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AdamR

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194 Celestant-Prime

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About AdamR

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    Dracothian Guard

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  1. AdamR

    AoS 2 - Stormcast Eternals Discussion

    Mine took out 10 plaguebearers, 40(!) plaguemonks and the glottkin(!!) in one big protracted combat. They were buffed to a 2+ rerollable save mind you, and still got reduced to 5 guys, but even so!
  2. Warhammer World facebook page - https://www.facebook.com/pg/GWWarhammerWorld/photos/?tab=album&album_id=2184371958248939
  3. That's how it worked when I played him game 2 - chewed my way through everyone bar the castellant, but lost by a load on objectives!
  4. AdamR

    AoS 2 - Stormcast Eternals Discussion

    Pretty much. without modifiers the swords do 1 wound on average vs .88 for the mauls. with a -1 wound debuff they are both .66. With a +1 wound buff the swords pull further ahead - 1.33 vs 1.11. That's all before saves of course, but neither have any rend.
  5. AdamR

    AoS 2 - Stormcast Eternals Discussion

    It's how I've gone in my list. I was torn between this or just an incantor and 5 more libs, but I really wanted the Arcanum's healing and command ability, It seems to work ok, generally I don't want the Arcanum in combat, so he's sitting at the back buffing and then going for late game objective grabs with ride the winds.
  6. AdamR

    AoS 2 - Stormcast Eternals Discussion

    That list comes to 1920 with no battleline! Unless you meany Mystic Shield not cogs (as per the effect), but even then it's 1860.
  7. AdamR

    Calling All Women!

    Sylvaneth? Or don't wooden women count? 😉 It's what my GF collects, although that was mostly due to liking the Durthu and Kurnoth models.
  8. 2 thoughts - 1 with magic, one without. 1 - no magic - 5 Judicators. Gives you ranged threat which you lack at the moment. Also a third battleline unit if you want to expand the army to 2000 pts or just want to take your Libs in a 10 blob to reduce drops. Also 160 points, taking you to bang on 1000 2 - magic-ish - 5 Evocators. While these clash with your retributors a little in the heavy infantry role, they are Wizards giving you a dispel and access to a couple of spells. Plus they are awesome in combat. 200 points taking you to your 1040 limit.
  9. This. Plus Sequitors max out at 20 😉
  10. Mine was Lord Celestant - general, staunch, mirror shield Lord Celestant on Dracoth - Obsidian Blade, tempestos hammer Lord Relictor - Bless weapons Lord Relictor - Bless Weapons Lord Castellant Knight Venator 30 Liberators - hammers & shields, 6 grandhammers 5 liberators - warblade & shield, 1 grandblade 5 Judicators - bows 3 Prosecutors - 1 trident, 2 javelins 3 prosecutors - 1 trident, 2 javelins 3 prosecutors - 1 grandblade, hammers & shields Vanguard Wing Battalion The liberators could teleport to within 6" of the prosecutors so for most of the edition port directly into combat without charging. Their damage output came from the stacking of bless weapons for extra hits and the battalion ability of extra damage on 6's when near prosecutors. Add the celestant for exploding hits/damage on 5's, then attack something big for lay low the tyrants on 4's and try and get damned terrain for 3's. All they while they had castellant lantern and staunch for a 2+ rerolling 1's save.
  11. AdamR

    AoS 2 - Stormcast Eternals Discussion

    Looks good until you face something 2+ rerolling, like buffed sequitors or liberators. Or a stardrake. Then all of those shots together are doing 2 and a bit wounds!
  12. AdamR

    AoS 2 - Stormcast Eternals Discussion

    In the old FAQ it was stated as healing first, then lose wounds from failed saves. What he said!
  13. AdamR

    AoS 2 - Stormcast Eternals Discussion

    Agree completely. I'm currently toying with a list like this for the GT finals Allegiance: Stormcast EternalsMortal Realm: AqshyLeadersLord-Arcanum on Gryph-Charger (240)- General- Trait: Staunch Defender - Spell: Azyrite HaloLord-Celestant On Stardrake (560)- Celestine Hammer- Artefact: Ignax's Scales - Mount Trait: Storm-wingedLord-Castellant (100)Battleline20 x Sequitors (400)- Tempest Blades and Soulshields- 9x Stormsmite Greatmaces5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits10 x Evocators (400)- 5x Grandstaves- Lore of Invigoration: Speed of LightningTotal: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 119 Not sure what to spend the last 100 on yet - maybe a second castellant, or a translocating relictor to help with it's slowness. Or a ballista for some shooting. Or skinks... Or I could swap out the Arcanum for an Incantor and another Liberator Squad. Lets me put Staunch on the Stardrake and gives me an auto unbind for when Nagash tries to Hand of Dust the big dragon.
  14. AdamR

    AoS 2 - Stormcast Eternals Discussion

    How about the now ubiquitous Sequitors!
  15. AdamR

    AoS 2 - Stormcast Eternals Discussion

    They are worse against 4+ or better with rerolls though. I think a 50:50 split is probably best for an all comers list.
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