Lousy Beatnik Posted March 16, 2018 Share Posted March 16, 2018 An extra page or two for examples and to pre-empt some of the questions you see every day from new players, tweak a couple of rules perhaps and ditch all the battle line junk and go points only is all I'd want in a 2nd edition or new hand book, since we're already wishlisting Link to comment Share on other sites More sharing options...
RuneBrush Posted March 16, 2018 Share Posted March 16, 2018 A friend of mine who went to (I believe it was the New Year Open Day this year) said that one of the rules writers did imply that they were working on a revision of the core AoS rules. No reference as to what changes were being considered or more importantly, time scales was made, but it did largely confirm that something will happen at some point. My own opinion is that it'll be a refresh and move towards a more structured 40k style ruleset. So we'll loose the building an army section, possibly terrain and incorporate the FAQ's (by clearing up any ambiguity). End result will be rules that are purely how to play the game with things like building an army being contained within the Generals Handbook. If it is anything more than that, then I'd expect it to coincide with new Pitched Battle points. Link to comment Share on other sites More sharing options...
BobbyB Posted March 16, 2018 Share Posted March 16, 2018 you wouldn't even need extra pages to add things into the 4 pages rules, at least a page of what's in there could easily be cut Link to comment Share on other sites More sharing options...
AlphaKennyThing Posted March 16, 2018 Share Posted March 16, 2018 I reckon it'll be adjustments to the core rules, base to base measurements being one of them. I know of very, very few people who use model to model, for many of the reasons highlighted. I expect a new Stormcast vs [Faction] box, probably Death, and it'll come in three entry-level options. One will be £25, and will have a few models and a mini rules sheet, exactly the same as now, and then there'll be a £50 box and then a £95 box. I think the £95 box will have a 'generic' General's Handbook, more like a big lore book with a bit at the end resembling the Narrative, Open and Matched play sections of the General's Handbook, but without the points so they don't have to constantly update it. Most importantly, I think it'll have some fantastic models in it that I will instantly want to buy. Link to comment Share on other sites More sharing options...
AlphaKennyThing Posted March 16, 2018 Share Posted March 16, 2018 I reckon it'll be adjustments to the core rules, base to base measurements being one of them. I know of very, very few people who use model to model, for many of the reasons highlighted. I expect a new Stormcast vs [Faction] box, probably Death, and it'll come in three entry-level options. One will be £25, and will have a few models and a mini rules sheet, exactly the same as now, and then there'll be a £50 box and then a £95 box. I think the £95 box will have a 'generic' General's Handbook, more like a big lore book with a bit at the end resembling the Narrative, Open and Matched play sections of the General's Handbook, but without the points so they don't have to constantly update it. Most importantly, I think it'll have some fantastic models in it that I will instantly want to buy. Link to comment Share on other sites More sharing options...
hughwyeth Posted March 16, 2018 Share Posted March 16, 2018 These "rumours"- is there any indication anywhere that this is happening or is it wishful thinking? I think it would be good to release an updated 4 pager clarifying some stuff- basically integrate the FAQ/Errata into the 4 pages. Link to comment Share on other sites More sharing options...
AaronWilson Posted March 16, 2018 Share Posted March 16, 2018 What would make sense is to see the FAQ into the core rules to make it more tight. I don't see them going away from there model of "basic core rules - warscrolsl are where synergies come from". It seems to be one of the big USP for AoS that nearly all the community likes Link to comment Share on other sites More sharing options...
Bloodmaster Posted March 16, 2018 Share Posted March 16, 2018 1 minute ago, hughwyeth said: These "rumours"- is there any indication anywhere that this is happening or is it wishful thinking? I think it would be good to release an updated 4 pager clarifying some stuff- basically integrate the FAQ/Errata into the 4 pages. Wishful thinking, although a reworked and updated version would make sense and for into the old habit of gw releasing a new rule set every other year. A tradition that might be obsolete with the new way of general handbooks Link to comment Share on other sites More sharing options...
Choombatta Posted March 16, 2018 Share Posted March 16, 2018 3 hours ago, EMMachine said: Did you guys play, that models like archaon never could hit anything with his sword, the Heads and claws because the weapons are out of range when measureing from them? Or do you measure from any point of the model for attacking? Heads have 3" weapon range but are between 4-5" away from any enemy. Things like that are the point why most players use base to base measuring because the pose of the model shouldn't have influence on the rules (after a model is moving in the background all the time, not holding the same pose for the entire battle). We just play it exactly as the rules state, measure from the closest points of the models. If the tail is the closest point, you measure from the tail, not the weapon. Yes, this means at times with models like Archaon, other models will be on top of his base, but we are okay with that. As for movement, we just use the abstract bubble. If a model can move 5", you measure 5" from the closest point of the model of the model and then place the model in any position as long as no part of the model moved beyond that 5" radius. I am just saying, some people do play model to model instead of base to base, and it can work just fine. To bring this thread back on topic, I would think they also will not change the 4 page of rules, but make all the rule tweaks via GHB. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted March 16, 2018 Share Posted March 16, 2018 I just think the core rules could do with some updating in terms of editing. Establishing rule "keywords" in the way PP do. For example, a hard definition of "suffered", "inflicted" etc. I don't think the rules model needs changing - I certainly don't want cavalry rules, look-out sir, etc. Link to comment Share on other sites More sharing options...
Jamopower Posted March 16, 2018 Share Posted March 16, 2018 Yeah, a clear definition what a "move" means and how it is different from e.g. a pile-in move, same for wound, mortal wound, inflicted, allocated, etc. that they have had to answer in faqs would be good to have in the 4 pager. Link to comment Share on other sites More sharing options...
Gaz Taylor Posted March 16, 2018 Share Posted March 16, 2018 Just to make people aware, if there is anything you think needs to be defined either in the rules or via a FAQ, go to the Age of Sigmar Facebook page and post your thoughts there. Keep it constructive and to the point and it will probably make it's way to the design studio if it gets enough likes or similar comments. Linky - https://www.facebook.com/GWWarhammerAgeofSigmar/ Link to comment Share on other sites More sharing options...
hughwyeth Posted March 16, 2018 Share Posted March 16, 2018 3 hours ago, Bloodmaster said: Wishful thinking, although a reworked and updated version would make sense and for into the old habit of gw releasing a new rule set every other year. A tradition that might be obsolete with the new way of general handbooks I thought GW were done with the new ruleset nonsense? Isn't it all in GH/Chapter Approved now and the core rules remain? I don't think there need to be any rules change, just clarification. Link to comment Share on other sites More sharing options...
LLV Posted March 16, 2018 Share Posted March 16, 2018 Warhammer: Age of Nagash.... to represent these new tumultuous times AoN will use a brand new system of ‘ranking’ models. To help enable this GW will be releasing state of the art bases that enable your models to be easily ‘ranked’ Link to comment Share on other sites More sharing options...
Bloodmaster Posted March 16, 2018 Share Posted March 16, 2018 20 minutes ago, hughwyeth said: I thought GW were done with the new ruleset nonsense? Isn't it all in GH/Chapter Approved now and the core rules remain? I don't think there need to be any rules change, just clarification. Thats why I wrote: 3 hours ago, Bloodmaster said: Wishful thinking, although a reworked and updated version would make sense and for into the old habit of gw releasing a new rule set every other year. A tradition that might be obsolete with the new way of general handbooks Link to comment Share on other sites More sharing options...
MrMemetic Posted March 16, 2018 Share Posted March 16, 2018 All I need to be happy is a character targeting rule. I can't keep relying on those Death saves to keep my Necromancers alive. Link to comment Share on other sites More sharing options...
AverageBoss Posted March 16, 2018 Share Posted March 16, 2018 Worth noting, the Maggotkin battletome mentions rolling for 1st turn. At the very least I can see that easily becoming a thing. Link to comment Share on other sites More sharing options...
Antonio Rodrigues Posted March 16, 2018 Share Posted March 16, 2018 22 minutes ago, AverageBoss said: Worth noting, the Maggotkin battletome mentions rolling for 1st turn. At the very least I can see that easily becoming a thing. Hummmm, thats a thing to consider... I see this changing too, get rid of the “one drop” thing and reducing cost for the formations... Link to comment Share on other sites More sharing options...
DantePQ Posted March 16, 2018 Share Posted March 16, 2018 Even if they don't change possibility of double turns it should be - Player who deployed first has +1 to roll and player who lost can steal a turn on a roll of 6 with no modifiers to both rolls. That would put an end to one drop armies and would be quite healthy (especially with other older armies and armies that don't have cool Battalions) also that seems to be the case as DoK book is written in that way that its hard to build comeptitve low drop army by low drop I mean 3 drops or less and I love the direction they took with DoK Battalions - makes army building really fun. Link to comment Share on other sites More sharing options...
Sadysaneto Posted March 17, 2018 Share Posted March 17, 2018 Actually aos 2 was ghb, aos 3 was ghb17, and so it goes. Link to comment Share on other sites More sharing options...
Sleboda Posted March 17, 2018 Share Posted March 17, 2018 On 3/15/2018 at 4:18 PM, angrycontra said: add maybe (hopefully) some small restrictions to shooting such as look out sir rule and shooters have to shoot enemies that are within 3" or something similar. A Noooooooooooo ... Link to comment Share on other sites More sharing options...
Turgol Posted March 17, 2018 Share Posted March 17, 2018 I just hope that if there is a new starting set, a giant setting book will come with it. Only 3 years after launch, I think it would be a thing of beauty. I can already see it!: Part I The Mortal Realms Introduction The nature and cycle of the realms Azyr - focus Azyrheim Aqsy - focus Hammerhal Ghyran - focus Hammerhal Chamon - the Skyports Shysh - the Innerlands Ulgu - the first realm and Druchiroth Hysh Ghur The Realm of Chaos The Allpoints Part II Forces of the Realms Order Humans: SCE, Freepeoples (focus: Azyrites and natives). Also short description of Devoted, Collegium, Arsenal Duardin: The fall of the Iron Krak. Fyreslayers, KO and Dispossessed Aelves: Focus: Scathbrand and Trueborn. Idoneth and DoK. Teases of Lightkin and Shadowkin. Short description of all trueborn factions Chaos you get the idea Part III History of the Realms The World that Was and its Endtimes Survivors of the World that Was (short description of incarnate survival and mortals surviving after the miracle of the Mortal Realms formation) Sigmar’s awakening and his travels The Age of Myth Civilizations The Pantheon The Capture of Slaanesh Fractures and the Coming of Chaos The Age of Chaos The first battles Nagash’s betrayals The War of Heaven and Death and the closing of Azyr The Fall of Civilization The Demise of Nagash The Age of Sigmar The formation of the SCE The Gate of Azyr The Realmgate Wars The Allgates Return of Civilization: Seeds of Hope The Seeded Corruption The Time of Tribulations whatever comes next This could be so good; better than old WHFB’s and 40k’s introductions! Link to comment Share on other sites More sharing options...
AverageBoss Posted March 17, 2018 Share Posted March 17, 2018 If they do anything to protect weaker characters from sniping, it should be something small and specific instead of something like the 40K rules or Look out sir. Something like: "If a missile weapon is used to target a unit with the Hero keyword with a wounds characteristic of 5 of less, if line of sight passes over another enemy unit, the the attack suffers -1 to hit." A single simple rule, barely over a single line of text. Nowhere near as potent as the 40K rules and Look Out Sir, and far more interactive. Link to comment Share on other sites More sharing options...
Greyshadow Posted March 17, 2018 Share Posted March 17, 2018 I'm with @Turgol. I'd be most excited about a big book that collates all the background. Introducing open, narrative and matched play into the core four page rules would be good too. Link to comment Share on other sites More sharing options...
Sheriff Posted March 17, 2018 Share Posted March 17, 2018 3 hours ago, AverageBoss said: If they do anything to protect weaker characters from sniping, it should be something small and specific instead of something like the 40K rules or Look out sir. Something like: "If a missile weapon is used to target a unit with the Hero keyword with a wounds characteristic of 5 of less, if line of sight passes over another enemy unit, the the attack suffers -1 to hit." A single simple rule, barely over a single line of text. Nowhere near as potent as the 40K rules and Look Out Sir, and far more interactive. -2 to hit fungoid cave shaman. Checkmate! Link to comment Share on other sites More sharing options...
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