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474 Celestant-Prime

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About mmimzie

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    Lord Celestant

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  1. Along with reroll on cast from the blue scribes. Which is enough to make your spells quite consistent. You only need 9 or 10 spells to get the Lord of change out consistently between destiny dices and casting bonus you can get access to.
  2. It's not super easy to pull off as the ranges are all quite limited but the power level is through the roof if you get the spell.
  3. Gaunt summoner is the best faster or one of the best spells in the book. Arcane suggestion. It needs an 8 with a LoC around they can catch the +1 to cast buff. Guild of summoners would let the model pink up a second boost to casting. Making that spell realisticly castable. -1 to hit and -1 to wound is really strong.
  4. I was of the opinion that the banshee endless spell eat faq also hits the LoC, but I guess they are worded differently. The skaven list I've been running since the book came out have been double death frenzy clan rats getting +1 attack rerolling 1s. They hit very hard and can trade with gotrek. With bells hanging out in the swarm this one I play more causually but the list is great. Yeah just checked when I got home. Thanks for the correction.
  5. My friend that was at the event tolde today that lvo did use the book. It made it just in time for the deadline.
  6. You don't change it without more data. I don't super know the cancon results, but as I understand only 2 tzneetch list at the top tables last round with one winning? All in gyrhan where you can heal D6 with life swarm. Heck in the interview the winner even said he didn't understand his opponents list and didn't realize the threats💤. Hell they even rules for the event that the LoC could pick up endless spell anytime in the hero phase!!! This blows my mind that people are even upset. While only 1 tzneetch list made it to top tables at lvo, and it wasn't even change host, and it didn't win. 😮 They did well at tempest. 4 in top 10. However 3 had change host? And only 2 had eternal conflag? 🎉 This is the most compelling nerf tzneetch argument. Too bad they didn't win What awesome results worth complaining about and definitely the perfect sized pull full of condemning evidence to nuke a faction. Truth If we do change things we have to see if it's needed, and what makes things strong. Change host is good not for the teleport. Heck some folks see the LoC as a tax, and bridge could do the same for less point in a list that gets about every spell off near automatically. It's good because it's 1 drop and let's you take most of what you want. Flamers aren't good in a vacuum and neither are horrors. Heck horrors in my mind are clan rats in almost everyway. Both can get a lot of buffs and made to do some real damage, but they need a lot of support. While flamers need protection from something but damage wise are pretty good out the box for a shooting unit, and can be buffed very well.
  7. The whining is pretty stupid. Literally cities of sigmar had the same sort of thing occur. Book comes out they win an event and top table a few. Every one cries hollow heart is OP. Thankfully however no one listened and the only real nerf they got was you have to take the damage which is what most list did and do anyway. I will not be one to say tzneetch is bad or needs a buff. That said I think before we get our undies in a bunch, we need to give it time to play out. We have to see how the meta adjust. The honest wargamer guys are a part of the problem too as on thier cancon video they said "we are the pros we know when we see OP stuff" funny too they said the same about cities of sigmar and deepkin eela when they broke into the scene. However, look at both those armies now deepkin has never had the meta on its back at best it climbed to 56% win rate. Cities too struggle to make it above 50%. Though they do well enough. The culture of needs is a bit dumb and very much knee ****** and reactionary and we don't look at the victims of this random mob style lynchings. I'm a tournament player and I know that the casual scene is the most important things to the health and growth of the community and the business that is GW. Punishing hobbyist who jump in on stuff like nurgle because it looks cool, KO because they look cool, and other over needed armies is very terrible for thier game experience. Even more so when much of it is unwarranted. This is all a symptom of GWs FAQ policies and slow updates, saddly. I think a better outlet for this vitriol is to complain to GW that they either need to go all digital with monthly or bi month updates, or have more periods after book release where their game impact is reviewed. This would be a wiser solution rather than screaming like chicks who need feeding.
  8. The event also took place in ghyran making life swarm a d6 heal. You won't normal get a no draw back d6 heal that very much favors that pink horror squad. Now if we could ally in hollow heart wizards with thier alliegence abilitys still intact....
  9. This is untrue as sequitors are more durable And clan rats are alittle more durable for the points and give more bodies. Again the horror mechanic was simply stronger before and you say the banner beings them back? Then you don't understand how horrors work the Pink's die first and almost anything can do 20 would to a 6+, 6+ and thus you get no banner to destiny dice any models back. So the only real heal is fold and maybe life swarm of you wanna spend the points. Similar tank with similar number to Pink's is pheonix guard who are immune to battle shock and can heal d6 from life swarm and don't have to suffer the penalty rolling a 1 on fold will incur. While the pheonix guard can put out more damage. The flameeas being a cheap, small and mobile damage force are the only one that might be the out list in the army in my opinion.
  10. Thats more an issue of GW needing to see the current FAQ and errata cycle, learn that it has flaws, and adapt and find either a better time frame to tackle these issues or do what everyone else has and go digital. Instead of making them stupidly impulsive, vulnerable to dramatic flairs of misguided passion from its fan base, and overly nerfing things before seeing how good or bad they are in a real life test environment for a little bit. They should either: Go digital with small monthly tweets and stop major tweeks after the first 6 months of 'book' release. Then keep those books on an ever 6 month points adjustment. or Do faqs at 2 weeks, points adjustments and rules changes in the form of erratas at 2 months, and then a finalization at 6months where in they only do points changes every 6 months. Becoming impulsive just means we'll have more KOs, tzneetchs, Slave Nurgel daemon princes, and other units that get waaaaay over nerfed due to dramatic community response that don't look at the health of the over all game.
  11. i wouldn't take life swarm. it'll set you bad as your damage is out of this world meaning you will likely have enemy units in need of healing and your oppoonent could use the life swarm for themselves to heal bigger models that will be of higher value than healing 2 pinks. Healing 2 pinks is 40 point swing durability wise, where as healing a terror ghiest 2 wounds is a 60 point swing. So those few heals aren't very high value when you consider your opponent could get more value out of the ability, and your also spending cast on this spell so while every timeyou cast it, it's worth 40 points its also gonna suck the value of the wizards spell from you. I also think if you are going to run that list with no LoC on the table you'll honestly get more out of host duplisitous. I think the core power of guild of summoners is the extra CP to power up an LoC to buff your armies well spells and cascade into more LoCs who spawn up ready to throw fresh infernos at full wounds, and to keep giving you an LoC to keep the command ability in play. Plus your multiple units can be used to lot enemies in combat.
  12. Honestly i don't need some one else opinion to make my own. In gaming i like very much making my own opinions and observations on the matter of how good or bad an army is, and one what units i want to take. I've said my piece pages ago on my opinions on change host and flamers. It's a flamer specific issue where flamers might need a nerf or be dropped from change host. Even then on that note of flamer nerfing i'm just not sure if they need it as they individualy are easy enough targets and don't have table spanning range meaning they do need to get abit close, and thier damage numbers and durability aren't better than what cities of sigmar can do. While cities of sigmar has slightly less mobility but better melee unit options or a better magic phase. Remember when cities came out they were top 10ing and winning for about 2 or 3 weeks right out the gate. However since they have fallen off quite abit, and did not recieve any really points changes or real nerfs that account for this. It was more a shift it meta and increase in player knowledge. I know we all remember the crys of hollow heart being OP, and while they got a mild nerf in the mortal wounds needed to be taken only just very recently they had already fallen to thier current levels before the nerf, and most folks don't even try to negate said mortal wounds instead opting to just heal back the damage that is taken. As for horrors honestly they were stronger before giving you near limitless board control and many more points off healing and re-summoning of pink horrors, and then they were a bit cheaper for a while, and change host was better and more flexible. Now tzneetch is quite strong and change is still very strong, but again change host was kind of better before, and had never really risen to prominence over the meta. The true change host strength is one drop, as mind you any other decent shooting army can do the same thing and more with bridge even more so us with out powerful spell casters. If there is anything too strong it's flamers, and that's an if. I implore you to look at cities of sigmar and go back to thier release in thier threads and you will see multiple weeks of listed events where cities with spots 1, 2,3 or something like that when they first dropped. Community knowledge and reactions are an important thing, and if a book is every release as a perfectly fair and balanced army it should always over preform in its first weeks because opponents won't know how to deal with it.
  13. I think if tzneetch at its current power level and mobility was melee he would have this complain. In AoS shooting/magic armies being good have a mild stigma or feel kind of cheaty or unfair.
  14. It most certainly could be FAQd, but if it doesn't get hit than that's pretty magic.
  15. OMG this just clicked for me. You can summon Kairos in guild of summoners..... Woooooow I'm jazzed. I'm more excited because I don't tend to like running named characters unless I summon them in.
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