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sal4m4nd3r

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sal4m4nd3r last won the day on February 13

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884 Celestant-Prime

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About sal4m4nd3r

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    Lord Celestant
  • Birthday October 17

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  1. Took this list to a casual competitive game (a casual game against a close friend who is also honing tournament lists) and got absolutely smashed by his Ironjaws. Gordrakk, 5 brutes, 6 pigs, 10 ard boys, 15 ard boys, warchanta, wurgog, shaman. I made a few mistakes but when I put the army on the table and looked at it I said to myself...wow that’s it? It looked decent on paper, synergy, but just had absolutely no teeth. And I don’t mean offensive power I just mean nothing that scared me if I was facing against it. Allegiance: Nurgle- Host of Chaos: Munificent WanderersLeadersGreat Unclean One (340)- General- Bile Blade & Doomsday Bell- Command Trait: One Last Gift - Artefact: The Endless Gift - Lore of Virulence: Favoured PoxesLord of Blights (140)- Artefact: Mucktalon Poxbringer Herald of Nurgle(120)- Lore of Virulence: Glorious AfflictionsBe'Lakor (240)- AlliesBattleline30 x Plaguebearers (320)10 x Plaguebearers (120)10 x Plaguebearers (120)Units6 x Plague Drones (400)BattalionsTallyband of Nurgle (160)Total: 1960 / 2000Extra Command Points: 1Allies: 240 / 400Wounds: 116 I’m going to tinker and fiddle. But I’m quickly realizing why I moved away from just straight maggotkin. Kind of a shame as I’m putting a LOT of time into a big GUO conversion. Tree growing out of him with roots and compost spilling out of the belly instead of guts. WIP pictures added.
  2. Damn that’s a lot a kings!!! I like the list. Perhaps a bit character heavy and the lack of bodies being an issue for objectives. But that’s just my personal playstyle I also don’t rate the plague cyst very much. You can be the blessed sons sub faction and just plug in blight cyst for rend on all those blightkings! Swap the lord of plagues for lord of blights and your good to go!
  3. Whoa! Why did I think PBs and drones were keyword bold this ENTIRE TIME??! My tallyband list just got 120 points cheaper. HAH! @Peegee How about going 1x 9 drones and using those points to rearrange the points. The second set of drones wouldn’t have a reliable locus anyhow.
  4. Great list and great idea! I think the tallyband requires 4 units of plaguebearers though.
  5. @DynamicCalories Nonsense! You are on the right track. And Nurgle is a great tool to have in a team tournament to be able to absorb a hard hitting alpha/aggressive list. You’ll do great! Let’s dive into that list. First off, if you’re including just ten kings in the list, I would definitely go with spume over the harbinger. I think spume is so overlooked in modern nurgle lists. He effectively doubles your summoning in turn two by being the enemy territory, makes you opponent deploy differently, gives you an option to immediately threaten backfield objectives, and with a native +1 to charge needing an 8 on the dice with ten kings turn one can be amazing. He can also go toe to toe with any hero in the game being able to remove a weapon profile every phase on 4+! And his attack profile is surprising Killy at 4 attacks 3/2/-2/2! if you’re going munificent Wanderers you might want to stack debuffs on opponent and also stack revives on yourself to really maximize that reflect potential! There are a couple options to synergize in this way. I think tallyband is finally back in play! Combine with emerald lifeswarm and they could be reviving 2d3 each turn! Lord of blights is great on plaguebearers. Especially if you go spume over harbinger. He can hide behind the GUO to! Gift of contagion fecula has another similar effect and favored poxes! Stack those debuffs! Redundancy is my favorite playstyle. lastly I think Be’lakor is such an unbelievably good ally in almost any nurgle list so consider him for sure. Everything he does is good and loses nothing by not having the nurgle keyword as he could have it to begin with! Don’t hesitate to ask more questions or even pm if you like 😁
  6. Thanks for the kind words! Although I take your point about using a lot of slaves to darkness units. I’m making a pure maggotkin list perhaps one or two pieces from outside (but staying within a self imposed 400 point limit) to really show maggotkin is ok. Will report back 🙂. Sure a new book would be nice but I think Nurgle can be competitive with tight play.
  7. There is no need to apologize my dude. We are all in this together. You have identified the problems with pusgoyles blightlords exactly. And this they don’t see much play. But as you also correctly identified, the models are absolutely ACE. Nurgle’s strength isn’t doing damage. It’s debuffs, resiliency, and attrition. Get on objectives and outlast the opponent. We have access to a few hammer units in other books (plague monks, marauders, chaos knights etc.). Drones are the Maggotkin hammer. They have a lot of attacks, fly, fast, shooting attack. But most attacks hit on 4s so can be quite feast or famine. I think your best bet for a fun yet competent list is going to pick one of those big centerpiece models, add some battleline (plaguebearers Or blightkings Or some mix of the two), add a hammer unit as that seems to be a focus of yours. Sprinkle in a caster/support character/fun unit. And do your best. Look to the Pestilens units, slaves to darkness units to expand your options.
  8. @rosa Well in your first post you didn’t now which maggoth lord you wanted. And I think you were confused at to Nurgle’s strength as an army is. So I tried to point out synergies that exist between the units you like. Especially because you said you aren’t a tournament player. Usually that means you would play units that you like the look of or/and want to paint. The only models in there you didn’t list is Festus and the lord of afflictions. I figured if you like the pusgoyles you would like he lord of afflictions. As I tried to explain in my post, the models you like are a little all over the place. The reason you couldn’t come up with a list you like (probably) is the synergies don’t overlap much with the models you want to include. Here is a list for you, simply using the models you listed. Allegiance: NurgleLeadersGreat Unclean One (340)- Bile Blade & Doomsday Bell- Artefact: The Witherstave - Lore of Virulence: Favoured PoxesBloab Rotspawned (240)- Lore of Malignance: Gift of ContagionLord of Afflictions (200)- General- Command Trait: Grandfather's Blessing Festus the Leechlord (140)- Lore of Malignance: Gift of ContagionBattleline10 x Putrid Blightkings (320)30 x Plaguebearers (320)2 x Pusgoyle Blightlords (200)Units3 x Beasts of Nurgle (240)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 147
  9. @rosa Welcome to the garden! We are here to help! If you are not a tournament player..what models do you like the most? Nurgle’s strength isn’t doing lots of damage but taking it and chortling. Sitting on objectives. Debuffing the enemy. It’s a denial army. Glottkin is a force multiplier. He is generally better with blocks of larger numbered units. Guo is a support piece, and a good caster. Three of them in a thricefold befoulment list is fun! blightkings are great! All around they do some decent damage and have a lot of wounds! Synergize VERY WELL with harbinger of decay. Maggoth lords are great models with interesting tiles, but IMO, really over coated points wise for what they bring to the battle. Bloab rotspawned is generally considered the best and synergizes well with beasts of nurgle. plaguebearers are tough and durable bodies.
  10. Sorry this is delayed. I have been very busy at work! This is the list I took to LVO Age of Sigmar Championships Allegiance: Nurgle Mortal Realm: Ghyran Leaders The Glottkin (420) - Lore of Malignance: Blades of Putrefaction Harbinger of Decay (160) - General - Command Trait: Grandfather's Blessing - Artefact: The Witherstave Gutrot Spume (140) Chaos Sorcerer Lord (110) - Lore of Foulness: Magnificent Buboes - Mark of Chaos: Nurgle Battleline 10 x Putrid Blightkings (320) 40 x Chaos Marauders (300) - Axes & Shields - Mark of Chaos: Nurgle 40 x Chaos Marauders (300) - Axes & Shields - Mark of Chaos: Nurgle Behemoths Chaos Warshrine (170) - Mark of Chaos: Nurgle Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1970 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 169 The strategy with this list is the be as effective against a wide array of threats. At Seven drops. If I needed to turtle, I can. It has a couple of decent hammers (Marauders) and is incredibly tanky. And that tankyness comes from several sources including several damage prevention rolls (DPR), units with a high concentration of wounds per model (blightkings), mass amount of wounds (marauders with Fleshy abundance). Glottkin provided two amazingly synergistic spells, as well as a great counter punch. I am doing this from memory so I will try to remember most of my opponents army and the details of the game. I apologize in advance for the length of this post. Game 1 - Focal Points 2018 in Ghyran - Demons of Tzeentch (old book) - LoC, a couple units of pink horrors, Gaunt summoner on foot, Gaunt summoner on disk, Chaos sorcerer lord and LOTS of endless spells. I went first. He deployed his Pink Horrors on the line in a mission that is 18" of separation. I noticed this immediately and jumped at the opportunity. I also knew I had to make a quick strike because I knew he was going to flood the board with endless spells and then unleash the demon rift. So I was able to move, run, and charge both units of marauders and completely remove both units of pink horrors, chaos sorcerer lord and secure 4/5 objectives. I spread out by buff pieces and Glott as to limit where he could summon all the blues. It forced him to turtle into his corner. So I got a bit lucky. I went far ahead on VPs and had a good game. 25-0 major win for me. Game 2 - Duality of Death 2018 - Ironjaws. Ethereal Maw Crusher, 1 unit of pigs, 3 units of 'ard boys, big unit brutes, couple warchanters. He out dropped me and went first. I deployed 40 marauders and Harbinger on one side, 40 marauders and CSL on the other with the warshrine and Glott in the middle with the warshrine screening Glott. Didnt want that crusher coming in and alpha-ing him! He made a CRITICAL error right off the bat. In a casual game I would have said something but this was a tournament. He used his hero phase move with his Maw Crusher to move onto the objective to my right. Then in his movement phase, moved his warchanter also onto that objective and then the maw crusher up 3" outside of the objectives. Since his Maw Crusher secured the objective first, then moved off of it.. he lost control of it before he was able to score and VPs. He charged the marauders, but was unable to do a ton of damage, perhaps 10-12 marauders. Because of 6++ and rr-rolling 6s to hit and wound (lucky cycle roll). The marauders surrounded and brought him down to about half health. I used Glott to charge him but angled my charge as to use my Pile-in move to move onto the objective, securing it. The marauder on the left move ran and charged his pigs and ard boys. Tied them up for a turn or two (RR saves and +1 save was SO clutch) while the CSL slowly walked up to the objective. Maw crusher died and that was basically game over. HILARIOUS because the last wound done to the maw crusher was from the Harbinger's Horse bite when I rolled a 1 for the number of attacks!!!! Game 3 - Blood and Glory - Tzeentch AGAIN! Chaos Sorcerer Lord on Manticore. Witch Fire Coven battalion with like 30 Acolytes. big Unit of enlightened. Blue Scribes, Pink Horrors. I also knew I probably was not going to get the MAJOR win on this one because he could produce models in many different ways and had amazing mobility. So Almost immediately I was playing for the minor win/loss and focusing on secondary objectives. I was able to pull off a long move run and charge with them, with blades of putrefaction FINALLY going off and removed 20 acolytes and the Manticore in one round of combat. With each of us controlling 2 objectives and most of the board dead, It all came down to one objective. I had summoned 3 units of 5 plaguebearers on it. He shot every blue and brimstone horror at me. Managed to get a couple more models then me on it. Had I rolled a 1 for either battleshock I would have forced the draw. But I was content with the minor loss and most of my secondaries. So a 9 point minor loss was pretty decent. Game 4 - Battle for the Pass 2019 - Nurgle mirror match! Plague Cyst and Blessed sons battalion. a 20 man unit of kings, gutrot and two more 10 man units. 40 BLIGHTKINGS! This was a bad mission for him. But I had such a fun game. My opponent was so amazing! He left 10 kings to guard his home objective. He moved them up a bit but proved to be a critical error. The 20 man unit came off the side edge, as close as he could to one objective . Unfortunately for him, my marauders are just so freaking fast and managed to secure both side objectives, while MY spume managed to outflank with the 10 kings, right behind his home objective. I failed that charge but got the double turn. It was pretty funny because I was nervous about those 20 kings causing havoc in my back field. So I Move and ran the maruaders to just outside the 20 man unit, summoned a tree in between two LARGE pieces of terrain behind them to essentially seal off my home objective, but locking those idiots in a thunderdome with the 20 kings. They got fleshy abundance and had a 4+ re-rollable,/5++/6++. He piled in with I think 14 blightkings. Got about 40 something hits in on them. But I only lost 3 marauders! I was so far ahead on VP we called it after about turn 3. Game 5 - Starstrike 2019 against Skrye. 2 warp lightning cannons, 6 storm fiends, the engineer with more more warp power and vigor dust injectors, bridge, 60 clan rats. I was 3-1 and REALLY wanted to win this one! I knew with a high scoring minor loss I had a solid chance to sneak into the top 8 and play in the finals! He gave me first turn which I was shocked about. But I think he really wanted the double turn. I basically stayed put. I had castled. There was a HUGE central terrain feature and also two large walls in my area. he was basically going to bridge up his army and shot the ****** out of me from one of two lanes. I just buffed whatever I could up and prayed. He bridged up the warp lightning cannons and shot the sorcerer and warshrine off. His fiends waddled up and blew the blightkings off the board. He got the double turn, but it was kind of a dud. One warp lightning cannon blew itself up, and the other didn't do to much damage. he screened his stormfiends and the remaining cannon with clan rats. Marauders to the rescue. I got blades off, and move/run/13" charge and literally went around his screen and deleted his stormfiends. and the remaining cannon. and the clan rat screen. The objectives came down. My side was in a good spot. Behind a piece of terrain. Summon 5 plaguebearers. secured. The other two both landed on the FAR left side completely away from the action. Well the other marauders, move, run and 12/13" charge again to ALMOST take out the 20 rats holding it. Couldnt actually get models onto the objective because of his expert placment. Long story short, its bottom of turn 4. FIVE minutes left in the round. Marauders tied up with a couple small rat characters and a smattering of clanrats. I was ahead and just needed to take 1 of the two objectives. Had I just retreat the remaining marauders onto one of them instead of remaining in combat to try to remove models from the other I would have one! But I just got flustered with time and lost focus!!! My opponent was so awesome though. It was an amazing game and I LOVE his gaming group (Gentlemen Gaming) 3-2 with a minor loss. 34/180 and a Best Painting nomination. 8th overall! I ended up securing the ITC's Top ranked nurgle player for 2019, Best Nurgle at LVO, and my gaming group won Best Age of Sigmar team for the year! Thanks to EVERYONE'S help over the year. I couldn't have made it this far without the advice and great ideas of all of you!
  11. You target a friendly unit and can possibly do multiple 3 mw sets..? If you multi charge. Correct? That was one of the reasoning with taking a huge unit of kings along with the points savings
  12. @Zplash I’m thinking armor of 3-4. Even 2 if you can get favored poxes. But what I mean most of all is that the damage from the command ability is most impactful against a single target not a gaggle of grots. Dont get me wrong. This isn’t a game changing command ability. I just think it’s a nice tool in the tool box 🙂 How many times have you left a tree lord, maw crusha or similar on 1-3 wounds and been 🤬🤬🤬
  13. @Zplash I have a lot of experience playing with 1 command point and two abilities you want to use every turn. Smart play will dictate which is more vital to use. Not all the time is the harbingers command necessary. I think you don’t understand the command ability because it is more effective against single target high armor targets..not grots. I love the despair among everyone in this thread. Our plague father feeds on it 😅 I’ll do a detailed write up but I was a butt hair away from playing in the top 8 finals at LVO (most competitive event in the world) with nurgle. Nurgle is fine. It’s not Tzeentch. But is in a solid place in the meta. Play smart. Choose your fights. Be patient. Take a punch, chortle, and then Counter punch when necessary. Play like you are the blob from the X-men universe, not wolverine or cyclops. 😘
  14. I like this blessed sons list.. Allegiance: Nurgle Blessed SonsLeadersGreat Unclean One (340)- Bile Blade & Doomsday Bell- Lore of Virulence: Favoured Poxes -re roll saves artefact. Lord of Blights (140)- General- Artefact: Rustfang Harbinger of Decay (160)Battleline20 x Putrid Blightkings (580)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (300)- Axes & ShieldsBattalionsBlight Cyst (140)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 190 14” move and run (16” with cycle) is pretty cool. Can still charge to. The marauders are also fast as F. And the Lob can tag the 20 kings with -1 to hit for a turn (maybe two)
  15. I’m looking at fielding a competitive spiderfang army using a lot of spiders. I’m looking for opinions on this list. The stabbas are there as a screen if needed, or to sit on objectives...and mainly just so the loonshrine I buy will have some actual impact on my army. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersWebspinner Shaman on Arachnarok Spider (280)- General- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman on Arachnarok Spider (280)- Artefact: Totem of the Spider God - Lore of the Spiderfangs: Gift of da Spider GodBattleline15 x Spider Riders (300)15 x Spider Riders (300)10 x Spider Riders (200)40 x Stabbas (260)- Stabbas & Moon Shields- 6x Barbed Nets- 2x Moonclan Flag Bearers- 2x Badmoon Icon BearersBehemothsArachnarok Spider with Spiderfang Warparty (220)BattalionsSpider Rider Skittermob (120)Endless Spells / Terrain / CPsScuttletide (30)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 162 thank you you for your time
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