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AverageBoss

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Lord Celestant

Lord Celestant (9/10)

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  1. Xandires Cursebreakers make me me extra sad about what the Crimson Court could and should have been as far as a fun, interesting, flavorful, and effective warscroll. But at least we have a lot of other fun and awesome stuff in our book.
  2. Went to a GT this past weekend at the Crucible in Florida. Took 7th overall and won best the prize for best Destruction. My list was: Allegiance: Ogor Mawtribes - Mawtribe: Boulderhead - Grand Strategy: Beast Master LEADERS Frostlord on Stonehorn (430) - General - Command Trait: Lord of Beasts - Artefact: Brand of the Svard - Mount Trait: Metalcruncher Frostlord on Stonehorn (430) - Mount Trait: Black Clatterhorn Huskard on Stonehorn (340)* - Blood Vulture - Mount Trait: Old Granitetooth UNITS 2 x Mournfang Pack (160)* - Culling Clubs or Prey Hackers with Iron Fists 4 x Mournfang Pack (320)* - Gargant Hackers BEHEMOTHS Stonehorn Beastriders (320)* - Weapon: Blood Vulture - Ogor Mawtribes Battleline (Beastclaw Raiders General) CORE BATTALIONS *Battle Regiment TOTAL: 2000/2000 WOUNDS: 86 1st round was a loss against a Stormcast list with archer bunker (TO said they could buy the double shoot holy command twice), and teleport + move evo cats. I failed 6 charges in a row, which lost me the game. 2nd match was against an all troll gloomspite list. Was a fun brawl, but me getting turn 2 double turn sealed it. 1st win. 3rd game was against a triple wind spirit elf army with 30 archers. Lost a stone horn immediately, and lost most of my movement by the wind spirits parking in my path (who then obviously moved away before I could retaliate). I could have turned the game around with a win on the priority roll on turn 2 or 3, but it did not happen. My Frostlord made it into the archer bunker at the end of turn 3, but I rolled super poorly and only killed 15 of them over 2 rounds of combat. Loss for me. 4th game was against a super defensive Bonereaper army. My list and the mission forced him on offense. He conceded at the end of turn 2. Last game was against an Ironjawz army. I crashed into him hard at the end of turn 1, wiping out two ard boy and 2 boar boy units. This left him with only one more of each, his support characters, and a mawcrusher. The first objective spawned on top of three of my stonehorns, and then I won priority. He conceded before the 2nd turn even started.
  3. So for my first 3rd edition list, I am thinking: Hammers of Sigmar Lord Imperitant Lord Relictor Knight Incantor 5x Vindicators 5x Vindicators 10x Judicators 4x Fulminators 3x Palladors And at that point I can either take a 2nd unit of Palladors, or a unit of Concussors. I think Hunters and Palladors have a lot of promise this edition and are being slept on. They don't have the raw damage or durability of other units, but the utility and potential trickery seems huge. Rending shooting and melee (rend 2 on the palladors). Both potential battleline, with Hunters being redeemer. And all those free teleports.
  4. And the Sigmarite Mausoleum is actually a reprint of a WFB kit that was originally the Garden of Morr. XD
  5. Necron Monolith, the reanimator drone, dominion towers, ophydeon destroyers, flayed ones, psycomancer, are all bad units with new sculpts from necrons, in addition to several other meh ones. In Soulblight, we have the wight king, the and the cursed city characters. And fell bats feel half baked. Nighthaunt... just most of nighthaunt. Castigators and palladors were never great. Ogre Tyrant Most things that are not an Eel in Idoneth. Those are just off the top of my head.
  6. Gluttons are just in a really weird spot with the new coherency rules, combined with the fact that they don't get command options (where most of their rules and abilities come from) until they are at 6 man. Its going to be hard to justify taking them at all over Ironguts (get full command at 4 models, and have 2" reach for larger units), Leadbelchers (come in 2s, likely 4s in the new update, and contribute during the shooting phase while hitting harder in melee than gluttons without command), Mournfangs (can be run in 2s or 4s with full command, and hit harder than comparable gluttons without command). Gluttons are just in an odd spot. They either need command options in a 3 man unit, 2" reach, or to be made into minimum 6 with a significant points decrease.
  7. Painting one of thier contrast paints over a metallic base can create a nice colored metal. I am doing my Necrons with a base of stormhost silver on black primer, followed by Warp Lightning Contrast. This is the result:
  8. My Tzeentch, Khorne, and Stormcast warscroll sets came with physical warscrolls for underworlds bands.
  9. Ogre Tyrants get to pick a Big Name that gives them a stat boost or extra rule in addition to normal things,
  10. I would love that personally. Lore wise they seem like they should be the AoS equivalent of Adeptus Custodes on the table. Weird seeing blocks of 20-30 man units on 40mm bases.
  11. I don't even have a shipping notification yet. Just an email from GW about delays.
  12. They do actually include warband warscrolls in recent battletomes. That has not made them any less poor though. Which is why they could just pack those models separately eventually like they did with half of silver tower, the underworlds warbands, and Indomitus.
  13. They did it within the past year with Necrons and Space Marines from Indomitus, I would be all for it here too. I would be for it in general going forward.
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