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Everything posted by Sinfullyvannila

  1. They don't do massive damage, but it does enough so that they lose models while we gain them from our splits.
  2. 1) It explicitly stats that Kairos ability cannot ve rerolled or modified 2) A casting roll is all the dice unless its an explicit exception.
  3. They should be essentially unaffected since they have 2" reach.
  4. You can only bring 1 endless spell per wizard, so take the Cauldron.
  5. It's primarily useful on getting extra damage out of a unit that already needs to be in combat. It gets less useful the more you want the unit out of combat, and the more expensive the unit is. LoC is a particularly bad candidate for it because its an expensive unit that you don't need to have in Melee to do damage, and don't want to have in there because they are very fragile. Even that aside, it loses value because almost everything in that army has the ability to do D3 mortal wounds. It's only practical if you can wipe out a hero, but the edge cases where it's going to be safe to do that makes me reluctant to even bring that up since it's a good chance your opponent is going to try to bait you out with that.
  6. Ok Senpai, but you're robbing Peter to pay Paul. You're cutting into your Infernal Gateway when something breathes on the LoC.
  7. LoC loses out on MWs when he gets bracketed so why would you put him in Melee to deal a measly D3 mortals?
  8. I wouldn't pay points for a Lord of Change anymore unless they got another cast; and if they get summoned in you take the one that's right for the job(Sword if your target's save is characteristic is 4 or higher). You're never going to get efficient out of a LoC in Melee Combat. He's got the output of 1 Rockguts Troggoths model and less than 2 Fellwaters at almost triple the price without any sort of durability.
  9. I don't think there are any rules interactions. The only exception to the max size limit is SaSA. You can still use resurrection mechanics on edge cases like instant model death or if you choose to use Petty Vengeance. Also the Icon Bearer still is useful because it lets you autopass Battle shock tests.
  10. The more I think about it, the more I think there are no interactions. SaSA is the only exception to the size limit, and the only point in using the other rules is to recover models from edge cases like auto-slay mechanics, if you choose to use Petty Vengeance, or in the case of the Icon Bearer just to autopass battle shock with DD.
  11. I think what I would try would be: Kairos 435 Blue Scribes 135 Fatemaster 135 20 pinks 430 10 Pinks 215 10 Tzaangors 195 Geminis 80 Lifeswarm 60 That puts you at 1685 And I would either go: 3 Flamers 1 Exalted Or 2 Exalted Flamer Sub Ogroid for Scribes Or 3 Tzaangors Skyfires Minstealer Spyranx or Cockatrice EDIT: I actually dont think Emerald lifeswarm has much use so its probably better to just brink a second 10 of pinks rather than the Tzaangors.
  12. You're better off with the Broken Realms box since it comes with Blues and Brims. Tzeentch is going to be top tier unless they push Horrors up to like 400 points for 10. Destiny Dice are always going to be powerful too.
  13. That is some good info, but i am going to point out that save stacking hurts armies that dont have wide access to -1 rend than an army that does.
  14. Probably wait until the Stormcast and new Warclans book comes out. Now, when you say competitive do you mean you plan on bringing your armies to tournaments; or are you just playing meta chase with your buddies? Because if you're bringing your army to tournaments, you get the best results over time by sticking with one army. If youre just trying playing meta chase with your buddies, you probably already lost because they picked the armies that GW have consistently had the hardest time keeping their power reigned in. Personally I think your best bet is to do something with big bench like CoS and sticking with it.
  15. Their Aethergold got substantially nerfed and they don't have access to monsters so they wont be able to deny command abilities unless they use Spell-in-a-bottle Geminids.
  16. Those are literally Frequently Asked Questions though. That's one of the reasons they send content creators books to leak a week in advance. Part of the deal is the content creators compile questions the audience ask to have a basis for the the FAQ. You can't expect something like that to be ready on release day.
  17. It doesn't say anywhere what it is. I believe they made similar rules in the past based on starting size. Now it seems like they wanted to formalize "Maximum size", but completely failed to define it. Its their typical technical writing malfeasance. They really need a technical editor.
  18. Nevermind I missed the "delete" part. I assumed Capricious Warpflame would have had its own entry.
  19. No they can't, because Petty Vengeances trigger is Split and Split activates and you opt out of adding models. Split and Split again doesn't trigger off models that flee; so Petty Vengeance can't trigger.
  20. Honestly the whole "maximum unit size" needs to be clarified. The rules only describe Minimum Unit Sizes and reinforcement limits. Is the maximum size the number you bring at the start? Or is it the number at the reinforcement limit. In conversational English, context would make it the reinforcement limit; but we all seen to intuit it as the size you put on the table.
  21. 1) Bombing = Petty vengeance. Instead of Split and Split you can use Petty Vengeance when a pink dies to deal a Mortal on a 5+ 2) If you have any Pinks you have to allocate wounds to them before Blues; And even if that weren't the case, wounds are applied before models are removed. So you can't apply the wounds to the split models until all the models are removed from that set of attacks. Edit: let me double check how much of #2 still applies in 3e. Yep, still checks out. Most people have a fundamental misunderstanding of how allocating damage, slaying and removing models works. This is because of bad habits they pick up from watching battle reports. People work under the assumption that you apply wounds and remove models many times during the attack sequence. But you dont apply wounds to models until ALL attacks are resolved. And models arent removed until all the damage is applied to the unit.
  22. Bomb half of them, don't half-split. If you split into 1 blue, you will keep having to split them into 1 blue until you lose all your pinks. Meaning you lose out on 20 wound. If you bomb every other(1,3,5,7,9,11,13,15,17,19) one you still lose out on 20 wounds per 10 but youre also doing mortals. Also, if you never bomb you can't bring them back with your Icon Bearers. So you're probably better off just bombing the first 3 if you have a 1 on your DD. And yeah, I got them mixed up with the 40k ones so you do have to bomb them unfortunately.
  23. Yeah I was kids surprised at poo-pooing on Gors yet. Aren't they pretty much strictly better than Ungors in MSU now? I really don't agree with the comparison to Bestigors though. Isn't the whole point of them that they don't scale with model count so you can take them or leave them at 10? Also, they actually do quite good damage at 10, and you'd want to be running MSU hammers this edition since the opposition can only All out defence once per round now.
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