Kyriakin Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, RexHavoc said: DoK, KO, BCR...are recent enough releases that a a sudden reprint of the battletomes would cause as stir that they were returning to the sort of release cycle of the last couple of editions (something they seemed to want to do away with with AoS) but just that bit too old to have gotten the new stuff like the terrain and spells. A giant moving glacier for BCR would be bad-ass. 2 Quote Link to comment Share on other sites More sharing options...
Realmhead Posted January 9, 2019 Share Posted January 9, 2019 (edited) Taking into consideration what the battletome says about Aethergold, here's what I got: Aetherspheric condensator All wizards -1 to cast Units in (range) get -2 bravery on 4+ and 6+ does d3 MW Kharadron: only suffer on 6 and don't take MW, immune to battleshock in (shorter range) Edited January 9, 2019 by Realmhead Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, cofaxest said: Mobile repair and refuel station with some guns, or mobile aether powercore that generates w and mw protection and can attack or aether "eye of the storm" type of powercore that generates aetherstorm around it. All ko buildings would be so high up nothing would ever get close to them though. So even ko buildings down below make no sense. The best I can think of is some sort if aether lighthouse/beacon to guide ships in dangerous or highly populated areas. These would make sense just about anywhere dangerous. 2 Quote Link to comment Share on other sites More sharing options...
Drofnum Posted January 9, 2019 Share Posted January 9, 2019 1 minute ago, Barkanaut said: All ko buildings would be so high up nothing would ever get close to them though. So even ko buildings down below make no sense. The best I can think of is some sort if aether lighthouse/beacon to guide ships in dangerous or highly populated areas. These would make sense just about anywhere dangerous. I'm fairly sure in the black library book on KO that they had docks on higher mountain peaks for trading with folks on the ground. So you could still do a sky dock of some sort and have it make sense. 2 Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 9, 2019 Share Posted January 9, 2019 3 minutes ago, Drofnum said: I'm fairly sure in the black library book on KO that they had docks on higher mountain peaks for trading with folks on the ground. So you could still do a sky dock of some sort and have it make sense. Yeah I guess that too makes sense. I was figuring that next. Still terrain will be far and few in between unless they make a sky port battle board for us lol. Which I would buy asap lol. Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 9, 2019 Share Posted January 9, 2019 3 hours ago, RexHavoc said: Ko might not get access to magic as we currently see it, but they are one of the main factions of AoS with out endless spells or a terrain feature. You can all but guarantee that Stormcast will get a terrain feature as soon as they get their next update. You dont have to need to give KO magic for them to have endless spells. They could tap into magical energies for the realms, or GW could use this a chance to expand endless spells from just magic to other similar ideas. They could get fuel supplies, aether gold deposits or defence turrets that all offer bonuses. The biggest issue AoS has right now is that the current model of releases seems to have gone down rather well with the community, yet some of the more recent armies which are quite popular, DoK, KO, BCR...are recent enough releases that a a sudden reprint of the battletomes would cause as stir that they were returning to the sort of release cycle of the last couple of editions (something they seemed to want to do away with with AoS) but just that bit too old to have gotten the new stuff like the terrain and spells. Yeah If an army desperately needs models to fix it because rules alone won’t then do it I say. That or major rules overhauls. There’s no reason not to expect models for one of the most popular non-Stormcast factions this year. Especially when the faction in question is one of the worst in the game and it’s supposed to be an AoS specific army. I doubt DoK would get anything though it’s not 1e like the rumor said and rules wise is fantastic. But who knows. BCR will likely get something too maybe as much as I love bcr they seem to be about average in popularity so that could affect what they get because they are so recent? Just me speculating here. Quote Link to comment Share on other sites More sharing options...
calcysimon Posted January 9, 2019 Share Posted January 9, 2019 (edited) My opinion is that gw will rework first all factions with magics so they can make their endless in the process and after they will rework all faction without heavy magic (like dwarves, freepeoples,khorne, orks, ogors/bcr) These last faction need something to be as good as endless spells but without changing their style In favor of this is the fact that they didn't already did nothing with slaanesh, they probably want to make it a heavy antimagic faction Edited January 9, 2019 by calcysimon Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 9, 2019 Share Posted January 9, 2019 (edited) 2 minutes ago, calcysimon said: My opinion is that gw will rework all faction with magics so they can make their endless in the process and after they will rework all faction without heavy magic (like dwarves, freepeoples,khorne, orks, ogors/bcr) These last faction need something to be as good as endless spells but without changing their style Endless science for ko and and endless ruins for other Dawn. Done lol. Edited January 9, 2019 by Barkanaut 1 2 Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 9, 2019 Share Posted January 9, 2019 1 hour ago, Kyriakin said: A giant moving glacier for BCR would be bad-ass. That and my dream unit would be frostlord on a flying ice ray firing giant flying winter bird of death. It would be a unique twist to see since most of the time in fantasy you see the good guys with flying birds of some sort. Quote Link to comment Share on other sites More sharing options...
MeridarchGekkota Posted January 9, 2019 Share Posted January 9, 2019 Anyone got any ideas on the release dates for Maggotkin and Idoneth Start Collecting boxes? Quote Link to comment Share on other sites More sharing options...
Arkanaut Admiral Posted January 9, 2019 Share Posted January 9, 2019 If I can jump in with some suggestions? This is what the Overlords could have for a themed terrain piece. A steam punk dwarven version of it at any rate. After all, I'm sure that those ships need to land at some point... Another point, I think it is time that we bit the bullet and allowed Overlords to use magic. That is to say, the Navigator could use magic. This is an idea I've discussed with my friends. If a navigator can manipulate the Aethergold in the air to block enemy magic, why can't he manipulate it to trigger magical effects? Using science to achieve the same ends as a wizard? Look at the Lore Of Metal for inspiration, with celestial effects too (Aethernadoes!) It's ironic I know, and it requires a massive rethink of everything we know about dwarves, but at the moment, the KO are bottom tier and deprived of two of the now key aspects of the game; terrain and endless spells, and that's not fair. Plus, the poor neglected Navigator might get a shoe in now if he's a 'Wizard'. 2 Quote Link to comment Share on other sites More sharing options...
Joseph Mackay Posted January 9, 2019 Share Posted January 9, 2019 dwarfs and khorne dont do magic, people just need to accept that and move on. those armies should however be compenstated by either being able to ignore the affects of magic or have an easier time of shutting down magic i dont buy the suggestion that khorne is compenstated for lack of magic via their melee abilities also, i dont play competitively so please help me understand why Overlords are concidered to be so bad? because the only change im really aware of is the Thunderers warscrolls changing to reflect the actual box contents so you cant build units of 5 mortars anymore 1 Quote Link to comment Share on other sites More sharing options...
123lac Posted January 9, 2019 Share Posted January 9, 2019 15 minutes ago, Joseph Mackay said: dwarfs and khorne dont do magic, people just need to accept that and move on. those armies should however be compenstated by either being able to ignore the affects of magic or have an easier time of shutting down magic i dont buy the suggestion that khorne is compenstated for lack of magic via their melee abilities also, i dont play competitively so please help me understand why Overlords are concidered to be so bad? because the only change im really aware of is the Thunderers warscrolls changing to reflect the actual box contents so you cant build units of 5 mortars anymore Aren't the boats terrible for their cost? Khorne should get endless prayers. 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 9, 2019 Share Posted January 9, 2019 13 minutes ago, Joseph Mackay said: dwarfs and khorne dont do magic, people just need to accept that and move on. those armies should however be compenstated by either being able to ignore the affects of magic or have an easier time of shutting down magic i dont buy the suggestion that khorne is compenstated for lack of magic via their melee abilities also, i dont play competitively so please help me understand why Overlords are concidered to be so bad? because the only change im really aware of is the Thunderers warscrolls changing to reflect the actual box contents so you cant build units of 5 mortars anymore 1 Grundstock nerf 2 Alchemist nerf (cost more and more) 3 -1 to hit on heroes 4 can't shoot normally when engaged 5 low def (5+ save with no way to ignore mw) 6 ships are to fragile and expansive to be a chargeblock. Quote Link to comment Share on other sites More sharing options...
Arkanaut Admiral Posted January 9, 2019 Share Posted January 9, 2019 I could be here all night explaining why the Overlords are in poor form. And yeah, Dwarves don’t do magic in the traditional sense, but what I envisioned is navigators using new advances in their tech to better manipulate the aether in the wake of the necroquake. 1 Quote Link to comment Share on other sites More sharing options...
Nos Posted January 9, 2019 Share Posted January 9, 2019 1 hour ago, MeridarchGekkota said: Anyone got any ideas on the release dates for Maggotkin and Idoneth Start Collecting boxes? My guess would be the weekend they go up in price Quote Link to comment Share on other sites More sharing options...
Beliman Posted January 9, 2019 Share Posted January 9, 2019 15 minutes ago, Joseph Mackay said: also, i dont play competitively so please help me understand why Overlords are concidered to be so bad? because the only change im really aware of is the Thunderers warscrolls changing to reflect the actual box contents so you cant build units of 5 mortars anymore Imho, they are not bottom tier, they just lack...gameplay. Let me explain, KO were a shooty army without magic. They were designed to make a gunline with boats (ppl played them for an alpha strike or just to block zones with their bases, something that is not really... interesting, btw). First nerfs were aimed to our mortar spam (classic gunline, just changing canons for g. thunderers), so the alpha strike started to grow in our community (if we can't shoot you from our home, we kill you in our first turn). After that, some armies started to have better alpha strike (SCE), and others had some debuffs vs shooting (Nurgle) and all new armies had some new and interesting mechanics. And then, AoS2 arrived. With new mechanics that nerfed shooting a bit more (look out sir and engaged units) and a new suplement that expanded the magic phase with new mechanics (endless spells), the future started to look bad. Even all new armies (ID and DoK) had more defensives buffs for shooting atacks, new mechanics like summoning didn't help in our quirurgic style of play (at this moment, we usually play a gunline with arkanauts and use buffed endrinriggers to remove our biggest threads and hope that the enemy can't recover from that hit, or just the classic alpha strike with lots of balloons to make exactly the same). And here we are. It's not that we are the worst, but it seems that we are not designes for AoS (even khorne has prayers and summonig!!!). I'm not saying that we want endless spells (btw, I don't want spells nor prayers for KO, we don't believe in that, just a new type of abilities!) or terrain (we build skyports...common GW!!!), but something that have the feeling that we are playing with flying steampunk dwarven pirates. 2 Quote Link to comment Share on other sites More sharing options...
ReynakZhen Posted January 9, 2019 Share Posted January 9, 2019 (edited) 9 hours ago, chord said: What would KO terrain look like? A cloud? 😀 I was thinking, since KO are basically pirates, that their terrain piece would be a part of a ruined holdfast, probably another ruined tower. Or, as was mentioned earlier, a refueling/refitting station. Edited January 9, 2019 by ReynakZhen Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted January 9, 2019 Share Posted January 9, 2019 (edited) 40 minutes ago, ReynakZhen said: I was thinking, since KO are basically pirates, that their terrain piece would be a part of a ruined holdfast, probably another ruined tower. Or, as was mentioned earlier, a refueling/refitting station. They aren’t though only Barak-mhornar are and a few other minor ports (I assume). The bulk of the faction is clearly orderly and trading if you read the lore. They are more akin to the British Empire in the age of sail. Edited January 9, 2019 by Barkanaut 1 Quote Link to comment Share on other sites More sharing options...
Hoseman Posted January 9, 2019 Share Posted January 9, 2019 I wonder what will they do for the underworlds warbabd for KO. If it's supposed to be all this season related to magic with wizards we will see what they do for KO warband Quote Link to comment Share on other sites More sharing options...
Zamik Posted January 10, 2019 Share Posted January 10, 2019 2 hours ago, 123lac said: Khorne should get endless prayers. An actual Goretide model! Or a Gorenado! 😄 1 Quote Link to comment Share on other sites More sharing options...
Kronos Posted January 10, 2019 Share Posted January 10, 2019 Don’t know if its common zKnowledge yet, saw preorders on ebay that state RRP of the Troggoths are - Dankhold: £40. - Rockgut: £35 Quote Link to comment Share on other sites More sharing options...
Aelfric Posted January 10, 2019 Share Posted January 10, 2019 3 hours ago, Joseph Mackay said: dwarfs and khorne dont do magic Well, a long time ago in the world that was, way before the End Times (3rd ed fantasy), Dwarven wizards did exist, skilled in many different branches of magic. Who knows if a dwarf will be born in the new world, attuned to the ancient arts of the Forefathers and restore the practice of magic and conjuration to his or her people. 1 Quote Link to comment Share on other sites More sharing options...
Mutton Posted January 10, 2019 Share Posted January 10, 2019 Rather than Endless Spells, KO should get emplacements, like a gigantic artillery piece, a minefield, etc. 2 Quote Link to comment Share on other sites More sharing options...
Aeryenn Posted January 10, 2019 Share Posted January 10, 2019 I was really hyped to start a Gloomspite Gitz army and didn't pay much attention to Stubbas and Shootas until now. Why on earth GW makes all that shiny models of squigs, troggoths and mushrooms and then leaves most standard unit that will be the backbone of most armies looking like an old s**t? Really. A unit that will come somewhere between 40-100 models is made of boring clones, all in the same poses. It doesn't even come close to their today's standard of let's say Bloodreavers or Namarti Thralls. They are ugly. I'd rather they skipped snufflers or other second priority unit and remade the most common one. I don't get it. This might be the only reason I skip this release. Have to check later how playable are GG lists without a single unit of stabbas or shootas. 2 Quote Link to comment Share on other sites More sharing options...
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