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PlasticCraic

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PlasticCraic last won the day on October 11

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About PlasticCraic

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  1. PlasticCraic

    AoS 2 - Gutbusters Discussion

    Yeah I agree, it is mainly just a fun conversation but some of the armies (including James's here) don't look half bad! As James says, all those Big Names! And even the shooting, with 5 Tyrants you're up to 10 attacks with the Pistols, all with rend and D3 damage each. At that point it's going beyond a bit of lucky chip damage to something more reliable. The "Gutbusters AOS" FB group is awesome by the way, for anyone on this thread who is not involved I suggest you join
  2. PlasticCraic

    Let's Chat Zarbag's Gits

    One Objective I like with these guys is Extreme Flank, it's ridiculously easy to score. Because they don't have to "Scurry" the same direction, you can have two guys next to each other in the middle of the board, and they both zoom off to opposite flanks in a single Activation
  3. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    Yeah you can build 2 bases, which uses up 4 Boys of models. The other thing I've seen people do is convert them, usually with a Brute holding the spear on the cav base sideways. If you have spare Brutes lying around, and don't want to break up the sets of 20 Boys by using some as Big Stabbas.
  4. PlasticCraic

    AoS 2 - Gutbusters Discussion

    Excellent write up @James S, I love it! Very entertaining and you also make some great points. I totally agree that the humble Grot is massively important to the army. And those little memory joggers are spot on, there's been so many times when I've forgotten to make an extra guy run away with the banner, or to lay a trap with the Grots! I agree with what you're saying about late game too, I've had those games where it's close until it isn't. Getting stuck in a grind, and you're OK until they put 300 points of free stuff on the table. One thing that occured to me reading it was that in a niche case, you might even Bully your own Tyrant, if you absolutely must one-shot something. To trigger the second additional attack from Might is Right. Obviously not one you'll do regularly, but worth having up your sleeve for that once-a-year moment!
  5. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    You could also just go for more CPs and a guaranteed Triumph Allegiance: BonesplitterzMortal Realm: ShyishLeadersSavage Big Boss (120)- General- Stonecleava- Trait: Squirmy Warpaint - Artefact: The Ragged Cloak Maniak Weirdnob (120)- Lore of the Savage Waaagh: Hand of Gork or MorkManiak Weirdnob (120)- Artefact: Mystic Waaagh! Paint - Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone Krusha (or Kunnin Beast Spirits)Battleline30 x Savage Orruk Arrowboys (420)30 x Savage Orruk Arrowboys (420)10 x Savage Orruks (120)10 x Savage Orruks (120)BattalionsBonegrinz Warclan (110)Kunnin' Rukk (200)Total: 1850 / 2000Extra Command Points: 5Allies: 0 / 400Wounds: 183
  6. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    Yeah that's a really good point, the Hand on the Wardokk is more than just redundancy. If you get the +1s to cast, you can risk casting it with them, and liberate the Maniak to cast his Warscroll spell. Kunnin'
  7. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    @mcbrain I'm with Sam on this one, Brutal Beast Spirits and Hand of Gork are the must-haves. Rerolling 1s is a nice to have. I think you need those two spells on the guys with the rerolls to cast (perched out of unbind range). Stacking CPs will do plenty of damage without the rerolls anwyay. I do like the Shotgun Shammy though (Bone Krusha and Wurggog Mask combo). I've used him a fair bit and I think if you use the last 200 points for Wardokks, that's the loadout. I like the redundancy on Hand of Gork too. The other contender would be Kunnin Beast Spirits, for when you buff up the first unit and throw it to the dogs.
  8. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    What I like about the army is: - The initial fusilade with the stacked SBB CAs is utterly devastating to most armies. The fact it stacks is truly wonderful - You are 1 drop - This is key because it lets you go first against unkillable stuff before they get the buffs off - And on the Hero missions, it lets you get on the objectives first and use the CPs to either nuke their Heroes, or Run 6" multiple times and jam up the board - You get 5 rolls at a free unit, 3 of them on good units - Across a 5-game event, you will probably have 1 game where you get nothing back, 1 where you get multiple units back, and a few where you get 1 unit back - The army is more than capable of competing in most matchups without the free summoning, but in the games where you do get it, it will be devastating I've got a couple more games lined up this weekend with a couple of competitive players practicing their CanCon lists, I'll let you know how it goes! Can people let me know your thoughts on the third artefact please? Wurggog Mask or something else?
  9. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    @5kaven5lave I've actually been looking at very, very similar lists. In fact I used one last night, where it was absolutely devastating against a 2-drop Sylvaneth list. My main suggestion would be to switch the wizards for 2x Maniak Weirdnobs. The rerolls on the casts are priceless, especially since you can roll on the backline out of unbind range. I failed my first Hand of Gork, then rerolled it to a success (on a double, no less!) and that reroll literally won me the game. You are sacrificing 1 cast but in terms of executing what you are trying to do, I think the rerolls are essential. My list was the same as yours (with the wizard switch). Spells are obvious. I took the anti-shooting artefact on the Savage Big Boss (thanks to @svnvaldez for that one) and the 36" +1 to unbind artefact too. I'm open to suggestions on the third artefact, but took the Wurggog Mask. 4+ Mortal Wound save Command Trait. For the last 200 points, I used 4x Big Stabbas for some punch (and because I love them). I'm not sure they're optimum though. You might be better off taking a 3rd wizard and banking a CP or 2?
  10. PlasticCraic

    Let's Chat Zarbag's Gits

    Yeah I would agree with that. My own 2 cents is that they are good, fun but pretty tricksy - maybe not the best jumping on point for a newcomer to the game. If you like green things, the Orruks are a bit more straightforward.
  11. PlasticCraic

    AoS 2 - Ironjawz Discussion

    Yeah I think you are on the right track but I would go further. I don't think 380 is unreasonable for a Maw Krusha, not relative to the other big things out there. Yes he has a good Command Ability, but for a combat army we are chronically underpowered in the modern age without it. I think the Brutes could come down to 160 and the Ironfist to 100. I really think we are at least 300 points off the pace currently. Hopefully part of that would come from the front runners having their points nudged updwards too. But I really don't feel like I'm a single unit of Brutes (180 points) away from being able to mix it on an even footing with armies that have modern tech. That being the case I think a 200 point reduction in a typical force is reasonable. Better rules is a far superior solution (we chronically need a new book). But if we're doing it with points alone, they need to be pretty steep decreases in my opinion. It might sound like a lot, but other armies that are already in better shape than us regularly put units worth more than that back on the table for nothing.
  12. PlasticCraic

    AoS 2 - Beastclaw Raiders Discussion

    I think you have hit the nail on the head @heywoah_twitch, the problem is that the book is so bad, there is precious little incentive to take pure BCR. If you point them appropriately to reflect their abysmal Allegiance Abilities, the key units become too good in a Mixed army. It's quite a pickle. I believe that playing with the Batallions and Battleline If (as you have suggested) is the best way of achieving that given the contraints. And although the Batallions themselves are generally of limited use, a second Realm artefact on a second Frostlord would be dynamite. Keeping the Tuskard down is a smart political move, in terms of heading off the easy complaint at the pass. 380 points is horrific compared to units like a Frostheart Phoenix or Vampire Lord on Zombie Dragon, but people don't want to hear it. Let him take one for the team. Just make Yhetees and Frost Sabres Battleline If BCR Allegiance imo, stop messing around with Generals altogether. Yhetees are still a pretty strong (albeit extemely fragile) unit. This army could be so, so cool with a new book. In our lifetime, I think your suggestions are the next best thing. PS. I'm cautiously optimistic that Gutbusters could get a new book in 2019, which would help a little with Allies potentially too.
  13. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    My favourite thing is the extra D3 damage on Monsters. It's absolutely devastating. I one-shotted Archaon with a unit 4 the other day Also, I put up a poll on Twitter for which army I should take to a one-day event in January...the winner was a ridiculous army with 12 Big Stabbas and a Teef Rukk. Done. What do you guys think, should I run it as is, or squeeze in a Warboss? Allegiance: Bonesplitterz Leaders Savage Big Boss (120) - General - Stonecleava - Trait: Squirmy Warpaint Maniak Weirdnob (120) - Artefact: Mystic Waaagh! Paint - Lore of the Savage Waaagh: Brutal Beast Spirits Maniak Weirdnob (120) - Lore of the Savage Waaagh: Hand of Gork or Mork Wardokk (100) - Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone Krusha Battleline 30 x Savage Orruk Arrowboys (420) 10 x Savage Boarboy Maniaks (280) 5 x Savage Boarboyz (100) Units 6 x Savage Big Stabbas (300) 6 x Savage Big Stabbas (300) Battalions Teef Rukk (100) Endless Spells Geminids of Uhl-Gysh (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 176
  14. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    @broche I understand what you mean now, I thought you meant you would try to keep the pinning unit (30 Savages) away from Nagash. Keeping the buffing wizards out of unbind range makes sense.
  15. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    I really like this army! Is it possible to pin Death and still be 30" away from Nagash? I would have thought you'd be right up close to him if you're pinning him back? That being said - he can't really hide from a Kunnin Rukk. Against a Nagash army I would expect you to be able to shoot him off Turn 1? It's a really good list.
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