I ran this at B&G:
Allegiance: DestructionMortal Realm: HyshLeadersMegaboss on Maw-Krusha (440)- General- Trait: Prophet of the Waaagh! - Artefact: Aetherquartz Brooch Megaboss on Maw-Krusha (440)- Artefact: Mirrored Cuirass BattlelineUnits5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)3 x Orruk Gore Gruntas (140)BattalionsBloodtoofs (120)Ironfist (180)Total: 1960 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 103
Ended up 1-4, which seems to have been pretty standard for Ironjawz players at the event, but was a lot of fun to play and I was enough in all the games that I would probably want to give it at least another tournament (Friday was my first game of AoS 2) before I decided to change it.
Game 1 was gnarlroot Sylvaneth with Alarielle, Durthu and TLA. I gave him first turn, then killed alarielle turn one, got the double and killed durthu and a unit of dryads. At this point we both thought I had it sewn up, but he had summoned a unit of scythe hunters turn one, and between them and the TLA, who was almost always -2 to hit he ended up tabling me. Couldn't deal with him constantly summoning units of dryads, all the minuses to hit, and it was relocation orb and the movements all went his way.
Game 2 was Beasts of Chaos on escalation, which is a bad scenario for me, as both MKs had to start in the far corner, so I'm forced to hold out to turn two or three to set off the waagh. As it was he had 5 points by the time it all kicked off and even though I almost tabled him he made good use of ambushing and the herdstone summoning to keep enough objectives to stop me winning.
Game 3 was Sureheart Stormcast on total commitment, bit of a result considering the scenario shafts their gameplan. I think my strategy was sound but I played it completely wrong. Decided to take my two home objectives turn one then stick everything down one side to hold one on each side of the board after that, but I mis-read his deployment (and also think I had memories of vanguard wing in the back of my head) and instead of ploughing into 30 libs which I could have taken, I went up against evocators and retributors and got my army taken off. Also was sloppy and pulled the evocators into combat when I didn't need to.
Game 4: Stormcast again, I forget the scenario. My big mistake in this game was the same as I'd made a few times over the weekend, I saw an opportunity for a maw krusha to kill something, sent it off on it's own then got taken apart, instead of holding back till I can get everything in. This time it was a unit of dracolines, also failed a charge with the pigs because I'd kept them out of 8 when I didn't need the d3, but did need their bodies on an objective. You live and learn.
Game 5 my opponent didn't turn up so I played another Ironjawz player! We played blood & glory, he had gordrakk and the ironfist, two warchanters and a fungoid. First turn was cagey and I think we both felt bad playing it like that, so I moved forward enough to give him a charge, but left the maw krushas covering each other, he used gordrakk to take one off, then I got up to +7 attacks and went back with everything else, taking out a huge chunk of his army. He rolled badly for a couple of combats and I could get around the board with charges to nab the objectives for a major at the very end of turn 5.
Overall was a huge amount of fun, and ended up on over 6k kill points, not bad considering I wasn't including summoned units and I lost 4 games. I think if I'd been a bit more practised I could have won at least one more game so will definitely give the list another run out. No magic should be a big draw back, but I like not having anything to think about, and I don't think IJ do it well enough to focus on it, although I would be interested to try out a weirdfist.