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Allornone

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Everything posted by Allornone

  1. It was 12 even before. 5 blades, 4 fins and 3 bite.
  2. IDONETH CHANGES King Traits >1d6 MW instead of 1d3 when rolling a 6 for the horn >+1 claws and tail attacks >-1 to hit to models within 3" Leviadon Traits >Ignore -1 rend >+1 MW from charge >15" range for the drum Allopexes >Lost MONSTER keyword >Max size of 3 >+10 points >14" movement, up from 12" >Arpoons are 4A 3+/3+/-1 >Nets stops units from piling in >Melee profiles completely changed, now they are >Blades 6A 3+/3+/-/1 >Bite 3A 3+/3+/-2/2 +1A if near wounded units or units that have lost a model that turn Leviadon >+30points >NOW NEED 9 WOUNDS INFLICTED TO START DEGRADING HOLY ****** >2+ Armor save, degrades up to a 5+ >Arpoons are 8A 3+/3+/-1 >1d3 MW on a 2+ against near units when it charges, 1d6 MW instead against units with 1W profile >Drum now gives +1 save and +1 to hit for namarthi against enemy units near the leviadon >Melee profiles completely changed, now they are >Spear and Blades 6A 3+/3+/-/1 >Bite 2A 2+(degrades)/2+/-2/3 does 3 MW on a 6 to hit, 6MW instead against a Monster >Fins are 4A 2+/3+/-1/4(damage degrades) Eidolon of storm >-30points >Ignore wounds on a 5+ >Now +1 attack instead or rerolling 1 to hit on a charge >+1 to wound on Idoneth within 18" >+1 to hit against a Hero within 3" that has 8 or less wounds Eidolon of Sea >-50 points >Ignore wounds on a 5+ >Reroll ALL cast, dispell and unbind rolls >+3 bravery aura now 18" range, up from 9".
  3. I bet on a Vigilus ending. Archaon shows to be unstoppable and invincible, but he's just one guy and despite chaos winning everytime he takes the field Katakros outmatches him in a strategic sense. The whole "you can win every battle and still lose the war".
  4. They also have a once a game reroll all saves.
  5. Yes, but actually no. You can, but they changed the arkanaut pistols range to be 9", so you can only shoot with special weapons or with thunderers
  6. The Garrison rules on the ships specify that you can't embark/disembark after the ship moved or used fly high
  7. I don't follow much 40k, what was so busted in the IH that TO had to ban them when absolutely overpowered things gets allowed all the time?
  8. You know exactly when you are going to get nerfed or buffed. Two weeks after a new battletome comes out for unintended rules interactions, twice a year with the rebalancing faqs and each year with the GHB/CA.
  9. Hi guys. I am starting with Idoneth and I have two questions about Volturnos command ability. From what I can understand there is no limits about how many times I can use it in a turn right? And as there is no indication about the timing I can use it whenever I want, like before or after charging?
  10. The Mortis lose a lot of appeal when you realize that anybody can use Katakros command ability. Yes, it gives an additional +1 save to Mortis but then you realize that if you were playing Petrifex you would already have that on the whole army instead of just on the units within Katakros bubble.
  11. Yes, but Trees have their own teleport ability.
  12. The sylvaneth Battletome is on the Apple Store, and you can buy it.
  13. Apparently itunes released the book early and someone is leaking it.
  14. Now they have the bloodbound keyword... and their melee damage is 2. They literally doubled their melee output.
  15. Khorgoraths have something much nicer for them. Can you see it?
  16. Most of it are just artefacts. In the end the stormcast have: A prayer for every priest (basically the equivalent of a spell lore) 1 Artefacts +1 for each battalion, that can be chosen from the following lists: weapons armour talismans Banners (for TOTEM) lights (for Castellant, Azyros and Veritant) And the trait for the steeds, which is a true addiction.
  17. >Armor of Fate 6+ save-after-safe for wounds and Mortal Wounds. >Silver Sigmarite Armor Reduce to hit rolls made against the here by -1. >Dragonscale Armor Reroll failed saves against Damage 1 attacks. >Mirror Shield Ranged Attacks against the hero suffer a -2 to hit rolls. >Spell-shield Hero can unbind a single spell as if it was a wizard. >Wingbane Circlet Flying units must reroll successful attacks against this hero. Artifacts: >Stamina Talisman +1Wound >Obsidian Amulet Ignore spells on a 4+. >Lucky Stone (so lucky it survived the World-that-Was) Once per game you can pick the result for a hit, wound, damage or save roll for this model. >Seed of Rebirth Restore a wound each hero phase on a 4+. (strictly inferior to the Phoenix Gem) >Sigmarite Pendant When slain, the unit that killed this hero suffers d6 Mortal Wounds. >Quicksilver potion You know this already.
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