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Grimrock

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23 Lord Celestant

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  1. Grimrock

    AoS 2 - Blades of Khorne Discussion

    Keep in mind that a few extra axe hits really won't do much either. Let's say you have 18 attacks (everyone except the unit leader fighting). You'll usually roll 3 1s, so rerolling 1s nets you 2 extra hits, 1 extra wound, and 0.5 extra damage against a 4+ save. Essentially next to 0 improvement for a round of combat. Not saying gorefists are much better, but don't expect the axes to make a difference either.
  2. Grimrock

    AoS 2 - Blades of Khorne Discussion

    I think it depends on your list. I never really needed it with the old book, but I guess it might be more important now that the brazen rune can't just guarantee a critical unbind every game. WoK shooting is solid too, but like I said the command ability on the unfettered is pretty awesome... Yeah still kind of a tough call for me. I guess either way it'll be fun. Better than before where the WoK was always just purely better.
  3. Grimrock

    AoS 2 - Blades of Khorne Discussion

    Pretty sure 3 will be fine. You can still do at least 4 rounds of bloodthirster smackdown before your opponent can activate anything, and the extra points free up room for screening and support. 4 might work but like you said, it doesn't leave room for much else. The main thing I'm wondering is if the unfettered is better than the wrath now. Cheaper for the same melee output, and the unfettered's command ability is pretty awesome since you don't need to make a charge anymore, just run 6 inches away and you're guaranteed to be able to fight.
  4. Grimrock

    AoS 2 - Blades of Khorne Discussion

    I was thinking a big unit of 30 blood warriors with the run+charge host, reduce rend battalion, +1 to save prayer, and whip would make one heck of a turn 1 tarpit. You'd have to deploy the unit with the bloodstoker right in the middle to make it work, but you could potentially get a turn one charge and pin the enemy in their deployment zone for days. Bonus points if the talisman of burning blood still works the same. Fair enough. I think when they came out with the basing guide they were pretty good about sticking to what came in the box (after the initial fail), but yeah there were a couple issues.
  5. Grimrock

    AoS 2 - Blades of Khorne Discussion

    Skarbrand is on a different base because that's the base they ship him with, I'd be pretty surprised if they changed it. Originally I think the regular bloodthirsters are on ovals because of the way that they're elevated on the little bit of fire under their feet. Ovals give them better balance, but skarbrand doesn't have that issue so he's on a round.
  6. Grimrock

    AoS 2 - Blades of Khorne Discussion

    Unfortunately it works pretty much the same as the current version. Spend your points for one reward, lose all unspent points. Activate at the beginning of either hero phase for all of the rewards except the spelleater one. Bell of Lost Souls posted a picture of the new table in one of their previews. Don't know what we're allowed to link here, but if you go a few pages back on their site it was posted March 17th with the title 'AoS: Blood Tithes For The Blood God – New And Old'.
  7. Grimrock

    AoS 2 - Blades of Khorne Discussion

    I think wrathmongers still do the trick, but it takes a bit more work than before. If you include skarre and use his command ability on a unit they'll get a full round of attacks before dying and then chip another 5-6 mortal wounds on the way out. No guarantees, but 1-2 units will usually do the job. And if you get a round where you attack over a screen then you should be able to kill most monsters.
  8. Grimrock

    AoS 2 - Blades of Khorne Discussion

    I agree, removing the skull crushers will be the first thing I change. I'm not a fan of the Skullreapers right now, too expensive for what they do outside of a focused list, but I might try 3 khorgoraths and use the skullfiend tribe. Smaller footprint for buffs, up to 7 attacks each, 3+/3+/-1/2, and rerolling everything would be pretty crazy. A bloodthirster might work but I feel like they get the most out of the daemon focused batallions, so maybe take an Insensate (or Wrath of Khorne if they don't change the wrathmonger's ability), a unit of 30 bloodletters by dropping a few other units, and go with the Bloodlords or Reapers. I'd love to know this too, and throw in the same question about judgements. If they can only cast one of the above it's going to make life a whole lot more difficult.
  9. Grimrock

    AoS 2 - Blades of Khorne Discussion

    Actually I guess I'll just put up my other thoughts from my practice game. Here's my list: Skullgrinder (general) - reroll attacks trait - mark of the destroyer (just +2 attacks now) Bloodsecrator Slaughterpriest - killing frenzy Slaughterpriest - bronzed flesh skarre bloodwrath bloodstoker hexgorger skulls wrath axe 10 blood reavers x4 5 blood warriors 5 wrathmongers x3 6 skull crushers bloodforged batallion - wrathmongers, blood warriors, and skullgrinder - after wrathmongers fight for the firs time that phase, if wholly within 8 of skullgrinder and within 3 of enemy, pile in and fight again I was fighting against a nurgle blight cyst with daemon support in scorched earth. My impressions: - skullgrinder with +2-4 attacks and reroll to hit can really put the hurt out, and he doesn't have to worry about turning into a spawn anymore. I was thinking of trying +2 attack trait and gorecleiver next game for the extra rend and possibility of hitting for 6 damage - being able to place a relatively large piece of terrain is really nice, I used it to block off easy access to one of my outer objectives - judgements were ok but the range was a serious issue, even when playing on a tight deployment like scorched earth. if you want the most of them you need to put the altar right near the middle of the board - layers of blood reavers were great as screens and generated a lot of tithe (hasn't changed), and wrathmongers behind them were terrifying. one turn the wrathmongers attacked over a screen twice with buffs and almost totally wrecked a unit of blight kings before they got to attack - skull crushers never got to charge since I got pinned early on, but even without it they felt much better. that extra attack actually really made a big difference and combined with hordes of wrathmongers and a bloodsecrator they were pretty scary (10 attacks each can be nasty)
  10. Grimrock

    AoS 2 - Blades of Khorne Discussion

    I tried goofing around with a practice game, the wholly within bit on all the buffs is really difficult to deal with. My slaughterpriests regularly found themselves out of range for buffs while sticking to the altar, and the bloodstoker... I was base to base with a central model in a 6 man skullcrusher unit and it still couldn't whip them because one of the edge models was a half inch out. Positioning is going to be frustratingly important with this army. Surprisingly the bloodsecrator wasn't too bad since he can just run and chase the units you want to buff, but the reroll spells but didn't really come into play.
  11. Grimrock

    AoS 2 - Blades of Khorne Discussion

    One more idea, even with the nerf wrathmongers are super legit just based on their combat stats. Give them +1 to hit, +1 attack, reroll wounds, and 5 of them are putting out a ton of damage. Take the new battalion that lets them pile in and attack twice and you're looking at a unit that is punching waaay above its weight level at 140 points. You have to do some work to keep them in range of the skull grinder, but it's easy enough if you're parked behind a screen of blood warriors (also in the battalion) or blood reavers.
  12. Grimrock

    AoS 2 - Blades of Khorne Discussion

    From watching the GMG review I think I'm starting to get an idea of how the army is supposed to go together... but I'm not sure if I'm super happy with it or not. There has always been some level of tankiness in the army, and with most of the damage dealers being nerfed into the ground that might be what we have to fall back on. The army has lost most of its speed, and 'wholly within' makes buffing units almost impossible once they've started moving. I'm envisioning some sort of tanky brick that uses forward units to move up the board and body block for the slow-ish backline units that are still capable of putting the hurt out. Maybe something like this: Bloodsecrator Slaughterpriest x2 Wrath of Khorne Bloodthirster Insensate Bloodthirster x2 10 bloodwarriors x3 5 wrathmongers bloodthirster battallion host that has the strike twice ability for daemons Points are in the general area of 2k but it'd obviously need some tweaking. Hitting the enemy with 4 rounds of bloodthirster attacks that all strike before the opponent gets a chance to swing would be back breaking for most armies. One of the biggest issues right now is the army seems to have so few reliable ways of putting out damage. Only a few units have rend and most sources of mortal wounds are extremely dicey (hitting on sixes, needing to get a judgement off on a 5+, etc). It's a classic problem with Nurgle, except they at least have consistent ways to put mortal wounds into the backline (wheel and spells), and their tank is waaay better than ours. Skullcrushers/bloodcrushers are an obvious solution to put out highly reliable mortal wounds, but the models are just so freaking miserable to build and paint that I'd rather give up on the game entirely than try to put together a brass stampede.
  13. Grimrock

    AoS 2 - Blades of Khorne Discussion

    I'm sure that Khorne overall will be decent once the book is out and people have had a fair chance to go through everything, but I just don't want to have to go out and buy a whole new armies worth of models to make things work. I've got a wrath of khorne bloodthirster that I bought, built, and spent way too long painting because I was inspired by his command ability. He's pretty much a very expensive paperweight now with the new rules. Bloodletters were bought for a heavy alpha strike unit, skullreapers for a second wave cleanup... None of these units work the same way anymore. I didn't expect everything to stay the same, but I also wasn't expecting to see pretty much everything I own kicked in the pants either. Bleh. I'll stop complaining now and wait until I've seen the actual book. Gotta hope I'm missing something because as it stands I just don't understand how the army is supposed to function anymore.
  14. Grimrock

    AoS 2 - Blades of Khorne Discussion

    Holy moly, well if all that's right... Here I was thinking I might spend a couple hundred dollars picking up a council of blood or some blood reavers or whatever. As is, yeah no. Unless there are some incredibly good clans that weren't mentioned I'm not even going to bother picking up the book. Going through the warscrolls there are... maybe 2 or 3 that got objectively better? The rest are either a sideways shift or worse. Blood warriors, some of the lamest infantry in the game, have gotten worse. Wrath of khorne bloodthirster is worse. Skullreapers are worse. I own hundreds of dollars of models that are now utterly irrelevant. Sigh.
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