Jump to content

Killax

Members
  • Posts

    4,066
  • Joined

  • Last visited

  • Days Won

    55

Killax last won the day on February 26 2018

Killax had the most liked content!

5 Followers

About Killax

  • Birthday 08/10/1988

Recent Profile Visitors

2,633 profile views

Killax's Achievements

Lord Celestant

Lord Celestant (9/10)

2.6k

Reputation

2

Community Answers

  1. To be fair, I agree completely with you. For those who like Reavers, that's all fine, but I can't see them as anything more as a body wall, and not a terribly effective one at that either. With the Goretide you can at least park them in annoying spots, but that's about it. Especially the lack of Battleshock Resistance is what annoys me. Basically they are the one unit who really is hurt the most by the Bloodsecrator's loss of Battleshock Immunity bubble. At 70 points per 10, I feel Bloodreavers could have gained the ability to either become Battleshock Immume at 20+ or be Battleshock Immume when in range of the Totem. Either would have made more sence as to what they do now. So far the most competitive results I've seen still have been Tyrants of Blood Battallion and for Mortals one of the three Battalions that can include quite a lot of units. The hammer and anvil approach still seems to work the best there. While initially I wanted to add a Bloodthirster to such Mortal armies, I now see that usually it's better to invest more into either Skullreapers for the hammer or Skullcrushers for the anvil. It's neat. Adding Bloodreavers for me is only really done if a Battalion would require it.
  2. It's weird. Because Tzeentch and Nurgle did have it in their updates. Only shows that designers still not looking in the work of others? In any case, we'll see it later Considering the very likely improved synergy between Daemons and Mortals I can assure it feels like a very strange choice, both narratively and in terms of synergy. Because while there are units who are anti-Daemon, there are way more Daemon buffs within the army that randomly now don't apply to humans on daemons but do apply to daemons on daemons
  3. Might see a rebox. Why did they lose the Daemon Keyword though?
  4. Congrats to that and certainly, feel free to always share! Cheers,
  5. 105 would be weird. But 100 should do. Still nothing amazing but a way easier fit.
  6. It is. We don't really do Khorne things either, as our biggest plus actually comes from the not melee orientated Slaughterpriests, with the not endless spells Khorne Judgements. Again, there is nothing linking the lore to this army, just nothing. They didn't even bother to change the Wrathmonger lore to reflect their current design. Somehow they still drive opponents into a frenzy aswell, killing friend or foe... They don't do this, they used to... I don't think 10 Bloodreavers are actually a good deal at 70 at all. I agree with you that Wrathmongers are pretty good with Skullreapers. We have some decent units in a vacume, but we litterly cannot do anything against ranged offense currently. Those Adepticon lists for example are capable of eating any Khorne army alive. What we do have is Tyrants of Blood, which can be very scary if the opponent doesn't run any meaningfull ranged attack units. So that aspect of Khorne I'd say is still somewhat scary. Though as we know, Bloodthirsters go down quite quickly. Stuff like Bloodreavers or Wrathmongers funnily enough is lethal to Bloodthirsters for example, regardless if they actually strike first or not. There are many more things that again prove how little the designer was interested in doing this Khorne book. Valkia is described as a Daemon Princess, or half Mortal. But does not have both Keywords. Juggernauts are mentioned as Daemons, but neither the Khorne Lord who rides it or the Skullcrushers have both Mortal and Daemon Keywords. Khul cannot lead the Goretide and have bonus abilities, despite it being his army. Mighty Lord of Khorne and Khul both have a Fleshhound, treated as a mount this time, and still do not have both Mortal and Daemon Keywords. As before nothing really good has actually come forth of the the Khorne book updates lol. I guess the only thing that's sort of scary now is that we indeed can run 4 Bloodthirsters and if your opponent wasn't prepaired he's going to lose Key units. Maby. I can assure you the only things for Khorne I expect there is that Tyrants of Blood will cost 180 and Bloodreavers might go to 60 or a bigger discount at 40. The last 3 years the Skullcannon has been utter useless since AoS' inception. The sad thing remains is that Khorne has no ways to move up quickly. I was under the assumption that this was purposefully done because the Skullcannon became a viable unit for a week. Though after 3 years of Khorne updates appearantly someone decided one week of Skullcannons being okay was enough. Meanwhile 9 Warplock Jezzails in Skaven are cool and 3-4 Bolt Throwers in Stormcast are cool. Nice.
  7. Slow armies suffer from this, we can't really interact due to that wonderful FAQ. We basically can work against Magic, but need opponents to basically not shoot. Consider Slaughterborn with Goretide, hope to survive and not have opponents be able to teleport or quickly move said ranged units. 6 Skullcrushers could help too.
  8. Old advice: bring some ranged support with Wrathmongers and Skullcannons New advice: we don't have any good interaction. The best thing we can do is likely 2x 10 Blood Warriors to scoot up with Goretide Comman Ability and hope your key stuff sort of survives and your opponent can't screen these Blood Warriors.
  9. If thats actually the case I would say the designer in function shouldn't really create Warscrolls anymore. Let alone have a hand in creating Battletomes. AoS is a very simple game with very straight up core rules. As @Xasz has mentioned it is allready quite clear that the creator didn't gave two cents about it, but then to alter it makes it all the more strange. I don't think it's a good evolution of the game if only what some precieve to be cool models have actual decent Warscrolls. In addition if they where able to copy paste "Add 1 to the Attacks characteristic of melee weapons used by friendly KHORNE units " twice I think the designer might need a new keyboard to allow him to copy pase it another time... Long story short is that to me the creation of this book feels rubbish, because it's the third time they have done it and overall the army just got to be slower and worse in melee. The ranged support added another dimension to the army, that is gone now, for anything other as Slaughterpriests and Khorne Judgements. Cheers! Thanks for sharing! Will certainly give it a good watch.
  10. Because they wanted to sell at least some stock of the model and decided enough was enough I guess. I'm not dissapointed at the change, I am dissapointed that this is the third Khorne book, where minor changes are made and some hat at GW manages to make a Warscroll mistake. It is what it is, guess we just thake a Bloodthirster into every list now, shooting away a small chaff screen isn't an option anymore. It does make you wonder though, why did we lose this many speed buffs then?
  11. With his own 12" bubble it should be relatively easy to cover all 10, while I do agree that not all 10 might meet b2b contact with the opponent I would say a fair assumption remains that you will at least be able to find space for about 7 of them. At that time I'd say he's most certainly worth it. In addition to that the Asp Deathbringer has a 3" melee weapon aswell. While it lacks rend, you should be able to affect the unit and have him swinging at something aswell. For sure positioning is important and yes, as above, I do agree it will differ per unit. f the hero isn't going to be dedicated to a unit you could indeed run the Exalted Deathrbinger with Spear and I would say it generally shouldn't dissapoint as long as it isn't the general but then again, similar results in terms of MW would be gained when you place an Asp Deathbringer near the Skullreapers. Afterall, their chances to do MW are higher as those are for the Ex Deathbringer with Spear, as one is on hit and the other on wound. Long story short however is that both are excellent choices at 80 points. It's the armylist context that will make the difference. While I agree with you, there are many discussions revolving around these subjects. Much like I believe the Bloodsecrator was never really that overpowered, it did see 5 changes in total before it became what it is now Likewise being able to slingshot like the old Wrath of Khorne Bloodthirster did wasn't that overpowered either, yet we do see it's completely removed aswell. All I can really say about AoS (Khorne) is that certain errata's and faq's feel very subjective to how a particular part of the community feels about, regardless if it is actually problematic. As a result I don't hope to see many changes in the errata/faq either, but it would be nice if GW covered it to make that point clear.
  12. No not really, the model is very cool to use for all kinds of conversions though. In both cases I think there can be said something for either Exalted Deathbringer. I don't think the 2+ Magic save is all that important because a good opponent will focus on more essential support heroes anyway. Which also brings me to their use, I think Exalted Deathrbingers are fine choices, but now there are (in my opinion) slighty more reasons to consider a Aspiring Deathbringer instead. For sure the Aspiring Deathbringer lacks in combat what the Exalteds can do, but if you are going to dedicate a hero to a unit, I'd consider one who adds more attacks, much like the Bloodsecrator does. It does depend on the unit he's with offcourse, but when I'm thinking dedicated support I'm thinking Skullreapers or Skullcrushers. If I had to pick a favourite Exalted Deathbringer it would be the one with the Impaling Spear. It's only a few extra casualties but a couple of lucky wound rolls can make the difference and we do not have that many heroes who dish out MW on the attack anyway. Other than that I'm also looking forward to the FAQ/Errata, there are some things unclear to me about certain abilities resolving. Such as Reapers of Vengeance's Command Ability and Tyrants of Blood. I think they should work on top of each other, but I do not know if this is GW's intend. I do believe that the Wrathmongers actually are intended to make Skullcannons work well. Prime reason why I believe this is that GW has been very consistent with their wording throughout this book. So the exception likely means they have considered it. On top of that, removing the ranged support for Khorne would indeed add a handicap. For other than Bloodthirsters we have very few ways of passing 'chaff screens', even less so now because of much more restricted movement bonusses. By Fyreslayer comparison our Endless Prayers/Spells w.e. are also nice but not totally game breaking. The funny part of this is that the Hexgorger Skulls are actually the only piece that really has some impact on the meta as a whole, and even then, not all armies rely on Magic to begin with. This is also why Skullcannons simply said have become an important piece to me. I also think the Crimson Crown is intended to use on Command Abilities printed on the Warscroll. But the sad part is that we then can't combine it with Host Command Abilities and it basically only then does something for Bloodthirsters. In the end I'm also still missing the Daemon Keyword on Khorgos Khul's Fleshhound, Cav on Juggernauts and even Valkia this time...
  13. Cheers lads, good to see the lists flow! I personally don't think the Command Ability effect on it is all to usefull. For the simple reason that I believe most lists will run 5-6 Heroes anyway and due to the bubbles most of them will focus on one to two particular units, thus making quite sure they can be close enough if you want to. While the footprint is indeed the big advantage it has I still think that if you want to use a Bloodcrusher hammer a Skullmaster does more. For the simple added impact hits and the full re-rolls to hit he has once he charges. When is there, he's also in range for all the Command Abilities the units want from him Typically speaking I think that for Gorthunder you kind of have to include him because you do. I'm personally not that big on Skullseeker host, but then again I feel this way about more Khorne Daemon Battalions. They require inclusions that arn't that amazing by themselves. Personally I feel there are just two units in our book which I don't think are worth the effort, those being the Herald on Blood Throne and units of 20+ Bloodreavers. Neither Skullmaster or Throne is hard to remove, but having a rather easy to remove model be on such a large base isn't really my thing. Prime reason being that due to not being able to fly it isn't easy for it to pick it's own battles. Likewise when it does, it's impact is rather minimal. By comparison it's much easier to scoot a Bloodthirster, Skullmaster or even Skulltaker in there. Again though if you have a report where it outpreforms the others, feel free to share. As is to me it looks like a big chunky model without the damage output or manouvreability to get there. It theoretically supports slighty better as other heroes but the way our lists form is that we have plenty support heroes that can also preform that role. It looks really cool to me. Not thaking a Battalion usually allows us to include Bloodletters and a Bloodthirster. At the same time, one of the conclusions I've also come to is that at this point, thaking 2x 30 Bloodletters might actually be better. Prime reason being that there still are enough support heroes to preform a similar role the Bloodthirster has but you become much more resistant to ranged armies. Which will otherwise point out the Bloodthirster with ease as your unlikely to start the game, due to drops. Other than that I really like the list. Just consider what it can do with double Bloodletter bombs. At this moment Murderhost feels a little on the expensive side, but adding 2" to charge and run rolls is scary and it's easy to miss how immensely crazy it becomes when two Bloodletter bombs fight again. In the end a simple Bloodmaster can wear the Crown too afterall...
  14. Well they are good ranged support. Can't say they are the best thing ever, but they are good, with Wrathmongers. If you somehow manage to get them in range of Locus of Fury, then they become REALLY GOOD But I don't know why some are still down on the new book? Wrathmongers are brilliant support units with a bite, I can't say there is anything wrong with that. On the FB some guys don't believe Skullreapers are good, but the simple fact is that they are. Khorne is a great army when you factor in the ranged support or go mass Bloodthirsters. Anything in between is good as long as it has some ranged support. Be it from Judgements of Khorne or Slaughterpriests or Skullcannons. Basically the only thing that is harder to use (but still very good) is Bloodletters. They are worth the 300 for 30, but there are few ways to increase their speed. Thus maing that double combat work out for them can be hard. However if you skip on a Battalion altogether you will suddenly find the room for them and then they are amazing with a dedicated Bloodsecrator. If people want to see lists or something, I'm open to anything to show some perspectives.
  15. Huh I can't really agree with that at all, but I would love to know how you came to that conclusion really. The way I see it, the double activation is easily there for Daemons, just go for the right host. Likewise I do not agree that buffing got weaker or the range being weaker. If anything we have acces to more buffs thanks to the hosts, the only thing that needs to be taken into consideration is the bubbles. Which isn't hard to do as you can pre-meassure all you want. I guess some need to get it into their system, but as someone who played Warmachine aswell it's an easy step to checking 16" from most of your characters. Skipping on the buffs is a bad plan in general, as there is a massive reward to playing 2 Slaughterpriests and I wouldn't ever leave without thaking a Bloodsecrator unless I'm playing 3-4 Bloodthirsters who buff themselves. It's still there though. We indeed got slower and we gained good ranged support. In short this is the only difference. Don't be mad at including Slaughterpriests, Judgements of Khorne or Skullcannons, if you don't want to, you can include 3-4 Bloodthirsters instead.
×
×
  • Create New...