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Warhammer - The Old World


Gareth 🍄

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12 minutes ago, Freypal said:

I've been finding I'm accepting AoS more for what it is since diving into ToW. Dwarfs have always been my go to and they were my main fantasy army back when I played in 6th edition. I've been trying to find that same love for dwarfs in AoS since starting it but I just couldn't. I really like the fyreslayers but always craved the classic look and whilst the Dispossessed are cool, they've never been enough to standalone.

Now I have my classic Dwarf army/fix back, I can enjoy what AoS "does" offer rather than focus on what it "doesn't" offer. 

I certainly hope that having both TOW and AoS allows the two systems to really develop their own, distinctive styles. Both in terms of models and rules. I hope that TOW becomes a great game for classic models and design paradigms, while AoS doubles down on focussing on ease of play and game flow. That would be my ideal outcome.

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39 minutes ago, Garrac said:

Someone on the skavendom already found out that the Death Globe isn't limited to 1 per army, and that master moulders can wear 25 points of magic objects... and you can put them on basic 30 points giant rats units...

Nice to know that Skaven players never change. 

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2 hours ago, Jamopower said:

As the legacy armies are not "official" there likely isn't going to be any mentions on them in the core rules, but of course that is easily house ruled or put into a tournament package to allow it. I for sure will suggest my friends to test an unit of daemons with my beastmen.

While that is true they did mention zombies in the horde explanatory section😂

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1 hour ago, Neil Arthur Hotep said:

I certainly hope that having both TOW and AoS allows the two systems to really develop their own, distinctive styles. Both in terms of models and rules. I hope that TOW becomes a great game for classic models and design paradigms, while AoS doubles down on focussing on ease of play and game flow. That would be my ideal outcome.

This is my hope. I love AOS but there is something about pushing blocks of infantry around on a table. I think it's very possible to have the two systems exist together. The only "issue" I have at the moment is GW seem to be having production problems and just can't keep up with demand! I wouldn't want either system to impact each other due to conflicts with scheduling releases!

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33 minutes ago, Ogregut said:

There are 310 people who work in the design studio so the idea that only 4 are working on TOW is crazy! 

Is there a source for this?

It would be interesting to know how many people are working on each game.

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I'm seriously debating getting my Chaos Dwarfs and Chaos Daemons armies on bigger square bases to be TOW-compatible...

I've amassed a few kits for Daemons and WoC at the end of 8th Edition, and used some in AOS (and 40k). I wanted to see if TOW was any good, and either go back to WFB 6, 7 or 8 with my Fantasy backlog, or go full-TOW.

Now, for Legacy factions, it doesn't change anything to be TOW-compatible, does it ? I prefer bigger bases, and the lists (both official and legacy) have great options. I can still play older WFB versions (if need be), and now every army is more or less "on the same page" (for the time being) ...

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I got a good deal for a few Lothern Seaguard on ebay and some High Elf archers on TrollTrader over the last few days, and both orders were cancelled due to mysterious sudden unavailability of the items. It's like buying a dang house, slap a bid in and pray that market conditions don't change while the paperwork's being drawn up

Probably karma for me buying Spire of Dawn for £80 and then selling the Skaven half for £70 four years ago I guess

Edited by Jefferson Skarsnik
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6 minutes ago, Jefferson Skarsnik said:

I got a good deal for a few Lothern Seaguard on ebay and some High Elf archers on TrollTrader over the last few days, and both orders were cancelled due to mysterious sudden unavailability of the items. It's like buying a dang house, slap a bid in and pray that market conditions don't change while the paperwork's being drawn up

Probably karma for me buying Spire of Dawn for £80 and then selling the Skaven half for £70 four years ago I guess

Hopefully the rollout of the other TOW factions will be swift. Thoroughly looking forward to the second hand miniature market crashing.

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4 hours ago, BarakUrbaz said:

An obvious example here is how Dwarfs have Hatred (Orcs and Goblins), when in the old times they had Hatred (Orcs and Goblins, Skaven). Personally if I ever start a Dawi army and play a Skaven player I'd try to houserule it that they get their old Hatred back (though I dunno about the ettiquette of bringing back a rule that gives a solid advantage against a certain faction). 

As a Skaven player I'd offended if your dwarfs didn't hate my rats. I defend the true children of chaos did far more damage to the dwarfen empire than the greenskin.

To be fair, I always found the dwarfs a hard match, but I don't think "hate" made such a difference, nor will that change my stance anyway.

 

Edited by Jator
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2 hours ago, Ogregut said:

There are 310 people who work in the design studio so the idea that only 4 are working on TOW is crazy! 

 

how do u know that?? 300 workers in that little building seems way too much for me :D

but yes, i dont believe that rumour about a bunch of dudes working in a big project alone without any money spent on them.

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I don't believe that only 4 people worked on TOW.  If it is really true. Than bravo, as they really delivered! If anything the AoS team should take note in how to add more diversity to their armies. The options with AoS StD feel painfully bland compared to the diversity I have with WoC and then there is still an Arcane journal to come in the near future.

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1 hour ago, Kitsumy said:

how do u know that?? 300 workers in that little building seems way too much for me :D

This is a direct quote from GamesWorkshop's most recent 6 month financial report for 2023/24. 

"The total number of jobs in our Warhammer Studio is 310" 

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2 hours ago, Jefferson Skarsnik said:

Given Comrade GW's newfound hatred of scalpers, maybe they could factor this into their marketing of the factions. The Wood Elves of Athel Loren are coming to no-look snipe your wallets, you mayfly parasites

I think I've got most of the high elf half of isle of blood sitting in a box (definitely minus the high mage) if you're interested PM me.

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6 hours ago, Ejecutor said:

I am here to share a rumour/ leaked info that I saw moving on a few of my WhatsApp groups. Don't kill the messenger (I am rewording/ translating, not a copy-pasted message):
 


My thoughts:

This seems to match with the rumours that I heard previously about the project changing drastically midway, and also fits with the fact that we started seeing Kislev content and that Bretonnia has more stuff than Khemri + that O&G has less new material than Khemri.

What do you think?

 

Yeah, as others have already said, we started seeing Tomb King memes and non-human faction symbols on the map at the very beginning, and the TK Dragon would have probably already been in at least the concept phase. 4 person team would be bonkers, and pretty unrealistic for even a relatively small/mid-sized project.

Here are the people who have gotten mentioned on WarCom articles as working on TOW (at least 10 currently active?):

  • "Rob" (Project Lead)
  • "Giorgio" (Miniature Designer)
  • "Alastair" (Miniature Designer?)
  • "Jonathan" (Graphic Design?)
  • Holly Goodwin (Graphic Design)
  • "Rowan" ('Eavy Metal)
  • "Dan" (Lore Writer?)
  • "Other Dan" (Miniature Designer?)
  • "Kieran" ('Eavy Metal)
  • Owen Barnes (BL Writer, Lore Writer? Mentioned in Cathay article)

This is without rules writers (who afaik haven't been mentioned by name), and without Stephen May (sculptor of the TK Dragon) and Louise Sugden (made a start on the big world map) who have left GW, and Andy Hoare (former project lead) who has seemingly been replaced by "Rob".

Most of them aren't "100% just TOW team", but I think the Specialist Games team would have a fair bit of overlap with people working on multiple things.

I'm still hoping that we might see Kislev and/or Cathay content in the next 2-5 years, like with an "Armies of The East" supplement with Kislev, Cathay, Norsca and maybe some Ogre expansions to Orcs and Goblins and more daemons for WoC or something. Norsca only really needs the old FW stuff rereleased, and a brand new faction (maybe with 2-5 plastic kits and a lot of resin) could be in the release plans as a sorta mid edition sales booster.
Main hope for this is the separate sections for them in the Core Book and the "yeah Cathay is 100% definitely coming to the tabletop" mention in their WarCom article.

Edited by Asbestress
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2 hours ago, Big Kim Woof-Woof said:

Yeah, I had a feeling that there might not be a lot of crossover between the Core armies and the Legacy ones. But then I noticed that the Vampire Counts can ally with Tomb Kings, so obviously it's not a strict rule. 

Whatever. My group won't mind if I twizzle around with the rules. Like you say, House Rules. 

Was curious about this so have popped the allies info into a little table. Think I have this right:

image.png.f8c24202b01f5f1e2df9f6984368959d.png

Down the left is the faction whose allies you want to look up. Note that some FoF factions have differing attitudes towards one-another, those with a pinkish background. For instance Bretonnia can take Suspicious Wood Elf allies, but Wood Elves can take Bretonnia as straight Allies. And Dwarfen Mountain Holds can take Suspicious High Elf Realms, but the High Elf Realms are a bit snooty about the Dwarfs and won't take them as allies at all.

O&G are alone in being able to take their own Armies of Infamy as allies. Seems like this might suggest something a bit different about the content/structure of those alternative armies in their Arcane Journal.

None of the 9 core factions can take allies from the 7 legacy factions (shown in the blanks with yellow background),

The 7 legacy factions can each take a single ally from the 9 core, except the Daemons who are a bit grumpy.

None of the 7 legacy factions can take allies from another legacy faction (shown in the blanks with blue background).

I like what I've seen of ToW so far, but the way core/legacy interact for purposes of allies, doesn't seem very satisfactory.

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48 minutes ago, Asbestress said:

Yeah, as others have already said, we started seeing Tomb King memes and non-human faction symbols on the map at the very beginning, and the TK Dragon would have probably already been in at least the concept phase. 4 person team would be bonkers, and pretty unrealistic for even a relatively small/mid-sized project.

Here are the people who have gotten mentioned on WarCom articles as working on TOW (at least 10 currently active?):

  • "Rob" (Project Lead)
  • "Giorgio" (Miniature Designer)
  • "Alastair" (Miniature Designer?)
  • "Jonathan" (Graphic Design?)
  • Holly Goodwin (Graphic Design)
  • "Rowan" ('Eavy Metal)
  • "Dan" (Lore Writer?)
  • "Other Dan" (Miniature Designer?)
  • "Kieran" ('Eavy Metal)
  • Owen Barnes (BL Writer, Lore Writer? Mentioned in Cathay article)

This is without rules writers (who afaik haven't been mentioned by name), and without Stephen May (sculptor of the TK Dragon) and Louise Sugden (made a start on the big world map) who have left GW, and Andy Hoare (former project lead) who has seemingly been replaced by "Rob".

Most of them aren't "100% just TOW team", but I think the Specialist Games team would have a fair bit of overlap with people working on multiple things.

I'm still hoping that we might see Kislev and/or Cathay content in the next 2-5 years, like with an "Armies of The East" supplement with Kislev, Cathay, Norsca and maybe some Ogre expansions to Orcs and Goblins and more daemons for WoC or something. Norsca only really needs the old FW stuff rereleased, and a brand new faction (maybe with 2-5 plastic kits and a lot of resin) could be in the release plans as a sorta mid edition sales booster.
Main hope for this is the separate sections for them in the Core Book and the "yeah Cathay is 100% definitely coming to the tabletop" mention in their WarCom article.

Trish Morission's (she designed most of the monsters back in the day) daughter did a lot of art work for TOW including the front cover of the rulebook. 

 

2 hours ago, Kitsumy said:

how do u know that?? 300 workers in that little building seems way too much for me :D

but yes, i dont believe that rumour about a bunch of dudes working in a big project alone without any money spent on them.

 

It's not a little building, they've been expanding for a long time now but I don't believe they have all 310 people in the office everyday, I think there is quite a bit of remote work done now especially for the artists and designers. I've no evidence for that however. 

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Quote

The rules contained within this document allow players the opportunity to try out the
Warhammer: The Old World rules using models they may have in their collection.
They are not intended for use in matched play events and will not be updated in line with any
future Warhammer: the Old World publications.

8dc2mq.jpg.050b2781f341eb49b18c8551bc2480d9.jpg

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