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kozokus

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Lord Castellant

Lord Castellant (8/10)

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  1. Aventis is still a beast. He is still a decent choice over the unnamed Tauralon because of +40 points for a free arcane tome basically. I can't think of a suitable artifact except amulet and the mount traits are bad for several reasons : -Retreat and charge disable your +1 aura. -1 dispell is really a short aura, hard to connect. He is not simply a glorified +1 hi aura, he is a caster, a monster (think monstrous takeover and linebreaker), very fast with no degrading profile. decent in melee and chip some healing here and there. You really use all of that and the removing of a couple of shooting units that enjoy his +1 hit is not enough to remove him from a list. Aventis stops beeing interesting the moment you stop making a castle. The tricky part is that he can't be everywhere to give his buff. The best is to have 2x2 + 1x4 fulminators if you want my advice. Anyway both are good. I never felt a need for 1x4 but i never encounter 40 zombies or 20 pinks.
  2. Just a quick report from a recent tournament i made with Stormcast. It was a 64 players tournament no restriction, i ended 7th with 4-1. Lists : https://www.aosff.fr/sites/aosff/files/2021-10/listes-coupe-sud-est-age-of-sigmar-aosff.pdf I played the no-imagination card and copied the Matt goldesbourgh list : Player Name: Kozokus Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar - Mortal Realm: Chamon - Grand Strategy: Hold the Line - Triumphs: Inspired LEADERS Lord-Relictor (145)* - General - Command Trait: High Priest - Artefact: Mirrorshield - Prayer: Translocation Aventis Firestrike Magister of Hammerhal (325)* - Spell: Celestial Blades Knight-Judicator with Gryph-Hounds (205)* UNITS 2 x Dracothian Guard Fulminators (230)* 2 x Dracothian Guard Fulminators (230)* 5 x Vindictors (130)* 6 x Vanguard-Raptors with Longstrike Crossbows (480)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)* CORE BATTALIONS *Battle Regiment ADDITIONAL ENHANCEMENTS Holy Command: Thunderbolt Volley Scion of the storm TOTAL: 1985/2000 WOUNDS: 76 Here is how it went : Round 1 on veins of Ghur VS TECLIS 20 archers and 1 fox 1 drop Nice list and the player admit he is unexperienced. I win the toss and elect to deploy and play first. He did his best with aetherquartz and allout defense but i easily killed Teclis,10 archers and 10 wardens in the first turn. He struggled a bit in his turn, rallying archers and chipping some models here and there then i got priority turn2 and whipe him of the table. I accidentally made my opponent win the trophy of « beeing the first one to be entirely tabled ». Afterthought of the game : had i been forced to get second that it would have been muuuch more difficult : no double tap (because i would have been forced to deploy every shooter in heaven) and Teclis with his 5+ ward would have been a big problem. 20-0 Round 2 The vice Vs Reiknor’s condemned. Reiknor, Olynder, guardian of souls, cruciator, torment, Knight of shroud mounted 30+10+10+10 chainrasps 2x2 ghasts 2x8 banshees Deceiptively powerful list, I struggled a lot and the guy ended 5th of the tournament. I took the turn 1, removed the Guardian of souls and reiknor from the game and pass. I struggle to screen my longstrike properly and he feels forced to play very agressively so he teleport most things and fail most charges, he take the double turn and i loost all my longstrike and Knight Judicator while the dracoths are on his objectives, still manage to kill Olynder in the process. Turn 2-4 is me playing with Aventis and 4 dracoths trying to mulch as much as i could of his army as he can’t kill them with AAD + mystic shield. Turn5 he made a mistake and try to kill aventis which he failed instead of tagging the dracoths, which allow me to make a devastating charge on his 30 chainrasps, giving me the final objective and denying his strategy (having a battleline alive) which flip the game at the last moment for a short win. 12-8 Afterthought : The kruciator is a pure horror and i should have made him my prime target. I should have been more protective with the longstrikes. Round 3 on Powerz in Number. VS Ironjaw 1 MK + 1 Rogue idole + 12 pigs+15 Hardboys+2 chanter, one with tome The guy is a friend and this is a revenge match. I play very agressively and shoot everything i have on the Maw Krusha with 5++ and wall in with the Dracoths. When the dust settle i only removed 6 wounds and fear is upon me. On his turn he teleport the Rogue idole on my side and the MawKrusha hit my wall while i remove 3 pigs with unleash hell. He fizzle and only kill one dracoth while the Idol Kill 3 longstrike and the judicator. The Priority turn2 will decide the winner of the game and i win it. This time i kill the Maw Krusha and aventis win his duel with the rogue idol while 2 dracoths eradicate 6 pigs in a brillant charge. The rest is just me snipping the last of his models. 18-2 Afterthought : I played badly, i could have teleported everybody on his weak side of the board and simply killed them and playing the long game instead of trying to crack the MawKrusha coconut and risking the loss too easily. By beeing too agressive i forced the behaviour of my opponent to be overagressive and risking everything on the double turn which could have sucedded had i lost the priority. Round 4 on Power struggle. VS Tzeentch Archaon host arcanum. The guy is a friend and this is a revenge of the revenge match. This is basically the same game as before. Unable to learn from my previous mistakes i elect to to crack Archaon, i did 16 woulds and pass the turn. As the previous game he choose to run 6 with everybody and bet for the double turn. He got it ! and he charged my dracoths but failed and only killed one and my 2 gryphounds. This is my time, but this time Archaon is fully buffed with his 1+ reroll save and my whole army did 0 dammage on him. FAIL ! He got priority Turn3 and i get drowned under a sea of screamers and summoned blue horrors. In the end i manage to kill archaon by dispelling a crucial spell and teleporting away my 4 last longstrikes. Defeat 3-17 Afterthought : I should have removed everything but archaon. The 19 first wound you do on him are nothing and he can’t be everywhere. Round5 on Survival of the thickest VS SPIDERFANG ! 2 Arachanashaman 2 Skitterstrand 15 spiders 6 trolls 2 foot shamans 3 endless spells. WTF…. This guy is on 3-1, eating morathi-s and gotreks all day long and his only loss is due to a double maw krusha. He seems to be severly underestimated by his previous opponents and plays well at the same time. Fortunately for me i studied the subject and do not underestimate the dammage thoses things can do. A skitterstrand can easily do 15 mortal wounds in a single swing and terminate a unit of dracoth with a wave of the hand. I am torn because i again feel forced to kill his arachanarok general on destiny amulett as a priority target. For thoses who don’t know he has some kind of « waaagh » once per game ability which put his whole army on power of Hysh plus have a spell to double the mortal wounds he can do. I elect to castle everything and fortune favours e as i kill his general with longstrike. But i can’t do more than that. Once again my opponent is forced to commit a suicide attack on me on his turn and hope for the double. Once again, the turn2 priority is crucial, if he has it i will be trampled by 6 trolls and 3 giant spiders under the moon effect. Fortunately i got it and this transform into spider-hunting and dragoths trampling everything. 19-1 Afterthought of the tournament. I went 7th out of 64 player with 72 points (max100). The 5th and 6th player are the Nighthaunt and the Archaon i faced. This list is dumb, very fragile and very deadly not even bothering with the scenario. It forces your opponent to be overly agressive with you and forces the game into having the priority roll at all cost. Aventis was far better than i expected. Good at everything, having 2 cast was very precious for celestial blades + mystic shield. Except in one occasion i never missed having an artifact or a mount trait. The extra rend was nice too. The best part about the knight Judicator was the gryph hounds he brings, that is all i have to say about him. The lord relictor is my new best friend. I can hardly play withour him now. I will probably never play this fragile list again, 9 longstrike is far too much, 6 is enough and the Lord Judicator saw his last game. More boots on the ground please. Just a quick report from a recent tournament i made with Stormcast. It was a 64 players tournament no restriction, i ended 7th with 4-1. I played the no-imagination card and copied the Matt goldesbourgh list : Player Name: Kozokus Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar - Mortal Realm: Chamon - Grand Strategy: Hold the Line - Triumphs: Inspired LEADERS Lord-Relictor (145)* - General - Command Trait: High Priest - Artefact: Mirrorshield - Prayer: Translocation Aventis Firestrike Magister of Hammerhal (325)* - Spell: Celestial Blades Knight-Judicator with Gryph-Hounds (205)* UNITS 2 x Dracothian Guard Fulminators (230)* 2 x Dracothian Guard Fulminators (230)* 5 x Vindictors (130)* 6 x Vanguard-Raptors with Longstrike Crossbows (480)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)* CORE BATTALIONS *Battle Regiment ADDITIONAL ENHANCEMENTS Holy Command: Thunderbolt Volley Scion of the storm TOTAL: 1985/2000 WOUNDS: 76 Here is how it went : Round 1 on veins of Ghur VS TECLIS 20 archers and 1 fox 1 drop Nice list and the player admit he is unexperienced. I win the toss and elect to deploy and play first. He did his best with aetherquartz and allout defense but i easily killed Teclis,10 archers and 10 wardens in the first turn. He struggled a bit in his turn, rallying archers and chipping some models here and there then i got priority turn2 and whipe him of the table. I accidentally made my opponent win the trophy of « beeing the first one to be entirely tabled ». Afterthought of the game : had i been forced to get second that it would have been muuuch more difficult : no double tap (because i would have been forced to deploy every shooter in heaven) and Teclis with his 5+ ward would have been a big problem. 20-0 Round 2 The vice Vs Reiknor’s condemned. Reiknor, Olynder, guardian of souls, cruciator, torment, Knight of shroud mounted 30+10+10+10 chainrasps 2x2 ghasts 2x8 banshees Deceiptively powerful list, I struggled a lot and the guy ended 5th of the tournament. I took the turn 1, removed the Guardian of souls and reiknor from the game and pass. I struggle to screen my longstrike properly and he feels forced to play very agressively so he teleport most things and fail most charges, he take the double turn and i loost all my longstrike and Knight Judicator while the dracoths are on his objectives, still manage to kill Olynder in the process. Turn 2-4 is me playing with Aventis and 4 dracoths trying to mulch as much as i could of his army as he can’t kill them with AAD + mystic shield. Turn5 he made a mistake and try to kill aventis which he failed instead of tagging the dracoths, which allow me to make a devastating charge on his 30 chainrasps, giving me the final objective and denying his strategy (having a battleline alive) which flip the game at the last moment for a short win. 12-8 Afterthought : The kruciator is a pure horror and i should have made him my prime target. I should have been more protective with the longstrikes. Round 3 on Powerz in Number. VS Ironjaw 1 MK + 1 Rogue idole + 12 pigs+15 Hardboys+2 chanter, one with tome The guy is a friend and this is a revenge match. I play very agressively and shoot everything i have on the Maw Krusha with 5++ and wall in with the Dracoths. When the dust settle i only removed 6 wounds and fear is upon me. On his turn he teleport the Rogue idole on my side and the MawKrusha hit my wall while i remove 3 pigs with unleash hell. He fizzle and only kill one dracoth while the Idol Kill 3 longstrike and the judicator. The Priority turn2 will decide the winner of the game and i win it. This time i kill the Maw Krusha and aventis win his duel with the rogue idol while 2 dracoths eradicate 6 pigs in a brillant charge. The rest is just me snipping the last of his models. 18-2 Afterthought : I played badly, i could have teleported everybody on his weak side of the board and simply killed them and playing the long game instead of trying to crack the MawKrusha coconut and risking the loss too easily. By beeing too agressive i forced the behaviour of my opponent to be overagressive and risking everything on the double turn which could have sucedded had i lost the priority. Round 4 on Power struggle. VS Tzeentch Archaon host arcanum. The guy is a friend and this is a revenge of the revenge match. This is basically the same game as before. Unable to learn from my previous mistakes i elect to to crack Archaon, i did 16 woulds and pass the turn. As the previous game he choose to run 6 with everybody and bet for the double turn. He got it ! and he charged my dracoths but failed and only killed one and my 2 gryphounds. This is my time, but this time Archaon is fully buffed with his 1+ reroll save and my whole army did 0 dammage on him. FAIL ! He got priority Turn3 and i get drowned under a sea of screamers and summoned blue horrors. In the end i manage to kill archaon by dispelling a crucial spell and teleporting away my 4 last longstrikes. Defeat 3-17 Afterthought : I should have removed everything but archaon. The 19 first wound you do on him are nothing and he can’t be everywhere. Round5 on Survival of the thickest VS SPIDERFANG ! 2 Arachanashaman 2 Skitterstrand 15 spiders 6 trolls 2 foot shamans 3 endless spells. WTF…. This guy is on 3-1, eating morathi-s and gotreks all day long and his only loss is due to a double maw krusha. He seems to be severly underestimated by his previous opponents and plays well at the same time. Fortunately for me i studied the subject and do not underestimate the dammage thoses things can do. A skitterstrand can easily do 15 mortal wounds in a single swing and terminate a unit of dracoth with a wave of the hand. I am torn because i again feel forced to kill his arachanarok general on destiny amulett as a priority target. For thoses who don’t know he has some kind of « waaagh » once per game ability which put his whole army on power of Hysh plus have a spell to double the mortal wounds he can do. I elect to castle everything and fortune favours e as i kill his general with longstrike. But i can’t do more than that. Once again my opponent is forced to commit a suicide attack on me on his turn and hope for the double. Once again, the turn2 priority is crucial, if he has it i will be trampled by 6 trolls and 3 giant spiders under the moon effect. Fortunately i got it and this transform into spider-hunting and dragoths trampling everything. 19-1 Afterthought of the tournament. I went 7th out of 64 player with 72 points (max100). The 5th and 6th player are the Nighthaunt and the Archaon i faced. This list is dumb, very fragile and very deadly not even bothering with the scenario. It forces your opponent to be overly agressive with you and forces the game into having the priority roll at all cost. Aventis was far better than i expected. Good at everything, having 2 cast was very precious for celestial blades + mystic shield. Except in one occasion i never missed having an artifact or a mount trait. The extra rend was nice too. The best part about the knight Judicator was the gryph hounds he brings, that is all i have to say about him. The lord relictor is my new best friend. I can hardly play withour him now. I will probably never play this fragile list again, 9 longstrike is far too much, 6 is enough and the Lord Judicator saw his last game. More boots on the ground please.
  3. Meh. Is High priest translocation still a must? I don't see anything else.
  4. Quite nice. Would you change anything in your list?
  5. How does longshank works? Raw you cant charge or pile in as you cant finish a move within 3 of the ennemy. (The left the last sentence in place)
  6. Just include the unit without the champion.
  7. Sweet! Thank you, this is quite permissive.
  8. Hello, Just a quick question, English is not my native language, can someone clarify the Starshard errata for me? ‘Add 1 to hit rolls for attacks made with Starshard Bolts by this unit, if the attacks target an enemy unit that is visible to a friendly Lumineth Realm-lords Hero that is within 18" of this unit.’ Can you clarify what has to be within 18 of what? Thanks in advance.
  9. AOS3 test Yesterday, I recklesslely charged 6 flayers with a block of 20 marauders. Opponent used "unleash hell". None made it into combat. I'll remember that.
  10. Question as English is not my native language : How many objectives can you kick? -1 maximum? -X where X = number of Krakeneaters? Thanks in advance.
  11. Hello, I just went from a 2 day event in Paris, 5 rounds with the Gargants, here is how it went : I took a stomper tribe, Warstomper, Eager for the fight Mantle of the destroyer Gatebreaker 3X1 and 1X3 Mancrushers. I chose the stomper tribe, partly because of the Parisian metagame, which resolves sometimes around spamming good units ad nauseam, and partly because the Warstomper is the coolest looking guy of the lot. Eager for the fight was always my favourite trait of all but the artifact was a switch from the Ironweld cestus, when the bravery 10 was taken in account when fighting Cathallars and Stonemages. It proved invaluable. I also switched from a Krakeneater to a Gatebreaker at the last moment because I knew there would be a need for even high rend in this tournament plus a couple of boat/nexus to destroy and finally, objectives manipulation proved to be a diapointment or a niche activity in my testings. Sometimes gamewinning but too many times useless. Game 1 Khorne on Blood and Glory reaper of vengeance. Archaon + Daemon prince + Bloodsecrator +2x5 hounds and 15 chaos warriors + 2 warshrines. I let him take the turn1, where he stacks piles of buffs on archaon which is now on a lot of 2+ rerollable on every stats and he sits on his objectives and pass the turn, shielded by the Prince that deny any charge. On my turn I take one of his objectives which was only guarded by 10 hounds with the pack of 3 Mancrushers +1 solo who kills them all but one. He took the initiative on turn2 and made the long charge and SLAY my Gatebreaker and use his big fat base to engage also 2 mancrushers. He made a crucial mistake by attempting a duel with his daemon prince on a mancrusher but he ends up dying with headbutts + two timber on his face. This move frees me from the charge deny and this is a relief. On my turn I advance on his side, he has a heart attack when he realise that the pack of mancrushers can go 14” move and can steal his last objective on a long charge that I don’t make, so he lives another turn. But he looses both his warshrines on the Warstomper plus 3 mancrushers. He has the turn again but Archaon is considerably weaker now. He charge my mancrushers and kills them but receive 19 wounds from the warstomper, ooops. In my hero phase he elects to flee from the Warstomper with 3 tithe points and flee behind a huge wall of chaos warriors. I only have the warstomper and a single Mancrusher left, I charge his chaos warriors, kills the Bloodsecrator on impact, but before I obliterate his warriors I pick one of them and chuck him into Archaon for two mortal wounds that he didn’t save and dies. Outstanding. Then I took all four points and won. 1-0 Game 2 Idoneth on 3 places of power. Classic list with Volturnos, 9 Ishlaens a farting eidolon, turtle and 4 sharks. The TO ruled the SOB designer’s note so I can’t alterate the rule of objective control UNLESS i can contest it by being within 6’. He took the turn 1 and simply gain one point by putting the eidolon on a point and refrain from advancing too much. In my turn I advanced with everything but he was out of range so I simply scored 3. I got the initiative so I went hyper aggressive. With careful concerted charges impact on ishlaens I manage to open a path for the gatebreaker so he can reach the Turtle. He spent all his points on reroll saves which completely negates anything that wanted to kills an eel (except for the warstomper that seized one of them on a 6 and chuck it back into the unit. The Turtle died to the Gatebreaker to my greatest relief and I score 6. On his turn he retaliate and killed the gatebreaker and 4 mancrushers. I got the turn 3 and simply disengage on objectives for scoring 9 so he can’t get back. Victory. Hero scenarios are stupid with SOB, even with some tempering on the Designer’s note. 2-0 Game 3 OBR on Starstrike. Katakros, a caster and 120 mortek are boredom incarnate but a common sight in paris where spamming is a thing. Both our turn 1 are simply gain CP, GO on each side (no CP for me due to Katakros). He got the init Turn2, advanced with everything, tagged the objective that landed on a side and elected for a charge on 4 mancrushers that where positioned so a solo MC is in front of 3. This proved to be a huge mistake as my positioning both put him outside of +1A of Katakros and only allows hi to springle Dammages on several Mancrushers at once. Even dammaged the retaliation is cruel for him and the +2 dammage from the stomper tribe hits hard and there was only 5 morteks left. The rest of the game is simply me combo-charge each pack of 40 morteks one by one with as many gargants as I can while disengaging and ignoring Katakros. The damage is too much for him, the stomper tribe bonus and my ability to remove the hekatos is gamewinning. 3-0 Game 4 Idoneth, same list as before on Scorched earth. Scorched earth is a pain for gargants, even with 6 units and Idoneth is one of our worst matchups as the damage is to high on their side. Knowing this I elected for a bold plan. I tricked him, making him believe that I would go defensive so he would deploy very aggressively, which he does. He gives me the first turn and he had a heart attack when he sees me toot “Get a Move On, You Slackers!:” for auto run at 6 on all Mancrushers and beeline toward him with everything, not even flagging any of my objectives. I only have a couple of 4” charges so it is easy. Every Ishlaens dies on the charge but when the moment of striking the sharks and turtle happens the dices fails me and instead of killing all of them, I kill none. Loosing models in your own turn is terrible but it is what happened. He double turned me after that and throw me out of the table on his turn2. Loose. Sometime a good plan is not enough. 3-1 Game 5 Daughter of Khaine on Blade’s edge. Morathi, cauldron, hag, 30 30 20 sisters of slaughter. Activation war Is not dead and Gargants don’t like that. I let him start and he shily put a foot on every objectives on his side while throwing the Shadow Queen on one of mine. On my turn I toot “Get a Move On, You Slackers!:” ignoring completely the Shadow Queen while moving around her. But I failed all charges (with rerolls) except for one for a lone Mancrusher who kills 15 Sisters but dies in the retaliation + spiked shields + martyr prayer. Happily for him, he got the turn (or would have died otherwise) and charged Morathi into both mega gargants that where too close. Mindrazor pops and another Mancrsher dies but he wisely screens the 4 last remaining, knowing the damage a single could cause and waiting for a better opportunity while he murder the other flank. Morathi cut 25 wounds on the warstomper and take 3. On my turn I make the good ol’ "disengage on an objective" with both mega and charged with the 4 screened gargants. I got clever and used 3 “stuff them in me bag” to open a hole for a single gargant so he can get into a unit behind so he can remove 20 sisters all by himself. I got the double, chuck a rock into Morathi to make her mid-life. And kills everything but his cauldron and both Morathi. He made a mistake and double charged the intact Gatebreaker instead of the wounded warstomper. His cauldron avatar kills all my remaining Mancrushers. Morathi didn’t kill the Gatebreaker and gets on 3 wounds left. I got the turn with relief because he would have killed the Gatebreaker in the hero phase. I killed morathi and closed the game with a duel with the avatar. 4-1 Not bad with the gargants. Interestingly, the top 4 of the tournament is 1)Idoneth 2)Idoneth 3)Garganrs (me) 4)Idoneth 2 turtles Afterthought: The army is deceptively fragile, unable to tank Rend-2 dammage in any way and you need a bit of luck on the Initiative roll. There was also a bit of luck involved into the pairings as I wouldn’t have been able to defeat some Kroak or Ironjaws that came in the tournament. Army list was a good call. The breaker of the taker tribe wouldn’t have done anything for me where the stomper tribe helped me deal with the mass of models some players presented me. The mantle of the destroyer was a huge winner, making me reroll freely 8 to 10 charges in every game so, nearly 50 charges in the whole tournament. Gargants lives or die by their ability to charge the opponent. Zero stress army plus finishing every game 1 hour before anyone is a reciepe for getting drunk at the bar.
  12. RAW it is clearly written that non-predatory endless spells models cannot move under any circumstances. This faq doesn't counter that fact. i do agree with the intent. i perfectly understand what they wanted to say, but they write the exact countrary..../facpalm
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