Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

hughwyeth

Subscriber
  • Content Count

    655
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by hughwyeth

  1. Glad you like them! We had quite a few nice painted armies previously so it's a nice way to reward it and get some nice pics!
  2. Uploaded the Rules Pack. For attendees to the previous events, please note the addition of a painting competition (we still have no rules for painting) and additional clarification for games that don't finish in time and how to score them.
  3. Just finished the Tainted Heart. Definitely one of the best Black Library books I've read, highly recommended!
  4. Event Title: War in the Mortal Realms V, a one day tournament in central London Event Author: hughwyeth Calendar: Events UK Event Date: 05/11/2019 09:00 AM to 05/11/2019 06:30 PM A 24 player, 1 day, 3 game tournament in London, set in Shyish! Tickets available here: War in the Mortal Realms V Tickets In brief The event will take place over 1 day, on Saturday 11th May 2019. Bad Moon Café will open from 08.00 till 23.00 on the day and the tournament will take place from 09.00 till 19.00. There will be 3 games played over the day, all set in Shyish, Realm of Death. Armies should be created using the Generals Handbook 2018 Matched Play rules consisting of up to 2000pts. Players should bring 3 printed copies of their list- 1 for themselves, one for the opponent and one for the event staff. Triumph bonuses will be used as per the Core Rules. Endless spells will be allowed as per Malign Sorcery Rules. Realm Artefacts will be allowed and Realm Spells will be allowed. Realm of Battle Realmsphere Magic and Realm Commands will be used. Realmscape Features will be used but are pre-determined as detailed in the Battleplans in the rules pack, to be released soon. Forge World models are allowed. Objectives used do not have height or size for rules purposes. Proxies, conversions and 3rd party models will be allowed but must clearly represent the warscroll. Firestorm allegiance and abilities will be used. The Tournament will be run using Tabletop.To software using Swiss Tournament Rules with strength of schedule. We will be following the UK Community Scoring points system rulesets. There are no painting rules, points or limitations, however there will be an award for best painted army, with the result submitted to the Pro Painted rankings. Update 18th April: Uploaded the Rules Pack. For attendees to the previous events, please note the addition of a painting competition (we still have no rules for painting) and additional clarification for games that don't finish in time and how to score them. War in the Mortal Realms V, a one day tournament in central London BMC_AoS_Monthly_RulesPack_May2019.pdf
  5. until
    A 24 player, 1 day, 3 game tournament in London, set in Shyish! Tickets available here: War in the Mortal Realms V Tickets In brief The event will take place over 1 day, on Saturday 11th May 2019. Bad Moon Café will open from 08.00 till 23.00 on the day and the tournament will take place from 09.00 till 19.00. There will be 3 games played over the day, all set in Shyish, Realm of Death. Armies should be created using the Generals Handbook 2018 Matched Play rules consisting of up to 2000pts. Players should bring 3 printed copies of their list- 1 for themselves, one for the opponent and one for the event staff. Triumph bonuses will be used as per the Core Rules. Endless spells will be allowed as per Malign Sorcery Rules. Realm Artefacts will be allowed and Realm Spells will be allowed. Realm of Battle Realmsphere Magic and Realm Commands will be used. Realmscape Features will be used but are pre-determined as detailed in the Battleplans in the rules pack, to be released soon. Forge World models are allowed. Objectives used do not have height or size for rules purposes. Proxies, conversions and 3rd party models will be allowed but must clearly represent the warscroll. Firestorm allegiance and abilities will be used. The Tournament will be run using Tabletop.To software using Swiss Tournament Rules with strength of schedule. We will be following the UK Community Scoring points system rulesets. There are no painting rules, points or limitations, however there will be an award for best painted army, with the result submitted to the Pro Painted rankings.
  6. Ah right- I just pour PVA into that gap and sprinkle small pebbles in. Then super glue skulls in once that's dry!
  7. Which rocks do you mean? Most of the floors were done with a green stuff roller to the get stone tiles floor effect?
  8. Get some UHU glue like this: https://www.amazon.co.uk/UHU-All-Purpose-Adhesive-125ml/dp/B013Z3E4Q4/ref=asc_df_B013Z3E4Q4/?tag=googshopuk-21&linkCode=df0&hvadid=223170773229&hvpos=1o1&hvnetw=g&hvrand=15528981230115978368&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9045888&hvtargid=pla-441489672426&psc=1 This stuff is like gel- i squirt some onto a board then use a toothpick to pick some up and stick to one part of the model. Then using the toothpick, drag the blob across to another part of the model. The glue goes quite firm within a minute, making it really easy to work with. Wait a few hours for it to properly dry and harden (though it never actually hardens, it's always slightly stretchy), then coat in blood for the blood god, or Nurgles Rot if that's your think!
  9. There are some possible conversions but yeah it's a huge pain. They would seem to be the prime suspect for a plastic kit release- they're the battleline of one of the two clans with rules pre-battletome and one of the popular clans. Worth having a look at what others have done, I know that there's a lot of lists with 30 acolytes out there, so someone must have a cheaper solution!
  10. If previous practice is anything to go by, GW tend not to release new kits just out of nowhere, they're tied into battletomes or big boxes. Now skaven just had their battletome, you're looking at at least 2 years before anything new i would imagine.
  11. I think they should make blighted weapons and blades of putrefaction unmodified rolls. Nurgle struggle with damage output at all (we don't need to be big damage dealers- we're resilient which is great, but a paint when you encounter another resilient unit and just know your stuff will sit there till turn 5 because they can't get through anything). If they make blighted weapons straight unmodified 6, i wouldn't mind. Right now BKs are a good battleline unit, but against -1 to hit, they don't do much, though are resilient.
  12. Nice list! I get a real sense the SC Maggotkin (and mortal stuff in general) may be more worth it when GH19 comes out because i can't imagine Pusgoyle Blightlords won't be getting a discount- perhaps even Blightkings as their 6s exploding attack seem worse and worse the more -1 to hit stuff there is out there.
  13. Finished my first set of crypt horrors and a crypt infenal courtier. I went for a light pale skin to contrast with the grey ruin bases. I'm using autumnal colour tufts and leaves to set off the skin tone. I've also assembled my Varghulf Courtier, based on the Dweller in the Dark model for the Middle Earth game. I switched out the head for a courtier head, put him on a scenic resin base so he's more impressive on the table (big issue with FEC is figuring out the different between a horror/flayer, crypt haunter/crypt infernal and their respective courtiers, so all my courtiers and haunter/infenal models will be on bases that make them taller than the rest!) The Varghulf has a victim held in it's right hand- there will be huge amounts of gore coming from the torso, torn arms of the victim and claws of the varghulf, in a similar method to the gore for the crypt horrors. I've made some small progress on the base colours for the terrorgheist base too (plus here it is posed on the base!)
  14. Yes summoning does not entail any extra points costs in AoS- all summoning is taken into account when costing units. So with an archregent you can summon 20 Crypt Ghouls without paying for the 20 Crypt Ghouls. The scenery merely allows you to do this summoning (which can only happen once per game for each archregent!) without spending a command point- as a command ability you would normally have to use 1 command point to use the ability. The charnel throne's ability mean you don't have to spend this 1 command point.
  15. Serf and Knight are keywords related to Crypt Ghouls and Courtiers respectively! Crypt Ghouls are the only Serf units and all Courtier units have the Knight keyword. It's a little confusing- think of it as the name of the unit is was non-flesh eater courts people call them and the keywords is what flesh eater courts believe themselves to be!
  16. I think it looks great. If the dude was standing next to the horse, the saddle would come up to his shoulder, which is about right for a large horse. I think the blightkings are just so fat that they'll never look like a medieval knight on a horse.
  17. Rob (The Honest Wargamer) has already done something like this: AoS Workbook
  18. I've assembled : Terrorgheist Zombie Dragon 6 crypt horrors 1 crypt haunter courtier 3 crypt ghast courtiers 60 crypt ghouls 1 crypt infernal courtier 1 arch regent. Still to make- 3 crypt horrors 9 crypt flayers 1 varghulf courtier 1 archregent Another terrorgheist! Here's the start of the base for the zombie dragon: The idea is the tomb banshee will be coming out of the crypt- she is the ghost of Arthur's wife-to-be. The ghoul king will hopefully be on foot next to the dragon, just need to figure out how i can pose him!
  19. Yes absolutely! Hoping to get started this week.
  20. I just got my Dweller in the Dark model and will be using it for my Vargheist. Looks like it'll work great- it has fur already on the back and will be easy to add more with green stuff. The two front arms are actually almost identical in diameter to cryft flayer arms- they will fit pretty nicely with some green stuff. Not sure if I'm going to just use flayer arms or clip the flayer wings off and stick to the arms yet.
  21. Dam the blightkings ones are great! The small amount of armour compared to exposed flesh really works with the rest of the army. Only thing is I also collect Nurgle and using blightkings kit (a really really nice kit) to just cut up feels wrong!
  22. Yeah that's totally fair. The game is much more fast moving development wise than fantasy was. "Meta" is different every 3 months and it's very hard to keep track! I'm not competitive myself so I find players who are not either and we play whatever we like and i love it. But i can see that for many competitive inclined players there's a frustration at the frequent changes in the game and the consequences on power-level of certain forces.
  23. This is really a subjective topic, so I'm not saying you're wrong. But in my limited experience, if you want to be a competitive player you need to shift your armies around- get new units or new armies quite regularly. You could say that's because GW have power creep, but in my experience it's more that a new force upsets the current meta and as a consequence is powerful. It takes a few months for things to settle down before people realise they weren't as powerful as they thought. For example, FEC right now seem crazy powerful. Give it a couple of months and every competitive player will have a list to neutralise FEC. FEC ain't no longer powerful. On the MW thing- i sort of agree, but this is really a perception thing. AoS had MW as a limited feature in the game. It's now pretty common. All that means is it's being redefined as a separate avenue for damage output, not as an overuse of a powerful thing. If all armies have big MW output opportunity, that's a good thing- some forces are resistant against mass non-rend damage output, some are resistant against rend damage output, so having MW as an alternative just means there's more flexibility there and more opportunity to not have a rock-paper-scissors scenario in the meta. Terrain- mechanically i think they're great. Visually i don't think it makes sense that the equivalent of 150ft away from my charnel throne, where my ghoul king sits resplendent overseeing his kingdom, is a massive moonshrine. Like, why the hell have we only just noticed the bloody thing now? How long did it take the goblins to build the bloody thing?? Thematically, i think Nurgle's and Sylvaneth's work (though sylvaneth's need to be taken back a bit. End of turn 5 can mean literally half the table surface is covered in trees.), the others don't so much. But in the balance of things, I'm ok with it.
  24. until
    A 24 player, 1 day, 3 game tournament in London, set in Ghyran! Tickets available here: Bad Moon Cafe - War in the Mortal Realms IV Tickets In brief The event will take place over 1 day, on Saturday 13th April 2019. Bad Moon Café will open from 08.00 till 23.00 on the day and the tournament will take place from 09.00 till 19.00. There will be 3 games played over the day, all set in Hysh, Realm of Light. Armies should be created using the Generals Handbook 2018 Matched Play rules consisting of up to 2000pts. Players should bring 3 printed copies of their list- 1 for themselves, one for the opponent and one for the event staff. Triumph bonuses will be used as per the Core Rules. Endless spells will be allowed as per Malign Sorcery Rules. Realm Artefacts will be allowed and Realm Spells will be allowed. Realm of Battle Realmsphere Magic and Realm Commands will be used. Realmscape Features will be used but are pre-determined as detailed in the Battleplans below. Forge World models are allowed. Objectives used do not have height or size for rules purposes. Proxies, conversions and 3rd party models will be allowed but must clearly represent the warscroll. Firestorm allegiance and abilities will be used. The Tournament will be run using Tabletop.To software using Swiss Tournament Rules with strength of schedule. We will be following the UK Community Scoring points system rulesets. There are no painting rules, points or limitations. Battleplans Game 1 : Gift from the Heavens (Core Book p316), with the Aetheric Beams of Light realmscape feature Game 2 : Blood and Glory (Core Book p312), with the Speed of Light realmscape feature Game 3 : Border War (Core Book p314), with the Aetheric Beams of Light realmscape feature Rules pack is attached to this post and can also be found here. BMC_AoS_Monthly_RulesPack_April2019.pdf
×
×
  • Create New...