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sandlemad

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sandlemad last won the day on April 11 2018

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  1. Interesting, looks like it could be the lower blade of a fairly symmetrical double-edged sword or perhaps big spearhead. The attached gubblins do match those on the ironjaws blades and some of the ogre ones but can't really think of any weapons that fits that exact profile.
  2. Exactly, this is the most attention mercenaries have got in fifteen years. Even aside from that context, there's tons of precedent in the background for forces from one grand alliance including detachments from another.
  3. Hell, even putting the warsphinx/king's warsphinx aside, they could probably get more individual warscrolls out of the necrosphinx. Change the role and rules based on, say, if it has a skull face or not, or if it has its wings. Wouldn't be much more than they've done with the araknarok. Throw in another scroll for an warsphinx without it's howdah and you're up to five "separate units". Then two for tomb guard, two for snakes, a hero or two. That's already comparable scroll diversity to fyreslayers or flesh-eaters, and rather better model diversity, even before you add new units.
  4. Never came across before thanks for bringing it up. Fascinating stuff, very interesting to think with in general, would be an absolute disaster implemented here. To return to Warcry, what I really like is not just how the warbands have an identity and aesthetic distinct from the four powers, but also how each could be interestingly adapted to a particular god. Corvus Cabal Tzeentch: most obvious, the Raven God, seeking to emulate birds as observers of all, in the air (a changeable element), gatherers of knowledge; also they're literally called a cabal! Slaanesh: the joy of demonstrating skill through elegant stealth takedowns, striving towards avian perfection Khorne: the blood gods care not from whence the blood flows, and if that's from slitting the throats of those left for the crows... the God of Battle's End Nurgle: the crow as bringer of disease, the knife bringing a slow decay from a festering wound; the Crow God Iron Golems Tzeentch: the arcane wisdom of the fire (He Whose Voice Is The Flame), the changeability of ore into flowing metal, the craft of magic weapons Slaanesh: avarice, greedily taking metal from the earth and forging it into exquisite weapons, perfectly crafted to be sold at a high price; maybe go full on Greasus Goldtooth and have elements of gold in the armour? Khorne: fire, forges, strength: all classically Khornate, linking with the blacksmith stuff in the daemons/Bloodbound Nurgle: making good use of the things left behind... the rust in the soul but taking what others scorn reforging it into something of use; the unfeeling strength of armour as a metaphor for the uncaring endurance in the Grandfather's name. Also singing while you work! Nurgle as the Jolly Foreman Splintered Fang Tzeentch: the aesthetic of scalemail and such is vaguely Tzeentchian; scholar-warriors with a deep interest in alchemy and thus poisons Slaanesh: sibilant sensuous serpents; the exquisite agony of good drugs and drawing out a foe's death with just the right poison; the Lord of Serpents Khorne: there's room for a mode of worship of the god of war who appreciates the cunning murder, maybe even blurring Khaine and Khorne considering the presence of a chaos elf; or gladiators, always a solidly Khornate approach Nurgle: the Grandfather can have subtle poisons that rot a man from the inside out but also they're from Ghyran and could shine as examples of the twisted new life that has grown from His influence Untamed Beasts Tzeentch: there's probably something there about consuming/transmigrating the souls of the great beasts, of embracing a changeable nomadic lifestyle that's even less constrained by rules than most of their fellows, of interpreting the Changer's wisdom through the wind in the long grass or the patterns in the clouds or in the organs of the beasts you slay Slaanesh: the thrill of the hunt (see House Devine in 30k) but also that fur, those rippling pecs, the opulence of an oiled warlord slumped on a throne in an incense-filled yurt, feasting on the most exquisite meats and wearing the rarest and most dazzling furs Khorne: he likes skulls, he probably likes bigger skulls from predatory monsters even more. Slay the beasts, eat their flesh, grow strong, kill more for the God of the Bloody Feast Nurgle: it's the ciiiiircle of liiiiiife I'm excited to see the other warbands.
  5. Those crows rule. Maybe it's just the Dark Crystal trailer from the other day lingering but these guys - or at least the dude on the stilts - have a wonderfully Brian Froud/Jim Henson feel to them. As someone who's still pretty buzzed for Warcry (and was already on the Necromunda train), far more than AoS or 40k, inevitably this is far more interesting for me than a battletome or codex could ever be. I don't think there will be, tomorrow is Black Library Live. There'll be previews of upcoming books but no AoS game stuff. Schedule is here: https://www.warhammer-community.com/2019/05/29/black-library-live-new-booksgw-homepage-post-4/
  6. Hell yes. Still one of, if not the, best background books GW ever put out. Incredible production that's still leaps and bounds beyond their other stuff and even what you see in a lot of RPG publishers, and some of the deepest and most fascinating background for chaos besides outside of the old Rogue Trader books or the Talon of Horus and the afterword to Slaves to Darkness. Also I would note how valuable and important this book is, even if it was set within the WHFB old world (read: portrayed as the disturbed ramblings of an Imperial scholar going increasingly mad at what he found). Given the sheer care that went into its layour and production I strongly suspect the framing narrative won't be updated to be set in Azyrheim or wherever but the core themes and ideas are those which carried right through to AoS. To show the bow-wave of some of these ideas and how they resonate, here are the author's thoughts on chaos and gods and so forth on the old Warseer forums from back in 2005: http://www.warseer.com/forums/archive/index.php/t-7807.html
  7. In that they’re pretty similar to a lot of modern GW kits that we’d call multi part. The namarti thralls for example have set torsos and legs but each one has a few variations of arms and many more of heads. This looks to be the approach for the warcry models. Set against stuff like the tactical marines set, they’re all going to come off as less customisable. I guess this is the semantic shift in multipart as a term, from ‘highly modular at the level of many discrete bits’ to ‘semi-modular, limited posing options and not ETB/Soul Wars/Dark Imperium’. Which i’m fairly alright with, the old tactical marines’ sculpts often suffered somewhat from this modularity, even if it allowed a higher out-of-the-box ceiling for good modellers. Also I strongly suspect this thread is setting itself up for disappointment when Warcry is put forward predominantly as its own thing and not used to hang a Battletome release on.
  8. So what's the absolutely clear physical visual difference between a Bloodbathed Axe and a Ruinous Axe?
  9. Curious how some of the things we have known are coming still don't have release dates. Dreadfane, Stormvault and Combat Arena were all announced at the New York Toy Fair in February and three months on we don't know when they will be released. Maybe it's because these are the kinds of games aimed at non-GW outlets? Meaning GW has to engage with a different set of folks stocking them and want to build up however much stock.
  10. With a shift in focus to magical constructs, the Tomb Kings could find their niche, even slimmed down to a more AoS-sized model range (tomb king, tomb guard, necropolis knights/sepulchral stalkers, tomb sphinx/necrosphinx, throw in a plastic liche priest/necrotect). I'd miss the archers and the chariots but it wouldn't be the worst. They could be the grudging subjects/furious Shyishian holdouts against Nagash, the one true undead thorn in his side. Double down on the monumental arrogance that has made Settra so popular and you'd have a winner. That colossal (and very human) hubris against death itself is as much of their character as the Egyptian aesthetic, and already gives them more personality than a number of made-for-AoS factions. Hell, Tyler Mengel's Endless Deserts background is already rock solid: http://theendlessdeserts.blogspot.com/ Bretonnians, eh, I like them more as ravening ghouls with delusions of gore-stained chivalry than I ever did in the Old World.☺️
  11. I see an excellent kaiju/sandworm for Adeptus Titanicus. Besides that it's nice to see the Sylvaneth range expand slightly to put the bug/spite aesthetics front and centre.
  12. Didn't think I was in a minority liking the old finecast gobbo boss on giant squig but there you go. Excellent striking pose, comically couched spear, horned helmet tipping off his head... New one's good too, I love the curling Brian Froud-style sabatons and the mask but the best bits seem to be sticking to the movement the original did so well.
  13. Yeah I'm going to ask for some hint of a source on that one as well. We know that was the case with Shadespire and ETB kits so it sounds like speculation dressed up or rumour reverb. Looking at the Iron Golems, I'm struggling to see how they could have been sculpted as a line infantry box for a new army, like kairic acolytes or namarti thralls or whoever; you have a mix of weapons, a non-standard unit size and the inclusion of dwarfs and ogres. There's also a fair bit of aesthetic space between them and the beast hunters (who have the same issues when it comes to looking like an infantry box).
  14. Really like the art and background for the new daemon characters. Syll'Esske is interesting, from slave and patron herald to prince and daemonic consort to symbiotic entity. It's a bit like the old WHFB Storm of Chaos background about Styrkaar. Good creepy art with Esske staring right out at you. The illustration of Shalaxi Hellbane straddling that bloodthirster and stymying its blows with their claws/shield/tail/dress is brilliant. Character-killer/duellist is a pretty well-worn trope but tying it specifically to killing bloodthirsters is cool as heck.
  15. Looks like that's confirmation that the lord on boobsnake is staying. Good, I think he hold up the best out of the remaining 6th ed. WHFB chaos release. The Tzeentch Fatemaster is only so-so by comparison.
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