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Sheriff

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Sheriff last won the day on May 1

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856 Celestant-Prime

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About Sheriff

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    Lord Castellant

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  1. Sheriff

    The Rumour Thread

    this needs the vince mcmahon meme but i'm too lazy
  2. Sheriff

    The Shadespire News and Rumour Thread

    Don't over-think it. Its a mushroom capable of thought and movement, just like a grot. The rock is like a little rogue idol i guess.
  3. Sheriff

    AoS 2 - Spiderfang Grots Discussion

    On the new maps the threat range doesnt need to be so long (18 instead of 24 inch), and you can get that by other means than fungoid (cogs, destruction move, realm spells, Gordrakk, etc.). Personally I tend to just sit on objectives rather than charge to enemy anyway.
  4. Sheriff

    AoS 2 - Spiderfang Grots Discussion

    Bellowing Tyrant if using fungoid general, because it gives +2 threat range to the unit the buff is put on, with command ability. If using a spider hero then I still like Bellowing Tyrant just for the +2 bravery buff on spider riders.
  5. Sheriff

    AoS 2 - Moonclan Discussion

    Have tried yes, and 60 is way better for many reasons, and actually wins you games as a result. With 3x60 you can dominate objectives for 3 turns, which often wins you the game, then you have like 600 points to fill with your favourite monsters.
  6. Sheriff

    AoS 2 - Moonclan Discussion

    Yeah just ignore them and deny them space. Everything is on our terms, including their charge phase . You just gotta hold objectives for 3 turns then die happily. (and not care about kill points). Which works nicely given we get given first turn most games (seems like about 80% of games)
  7. Sheriff

    AoS 2 - Moonclan Discussion

    Not used in a tournament yet but in casual games its been great placed inside a gitmob archer unit, that both get the burning head plonked in the middle of them all. They all hit on 3s rerolling 1s and nuke stuff effectively, and it also helps out when they inevitably get targeted in melee with its chomps. I play it in a list of 3x60 grots, where each grot blob gets a helper elite unit inside it: 3 felwater trogs, 3 felwater trogs, gobba. Objective dominance list but without a killy unit that aggressively chases down enemy threats...
  8. Sheriff

    AoS 2 - Moonclan Discussion

    best artillery option now yes. Reason is that there is so much deepstriking / infinite range stuff now that gitmob artillery gets its crew killed too easily. The gobba however can move and fire with your grots, and even bite the enemy, and has 8 wounds! Or just leave it on a back objective to shoot stuff whilst holding it, and surviving any long range threats.
  9. Sheriff

    AoS 2 - Spiderfang Grots Discussion

    Cogs gives the arachnarok a third spell as well as re-rolls o save, which is super strong when you have the ethereal trinket. Basically in the new edition it very efficient to have one arachnarok in your list when realm spells are in play, but the second one is far less points-efficient. I find that without an arachnarok in the list, no grot units really get much value out of artefacts like she does. Spider riders are too reliant on stacks of buffs, and a smart player can just ruin the chain of buffs. Multiple dependencies is a recipe for frustration imho. I do plan to play with a screening list to help them perform though (with gordrakk)
  10. Sheriff

    AoS 2 - Mixed Destruction Discussion

    I can't make lists without this. Its ALWAYS in the list. Usually with the burning head for even more arrows hitting. They are such great value and absolute murderers when used right. I usually put the destruciton move on them as priority to get in shooting range, then charge as well if sneaky goes off just to get in place for the turn after.
  11. Sheriff

    AoS 2 - Spiderfang Grots Discussion

    I've completely changed how I use spiders in 2nd edition. The arachnarok is now a general in a mixed destruction army that is a buff-machine with realm spells, that is also un-rendable and re-rolls saves, just a big anvil that is thrown at the rendiest unit the enemy has, and they can't ignore it due to its value in casting 3 spells a turn. The little spiders are still awful unless you go full gordrakk build but it costs too many command points to be worth it.
  12. Sheriff

    Souls Wars by Josh Reynolds

    Yeah I read thanks. Read a whole book in fact.
  13. Sheriff

    Souls Wars by Josh Reynolds

    Humans are smart and adaptable, and could come up with a new solution if needed. But no, apparently only the mighty super-smart immortal stormcast can have such powers. If stormcast have a monopoly on defeating baddies, then that is rather limiting for story-telling.
  14. Sheriff

    Souls Wars by Josh Reynolds

    they seemed to have all manner of wards, traps, special ammo, etc. for dealing with undead stuff, and had survived hundreds of years with these tricks. To dismiss them as useless was just lazy given all the evidence they were not useless.
  15. Sheriff

    Souls Wars by Josh Reynolds

    so i just finished it and here are my take-aways. For context, its the first aos book i've read.
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