Allornone Posted March 31, 2017 Share Posted March 31, 2017 From Lady Athia's blog 2 Quote Link to comment Share on other sites More sharing options...
Sleboda Posted March 31, 2017 Share Posted March 31, 2017 Love the concept of the cards ... need better design for bigger fonts. 1 Quote Link to comment Share on other sites More sharing options...
Galas Posted March 31, 2017 Share Posted March 31, 2017 So Blood Pact its a normal summoning, no? The benefit its that you don't need to roll for it. Hmmm. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted March 31, 2017 Share Posted March 31, 2017 (edited) Totally random but I hope when troggoth get an update, they get similar Stat line and model size to the Khorgaroth.... One can hope..... Edited March 31, 2017 by Vasshpit Quote Link to comment Share on other sites More sharing options...
Killax Posted April 1, 2017 Share Posted April 1, 2017 10 Quote Link to comment Share on other sites More sharing options...
Bjarni St. Posted April 1, 2017 Share Posted April 1, 2017 The Spelleater Curse is legit. Gonna be some sad-faced Treelords not getting their D6 wounds back due to that. The Bloodthirster battalion is pretty neat and the Khorgorath buff alleviates somewhat my concern over mediocre warscrolls not getting any shine. Cautiously optimistic. 1 Quote Link to comment Share on other sites More sharing options...
TrexPushups Posted April 1, 2017 Share Posted April 1, 2017 So Blood Pact its a normal summoning, no? The benefit its that you don't need to roll for it. Hmmm. Or corrupt your self by associating with a filthy wizard. Sent from my iPhone using Tapatalk 4 Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 1, 2017 Share Posted April 1, 2017 Blood Tithe is insanely powerful. Being able to charge in your hero phase and then use abilities that let you attack in the hero phase is going to be an amazing combo. Relentless Fury is really good, too. Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted April 1, 2017 Share Posted April 1, 2017 Yeah, these abilities look extremely powerful. That Council of Blood battalion is crazy good too (point cost depending, of course). Factoring in the buffed warscrolls too, Khorne is going to be terrifying. The priest abilities pretty much remove the disadvantage of not having access to spells either! Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 1, 2017 Share Posted April 1, 2017 Khorgorath doing double damage is a good start, but I want to see the rest of the warscrolls. Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted April 1, 2017 Share Posted April 1, 2017 23 minutes ago, PJetski said: Relentless Fury is really good, too. ****** that, being able to attack/charge on your opponent's hero phase is where it's at. Quote Link to comment Share on other sites More sharing options...
Rollcage Posted April 1, 2017 Share Posted April 1, 2017 1 hour ago, Double Misfire said: ****** that, being able to attack/charge on your opponent's hero phase is where it's at. Provided of course that it wasn't all the dead khorne units that are powering that spell! 1 Quote Link to comment Share on other sites More sharing options...
KillagoreFaceslasha Posted April 1, 2017 Share Posted April 1, 2017 6 hours ago, PJetski said: Blood Tithe is insanely powerful. Being able to charge in your hero phase and then use abilities that let you attack in the hero phase is going to be an amazing combo. Relentless Fury is really good, too. No, better even: you can charge in your opponents fase. So you can basically move, run and charge. Quote Link to comment Share on other sites More sharing options...
Percivael Posted April 1, 2017 Share Posted April 1, 2017 15 hours ago, Auticus said: Well considering the Blood Reavers are wearing what appears to be light armor, them having NO SAVE AT ALL seems kind of contradicting to the model's appearance. I agree. And also let's not forget that the save in AOS also represents toughness. Bloodletters, Crypt Horrors et al, get a 5+ save and they aren't wearing a stitch! So I think the idea of blood crazed, musclebound brutes wearing helmets and armoured trousers getting a 6+ save is absolutely fine. Quote Link to comment Share on other sites More sharing options...
Teletomas Posted April 1, 2017 Share Posted April 1, 2017 6 hours ago, swarmofseals said: Yeah, these abilities look extremely powerful. That Council of Blood battalion is crazy good too (point cost depending, of course). Factoring in the buffed warscrolls too, Khorne is going to be terrifying. The priest abilities pretty much remove the disadvantage of not having access to spells either! I can see how Death could be a hard opponent for Khorne as Blood Tithe needs the Khorne player to eradicate units to give bonuses - Death with their ward save and regenerating units could actually be a viable answer to lock them down. Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted April 1, 2017 Share Posted April 1, 2017 Destruction-a-poop. The big Goretide chapter battalion gives everybody in it rampaging destroyers. Just remember to paint your Bloodbound red ok! Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted April 1, 2017 Share Posted April 1, 2017 New painting range showcase with Duncan: Spoiler April Fools Spoiler ? 2 Quote Link to comment Share on other sites More sharing options...
KillagoreFaceslasha Posted April 1, 2017 Share Posted April 1, 2017 I want 20 of those. War-ter(tm) will change your life! Quote Link to comment Share on other sites More sharing options...
Lysandestolpe Posted April 1, 2017 Share Posted April 1, 2017 (edited) Spoiler hahaha Happy April Fools day lol! 1.5 coats instead of 2. That is hilarious! Well played GW, well Played. Edited April 1, 2017 by Lysandestolpe 1 Quote Link to comment Share on other sites More sharing options...
KillagoreFaceslasha Posted April 1, 2017 Share Posted April 1, 2017 Bit more on the Kharadrin now that I have the White Dwarf, it seems that they will compensate for their lack of magic and prayers by getting a unique mechanic. To quote the article: "As the Code is the basis of all Kharadron society, we also used it as the basis of their traits. Instead of getting a single trait like most other factions, you choose your army's interpretation of the Kharadron code from a trio of lists -giving you an Article, an Amendment and a Footnote-, which allows you to interpret the Code to your preferences. But if you want to theme your army around one of the major skyports, we created bespoke rules for them. To make up for their loss of flexibility of choosing your own interpretations, you get a small bonus -such as the traditionalists of Barak-Thryng being allowed a special artefact named the Grudgehammer, or the peerless aeronauts of Barak-Zilfin gaining bonuses to their skyvessels." Customizable army-wide rules? This is just getting better and better! They're also talking about how they're putting hobby advice back into the books. Painting, weathering, sub-assembly and basing tips. Talk about a blast from the past. 2 Quote Link to comment Share on other sites More sharing options...
bottle Posted April 1, 2017 Share Posted April 1, 2017 Reading through this month's White Dwarf I notice "Grotbag Scutterlers" are referenced 3 or 4 times. Do we think the ST gribbles are getting a full release in the not too distant future? 1 Quote Link to comment Share on other sites More sharing options...
Captain Marius Posted April 1, 2017 Share Posted April 1, 2017 4 hours ago, Teletomas said: I can see how Death could be a hard opponent for Khorne as Blood Tithe needs the Khorne player to eradicate units to give bonuses - Death with their ward save and regenerating units could actually be a viable answer to lock them down. Blood Tithe is basically a free extra rule replacing the completely useless Unpredictable Destruction, so I dont think it will make much difference, except Khorne players can manage when theyll get their bonuses by focusing on units etc 2 Quote Link to comment Share on other sites More sharing options...
Bjarni St. Posted April 1, 2017 Share Posted April 1, 2017 The difference is you can bring Warp-Lightning Cannons with Unpredictable Destruction. It remains to be seen whether BoK have any reach. Without it I don't have high hopes. Quote Link to comment Share on other sites More sharing options...
daedalus81 Posted April 1, 2017 Share Posted April 1, 2017 I can see Khorne players taking lots of min sized units of bloodreavers. 3 Quote Link to comment Share on other sites More sharing options...
Captain Marius Posted April 1, 2017 Share Posted April 1, 2017 44 minutes ago, Bjarni St. said: The difference is you can bring Warp-Lightning Cannons with Unpredictable Destruction. It remains to be seen whether BoK have any reach. Without it I don't have high hopes. Bleurgh! Good point but this is exactly why factions should benefit from more and better allegiance rules than the Grand Alliances, in return for giving up a broader selection of unit choices. Im happy to stick with my good old unreliable Skullcannon and enjoy those juicy new prayers and tithe bonuses! 2 Quote Link to comment Share on other sites More sharing options...
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