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93 Celestant-Prime

About Stealth_Hobo

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  1. Finally I was able to finish the terrain from Warcry starter box. Just in time before I move to another city. After the move I'm going to tackle the two warbands that come in the box. Feels good to get closer to finishing the project and maybe get games going some day. ๐Ÿ˜‚ Here's some color recipes for those that may be interested, but also for myself for possible later use. Green stone: Incubi Darkness, wash Agrax Earthshade, heavy drybush Kabalite Green, lighter drybush Celestra Grey, weathering Mournfang Brown + Lahmian Medium Grey stone: Mechanicus Standard Grey, wash Nuln Oil, heavy drybrush Celestra Grey, drybrush Ulthuan Grey, weathering Athonian Camoshade & Mournfang Brown + Lahmian Medium Wood: Dryad Bark, drybrush Baneblade Brown, wash Agrax Earthshade, some planks got additional washes with either Athonian Camoshade or Reikland Fleshshade, drybrush Screaming Skull Bone: Zandri Dust, Ushabti Bone, wash Gryphonne Sepia, drybrush Screaming Skull
  2. You didn't make that accusation, but I thought it was relevant to the topic at hand. Some of those other games also have similar critical hits. I remember in Frostgrave crits can be quite lethal, for example. Some games also have additional tests, like when you try to climb ladder, jump over ledge etc. In WarCry fighters can't fail in those mundane tasks. And I know some people hate that about the game. I don't think WarCry is too unpredictable. The unpredictability the game has is mostly in the right places. For example, I really like the cards to generate battles with!
  3. I agree that meaningful decisions is what makes a good game and I think you still make those in WarCry. In every phase of the game from deployment to initiative and from movement to activations. Critical rolls might have that feel bad moment when you are on the receiving end of it, but I think crit rolls are there to make combat feel more dangerous. You have to give some respect to lone chaff fighter who can still put a dent on your more elite fighter. In this type of game combat should have some unpredictability.
  4. I could see doing something with the ambull from Blackstone Fortress. Those neutral creatures offer some nice element for custom scenarios. I'm really looking forward into what stuff the community come up with!
  5. Yes, people are free to their feelings, but my crux of the argument and where I'm disagreeing with you is that people should also take responsibility for their own thoughts and feelings. Just because some had lofty expectations that doesn't meant that GW lied to them. Simple as that.
  6. I disagree. I think people should manage their expectations if they don't want to end up disappointed. You don't ever hear a company saying something along like "this is intended for fast games, narrative and campaign players need not apply". They want to be as inclusive in their marketing as possible. Also, I have followed Warcry pretty extensively and I never heard GW saying it will be like Mordheim. In fact, they were pretty vague about how it looks up until now. But I've seen some people from the community hyping up the game in that manner, so there's a bit of that broken telephone effect where the actual message gets all muddled. Then the result will be disappointment because the game wasn't "what GW promised".
  7. So, basically what you are saying is that GW's marketing has an effect on some people.
  8. I like both warbands in the starter set. At first, I wasn't too keen on Untamed Beasts but I've really come around with them. They remind me of Dark Sun roleplaying setting. I also really like Corvus Cabal and The Unmade. Warcry might be a game where I get all the warbands, but we'll see...
  9. Looking through the website, I'm liking the look of those two other Ravaged Lands sets. ๐Ÿ‘ The Ruined City looks pretty close how I envisioned my Warcry board to look like.
  10. That starter set looks promising indeed. ๐Ÿ˜ All the spiky barricades, stairs and bridges makes me wonder if the terrain has tactical uses, like you could kick or throw enemy fighters down the stairs or into the spikes Dark Messiah of Might & Magic style. Didn't Gorechosen have similar mechanics? And that was a game about chaos champions duking it out. I really, really hope that GW will release additional terrain sets for this game, like they have done with Killzone boxes for Kill Team. Anyway, I'm really excited for this game!
  11. I mentioned this same thing! Also, Fimir. Because why not. I also wanted to see more new races and armies released for AOS instead of old ones. Sorry Dispossessed fans...
  12. I watched Warhammer Weekly video where they talked about Adepticon reveals and they also shared info that was given during the seminar. The main points: 1. New Chaos kits will have multiple parts and different weapon options. 2. Non-Chaos warbands will let you use old models. 3. New Chaos models will have rules for AOS. 4. Warcry will get support similar to Kill Team. The part about Warcry starts around 28:30.
  13. This new Khorne stuff is looking pretty good, keep 'em comin', GW. Still here waiting for standalone Khorgorath kit...
  14. My wish (besides rules being good) is that Warcry starter box would be about the same kind of deal for terrain as the Kill Team starter. ๐Ÿ˜
  15. Genestealer Cults for WH40k in November most likely.
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