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AverageBoss

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528 Celestant-Prime

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  1. I am iffy on posting direct link, because I hear GW targets them. But Its table/scenario builder module. Looking forward to when the StD file gets a full update myself. I want to play with my friend in Brazil, and he wants to play StD.
  2. One issue is that a good portion of Stormcast warscrolls were written in 0 edition, and never really updated for real. They have had points adjustments, and minor tweaks here and there, but their rules were mostly written for a completely different game. A game that had no points or structure and had a 100% narrative or open focus. Its one of the reasons the Sacrosanct warscrolls stand out so much compared to their older cousins. They were written for a far more modern game state with much more interesting rules. Many units in Legions of Nagash also suffer from this problem too.
  3. I play tons of non-gw games, so am long used to chopping area off of 6x4 tables, it's not really a big deal. Also comes with significant upsides. For one thing, you can use the dead space to store reserves, casualties, and game tools.
  4. Ya, Stormcast units (as well as most of Legions of Nagash), have the problem of their warscrolls going mostly unchanged since 0 edition (what I call the period before points and the first ghb). The game is simply far too different for the games those units rules were written for, which is part of the reason Sacrosanct stand out so much (actually being written with 2e at least in mind).
  5. Free summoning is fine as long as the army is balanced around having it (units are slightly more expensive than they should be, other army rules take that into account, etc). Since 2nd edition has dropped, there has been a pretty even split between armies that summon and those that don't in top 10s at tournies. Hedonites was certainly an outlier with a busted summoning system, combined with other amazing army rules, and huge activation advantage all rolled into one.
  6. Free summoning is fine as long as the army is balanced around having it (units are slightly more expensive than they should be, other army rules take that into account, etc). Since 2nd edition has dropped, there has been a pretty even split between armies that summon and those that don't in top 10s at tournies. Hedonites was certainly an outlier with a busted summoning system, combined with other amazing army rules, and huge activation advantage all rolled into one.
  7. Malignants is not a faction. But the contents of the box may be used in Grand Host of Nagash, or Legion of Night/Blood/Sacrament/ or Grief.
  8. For those wanting a more custom fatemaster, exalted sorcerers box it a good option with lots of parts (because its meant to let you build 3 characters). Could also use it to make a pair of custom foot caster too I suppose. https://www.games-workshop.com/en-US/exalted-sorcerers
  9. But thats my point. GS summons things. The other options act as multipliers and/or debuffers. Its easy to quantify the value of a summon with a direct points cost. But its much harder to quantify those buffs and debuffs, but they can be every bit as potent. And thats the trade off. Just like any ability, it does not matter if you get taken out before you get to use it. If the enemy can alpha 5 wounds, they can stop your summon. It would take an alpha of 10 wounds in multiple locations to shutdown all the benefits provided by two separate casters. You are right that the Changeling does not have a warscroll spell. But just as with the GS, he will spend most of his time casting lore and realm spells anyways.
  10. How many points is Occular Visions worth though? How many points is Arch-deceiver and puckish misdirection? Frantic Scribbling and Scrolls of Sorcery? Those are the types of abilities the GS trades for its summon. And as I said before you can get just as many (or more) spells, from both lores, for equal or less points, at more than twice the overall durability. I missed the Horrors being able to move after being summoned. That is something that should certainly change imo.
  11. In regards to the GS, summoning is all he does. He has no other support abilities. And we have much better (and safer) options for horde clearing. You can get more spells for less points (magister + changeling for example). And I believe he is our most fragile unit for points cost. Hes also very slow (unless we are talking the disk version, which is a different discussion), and the horrors he summons will also be slow. He is VERY good. But he certainly has downsides I feel are overlooked.
  12. If you are interested in running the StD models with the StD allegiance rules, then you will want the StD book. 1D4chan gives a quick rundown of roughly what the allegiance abilities do for each army, if you want a glance. And running them as Nurgle, you could use the Great Unclean One with them. That said, running big expensive centerpiece models in small armies is doable, but can be rough (some of them are nearly or actually impossible to fit). At 1K, a GUO is 34% of your points on its own. Glotkin is 42% of your points. So doable, but you wont have many options left. StD SC box is 630 points btw, so it and a GUO would be a 970 point Nurgle list. Nurgle mortal box is roughly 500. Nurgle Daemon box is 540. https://1d4chan.org/wiki/Age_of_Sigmar/Tactics#Army_Tactics
  13. As JPjr said. Specifically you can use them as: Slaves to Darkness Disciples of Tzeentch Maggotkin of Nurgle Blades of Khorne or Hedonites of Slaneesh This requires no modifications, alternate building, or anything. Just change books, and you have a pretty different experience using the same models. This holds trues for a large portion of the StD range due to their marks, not just the SC box.
  14. You can easily go no shooting to all shooting and everything in between in Tzeentch and still be viable. Its one of the most diverse armies with 40 different models kits (and far more unit choices) to draw from. But for a 100% no shooting base, you would want to start with an StD SC box. Not a bad idea honestly, as it can be played as 5 completely different armies just by swapping books.
  15. He is an ally (though should probably have all 4 keywords fluff wise, given he was blessed by all 4). So he would not benefit from ANY of the DoT allegiance abilities, including selecting spells.
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