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Mikeymajq

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172 Celestant-Prime

About Mikeymajq

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    Dracothian Guard

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  1. There was a fluff piece in the old Bonesplitterz tome about IJ's going full waaaagh!-crazy After the Bonesplitterz join the fight, due to the rampant waagh energies these crazed maniacs exude. Basically the IJ's go from fighting tactically in tight ranks to wild abandon. I can totally see this in the mixed alliegance. Personally the book is great for me. I have bonesplitterz and my wife recently started collecting Ironjawz
  2. That and Goliaths are probably the worst gang to fight with Toxin weapons and very few guns over strenght 3 at start. The chem-thrower was a trap to take. (If you only consider the startbox)
  3. I'n gonna miss to wound and armour saves, but the abilities sound like fun and the scenarios look wild. Some of them are only 3 rounds though which reminds me of Shadespire a bit and was something I didn't enjoy in that game. The campaign sounds amazingly cool and I already can't wait to see them add more of them! Also I'm dying to see the stats and abilities of the other warbands now! 😍
  4. You are both completely seperate armies and do not share any abilities even if they have the same name. If a unit dies you both get 1 bloodtithe point each like normal. You can't spend someone elses blood tithe etc.
  5. I disagree a bit here, Escher is probably more akin to the snake boiis than the untamed. I think most squishier warbands will have more toughness 3 models and maybe more strength 3. If you compare stats between them and the Iron Golems, most members of both warbands have toughness 4 and a move of 4 or 5. So the Untamed aren't that much faster (except for the doggo), but not that squishy either. It's a bit more true when you take their abilities into account, with untamed focusing more on extra attacks and some movement and iron golems generally dishing out more strength or damage, plus their banner guy has an insane AoE +1 toughness ability. it's more tough vs ferocity I guess is what I'm trying to say. At least on paper it looks like a more even fight. At least I hope so because Escher was so underwhelming against Goliath (especially before they got an extended armoury from FW).
  6. That's exactly it. Just shooting with them is a waste, get that badboy stuck in!
  7. Just make sure to screen him and hope nothing shoots him because he's one squishy big boi. I had a slaughterpriest with resangiunation (I had quite a few multiwound units too).
  8. I tried out Skarbrand yesterday. I was not dissapointed, he one shotted yhe enemy general on a Stonehorn and mopped up two mournfang cavalry units with some blood warrior backup. He's insane. Though he did almost die to the second unit as they did 10 wounds to him. On the flipside that just made him angrier
  9. On the Bloodthirsters, you can either build them as flying or on the ground with the right leg (literally the first step in the assmbly). I'm just wondering if the flying one makes him less stable? I'm guessing the on the ground one is better (also makes him slightly lower), but does anyone have any advice to which is better?
  10. Did our Coach drop in pts btw? Or the dreadblade harrows? Super glad of the hexwraith pts drop. And KoS. (I run a Deathriders list) Still won't fix the army, but it should help.
  11. My wife just bought Ironjawz so she'll be pretty stoked on their point drops and spell lore. Plus their movement boost is a cp now and doubles as a fight in the hero phase for some extra punch! Most of my armies recently got battletomes so not much for me. Except for Seraphon, new spell lore seems ok. Some nice point drops. Kinda wish they'd nerf summoning some because it feels a tad ridicolous. My Nighthaunt list (mostly hexwraiths) saw some nice points drops too, might give them another go now
  12. yeah it's 6" from objectives 1" from other stuff. for the initial trees. Do we know about the others?
  13. How are you supposed to use the old wyldwoods with the new warscroll? 😩
  14. Beat some Fyreslayers recently 1250 pts though. The scenario was the one with 3 objectives on the centre line, one randomly being worth more points. I tried something different from my usual lists with 2x10 blood warriors, skullreapers, wrathmongers a throw away unit of 5 chaos warriors. Skarr, priest, bloodsecrator and bloodstoker. I lost most of my bloodwarriors to vulkites as fyreslayers got the early double turn. But I managed to whittle them down thanks to the fists and No respite at least. I had luckily managed to grab a decent foothold on the objectives. My wrathmongers got shot off the table by tunneled auric hearthguard so I didn't get to use Skarrs combo with them but he himself was quite the beast against vulkites getting a ton of attacks in. Skullreapers went to town and mopped up 10 heartguard berzerkers with the help of my priest and bloodsecrator. I summoned in 10 bloodletters and pulled a 9" charge into the auric gunline. At this point most things were dead or only few models left. At the end I managed to summon another batch of bloodletters to screen the objective and securing a win. I got quite lucky with the objectives, and managed to get an early lead too. I seriously need to learn to use the bloodtithe for other things than summoning, but getting more bodies in saved my army. But having the reapers fight again would probably have been gold.
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