable of being the pillar of your army; but I think this one has some genuine play. EDIT: NM, misunderstood some rules and of course you can't get the 2nd cast if you use Draw on Dark Power
  2. I'm gonna magnetize him anyway but any advice on the load out for Exalted Hero of Chaos? My guess is the axes are too low damage to justify losing the MW ward. I don't care about making it competitive. I just want to pretend I'm playing Tactics Ogre while I'm playing AOS.
  3. I got in an argument with someone because they thought he was too fragile for his points, and I told him Kairos was worse at his cost without providing nearly as much utility and he's basically always been an alt-staple. I honestly think Skgraggy is probably worth it at Kairos' price point even without an extra spell. Honestly our battleline is cheap enough that we can afford an utility anchor at any cost regardless.
  4. Boingrots and Hoppers also hit only hit on 4s. I think the only non-hero grots that hit on less are the Sporesplatta Fanatics.
  5. Yeah they shouldn't be pointed for their second ability. It's just there to gambit on an opponents mistake in a niche circumstance; get them in combat with 2 units and hope your opponent puts AoD on one and then punish the other.
  6. You have to do 60 damage with 360 points to make them evaporate. If you only hit them for like 50 damage, they'll swing back with 9 mortal wounds. And then next turn they can come back at half strength. Do lower than that and they'll hit you for more mortal wounds and come back with 6-18 squigs next turn from the handlers. Bravery isnt a weakness with squigs it's a strength. They're almost impossible to trade favorably against. Oh, by the way, you have to do that much damage with synergies that extend more than 9", otherwise you'll just straight up lose the buff vector to the squigs MW. Also, later comment; Troggbosses aren't pointed at 200 for their damage, they're pointed like that for their Enhancements. Nobody is bringing a barebones Trogboss into their list. If they get lowered or their damage increased it just makes Dankhold Troggoths a joke. Again.
  7. I think it is possible they just didn't know what to do with BoC in the narrative and it just takes so much quicker to write new lore than it does to incorporate new models into the lore.
  8. Gotta disagree; those crests have some of the most obnoxious gaps I've ever had to fill and the necks just look awful. You also pretty much have to do the basing before gluing it on because they are such shortstacks. Im actually considering cutting off the bases of the ones ive glued on so that I can debase them.
  9. Yeah, on reading through the lore on Shaggoths; its a really shame they don't leverage them more. There's a lot of potential to make a serious antagonist opposite Stormcast.
  10. Nope, Morghurite Spawn are only accessible by a sub faction ability, which is an allegiance ability. And allies have no access to allegiance abilities of either army.
  11. I think it affects the entire enemy unit though because it doesn't reference models in the ability text. The pronoun is pretty unclear though. For the Gors I was thinking 20 mostly because they only deal the strikes last on lower model counts. And AoD and rally on 5 should make the unit fairly resilient.
  12. I just got my first 2 boxes of Gors and I'm having analysis paralysis. I'm guessing it's better to build them both the same way so I have the option of running 20. Should I do shields or 2 weapons? I mostly have Tzaangors so I don't really have enough Gors/Ungors to benefit from Allherd and am probably mostly going to do Gavespawn.
  13. "...On a roll of +4 the target unit takes d3 mortal wounds and only scores hits on unmodified hit rolls of 6 when attacking Beasts of Chaos units until the end of this combat phase" That's what I mean. Not a clean rule but not even close to the floor GW will allow rules to be printed.
  14. They could change it so that the debuff only works "when targeting a beasts of chaos unit". Still super strong though unless the army is ranged skewed.
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