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AverageBoss

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Lord Celestant

Lord Celestant (9/10)

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  1. I always heard that the idea was to make the game better fit the size of an average kitchen table.
  2. I would change them to being bought in 1s instead of 2s, so the biggest unit you could have is 3 (for two reinforcement points). I would then also add a rule to their warscroll that limits the number of them you can take based on game size. 3 for a 2k game. Would also make the Knight Draconis a 0-1 choice.
  3. I think consideration should also be given to Gorslav. He can be a pretty big boost for hordes, which we really like.
  4. I mean they are still a flying battleline monster with 18 wounds a 3+, that puts out a ton of rend damage plus a few auto kills and a once per game hero phase move and charge. And they still have built in spell resistance and mortal wound barfing. Even at this new cost, they are still very strong, put many other monsters in the same weight class to shame, and will certainly see competative play.
  5. You could use the 3 lesser vampires from the Underworlds warband.
  6. Not to mention being the only caster I can think of without a warscroll spell. Not helped by how poor the lore of vampires is. He has a pretty killer command ability. But pretty much every single other thing about him is disappointing.
  7. That's exactly what I played against in the 1st round. Lost 2 stonehorns before I could make it to melee. TO played FEC as a ringer list during the tourney. No idea if he plays SCE.
  8. At a GT I went to, the judge ruled that the holy commands could be used multiple times if bought multiple times. Their argument was that once per battle stipulation applied to each separate instance of the ability...
  9. Each reserve unit outside a 1 drop battalion is it's own separate drop. So if you have 5 units outside a battalion and 5 in a one drop battalion, your list is 6 drops, regardless of which units are in reserve and which are not.
  10. Xandires Cursebreakers make me me extra sad about what the Crimson Court could and should have been as far as a fun, interesting, flavorful, and effective warscroll. But at least we have a lot of other fun and awesome stuff in our book.
  11. Went to a GT this past weekend at the Crucible in Florida. Took 7th overall and won best the prize for best Destruction. My list was: Allegiance: Ogor Mawtribes - Mawtribe: Boulderhead - Grand Strategy: Beast Master LEADERS Frostlord on Stonehorn (430) - General - Command Trait: Lord of Beasts - Artefact: Brand of the Svard - Mount Trait: Metalcruncher Frostlord on Stonehorn (430) - Mount Trait: Black Clatterhorn Huskard on Stonehorn (340)* - Blood Vulture - Mount Trait: Old Granitetooth UNITS 2 x Mournfang Pack (160)* - Culling Clubs or Prey Hackers with Iron Fists 4 x Mournfang Pack (320)* - Gargant Hackers BEHEMOTHS Stonehorn Beastriders (320)* - Weapon: Blood Vulture - Ogor Mawtribes Battleline (Beastclaw Raiders General) CORE BATTALIONS *Battle Regiment TOTAL: 2000/2000 WOUNDS: 86 1st round was a loss against a Stormcast list with archer bunker (TO said they could buy the double shoot holy command twice), and teleport + move evo cats. I failed 6 charges in a row, which lost me the game. 2nd match was against an all troll gloomspite list. Was a fun brawl, but me getting turn 2 double turn sealed it. 1st win. 3rd game was against a triple wind spirit elf army with 30 archers. Lost a stone horn immediately, and lost most of my movement by the wind spirits parking in my path (who then obviously moved away before I could retaliate). I could have turned the game around with a win on the priority roll on turn 2 or 3, but it did not happen. My Frostlord made it into the archer bunker at the end of turn 3, but I rolled super poorly and only killed 15 of them over 2 rounds of combat. Loss for me. 4th game was against a super defensive Bonereaper army. My list and the mission forced him on offense. He conceded at the end of turn 2. Last game was against an Ironjawz army. I crashed into him hard at the end of turn 1, wiping out two ard boy and 2 boar boy units. This left him with only one more of each, his support characters, and a mawcrusher. The first objective spawned on top of three of my stonehorns, and then I won priority. He conceded before the 2nd turn even started.
  12. So for my first 3rd edition list, I am thinking: Hammers of Sigmar Lord Imperitant Lord Relictor Knight Incantor 5x Vindicators 5x Vindicators 10x Judicators 4x Fulminators 3x Palladors And at that point I can either take a 2nd unit of Palladors, or a unit of Concussors. I think Hunters and Palladors have a lot of promise this edition and are being slept on. They don't have the raw damage or durability of other units, but the utility and potential trickery seems huge. Rending shooting and melee (rend 2 on the palladors). Both potential battleline, with Hunters being redeemer. And all those free teleports.
  13. And the Sigmarite Mausoleum is actually a reprint of a WFB kit that was originally the Garden of Morr. XD
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