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BaldoBeardo

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BaldoBeardo last won the day on August 3 2018

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Lord Celestant

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Community Answers

  1. Keep them guessing requires an *action* on a fighter card. Scurry required an FAQ because it explicitly states an action that is triggered as a reaction. Thundrik's reaction is not an action, so out of scope.
  2. If you don't already prep your models to perfection then you are a terrible human being and don't deserve nice things.
  3. It's 3. 25mm bases are less than 1", so no matter how you arrange them the 3rd model will always be within 2".
  4. No. Wounds are resolved simultaneously after all saves have been made.
  5. Pick faction. Other than leader, you can swap X number of wounds from that warband for X number of wounds from another? 'Allies' can only use/score towards/benefit from Universal Cards? Leader abilities can only affect same faction. Would *have* to be limited to universal cards. There's a reason faction cards don't get barred/restricted; they only work for a known entity. Allow the make up to change and all sorts of shenanigans ensue. Can you imagine Mollog's Mob with access to Restless Dead?!
  6. Yes. You declare an attack action. You are required to resolve separately so the rules don't get broken by reactions etc. The requirement to resolve separately doesn't change the fact it is a single attack action to begin with. The other option is... it's impossible to score. Which would mean GW invalidated a card intentionally. Which I very much doubt they would do, as doing it this soon would affect perception of the game.
  7. Im just wondering when we'll start seeing INNATE ploys and abilities for non-magic dice rolls. I'm guessing the Troggoth will be one - given it's billed as the workhorse, I'm wondering if it might have Innate (Block) or something to represent resilience. If there's a card coming that gives a Universal Innate upgrade for attacks that will shift units on its own...
  8. I'd go with your gut - objectives are scored simultaneously in the end phase, so effectively it's your glory score at the end of the last activation. Otherwise you could get in a weird situation where you and your opponent are effectively scoring objectives in an order.
  9. The action phase consists of activations and power steps. Whilst you can play all 3 cards, two things to bear in mind; Trickster charm is once per action phase (effectively the start of the "turn"), not before each activation. Shattered terrain only affects movement in the next activation - as the trickster charm/Earthquake comes in to effect before activations, the above combo wouldn't work.
  10. It's not that hard, but they had to cover the wording. If the boards are set up flush to form a square, nice and easy. Opposite is facing is opposite. Now, imagine the boards have been set up so the join runs from left to right as you look at it. The board closest to you is moved half a board to the right, to create that annoying Tetris 'S' block. If you have a mini on the left hand edge hexes of *your* board as close to the join as you can get it, technically it has *two* opposites - the right hand side of *your* board, or the right hand side (as you look at it) of your opponent's board. That's why the card specifies furthest.
  11. Get your point, but I think in this case assume "more than once" to prevent loss of teeth - definitely errata worthy as it also affects Ancient Commander.
  12. That's a fugly model, and not in the good troll way. Too busy. Worried the mushrooms-on-everything motif is the Moonclan hallmark. Ugh.
  13. Was going to say, Tyranid carapace design cues are typically a central ridge and fluted edges. Only kits I know of with the spray-kind of pattern like the rumour are the Trygon and Zoanthropes. Also, the gaps under the plates are big for static armour like Tyranid carapace - looks like armour on something flexible. So centipede gets my vote!
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