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Everything posted by daedalus81

  1. Type it up here and i'm sure one of us can share it for you.
  2. Sorry if I missed it, but has anyone talked about the cards from the Champions game? There seems to be quite a few named champions in there that are not in AoS.
  3. I always had high hopes for Villitch. I never thought he'd be the source of complaints. ?
  4. What about secret CP bidding? The player that REALLY wants to go first will have to gamble off 2 or even 3 CP. You could even do the same for priority with ties going to previous person with first turn.
  5. Oh - one question to those who played - how did it go with realm spells?
  6. Seems like GW tried to change too much too quickly while also juggling the insane release speed of 40K. They need to slow down and focus a bit more.
  7. I intend to make pallisade work. Throw out a must dispel high cast value endless and let them spend their dispels on that, which allows the "bad" spells to survive more.
  8. Your mom, a PhD, had time to read a massive book in under one day and was able to fully form an opinion on it? Riiiight.
  9. This model is ripe for a conversion to a lord/sorcerer on manticore. I could never buy the manticore, because it was just so oddly flay, but this thing is marvelous (aside from the overly accentuated lip).
  10. They already solved it for you - just use the non-summoning horror ability that causes mortal wounds.
  11. Not yet - these are from the learn to play videos. Relics and endless spell points are in the wild.
  12. Thermalrider cloak - +4 move and fly...daddy like.
  13. Weird. Basically a hit roll of a 6 scores 2 hits.
  14. From the previous page: "When you’re writing your lists, you’ll have the option to purchase endless spells using points, with matched play profiles found in both the Malign Sorcery book and the General’s Handbook 2018. Purchasing a spell for your army means any Wizard can cast it as many times as they like. The only restrictions are that a Wizard can attempt to summon just one endless spell per turn, and a single player can’t summon more than one of the same endless spell in a matched play game."
  15. Yea, but the winds can spill over. The Geminids are evidence of that (and the endless spells in general).
  16. Right, that's my interpretation from what I've seen so far, but not one that I necessarily prefer nor that I think is absolute given the treatment of endless spells. Why get items based on your origin and not spells? Doesn't variety in games go way down when we're all packing the same spells? I understand the fluff concept of the winds of magic.
  17. No, endless are bought regardless of realm and it's clear from the scrolls, too, as they get more powerful depending on the realm. It's still up in the air if you can pick your other realm spells.
  18. I don't think you'll see much in scroll changes the page on their summoning is already out.
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