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  1. Here is the new thread for discussing Blades of Khorne. With the imminent release of AoS 2 (and a lot of the info already being out there), now is the time for us to start afresh on TGA. Moving forward, this will be the main thread to chat about and discuss Blades of Khorne in the new edition. I still wholly encourage people to keep their own threads/army blogs within this sub forum and I also think those are a great place to share some photos as I know not everyone frequents the Painting & Modelling section. But this thread is purely for discussion around the faction, things such as (but not limited to) tactics and list building etc. You all know the drill, we've been doing it on this forum since inception! For newer players, I would say the older thread could still be worth perusal and whilst it is now locked for further replies, you can find it here - http://www.tga.community/forums/topic/6134-lets-chat-blades-of-khorne/ Really excited to see what we can come up with as a community and I look forward to reading all your ideas and thoughts.
  2. Slaughterpriest made from a Bloodreaver in the Sigmar starter box. His head is from the Flagellant kit, and the pieces he is burning are from the Fireforge Steppe Warrior kit. My Blades of Khorne are themed around tribes from the Wastelands of Ghur that worship a God of Fire who is actually an aspect of Khorne.

    © mcfishstick

  3. Hi all This is going to be my painting log for my different armies in AOS. I have quite a few armies partly because I've been collecting along time and at the same time I like swishing between different armies to keep painting interesting.Though I do tend to favour order and chaos armies though I do like ogors and orruks.
  4. Two years ago, I started collecting Sylvaneth and Blades of Khorne for AoS. Despite the fact that I play miniature games for more than 10 years, Sylvaneth are my first fully painted army (unlike some of my Warmachine stuff that has been sitting half-painted for years) - there's just a handful of models left to finish. I really like the look of the models and I had a lot of fun painting this army. During the next few weeks, I will post the pictures of my painted Sylvaneth models, as well as some of the stuff that I'm currently painting. So, let's kick this off with my Sylvaneth Wildwood:
  5. I'm developing a dioramas'diorama, so Ithought to create a sort of set ofvideos related to it as also a way to explain different procedures and tricks related. And since fromsomewhere you have to begin, here it comes: I'll post new developings with the progression of the project
  6. Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  7. Recently, in the Beasts of Chaos discussion thread, a post inquired about what opportunities arise when playing Beasts of Chaos battalions out of the various Chaos God allegiances. Rather than simply answer there, I figured it might be helpful to respond in a new thread. That way, we can hopefully grow the conversation in a way that is more accessible to both casual review and search attempts. Beasts of Chaos Allegiance Before getting to the four Chaos God allegiances, it might be helpful to note what a Beasts of Chaos player gives up when using those. The Beasts of Chaos allegiance itself is a collection of minor, albeit interesting benefits, each keyed to the main Beasts of Chaos factions: Brayherd, Warherd, and Thunderscorn. Note that the Beasts of Chaos' menagerie of monsters (cockatrice, jabberslythe, chimera, etc.) get nothing from the allegiance's battle traits, little from the currently available Greatfrays, and only slight buffs from the allegiance's spell lores (the "Titanic Fury" spell notwithstanding). Nor are these monsters involved in the four Chaos God battalions. The focus of comparison thus centers on how Brayherd, Warherd, and Thunderscorn play differently in each setting. Only Beasts of Chaos allegiance armies get to ambush, only Beasts of Chaos allegiance armies get the Herdstone and its related Primordial Call mechanic, and (perhaps most significantly) only Beasts of Chaos allegiance armies get to use Bestigors, Bullgors, and Dragon Ogors as Battleline if the general is either Brayherd, Warherd, or Thunderscorn. I think the latter point is probably the biggest factor in allegiance selection. Having the option to forego Gors or Ungors, in favor of more elite forces, is attractive. With the recent price discount of Warherd units in the December FAQ, fielding an exclusively elite unit Beasts of Chaos army is more accessible. It is also helpful to note that the Beasts of Chaos allegiance can field a surprising amount of high Rend. The Herdstone itself creates an ever-increasing Rend effect. Further options include: fielding Warherd with Great Axes, the Brayherd spell "Tendrils of Atrophy," the Thunderscorn spell "Sundering Blades," and several artefacts. In fact, not many armies can have two Heroes with -3 Rend, which a Beasts of Chaos allegiance army can do by fielding two Dragon Ogor Shaggoths (one with an “Ancestral Azyrite Blade” and one with either Chamon’s “Rune Blade” or Ulgu’s “Dimensional Blade”). Much is said elsewhere about ambushing and summoning. Brayherd units often contribute the most to these two features. Beyond the Brayherd, the Beasts of Chaos allegiance's capacity to make Thunderscorn run and charge (via the artefact “Horn of the Tempest”), along with the Creatures of the Storm battle trait, results in Thunderscorn being one of the game’s faster heavy cavalry choices when used in this allegiance. The Warherd’s Bloodgorge battle trait is somewhat underappreciated, too. By the way, while earlier conventional wisdom seemed to recommend fielding Bullgors and Dragon Ogors in MSU, I think running units of six alongside their respective Hero option is the way to go. Bullgors benefit from having a Doombull nearby, not just for Slaughterer’s Call, but also for Inspiring Presence. Dragon Ogors are strong with the ability to re-roll ones when near a Dragon Ogor Shaggoth. Such seems applicable to all the possible allegiance options. Khorne Allegiance The biggest benefit to running a Brass Despoilers-heavy army out of the Blades of Khorne seems to be Khorne’s capacity to give units additional attacks. The Bloodsecrator (especially when buffed by the Gore Pilgrims battalion) and Wrathmongers make this possible. Both Bestigors and Warherd are the strongest recipients of this resource. Large units of Bestigors, if their charges maximize frontage, can produce a startling amount of -1 Rend attacks. When fully buffed, Tuskgor Chariots can also be surprisingly good in Khorne. Warherd probably gain the most, though, complementing their already high Rend and the battalion’s re-roll benefits. A solid unit of Bullgors in Khorne can put out a lot of damage. In range of both the Bloodsecrator and Wrathmongers, a fully-engaged unit of six with unit leader has 25 attacks at a stat line of 4+ re-roll 1s/3+/-2/3. A Ghorgon is particularly nasty in Khorne when fully buffed, with three potential Huge Slavering Maw attacks. Remember that the Wrathmongers’ buff helps the Cygor’s missile attack, too. Tzeentch Allegiance Warherd are going to come up several times in these discussions, because several Chaos God allegiances provide ways to address the Warherd’s weaknesses. Those weaknesses include few attacks, average accuracy, and no innate ability to run and charge. Khorne addressed the first by doubling, when fully buffed, a Bullgor’s attack output. Tzeentch addresses the accuracy issue. Destiny Dice can help ensure the Bullgors hit their targets. Even better, note that the new Tzeentch book explicitly states that Destiny Dice count as unmodified dice. This means that when used by Warherd to score 6s for their to Wound rolls, Destiny Dice activate Bloodgreed/Ravenous Bloodgreed. A Fatemaster’s innate command ability is arguably a better buff for Warherd than the Doombull’s. Also of note is the Hosts Duplicitous Change Coven: an armywide buff that prohibits enemies from retreating seems helpful in a Warherd-heavy army. Lastly, successful completion of agendas can result in different Warherd units that increase considerably in potency as a game progresses. Nurgle Allegiance Once more, Warherd benefit arguably the most in Nurgle, gaining increased maneuverability thanks to both the Great Unclean One’s “Doomsday Bell” and the Feculent Gnarlmaw’s run and charge buff. When combined with a maximized run, a Ghorgon can reliably move 17” on its first turn, making first turn charges a real possibility. This is without factoring in an additional 2” movement bonus from the Cycle of Corruption, and also without further speed buffs from endless spells. Effective management of the Cycle of Corruption is a key to getting the most out of a Pestilent Throng in a Nurgle allegiance army. Its wizards gain access to the “Foul Regenesis” spell, just like all Nurgle wizards in a Nurgle allegiance army. If cast successfully, pick the bonus needed at the moment, with an eye to the next turn, too. An armywide +1 to Wound is helpful, especially for those units like Bestigors and Warherd that are already at 3+ to Wound. Alternatively, if defense is needed, the capacity to neuter opposing forces’ exploding 6s might be more useful in some circumstances. Healing should not be ignored; remember, the Great Unclean One’s innate spell also heals Nurgle units, which include a Pestilent Throng’s multiple wound Warherd, Thunderscorn, and even the Brayherd’s Centigors. Centigors (and, to perhaps a lesser degree, Bestigors) in a Nurgle allegiance army have a particular combination available to them when buffed by a Rotbringer Sorcerer’s “Blades of Putrefaction” spell. These Brayherd units both have an innate capacity to gain +1 to Hit (Bestigors is dependent on opposing units). That bonus means that the additional mortal wounds made possible by “Blades of Putrefaction” trigger on 5+ to Hit rolls, rather just 6+. With the amount of attacks Centigors and Bestigors inflict, such results in a high likelihood of many mortal wounds prior to damage from the attacks themselves. The speed at which “Blades of Putrefaction”-buffed Centigors and/or Bestigors can move, combined with Warherd units’ own improved movement, results in a Pestilent Throng that can reliably charge a surprising amount of elite units on the first turn. Slaanesh Allegiance Thunderscorn gain arguably the most from Euphoric Killers, given innate amount of attacks available in a given space, with both Warherd and Bestigors also significantly benefiting from that armywide buff. A Dragon Ogor Shaggoth also has an innate healing option which, combined with its high wound count, can result in many Depravity Points becoming available over the course of a game. Additional benefits for a Depraved Drove in a Slaanesh allegiance army likely depend on the Host chosen at army creation. A Godseekers list amps up units’ already above average speed. A Pretenders list allows Gors to both re-roll 1s to Hit and have a melee 4+ save, making a 30 block unit of Gors a cost effective buy at 200 points each. Further, a Pretenders list can run a Doombull with both the “Hunter of Godbeasts” command trait and the “Sliverslash” artefact, resulting in a Hero that: (1) re-rolls charges against an opposing Hero Monster with an artefact (many armies have these), (2) attacks five times at 3+/3+/-2/4, re-rolling to Hit rolls, (3) inflicts additional mortal wounds on unmodified to Wound rolls of 6, and (4) rolls additional attacks from Bullgor Horns. An Invaders list might slightly edge out a Pretenders list as the most efficient option for a Depraved Drove. While its outright potential damage output might be somewhat less, the additional range for command ability like Inspiring Presence is very attractive for units with average Bravery. Also, the “Best of the Best” command trait complements the Depraved Drove benefit, especially for a Thunderscorn Hero. When fighting an opposing Hero that has an artefact, a Dragon Ogor Shaggoth general, armed with a Rune Blade or Dimensional Blade, will attack three times at 3+/3+/-3/3, re-rolling to Hit and to Wound, plus other melee attacks. That is a strong Hero killer. Closing Thoughts Beasts of Chaos is a fun range of units to play in and of themselves, before even considering which allegiance one finds most fun. At times, I have explored all five options; each has an appeal that might surprisingly compel my interest for a time before I move on to a different build. I recommend eventually trying them all, but for beginners, especially those without much experience with Beasts of Chaos units, I think starting with the Beasts of Chaos allegiance is the best bet. Learn the basics of what the Brayherd, Warherd, and Thunderscorn do well and what they do not do well. Get a sense for their capacity for speed relative to other armies, as well as how their respective innate buffs complement each unit. If there is an aspect to the Beasts of Chaos range that you discover you particularly enjoy (high Rend capability, high speed, etc.), then explore the Chaos God allegiance that most accentuates that facet. Have fun! I hope the above is helpful and look forward to the conversation. Happy wargaming!
  8. Hi guys! Everybody has probably seen these minis a thousand times, but I still thought I'd share them with you. WIP shots of my fresh Stormcast form the Age of Sigmar starter set. This summer I finally caved in and bought the starter at my FLGS. The WIP pics are taken with my Iphone, but I hope to use a real camera once everything is finished. In the (not so) foreseeable future, I also plan to do the Khorne part. They will join my unit of Chaos Knights (pics included) I finished just before the old World met its end last year. Back then, I was totally distraught (well, as distraught as ons can get over little plastic soldiers from a fantasy world). But now, having felt the joy of painting the new minis, I can't wait to delve deeper in the Nine Realms! I must say, I LOVED painting the Stormcast. The quality of these new generation miniatures is just astounding. I'm doing them in one big batch of eighteen minis, so I could use my airbrush to maximum effect. The gold was a three part affair using the Vallejo Game Air range: - Base layer of brassy brass over chaos black primer - First highlight bright bronze - Finally Glorious Gold.I plan to add more contrast using GW Auric Armor and some more washes. Until next time! And let the meat grinder grind on.. The green, blue and bone on the Dracoth is almost done. Just some highlights left do. Green is Incubi Darkness base, then the other Dark Eldar named green (keep forgetting the name). I added some gloss varnish to the mouth. Batch painting! And my Chaos Knights, still waiting to be rebased:
  9. Afternoon everyone!! As the title implies, Adepticon is but a couple of months away and the playtesting is officially underway! I'll be keeping records of the list I'll be taking and recording my games (good or bad) to see what I can learn. I'm very much a believer of understanding how your list works, so next to no changes are going to be made to the list, even though I am curious to see what people think off the bat!! I will give the caveat that I'm more looking to just play to the best of my ability and enjoy my weekend, so I'll be more than content with a 2-3 or a 3-2 record! The list is as follows: Allegiance: Khorne- Slaughterhost: Reapers of VengeanceMortal Realm: GhurLeadersBloodthirster of Insensate Rage (270)- General- Trait: Mage Eater- Artefact: AmberglaiveBloodsecrator (120)- Artefact: Gryph-feather CharmSlaughterpriest (100)- Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: Killing FrenzyDoombull of Khorne (100)- Artefact: Skullshard MantleBattleline5 x Blood Warriors (100)- Goreaxes10 x Bloodreavers (70)- Reaver Blades5 x Flesh Hounds (100)5 x Flesh Hounds (100)Units6 x Bullgors of Khorne (280)3 x Bullgors of Khorne (140)3 x Bullgors of Khorne (140)BattalionsBrass Despoilers (190)Gore Pilgrims (140)Endless Spells / Terrain / CPsHexgorger Skulls (40)Total: 1990 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 127 Thank you everyone for joining me on this journey! Let the blood flow and many skulls be reaped!!
  10. Clang...... clang........ clang went the hammer on the boiling bloodforge of Khorne. Red lacquered armor was being constructed by the Skullgrinder known as Kranar Bloodhammer. His Brass Anvil, glowing red with the incandescent rage of the blood god Khorne, produced some of the finest armor in the realms. "Kranar, you have been summoned by Khul!" shouted a voice through the dense smoke of the forge. Kranar slowly dropped his hammer and looked back, in a low gravely voice he responded, "Tell him the armor is ready and the weapons are thirsty for blood." Kranar walked towards the Dreadhold carrying his massive brass anvil and flanked by a ten warriors of the blood god. Soon enough the thirst would be quenched he thought. Kranar Bloodhammer and Ten Bloodwarriors of Khorne have been completed and added to the growing army. Thank you to all of those who viewed last weeks post and liked it, it is much appreciated! Next week I will be working on an endless spell and a second Slaughter Priest. Until next week, blood for the blood god and skulls for the skull throne.
  11. The blood red sky drenches a desolate span of the Scarlands. Khorgos Khul, the mighty lord of the Goretide has caught wind of the rise of the Ossiarch Bone Reapers of the Black Pyramid. At this time he gathers his lieutenants around the Dreadhold to discuss how they will destroy this menace. "There is only one lord of Skulls" Khul decries. "Where is Kranar Bloodhammer my trusted Skullgrinder, we must start the forges of war!" This week I will be working on painting Kranar Bloodhammer a Skullgrinder for my blades of Khorne army. I am basing the Skullgrinder off of the paint scheme of the bloodwarriors posted on the Youtube Warhammer Channel by Duncan Rhodes. I will also be leveraging techniques by Tyler Mengal depicted on his website. Below are pictures of Khul himself and his current lieutenants.
  12. Hello, I am confused about the way Halo of Blood artefact of power works... Does it allow the bearer to activate at the start of combat, and then, if it is my turn, allow me to activate a different unit? Or does it mean that the bearer always activates first, and then the opponent goes, no matter what turn it is. I keep reading people throw the word "basically", but it doesnt explain much... Last night, my Bloodthrister had the artefact. he activated first, on my turn, but then opponent said it was his turn to activate. Could someone explain? Thank you!
  13. Quick question if you give the artefact Ghyrstrike from Ghyran or Amberglaive from Ghur to a demon prince of Khorne which gets +1 to hit, does that make his hit rating stay at 2+ or does it become auto hit (1+)? I am just not seeing any stipulation in RAW with the artefacts but I'm looking on a wiki not the official book.
  14. Hi everyone got my first tourny with my new army this weekend and after a quick Google search and FAQ read I'm struggling to find the answer to these; 1) Does loathsome sorcery bubble affect my slaughter priests casting their prays? - I've read online about reroll casts cancelling each other out and that unmodified rolls can fail and then pass etc but I don't see this written in the warscroll that helps explain it affecting your spells. 1b) Following on from this if I am successful with my cast I then HAVE to reroll before they cast an unbind? 2) Can a Chaos Lord on Manticore be the general for a Goretide list and take 'hew the foe'? - Azyr doesn't seem to allow me to do this and I want to run him with sword of judgement Thanks for all your answers
  15. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  16. Hey guys I so far have a Slaves to Darkness/Khorne army, and it looks like this. Khorne Daemons and Mortals Leaders 3/5 Bloodthirster of Unfretted Fury 300 General with Command Trait Rage Unchained and Artefact Khartoth the Bloodhunger Chaos Sorcerer Lord 160 Allied Bloodmaster, Herald of Khorne 80 Battlelines 3/2 x5 Chaos Warriors 90 x5 Chaos Warriors 90 x10 Bloodletters 110 Units/Artillery x5 Chaos Knights 160 x3 Bloodcrushers 140 x1 Skull Cannon 140 x1 Chaos Chariot 80 (And I am buying a Chaos Lord on Daemonic mount 140) 1490/1500 What order should I buy the stuff below next? (This is the army lists) (No opinions of what to buy next or army list e.t.c., but the order to buy stuff) (The only boxes sets I will buy next is a second daemons of khorne start collecting and the slaves Battleforce) Khorne Daemons Leaders 6/8 Skarbrand 400 Bloodthirster of Unfretted Fury 300 with Khartoth the Bloodhunger Bloodthirster of Insanate Rage 280 with A’grath the King of Blades Skullmaster, Herald of Khorne 120 General with Rage Unchanged Herald of Khorne on Blood Throne 120 Bloodmaster, Herald of Khorne 80 Battlelines 4/4 x30 Bloodletters 300 x6 Bloodcrushers 280 x5 Flesh Hounds 100 x5 Flesh Hounds 100 Units/Artillery (Artillery 1/5) x2 Skull Cannons 280 Battalions Tyrants of Blood 140 All three Bloodthirsters attack at once 2500/2500 Slaves to Darkness Leaders 6/8 Chaos Lord on Manticore 250 with Helm of the Oppressors Chaos Sorcerer Lord on Steed 160 Chaos Sorcerer Lord 160 Chaos Lord on Daemonic Mount 140 General with Master of Deception Exalted Hero of Chaos 80 Battlelines 10/4 x10 Chaos Knights 320 Enscrolled Weapon x10 Marauder Horsemen 160 Javelins x5 Chaos Knights 160 Chaos Glave x20 Chaos Marauders 120 Flails and Shields x5 Chaos Warriors 90 Axe and Sword x5 Chaos Warriors 90 Two Swords x5 Chaos Warriors 90 Two Axes x5 Chaos Warriors 90 Axe and Shield x5 Chaos Warriors 90 Sword and Shield x1 Chaos Chariot 80 Greatblade x1 Chaos Chariot 80 Flail Units x1 Chaos Warshrine 160 x5 Chaos Chosen 140 Endless spells Soulsnare Shackles 40 (Chaos Sorcerer Lord without Steed) 2500/2500
  17. Hey guys, while early I do want to discuss this Warband as I have hope for them to fit more into what I'd like to play. Better put the confirmation that they are four models pleases me and the consistent design we have seen so far with highly armoured models is that they have good defences also! While we know the art for the box, I could post it again if people want to see it. What I hope for this time however is a Chaos Warband with Shield defences and ideally easier acces to Cleave. Let me know the wishlist and as with Garrek's Reavers I'll certainly come back with some deck ideas of my own once we know more! Cheers!
  18. Hello! I would like to know if it is possible to (easily) obtain 5 wrathmongers + 5 skullreapers from only 1 box of wrathmongers. I have not seen any nice YouTube video explaining this or making an unboxing so I would like to know if some of you have ever tried this. Maybe using the bodies of 5 bloodwarriors (those from the AoS big box)? Thank you
  19. Hi people ) I bring some khorne army painted by me It only remains to finish a few unit's Mortal Skullcrushers, Daemon Prince ,wrathmonger's and few hero I can soon post a phased guide as I painted the khornites
  20. So I decided on a Khorne (mainly daemons) army, and I’m going for a sort of blanchitsu/aos28 type paint scheme. This is what I have settled on for my Bloodletters.
  21. Hey guys, I am entering a 1k tournament, and I will be versing Skaven, Stormcast, Beastclaw Raiders, and more. Here is a list of everything I own/I can borrow. Please tell me an army list I can use for tomorrow. I will be there in 12 hours, so any suggestions will be appreciated. Chaos Sorcerer Lord Chaos Chariot Chaos Knights x5 Chaos Warriors x10 Bloodthirster of Unfretted Fury Bloodletters x10 Skull Cannon Bloodcrushers x3 Bloodmaster Chaos Gargants x2 Khorgus Kull/Mighty Lord of Khorne Bloodsecrator Slaughterpriest Blood Warriors x5 Bloodreavers x10
  22. Hey guys, I am entering a 1k tournament, and I will be versing Skaven, Stormcast, Beastclaw Raiders, and more. Here is a list of everything I own/I can borrow. Please tell me an army list I can use for tomorrow. I will be there in 12 hours, so any suggestions will be appreciated. Chaos Sorcerer Lord Chaos Chariot Chaos Knights x5 Chaos Warriors x10 Bloodthirster of Unfretted Fury Bloodletters x10 Skull Cannon Bloodcrushers x3 Bloodmaster Chaos Gargants x2 Khorgus Kull/Mighty Lord of Khorne Bloodsecrator Slaughterpriest Blood Warriors x5 Bloodreavers x10
  23. Alright lads! So with a new tome having been released, I've managed to catch the painting bug again! This time I want to focus on getting all 2000pts of my Khorne army completely finished. Recently picked up the Skulltaker, Tome, Judgments, Skull Altar, and Warscroll Cards upon release, and painted up the Skulltaker as soon as I primed him. Such a fun model to paint! Current list of stuff that needs painting: - 2 Slaughterpriests - 1 Bloodthirster - 9 Mighty Skullcrushers (Only have 3 atm so will be saving those till I get the other 6, by far my favourite models!) - 10 Flesh Hounds (Still need to buy these) - 1 Bloodstoker - 30 Bloodletters (Still need 10 more) - Wrath Axe, Hexgorger Skulls, and Skull Altar Heres hoping I dont get any painters block or lose that painting streak! Thanks to all of you who pop by and have a look at what I have, and will paint!
  24. Hello! I am relatively new to this whole miniature thing. I picked up some Khorne and have started to paint my horde of half naked dudes. So far I have stuck with a very basic paint scheme, khorne red, retributor gold, leadbealcher, rakarth flesh, and black. All shaded with riekland fleshshade. I just bought some evil sunz scarlet for edge highlights, but when I used it, my armor just looks like it has orange dots on it. How do I use edge highlights? Sorry about the bad images, I took these with my phone picture 1- my best model, Gary, the Exalted Deathbringer pictures 2 and 3- bad edges, number 3 is a wip
  25. So I've snagged a couple of Khorne start collecting boxes and the new battletome. I've made posts on other forums but a kind stranger said this is the best place for advice. I'm currently reading throught the Khorne mega-thread and I'm a bit overwhelmed. What sort of lists can I play at around 1000pts? Any tactical advice? What should I buy next? Command traits and relics are especially confusing for me. The models I have are: 1 x Mighty Lord of Khorne 1 x Bloodsecrator 1 x Bloodstoker 1 x Slaughterpriest with Hack-blade and Wrath-hammer 1 x Khorgorath 3 x Mighty Skullcrushers 15 x Blood Warriors 10 x Bloodreavers 1 x Karanak 5 x Flesh Hounds
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