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Specifically on the link between TOW and AoS, I would be surprised if there was a serious effort to integrate them.

Outside of LotR there’s seldom been hard and fast efforts to actively separate different ranges but if you look at e.g. how Warcry/WHU/Cursed City/Blackstone Fortress minis are useable in the mainline games, it’s clear that these efforts at integration are just nominal and often rather half-assed. Look at Hrothgorn from WHU. Could very easily have been a new plastic hunter & sabretusk or replacement for the resin version but through certain design choices (base, loadout, number of sabretusks, shoddy rules) he basically coexists with the old mini. If anyone’s thinking “aha, this is how GW can reinvigorate the CoS range!” then I would advise them to check their expectations as GW seems to slip up with these relatively minor chances at making kits work for multiple ranges.

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10 minutes ago, sandlemad said:

Specifically on the link between TOW and AoS, I would be surprised if there was a serious effort to integrate them.

Outside of LotR there’s seldom been hard and fast efforts to actively separate different ranges but if you look at e.g. how Warcry/WHU/Cursed City/Blackstone Fortress minis are useable in the mainline games, it’s clear that these efforts at integration are just nominal and often rather half-assed. Look at Hrothgorn from WHU. Could very easily have been a new plastic hunter & sabretusk or replacement for the resin version but through certain design choices (base, loadout, number of sabretusks, shoddy rules) he basically coexists with the old mini. If anyone’s thinking “aha, this is how GW can reinvigorate the CoS range!” then I would advise them to check their expectations as GW seems to slip up with these relatively minor chances at making kits work for multiple ranges.

These are models that can be added to an existing army. Designing a whole army and not supporting it in one of the main games seems weird to me. 

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3 hours ago, Still-young said:

Sure, but Specialist Games clearly don’t have the resources of the main studio. And there’s no chance in hell they’ll stop Space Marines to allocate more resources the TOW. 
 

edit: Also, the sculpting teams for Specialist Games and 40k are separate. The resources bottlenecking Specialist Games plastic kits is production, not the design work. 

If it's production, then it's even clearer that it's just resource allocation and risk appetite.

And yeah, they will probably make more redundant space marines, but one cn dream, right?

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I'd argue The Old World rumors (particularly those focused around the miniatures) can be fairly relevant to AoS discussions, as the persistence of various WHFB sculpts in AoS rosters could be affected by the decision to actively support cross-game minis or not, both in terms of updating the models and even keeping them as a unit in the army's battletome. It's the rules and lore that are built around the selling of miniatures and not the other way around, after all.

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1 minute ago, CDM said:

When are we getting another season of Warcry!! 

Warcry season 2/3. Featuring a unit from all the realms for....cities of sigmar🥳 just do what they did with chaos, jobs a good un

Warcry just got Red Harvest released. I think it will be a while before we see a new big set.

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35 minutes ago, CDM said:

When are we getting another season of Warcry!! 

Warcry season 2/3. Featuring a unit from all the realms for....cities of sigmar🥳 just do what they did with chaos, jobs a good un

Oh my sweet, sweet summer child... Have you not realized that this is the winter of our discontent and we don't get anything, let alone nice things?

City of Sigmar Warbands would be really awesome though... 

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1 hour ago, Maogrim said:

Oh my sweet, sweet summer child... Have you not realized that this is the winter of our discontent and we don't get anything, let alone nice things?

City of Sigmar Warbands would be really awesome though... 

It was Underworlds related but didn't that pretty reliable mad lad who posted here suggest CoS? After Malerion elves and the Frankenstein warbands(? What's the name for Underworlds releases?)?

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4 minutes ago, Public Universal Duardin said:

It was Underworlds related but didn't that pretty reliable mad lad who posted here suggest CoS? After Malerion elves and the Frankenstein warbands(? What's the name for Underworlds releases?)?

Well, if the boxes for Warcry are Warbands I'd suggest that those for Underworld must be Underbands 😂 

Wasn't that CoS rumoured to be based on something like Witchhunters? 

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2 minutes ago, Maogrim said:

Well, if the boxes for Warcry are Warbands I'd suggest that those for Underworld must be Underbands 😂 

Wasn't that CoS rumoured to be based on something like Witchhunters? 

Arent Witchhunters just common wishlisting at this point?

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1 minute ago, Maogrim said:

Well, if the boxes for Warcry are Warbands I'd suggest that those for Underworld must be Underbands 😂 

Wasn't that CoS rumoured to be based on something like Witchhunters? 

Witchhunters, Skaven, Zombies, and Shadow Aelves, IIRC. There is a bit of a problem with that though, in that the Roadmap for current season only shows three warbands coming-one standone alone and two in a box set for a total of six.

OTOH, the Harrowdeep novel which releases in a few days has stories starring Stormcasts, "Feuding Pirates" and a "Pair of Priests" for whatever that's worth.

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The main reason they will keep OW and AoS separate officially would be licensing, same reason they stopped the kinda jokey Warhammer is in 40k and space marines in necromunda type stuff because a cheeky licensee can go beyond their mandate and thats not good for GWs bottom line. Its a big part of why LoTR is a slightly different scale/style too.

So we might see an individual's Kislev style City of Sigmar army online but not an official heres how to make one in WD.

(Some details may be wrong, not a lawyer) :D

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39 minutes ago, Noserenda said:

The main reason they will keep OW and AoS separate officially would be licensing, same reason they stopped the kinda jokey Warhammer is in 40k and space marines in necromunda type stuff because a cheeky licensee can go beyond their mandate and thats not good for GWs bottom line. Its a big part of why LoTR is a slightly different scale/style too.

So we might see an individual's Kislev style City of Sigmar army online but not an official heres how to make one in WD.

(Some details may be wrong, not a lawyer) :D

AFAIK it was in the licensing for LOTR that they couldn't use their regular style (but a more realistic one), and they then made them a bit smaller as well.

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37 minutes ago, madmac said:

Yes this was discussed in detail last week. Fyreslayer players (including me) are less than thrilled with across the board nerfs to literally every non-hero unit.

Well Ill be the optimist and say the reason your old units are getting nerfed, is to maek way for the shiny new units you're getting and their broken warscrolls. Isn't that GW's normal procedure? (stormcast im looking at you)

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13 minutes ago, Gothmaug said:

Well Ill be the optimist and say the reason your old units are getting nerfed, is to maek way for the shiny new units you're getting and their broken warscrolls. Isn't that GW's normal procedure? (stormcast im looking at you)

Still being optimistic, I would say is more likely that they moved the power from the warscrolls to the allegiance abilities. They can get a strong new allegiance ability and them nerfed the warscrolls to compensate. Something similar to the Kruleboyz Venom-encrusted weapons that power the anemic warscrolls.

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4 hours ago, madmac said:

Witchhunters, Skaven, Zombies, and Shadow Aelves, IIRC. There is a bit of a problem with that though, in that the Roadmap for current season only shows three warbands coming-one standone alone and two in a box set for a total of six.

OTOH, the Harrowdeep novel which releases in a few days has stories starring Stormcasts, "Feuding Pirates" and a "Pair of Priests" for whatever that's worth.

Nah the Roadmap just didn't show Q3 and Q4 when the next 2 warbands would come out. The Q2 boxset is part of a new season. According to GW, an Underworlds season now consists of 1 core set + 2 expansions for a total of 4 warbands per season, 8 in 1 year.

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1 hour ago, Arzalyn said:

Still being optimistic, I would say is more likely that they moved the power from the warscrolls to the allegiance abilities. They can get a strong new allegiance ability and them nerfed the warscrolls to compensate. Something similar to the Kruleboyz Venom-encrusted weapons that power the anemic warscrolls.

This is exactly what they are doing, was said in an WD article. 

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24 minutes ago, The Red King said:

Discarding every bad warscroll from the book still leaves you with more viable units than some armies have available in the first place so I do find it hard to muster my sympathy...

That’s no argument though. So it’s fine if he can‘t use his units in any effective way since his collection might consist mostly of the bad 50%? But who cares, your army needs new models, right?
🤣C‘mon

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26 minutes ago, The Red King said:

Discarding every bad warscroll from the book still leaves you with more viable units than some armies have available in the first place so I do find it hard to muster my sympathy...

The problem is not bad warscrolls, the problem is that the statement

2 hours ago, Gothmaug said:

Well Ill be the optimist and say the reason your old units are getting nerfed, is to maek way for the shiny new units you're getting and their broken warscrolls. Isn't that GW's normal procedure? (stormcast im looking at you)

is kind of a trope and in this instance provably false. Sure, small dragons, but for the rest if you are really looking at stormcast, you'll se a sea of vanguard raptors, fulminators (and dracothian guards), tauralons, judicators, liberators...

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35 minutes ago, The Red King said:

Discarding every bad warscroll from the book still leaves you with more viable units than some armies have available in the first place so I do find it hard to muster my sympathy...

not asking for sympathy :) just acknowledgement that new Stormcast waves aren't ALL OP/broken units. We all deserve fun and/or interesting warscrolls

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3 hours ago, Gothmaug said:

Well Ill be the optimist and say the reason your old units are getting nerfed, is to maek way for the shiny new units you're getting and their broken warscrolls. Isn't that GW's normal procedure? (stormcast im looking at you)

1 hour ago, CommissarRotke said:

If you count half of the new Stormcast being bunk right out of the gate, sure

1 hour ago, The Red King said:

Discarding every bad warscroll from the book still leaves you with more viable units than some armies have available in the first place so I do find it hard to muster my sympathy...

Stormcast was damned from the start of its design because they made the mistake of using modular design in a book with 76 warscrolls. What worries me at the moment is that every battletome released so far has used modular design nearly exclusively. There's nothing wrong with modular design, it certainly cuts down on buff stacking, but it has its place. Stormcast NEEDED to be linearly designed both as an easy entry point to listbuilding for new players, but also to make as many units viable as possible.

As an example, with the current book, you just take the best stuff because buff stacking isn't overly present or keyword locked. The pieces are all modular. But in a linearly designed book you'd see those other units filling the same role show up, because they synergize with different parts of the army (i.e vanguard and sancrosanct chambers would have different hammer units, rather than just relying on longstrikes/fulminators).

 

 

1 hour ago, Ogregut said:

This is exactly what they are doing, was said in an WD article. 

You shouldn't really trust GW when it comes to these things. They like to talk about design decisions they made, like simpler warscrolls, stick to it for a couple books, then just abandon it completely. Moving abilities off the scrolls into the allegiance abilities isn't even a design improvement, its a step back because it makes the rules less intuitive, and the only benefit is not printing something on multiple warscrolls. You could also get the bonesplitterz treatment, where they pretty much exclusively remove rules and don't add anything.

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