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6 hours ago, Clan's Cynic said:

Kill-Team: Octarius was £125 and you don't really get anymore than Heart of Ghur, so I don't know where the £140 is entering their heads beyond "because we can lol." The resale value of Octarius was also great, because people were chomping at the bits for the Krieg and Kommandos, whereas you're probably only going to be flipping these warbands on Ebay if their rules are hilariously OP, since AoS stuff doesn't resale nearly as well. The terrain might go for around £50-60 but even that's less than half, even if you buy it from a discounter.

What killed my local KT scene was the sheer cost of entry of KT'21. Warcry already struggled to gain any traction here back in first edition, whereas KT '18 was pretty popular, so if a 40k spin-off can't survive at £125ish, I might as well hold a funeral for Warcry at £140 (especially in this economy).

 

 

What do you think makes it that Necromunda, with similar challenging price points, seems to be doing better than Warcry? Or is that a misconception on my part, and Necromunda isnt more successful than Warcry?

I still keep wishing that Warcry was closer to the way campaigns worked (and flexibility of warband design) in Mordheim and Necromunda; equally while I do feel each setting in Warcry has had rich evocative possibilities - the game itself hasn't managed to use worldbuilding to really construct a modern Mordheim or Necromunda (whether the Underhive, the ash wastes or the more expansive world it is today). Cursed City was much closer to that, rather than Warcry. I just dont get that there's a real world behind the events of Warcry - but this may be different with Ghur?

If there was that strong kernel of worldbuilding, I'd think there would be more for players to latch onto, irrespective of the prices?

 

 

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20 minutes ago, petitionercity said:

What do you think makes it that Necromunda, with similar challenging price points, seems to be doing better than Warcry? Or is that a misconception on my part, and Necromunda isnt more successful than Warcry?

I still keep wishing that Warcry was closer to the way campaigns worked (and flexibility of warband design) in Mordheim and Necromunda; equally while I do feel each setting in Warcry has had rich evocative possibilities - the game itself hasn't managed to use worldbuilding to really construct a modern Mordheim or Necromunda (whether the Underhive, the ash wastes or the more expansive world it is today). Cursed City was much closer to that, rather than Warcry. I just dont get that there's a real world behind the events of Warcry - but this may be different with Ghur?

If there was that strong kernel of worldbuilding, I'd think there would be more for players to latch onto, irrespective of the prices?

Necromunda was kept alive by a very dedicated group of committed hobbyists after GW killed Specialist Games, so much like Blood Bowl there's always going to be a strong core of an audience they can sell to. Anything after that when GW 'revived' it was going to be a bonus. 

Warcry I think suffered because word-of-mouth, even from the less critical influencers, was pretty poor when it released.  As the launch of Age of Sigmar itself showed, the audience for a very-casual wargame, even a skirmish one, is much more limited and if you wanted a casual-skirmish-fantasy game you were spoilt for choice anyway. When it comes to their non-core games (40k, AoS, maybe 30k) the pull of being a Games Workshop game loses a lot of it's lustre since it lacks the 'guaranteed playerbase' of the core games, meaning people are happier to try other systems like Frostgrave for a fraction of the price.

Warcry 1.0 (and presumably 2.0) also suffers from that weird purgatory where it wants to be a sort of AoS Necromunda - campaign focus, small gangs warbands, terrain heavy, narrative play - but it lacked any of Necromunda's depth, largely because of modern GW's fear of giving new designs weapon/equipment options, whereas half the fun of Necromunda is kitting out and converting your gangers.

It's like they can't decide what exactly they want Warcry to be. Is it a super casual narrative game? Okay great, but there's a reason those kinds of systems very heavily push into campaigns, whereas Warcry only seems to be paying them some lipservice, compared to Necromunda which continually pushes out 'fluff releases' of Hangers-On and more expansive campaign books. It also doesn't help that Warcry doesn't really incentivise you to buy anything once you've settled on a warband.

Edited by Clan's Cynic
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Everyone i know who played Warcry once still plays it from time to time. Its a fun game and gives some units u wont normally put on the table a reason to see some action. To bad the prices of all boxed games are getting ridicous. Hope Warcry gets some more positive feedback this time around.

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3 hours ago, Black_Templar_Lad said:

From the Warcom article: "we'll be taking a look at Warcrys exciting future next week."

 

Roadmap next week?

 

3 hours ago, Chikout said:

I watched the how to play video. It really does look like the only major change is reactions. They also said they'd be talking about the future of warcry next week. Hopefully we will finally get a hint towards some warbands from other grand alliances. 

Please oh please give us a Roadmap. Even just the Warbands sigils like the Faction release. No release dates just an order of things to come goes so far!!

i-hope-so-hoping.gif

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3 hours ago, Clan's Cynic said:

Warcry 1.0 (and presumably 2.0) also suffers from that weird purgatory where it wants to be a sort of AoS Necromunda - campaign focus, small gangs warbands, terrain heavy, narrative play - but it lacked any of Necromunda's depth, largely because of modern GW's fear of giving new designs weapon/equipment options, whereas half the fun of Necromunda is kitting out and converting your gangers.

The reason I didn't get into Warcry (even though I would love a skirmish game to play with friends) was just that it seemed to me that you needed the core box for the terrain and cards. That turned the whole thing cost prohibitive for me, especially since I didn't particularly want the two core box warbands.

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2 hours ago, Neil Arthur Hotep said:

The reason I didn't get into Warcry (even though I would love a skirmish game to play with friends) was just that it seemed to me that you needed the core box for the terrain and cards. That turned the whole thing cost prohibitive for me, especially since I didn't particularly want the two core box warbands.

Imo thats one of the best features of Warcry. Everything is optional and is basicly there to add to replayability. The dice and tokens are nice to have. These boxes just deliver a complete experience if u dont already own terrain or models. The thing i regret is not buying the first box when i had the chance.

Edited by Gitzdee
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Our group loves warcry but it never gathers any momentum, we all say nice things about it and every so often have a games night  (With mostly minis from our AoS armies rather than dedicated warbands)  and then continue to say nice things without ever really doing a campaign or anything despite us all saying we like the system.

Customisation would be nice, though i can see the argument for the fixed loadouts. But as mentioned there isnt much in the way of long term purchases, perhaps warband expansion boxes like necromunda might help but im not sure.

Ultimately i think a lot of specialist games coast on nostalgia a bit, if they released exactly the same system but called it Mordheim and used that setting for warbands it would triple sales id bet. Just have Belakor or Nagash conjure the memory/soul/macguffin of the old city somewhere in the mortal realms. Job done.

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3 hours ago, Noserenda said:

Customisation would be nice, though i can see the argument for the fixed loadouts. But as mentioned there isnt much in the way of long term purchases, perhaps warband expansion boxes like necromunda might help but im not sure.

They could release smaller modular terrain pieces (wall pieces, bridges etc). It makes the game more fun in the long run and u can buy multiples of the same kit. Release em in limited run packs like Underworlds warbands. Cant see why this wouldnt work tbh. Other tabletop games could even use pieces like this.

Edited by Gitzdee
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19 hours ago, Chikout said:

That's how they get you though. If this was Seraphon Vs Skaven the scenery depicting the inside of a Searphon temple, I'd find it very difficult to resist even at this asking price. 

Well, If the skaven part has like a good amount of models, that isn’t already available, and replaces whatever this is:

6FD68B45-81D3-4806-BAF9-CAA51F98F650.png.6236fadc40156c948f9de5b85a59bc5a.png

then yes I’m pretty certain that they would probably sell a good chunk of the new boxset

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5 hours ago, Noserenda said:

Our group loves warcry but it never gathers any momentum, we all say nice things about it and every so often have a games night  (With mostly minis from our AoS armies rather than dedicated warbands)  and then continue to say nice things without ever really doing a campaign or anything despite us all saying we like the system.

Customisation would be nice, though i can see the argument for the fixed loadouts. But as mentioned there isnt much in the way of long term purchases, perhaps warband expansion boxes like necromunda might help but im not sure.

Ultimately i think a lot of specialist games coast on nostalgia a bit, if they released exactly the same system but called it Mordheim and used that setting for warbands it would triple sales id bet. Just have Belakor or Nagash conjure the memory/soul/macguffin of the old city somewhere in the mortal realms. Job done.

Not entirely true. I regularely buy Necromunda stuff, but won't touch it as a game with a 3m stick because it's an overpriced convoluted garbage heap of a game.

Similarely, Blood Bowl teams like the Snotlings and Ogres can stand for themselves (at least for parts). Also not that bothered by the game.

Edited by zilberfrid
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I was looking forward to that Warcry box, but at that price point I'm gonna have to wait until it drops down in price. In my LGS Warcry boxes always end up in sale because they don't seem to move at the same rate as 40k stuff. Probably just get the Legionnaires and Centaurion when they are released. Oh well...

I really like Warcy, it has become the most played miniature game in my household and it's because the game is easy to teach and quick to play, and just plain fun. It's the only miniature game my boardgaming friends agree and like to play. I also love that it isn't a sort of pseudo-rpg or campaign-based game like Necromunda or Mordheim. Those types of games are impossible to play in my gaming group. Narrative doesn't always have to mean campaigns! Back in the day my experience with Mordheim was that our group of WHFB players never managed to finish a single campaign. Though, we tried many times. I just don't have any nostalgia for that game. :/

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Part of the issue of Warcry for me is the warbands. I know you can use pretty much any AoS models but with the main box releases on the whole the warbands don’t do it for me.

I know 40k is meant to be more popular anyway but the KT releases seem much more appealing with much wider appeal. New plastic Ork commandos! New plastics DKoK! Corsairs! New Kroot! I’m not into 40k any more (for the last five years or so have only been collecting AoS stuff) but these were so tempting to me.

If they did similar with Warcry and updated usable AoS units for more varied grand alliances and factions I think it would do so much better. There are so many units that could be updated as others have mentioned. New maneaters, spider riders, fellwater troggoths, jezzails, acolytes, Seraphon etc etc. I think GW are missing a trick with the over abundance of chaos warbands that are not particularly usable in AoS. I know they have warscrolls but to my knowledge none of them are great picks for AoS and they mostly get used as counts as marauders. I know the necromunda gangs aren’t generally usable in 40k, but necromunda has a long established history and player base. I think GW are trying to make warcry like necromunda with random gangs that flesh out a smaller scale world, but I don’t think this approach is really working. The aesthetic for necromunda was strong in terms of gang identity that 25 years on there is a lot to draw on and develop. The way they are now able flesh out ideas that only appeared in the Gang War magazine like Squat prospectors and Ash Wastes is very cool. I converted a Squat gang back in the day and am very tempted to pick up a gang. I could be wrong but I doubt that in 25 years time we will be saying, “Oh, wow they’re bringing out an updated Cypher Lords or Iron Golems kit! I’m so hyped!” To be honest I think the Warcry warbands are quite forgettable and I’m not sure they will stand the test of time. Just adding more and more of the same seems weird especially when these releases take up design/production space that could be used for truly awesome releases that people are really wanting.

Wishlist time…. if they did an “homage to Mordheim” Warcry box with new Eshin/gutter runners and Cities/Crusades updated mercenaries or freeguild sculpts along with generic ruined fantasy building terrain I feel pretty certain that it would sell like crazy.

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44 minutes ago, Skreech Verminking said:

How is it looking like.

have they finally sold some metal acolytes😂

Profits are up again. Regarding AoS they admit that delays robbed AoS of some momentum but claim they have some exciting releases in the pipeline. 

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47 minutes ago, Skreech Verminking said:

How is it looking like.

have they finally sold some metal acolytes😂

"Due to the abundance of Skryre Acolytes in our warehouses, coupled with the rising cost of metals, we have decided to forestall the planned production of a new, plastic mould for this kit. Instead, we are pressing forward with new, exciting, Lumineth releases."

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2 minutes ago, Black_Templar_Lad said:

It looks like a Stormvermin Halberd but at the same time too clean looking to be Skaven.

Arch-Warlock perhaps? 

Oh man please let it be Skaven.

Too well-made to be Skaven, too brutal to be Elven.

Yeah I'm thinking it's Chorf* time.

*All Rumour Engines are Chorf until proven otherwise.

Edited by Clan's Cynic
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Is it gonna be a character trapped inside a £90 box because if it is I really couldn’t care less.

I miss when GW used to sell a new regiment or two and a special Character. Maybe thats the Charm that the Heresy has. 
 

That new Toad loving Amaxonian is pretty cool. Nice to see something for Amazons that isn’t just Valkyries in the Jungle. Saying that Valkyries in the Jungle are still dope 😂

Edited by Kronos
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32 minutes ago, Clan's Cynic said:

Too well-made to be Skaven, too brutal to be Elven.

Yeah I'm thinking it's Chorf* time.

*All Rumour Engines are Chorf until proven otherwise.

Brutal + Elf = Malerion 

 

I am leaning Skaven though could be underworlds or warcry related leaning into a less explored area of Skaven society like the Clean cut Vole Lords of Hysh or something

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