Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

57 Celestant-Prime

About Kitsumy

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Lumineth arent overpower. In fact they are weak like every data shows. But elf haters dont care, his answer is " ignore data" lumis are op! I dont care abour proof they are boken op because i say it. But but, every page i see, like 3 pages show them as subpar, around 12-15th place, see? Thats real data. Answer: i dont care! They are broken because they do 10 mortals per every archer! But but, they only do 1.5-3mw per unit, when every cities ranged unit do 8.8 1 rend dmg for those points. Answer: i dont care, they delete a full army f
  2. Well every playable idoneth unit (eels,shark and turtle) got increased by around 15%, that is more than most, so i wouldnt call idoneth as winners Seraphons got huge hit on almost everything. Skinks 25%, chamaleons cloose to 30% lol, even garbagge saurus increased by 17%, every big dino got nuked out too, only slan, skinks wizzards, normal carno, bastiladon, salamander, cold ones and estegadon got the usual 5-10% increase. So they got a huge hit for sure. And made any actual list useless. Only good notice is both can ally cities elves, or whole cities.
  3. Yes is the thing i have been saying, idk playable list got 15% worse, none cares about the other useles half. And im sure we cant play without 2 eels unit on actual lists, and tank eels saving at 3 not 2, turtle aura losing big part of his power etc Best buff was the addition on new posterboys ( cities) as ally. At least elves part. Why would u use thralls when u can take phoenix guard or black guard? They are better in everything. Same with reavers, why would u take them when shadow warriors or darkshards are better in everything.
  4. Those change tables are ireelevant since none cares about x metal hero noone knows that exist going down in points. Like seraphons, havent endless spells, hage like 10+ small heros since is a fsntasy army with lot of heros, that most if them are totally useless and of course didnt got nerfed so much. But if u see the real numbers every playable seraphon unit got nerfed by 15-30% with 2 or 3 exceptions that only got around 10%. So in general i would say they were nerfed by 15-20% in general Same with idoneth, noone cares about bald dudes and little heros, they were usele
  5. How will we see dufferent list? Thralls are totally useless since only 5 if 10 will fight. Reavers were the worst ranged unit in game. And 5 points less wont change that. Will be same eels turtle volturnos. But with 2 unit less... And how is mage avatar fun??? He is useless, 2 spells for 355???? New wolf vampire cast same 2 spells. With +1 to cast and also reroll them for vyrkos. For only 200p... Mage avatar wont see tables till he go down to 250 minimun. Melee one is fun for me, should be 250 or so, but at least the aura is fun
  6. Lol not only i wont buy that garbag.. eer book, i wont play that eddition with " the worst ruleset ever!!" Untill they fix the retreat comand, overwatch, and 32 bases unit only fugthing with half unit. Only will build paint etc till next eddition i guess. In a rangedhsmmer and u see the worst ruleswritter ever making a cm to let ranged move d6 when will be charged, or any unit cloose fire a ultrabroken overwatch! Not 6s only to the unit being charged like in 40k noooo, any unit in range can shot with only -1 haha. Armys like cities cloose to his hurticanun wont even have that penal
  7. I really dont get those numbers. Idoneth points are a joke, Balds are in units of 10 still so still unplayable after new retarded coherency rule, making then only figthing in 5 models. Spear eels nerfed 16%???? In fact now cost the same as vampire riders, when vamp ones do like 17 1 rend dmg, eels only 10,5, more wounds, better save, double bravery, retreat fly charge and do 2mw, for 4 move and once per game 3 mw wtf? Tank eels got hard nerfed with the save cap, still got nerfed by 12%???? Turtle aura is half useless again, since we have cover on t1 and
  8. Well, my idk and seraphon were the only armys that got hit really hard, like 15-20% when everyoneelse were 5%. I cant understand that useless company really. Why do our morsar cost the same as vampire horses??? They have more wounds, better save, better ld, like double damage, can retreat fly and charge doing 2mw, for our 4 more move and once per game 3mw ( average). Im tired of gw breaking things only for people whine. People whine about eels, they delete them, people whine about lumineths, im sure they will get deleted soon despite being bad tourney wise. And tank eels nerfed
  9. Considering numbers shows them at tier 2 at best. But u think they are top without any number.. eerrr ur comment is a joke In fact i just do a table with every tts tourney data they show.since january Lumineths have 0 5-0 tourneys,only 2 4-1( under 9 factions and same others 4). On 3 rows tourney only count the 3-0 since they are smaller. And lumis are 7th coupled with others 4 fsctions( so they are 7-10 th place). So yes, show me why they are op autowin, 0 counter faction like everyone claims
  10. Yes i dont get the kids hate for lumineths, in fact i think they are mostly reaaaaally bad, with only 2 or 3 ok units. And people criying non stop about them like if they win every tourney, when in reality that was tzench, or karadrons, or pre nerfed kroak seraphons. Archers only do 1.5-3 mw and 1 0rend dmg, for 140p... Thats really bad, when per example lot of cities ranged units do 8.8 with 1rend for around same cost..... Sure they are broken taken out small heros, but thats it, out of that they are one of the worst dmg unit in all aos. Lancers are great defnders, but useles char
  11. Yes we really need a new tome. Since is the oldest one. The cap on save make all our tone weird. Cover turn1, turtle aura. Tsnk eels bonus on charge. But nothing stacks. So turtle go back from amazing to meh aura but really good beaststick. Our ritual/prayer need serious rework, is 3x times harder to do than other armys and effects are useless. Thralls both versions need 2" on melee for sure ( like every 32 base mini should get not only idk). Right now they are totally useless and cant be played, in fact i wont play any aos3 till they fix this, or 2" or make them 5 minim
  12. Rumour is 195 morsar, 380 or 390 turtle i dont remember,sharks 125. I didnt read about others units, turtle one is sligthy more than morathy %wise. Morsar raised around 16%?, Around the same as the dok troops leaks.shark raised 15% so still the same as morsar. Not too big hit if we compare it with dok leaks, we got around the same, problem is we didnt see all units, and maybe others armys dont get hit so big. Per example vampire cavalry now cost the same our morsar, but they have 15w vs our 12, 3+ vs our 4+, do like 18 average dmg vs our 10,5 cant retreat and charge doi
  13. The problem are the units that are 10 as msu, like idk baldys, u cant take them as 5 and they are totally useless with new rules. Since only 5 each 10 will fight but u will pay full price. Only thing that could fix that would be that every 6+ msu unit with base bigger than 21, with only 1" get changed to 2" in faqs released with new eddition
  14. Well that is a pretty big nerf to little kroak. No lockout sir since has more than 7w. Lost vortex so lost 1armor and 6" extra range, lost 4 feel no pain. And points increased. So 9,5wonds and it is dead on average, pretty easy to do. Now his spell is only a 16" bubble if he have the astrolith around. Not easy to do. And im sure it will start to decline really hard on competitive since only 30 lumi archers, for 420p will realiably oneshot him. Was a neded change, but im a but sad since the rules are really bland and simple, mostly the same he had on his 20 years ol
  15. Not agree, double turn must leave, cant have a balanced tactical game when 1 only dice has so much power. Sure you can play around it and minimize the lossed a bit, but still 1 only dice shouldnt be so important. So for me is: -bye bye double turn - magic after move - foot heros cant be shot unless they be closest to firing unit. - standar melee ranges not based on bases, since rigth now every small base figth like a spear despite having a litle knife, and some huge 2 hand units in 32 bases only fight in 1 row, is stupid. Something like 40k where 2 rows c
  • Create New...