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Tasman

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208 Celestant-Prime

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About Tasman

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    Lord Castellant
  • Birthday July 18

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  1. Tasman

    AoS 2 - Maggotkin of Nurgle Discussion

    Hmm. Weird that after all this time I never noticed that....
  2. Tasman

    AoS 2 - Maggotkin of Nurgle Discussion

    I fully agree. Glott is costly, but IMO his spell and CA work so well with mortals that it's hard to not find a way to include him. That being said, I'm afraid that we'll see an increase in points for the GUO🙄, and perhaps a small decrease for the Glott 😊when the new GHB hits the shelves.
  3. Tasman

    AoS 2 - Maggotkin of Nurgle Discussion

    Just wondering.... what do you consider as the optimal choice for blight cyst? Seems that the Glott is probably the best way to go. Just wondering.
  4. Tasman

    AoS 2 - Maggotkin of Nurgle Discussion

    I don't know.... all this seems rather fiddly. It says that a summoned unit, after being placed, counts as having moved. They can still shoot, charge, etc. That's the way we've always played it. Now granted, I'm not part of the power gamer tournament circuit, but it seems reasonable to me that it counts as a move, as stated.
  5. Tasman

    AoS 2 - Skaventide Discussion

    Ah. Thanks for the clarification.
  6. Tasman

    AoS 2 - Skaventide Discussion

    I must be missing something..... where does it say that we can flee AND charge? Scurry Away is not worded that way....
  7. Tasman

    AoS 2 - Skaventide Discussion

    It's my understanding that when you pay the points for an endless spell, all of the casters in your army have access to it. They simply can't cast it twice, and if it gets dis-spelled, you can't recast it until a later turn.
  8. Tasman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    I hope you're right.... My wallet wants some extra room in it that can only be provided by this type of release!
  9. Tasman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    That may be, but it still stands as I stated.... there's no guarantee that there'll be any real new stuff for StD, other than a hero or two, endless spells and maybe some kind of terrain. Just sayin'.
  10. Tasman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Hm.... Let's not forget that BoC got only endless spells and a herdstone. And it looks, at least so far, that shaven haven't gotten too much either. The endless spells, sure. Gnawholes, check. A rocket engineer? Yup. Not really too much else that I can see. Fact is, the armies that have been around a long time and have a plethora of units already available i.e. StD only get the bare minimum as far as new stuff. Don't get me wrong, I'd LOVE to see a Mammoth, maybe some shooting units but we'll just have to wait and see. Chaos just doesn't seem to get the love as much as Death and Order.
  11. Tasman

    AoS 2 - Maggotkin of Nurgle Discussion

    Either that OR, more likely, the price of VLs will go up once it becomes apparent just how OP they are.... Points adjustments are inevitable. Maybe a nic 'move toward the middle'. As, I think, VLs will increase by approx 20-40 pts, maybe the GUOs could come down 20?
  12. Tasman

    AoS 2 - Hosts of Slaanesh Discussion

    These are all great choices. I've also brought: Gildenbane - negates an opponents artifact when within 3 inches, Argent armor - for -1 to hit Rune blade for -3 rend and Hydroxskin cloak for fly and d3 mortal wounds om a unit you pass over. All from the realm of Chamon
  13. Tasman

    AoS 2 - Maggotkin of Nurgle Discussion

    I can't find the list I used, but this one you show is basically the same. You can give the VL either the dimensional blade,(great v those good armor save units), or the sword of judgement for hero/monster sniping.
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