jaWn Posted August 11, 2021 Share Posted August 11, 2021 2 minutes ago, Gothmaug said: Doubtful, But there are community generated apps out there like battlescribe that contain the AOS points and are updated regularly. Azyr was so much better than Battlescribe, imho. Guess I need to give BS another shot. 1 Quote Link to comment Share on other sites More sharing options...
Hellberg Posted August 11, 2021 Share Posted August 11, 2021 (edited) 7 minutes ago, Gothmaug said: Doubtful, But there are community generated apps out there like battlescribe that contain the AOS points and are updated regularly. Hiding Warscrolls behind monthly payment barrier would be really unfortunate. It's gonna be harder to persuade my friends into the hobby and I don't really wanna pay 6 dollars a month for a stat app either. I don't mind making my army lists with a calculator, but being able to check stats of opponent units during a game is too important to pass. Edited August 11, 2021 by Hellberg 6 3 Quote Link to comment Share on other sites More sharing options...
BaylorCorvette Posted August 11, 2021 Share Posted August 11, 2021 4 minutes ago, Hellberg said: I don't mind making my army lists with a calculator, but being able to check stats of opponent units during a game is too important to pass. This is the big one. For every tournament I go to, I load in my units and then some of my opponents units so I can view what they can do / help me remember certain stats for my opponents army (movement, attacks, spells, etc). 1 Quote Link to comment Share on other sites More sharing options...
Nos Posted August 11, 2021 Share Posted August 11, 2021 2 hours ago, Vasshpit said: I can understand this. I think they are just dated personally... Black orcs had their time in the old world but that time has gone. When i saw this dude I immediately thought "damn, I hope this is the look of new Ardboys as the fluff is they're not true Ironjawz but from other clans. This would of been THE perfect opportunity to update the kit whilst tieing these new Orruks to the old ones. None of them would have compared to the majesty that is this guy 🥳 7 4 2 Quote Link to comment Share on other sites More sharing options...
mojojojo101 Posted August 11, 2021 Share Posted August 11, 2021 Locking warscrolls behind a pay wall would seem to me to be a huge move away from one of the core, foundational principals of AoS. Would be a very significant change in approach, definitely not for the better. 4 Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted August 11, 2021 Share Posted August 11, 2021 (edited) 1 hour ago, BaylorCorvette said: This is the big one. For every tournament I go to, I load in my units and then some of my opponents units so I can view what they can do / help me remember certain stats for my opponents army (movement, attacks, spells, etc). Yep, having quick, free access to every warscroll relevant to the battle was a great feature and I'll definitely miss it if they move away from that. The thing I'm most looking forward to with Warhammer+ is the archive of content, I hope it grows quickly to become a really substantial amount of stuff! Edited August 11, 2021 by Gareth 🍄 Quote Link to comment Share on other sites More sharing options...
Sorrow Posted August 11, 2021 Share Posted August 11, 2021 I think that Kruleboyz in their overall aesthetics fit very, very well with their lore and lands they lord over. They embody the "Beasts", the "Swamps" and the "Cunning" into one very interesting faction. 8 Quote Link to comment Share on other sites More sharing options...
Ogregut Posted August 11, 2021 Share Posted August 11, 2021 We don't know that warscrolls won't still be free on the new app and even if they are put behind a paywall, you can still download them from the GW site. Quote Link to comment Share on other sites More sharing options...
PJetski Posted August 11, 2021 Share Posted August 11, 2021 2 minutes ago, Ogregut said: We don't know that warscrolls won't still be free on the new app and even if they are put behind a paywall, you can still download them from the GW site. We don't know if that will be true after WH+ launches. Quote Link to comment Share on other sites More sharing options...
cyrus Posted August 11, 2021 Share Posted August 11, 2021 6 hours ago, Kadeton said: Ironjawz and Bonesplitterz have always had a highly exaggerated, caricaturish look to them - gigantic bulging muscles, unfeasibly prominent jaws and teeth, massive heads. Kruleboyz have a lot of the same features, but they're not exaggerated to nearly the same degree - they're closer to the more grounded, "realistic" proportions of the orcs of Middle-Earth. That's the disconnect. I'm not saying it's right, but I understand where it's coming from. Ironjawz and bonesplitterz share iconic Brian Nelson 's orc style . Kruleboyz are totally another style: probably even more risky in terms of sales than classic GW orc. 1 1 Quote Link to comment Share on other sites More sharing options...
sorokyl Posted August 11, 2021 Share Posted August 11, 2021 2 hours ago, Ogregut said: We don't know that warscrolls won't still be free on the new app and even if they are put behind a paywall, you can still download them from the GW site. thats the thing though. Warscrolls are "Free". they come in the box, and if you pull up a web browser, go to games-workshop.com, type to search for a model, click the "rules tab", download a pdf, sure, it's free. You want to look up your opponents units in real time while playing in a tournament? Quickly? You want the app. They're probably gonna paywall it. Why not? I can see that WH+ is not for everyone. And i can also see people mad about X. But at the end of the day, you get the 40k app, the AoS app, the shows, the model, the whatever. It's probably worth $5 a month to most people in the hobby, whether they want to admit it or not. 2 1 Quote Link to comment Share on other sites More sharing options...
Ogregut Posted August 11, 2021 Share Posted August 11, 2021 2 hours ago, PJetski said: We don't know if that will be true after WH+ launches. Kinda my point, we don't know what's going to happen when the app launches so we should just wait to see what happens. 1 minute ago, sorokyl said: thats the thing though. Warscrolls are "Free". they come in the box, and if you pull up a web browser, go to games-workshop.com, type to search for a model, click the "rules tab", download a pdf, sure, it's free. You want to look up your opponents units in real time while playing in a tournament? Quickly? You want the app. They're probably gonna paywall it. Why not? If you want to look up a opponents warscroll/stats during a game you could always do what we did before apps, ask to look at their army book. Quote Link to comment Share on other sites More sharing options...
sandlemad Posted August 11, 2021 Share Posted August 11, 2021 (edited) 2 hours ago, cyrus said: Ironjawz and bonesplitterz share iconic Brian Nelson 's orc style . Kruleboyz are totally another style: probably even more risky in terms of sales than classic GW orc. Even more than that, both the Bonesplitters and Ironjaws are slightly different. The Bonesplitter plastic sculpts (i.e. most of the range) take that classic Brian Nelson lantern-jawed look and make it very angular. Lots of straight lines, 'shrink-wrapped' skin tight on their faces, stylised big geometric slabs of muscle. It's all way beyond what you saw with Nelson's 40k Gorkamorka stuff or older WHFB/40k boys or the existing Ardboys, they're quite a bit less naturalistic. I think the idea might have been to make them look like they're taut with berzerk fury, or it could have been the limits of early CAD work at GW, but it's still a recognisable stylistic shift. Ironjaws are different again. They have this round-skulled look with more distinctive swept-back pointed ears. The underbites are not quite as pronounced, they gurn less, and their teeth are more fangs than the huge tusks you had on older minis. There's clearly been some minor change to the body shape as well, the anatomy and proportions are different (which you also see in the 40k ork speed freaks, maybe the same sculptor or just the trends of the time). They're still broadly within the Brian Nelson template but honestly you could see that there was some shift away from the kinds of orcs/orks we saw sculpted from 1997 onwards. Besides the armour styles being so different, this is part of why the brutes/megaboss/gore-gruntas look fairly different from the ardboys/black orc minis. So while Kruleboys definitely do represent a significant break with the Brian Nelson orc/ork model (one that actually reverts to even older GW orc designs, before the burliness and underbite were quite so fixed, quite apart from the orcs of the LotR films), there already was quite a bit of variation and change going on before them. It's still a big deal though. The platonic GW orc/ork has been for a long time more or less 1:1 with Brian Nelson's approach and I agree it's risky. A bigger risk and a bigger change than going 'hey, here's new and different dwarves/elves'. I'd also be slightly reluctant to view the Kruleboys aesthetic as purely or necessarily understood as matter of realism or naturalism. That approach can work, we can point to stuff like their somewhat more proportional weapons and overall lower/grubbier fantasy inspiration, but in a certain light their anatomical proportions (those tiny legs, those triangular torsos) are more strikingly 'cartoonish' than most older orc/ork minis. Same for some of their faces or the scareshields. Edited August 11, 2021 by sandlemad 14 4 5 Quote Link to comment Share on other sites More sharing options...
HollowHills Posted August 11, 2021 Share Posted August 11, 2021 If only there was some kind of free Wikipedia style website with all the rules for AoS and 40k. That would be incredibly useful. 3 4 1 Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted August 11, 2021 Share Posted August 11, 2021 21 minutes ago, sandlemad said: Even more than that, both the Bonesplitters and Ironjaws are slightly different. The Bonesplitter plastic sculpts (i.e. most of the range) take that classic Brian Nelson lantern-jawed look and make it very angular. Lots of straight lines, 'shrink-wrapped' skin tight on their faces, stylised big geometric slabs of muscle. It's all way beyond what you saw with Nelson's 40k Gorkamorka stuff or older WHFB/40k boys or the existing Ardboys, they're quite a bit less naturalistic. I think the idea might have been to make them look like they're taut with berzerk fury, or it could have been the limits of early CAD work at GW, but it's still a recognisable stylistic shift. Ironjaws are different again. They have this round-skulled look with more distinctive swept-back pointed ears. The underbites are not quite as pronounced, they gurn less, and their teeth are more fangs than the huge tusks you had on older minis. There's clearly been some minor change to the body shape as well, the anatomy and proportions are different. They're still broadly within the Brian Nelson template but honestly you could see that there was some shift away from the kinds of orcs/orks we saw sculpted from 1997 onwards. Besides the armour styles being so different, this is part of why the brutes/megaboss/gore-gruntas look fairly different from the ardboys/black orc minis. So while Kruleboys definitely do represent a significant break with the Brian Nelson orc/ork model (one that actually reverts to even older GW orc designs, before the burliness and underbite were quite so fixed, quite apart from the orcs of the LotR films), there already was quite a bit of variation and change going on before them. It's still a big deal though. The platonic GW orc/ork has been for a long time more or less 1:1 with Brian Nelson's approach and I agree it's risky. A bigger risk and a bigger change than going 'hey, here's new and different dwarves/elves'. I'd also be slightly reluctant to view the Kruleboys aesthetic as purely or necessarily understood as matter of realism or naturalism. That approach can work, we can point to stuff like their somewhat more proportional weapons and overall lower/grubbier fantasy inspiration, but in a certain light their anatomical proportions (those tiny legs, those triangular torsos) are more strikingly 'cartoonish' than most older orc/ork minis. Same for some of their faces or the scareshields. I absolutely loved your deep dive here mate. Loved it. 2 1 Quote Link to comment Share on other sites More sharing options...
Nos Posted August 11, 2021 Share Posted August 11, 2021 (edited) 50 minutes ago, sandlemad said: Even more than that, both the Bonesplitters and Ironjaws are slightly different. The Bonesplitter plastic sculpts (i.e. most of the range) take that classic Brian Nelson lantern-jawed look and make it very angular. Lots of straight lines, 'shrink-wrapped' skin tight on their faces, stylised big geometric slabs of muscle. It's all way beyond what you saw with Nelson's 40k Gorkamorka stuff or older WHFB/40k boys or the existing Ardboys, they're quite a bit less naturalistic. I think the idea might have been to make them look like they're taut with berzerk fury, or it could have been the limits of early CAD work at GW, but it's still a recognisable stylistic shift. Ironjaws are different again. They have this round-skulled look with more distinctive swept-back pointed ears. The underbites are not quite as pronounced, they gurn less, and their teeth are more fangs than the huge tusks you had on older minis. There's clearly been some minor change to the body shape as well, the anatomy and proportions are different. They're still broadly within the Brian Nelson template but honestly you could see that there was some shift away from the kinds of orcs/orks we saw sculpted from 1997 onwards. Besides the armour styles being so different, this is part of why the brutes/megaboss/gore-gruntas look fairly different from the ardboys/black orc minis. So while Kruleboys definitely do represent a significant break with the Brian Nelson orc/ork model (one that actually reverts to even older GW orc designs, before the burliness and underbite were quite so fixed, quite apart from the orcs of the LotR films), there already was quite a bit of variation and change going on before them. It's still a big deal though. The platonic GW orc/ork has been for a long time more or less 1:1 with Brian Nelson's approach and I agree it's risky. A bigger risk and a bigger change than going 'hey, here's new and different dwarves/elves'. I'd also be slightly reluctant to view the Kruleboys aesthetic as purely or necessarily understood as matter of realism or naturalism. That approach can work, we can point to stuff like their somewhat more proportional weapons and overall lower/grubbier fantasy inspiration, but in a certain light their anatomical proportions (those tiny legs, those triangular torsos) are more strikingly 'cartoonish' than most older orc/ork minis. Same for some of their faces or the scareshields. Bravura exposition 🙌🏻 You're right in that its principally just an aesthetic shift, rather than a move towards "realism". Although I think its weird how in this wider discussion few people seem to have picked up on the variety within the KB themselves. This dude Has a more typically goblin/reptilian/vampiric skull whereas the dude below has a classic Brian Nelson Ape skull, and even the physiology is different, the first guy is more lean and crooked with a pigeon chest, the second has a more muscular core and barrel chest. The first one looks a bit malnourished, second one like he works out. Theres a few more variations as well among the Gut Rippaz, and then likewise the bosses and Boltboyz have some significant variation between them. Although I like the fact that the Bosses a massive. Always annoyed me how even Grimgor Ironhide or Azhag were like a foot taller than a regular orc. I wonder if that's the disconnect thoygh, the fact that KB don't even really have a set silhouette between them. The Skareshields are a lot of fun but I wonder if they were added in part to create some cohesion. Whatever, I'm in love with most of the range. They make recreating that varied but cohesive vibe of Oldhammer easily attainable. Edited August 11, 2021 by Nos 3 Quote Link to comment Share on other sites More sharing options...
baiardo Posted August 11, 2021 Share Posted August 11, 2021 (edited) IMHO, KB are very similar to Lotr orcs and I like that but I also like ironjawz style(ardboyz are too old for any style)…In general I like orcs and goblins! Edited August 11, 2021 by baiardo 2 Quote Link to comment Share on other sites More sharing options...
Twisted Firaun Posted August 12, 2021 Share Posted August 12, 2021 Only two more days until the US Open….. here’s hoping we actually get some rumors(on both sides of the hobby) to hold us over until CA drops that Cathay army roster video and we all spaz out trying to build lists for an army 2-3 years down the line. 1 2 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted August 12, 2021 Share Posted August 12, 2021 (edited) https://www.warhammer-community.com/2021/08/12/the-sons-of-behemat-receive-a-gargantuan-battletome-update-in-this-months-white-dwarf/ "All-new battle tactics and grand strategies mean that your Mega-Gargants now have even more ways to earn victory points by doing the things they love the most – punting objectives and hurling little men, women, skaven, and even daemons around." "In this battletome update, you’ll also find two faction-specific core battalions that give you novel ways to build armies. Ever wanted to mount a surprise charge with a unit of Mancrushers? Check out the Footsloggas core battalion, which makes your gargants super swift. What about giving two Mega-Gargants artefacts? Well, now you can do just that with Bosses of the Stomp." I hate the idea of faction-specific core battalions All hail @KingBrodd Edited August 12, 2021 by Nezzhil 3 2 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted August 12, 2021 Share Posted August 12, 2021 1 minute ago, Nezzhil said: https://www.warhammer-community.com/2021/08/12/the-sons-of-behemat-receive-a-gargantuan-battletome-update-in-this-months-white-dwarf/ "In this battletome update, you’ll also find two faction-specific core battalions that give you novel ways to build armies. Ever wanted to mount a surprise charge with a unit of Mancrushers? Check out the Footsloggas core battalion, which makes your gargants super swift. What about giving two Mega-Gargants artefacts? Well, now you can do just that with Bosses of the Stomp." And you didn't even tag @KingBrodd For shame. 2 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 12, 2021 Share Posted August 12, 2021 It’s worse than I thought. Battletome: Sons of Behemat Update All-new battle tactics and grand strategies mean that your Mega-Gargants now have even more ways to earn victory points by doing the things they love the most – punting objectives and hurling little men, women, skaven, and even daemons around. In this battletome update, you’ll also find two faction-specific core battalions that give you novel ways to build armies. GW have actually released a new universal system and then immediately ruined it by introducing faction specific strategies, battle tactics, and battalions. Worse, they are going to stagger this out by white dwarf and create an artificial delay instead of pushing them digitally immediately. My frustration is only lessened by the fact that, as a Stormcast player, I will gain an almost immediate advantage while everyone else waits months for their White Dwarf or battletome update. 4 1 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted August 12, 2021 Share Posted August 12, 2021 3 minutes ago, Clan's Cynic said: And you didn't even tag @KingBrodd For shame. I don't want that he stomps my post with unchained happiness. 😬 1 Quote Link to comment Share on other sites More sharing options...
Enoby Posted August 12, 2021 Share Posted August 12, 2021 I like new rules and all, but creating faction specific core battalions seems to go against the point of core battalions in the first place. They should have just made them narrative specific warscroll battalions. 3 Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted August 12, 2021 Share Posted August 12, 2021 NEW KING BRODD LORE!! Looks like the Titan King himself doesnt much like Kragnos!! 7 2 Quote Link to comment Share on other sites More sharing options...
HollowHills Posted August 12, 2021 Share Posted August 12, 2021 39 minutes ago, Nezzhil said: I hate the idea of faction-specific core battalions Here we effing go. Faction specific battle tactics, grand strats and battalions that give the factions that have them an advantage while the rest of us have to wait. 9th ed 40k power creep here we come. 3 3 2 Quote Link to comment Share on other sites More sharing options...
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