Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

197 Celestant-Prime

About Drofnum

  • Rank
    Dracothian Guard

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    That is my experience. I've had a lot of games with them to test out Scryer+Morrsarr and thats how it goes the majority of the time. As always picking your targets correctly is key.
  2. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    Anyone charging you at the top of Turn 3 is either way ahead or going to lose during high tide either way. If you go second in turn 2 and are running even with your opponent there is no reason to not get everything you can in combat, even if you dont get first turn in turn 3 the amount of damage you do in the combat phase before they get to go first almost always cripples their combat power to the point that they are going to be ineffective in their strike back. Then you get another turn of that with your extra attacks stacked on, even without the charge Morrsarr with +2 or +3 attacks have a massive damage output. There are some exceptions to this obviously but in the vast majority of games if someone is charging me turn 3 i know i'm about to wipe most of that army off the table.
  3. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    Yeah, you dont keep them off til High Tide, you have to bring them on before that. If you bring them on the turn before high tide you generally want them to wipe whatever unit they get in to. If they dont you still have high tide going for you and they will attack first in that phase no matter what. Its not a big deal for them to spend one turn on the table if you position decently.
  4. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    I tend to play fairly aggressive with mine, my list isnt really the super competitive list though as I include an Eidolon of the Sea. I am usually in combat first turn but I try to keep the King/Volturnos safe for turn 3 to use his command points. I like bringing a big unit of Morrsarr out of the sea as well, keeps them protected until you bring them on. There is a game up on Frontline Gamings twitch of the LVO finals with Deepkin vs Stormcast, it would give you a pretty good idea of how to play that kind of list.
  5. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    The king is definitely competitive, the top lists for Idoneth at LVO all have a King +eel core. None are running the tidecaster general that i've seen and two of those lists are in the top 8 for the event. The basics of a King list are going to be the king, Soulscryer or two, 9+ Morrsarr and some Thralls.
  6. Drofnum

    Who's going to LVO 2019?

    I'll be there with my Idoneth for the second year.
  7. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    Out of those options and without knowing your list the -1 to hit would probably be best in the most situations.
  8. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    If you mean he held the objective then moved away and burned it later, yes that is okay. In most scenarios you hold objectives until they are taken from you, even if you move away from them. That is generally what I tend to do, with our high movement I can usually intercept anything trying to get to my back objectives. If they have deep striking or teleporting then I will keep a small force on the objectives, usually a unit of 10 Thralls or 3 Ishlaen to contest it until I can reinforce. The objective game is definitely our weakness, you basically just need to keep from falling too far behind while you kill their army, once you have wiped a good portion of their army is when i move to capture objectives I dont already hold. It also helps if you can force fights on top of objectives in their territory or neutral territory rather then in yours.
  9. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    The thing is with Idoneth almost all the units are good. The Leviadon and Shark are not as good as Morrsarr, we all know and accept that, but compared to most things outside of our Battletome they are still quite good units. I've played quite a few "suboptimal" lists and for everything outside of serious tournament play its still powerful enough to table opponents. I love the shark and Leviadon models and hope they get buffed up in some small way so they are more viable in tournament play but there is no reason at all not to field them right now unless you are on the bleeding edge competitive scene. I think a Namarti heavy army with a Leviadon providing constant cover could be pretty cool to play, 4+ save Thralls bringing back 6 models a turn is nothing to sniff at!
  10. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    I'm fairly certain Abyssal Darkness is just within 9", not wholly within, which makes it pretty comparable to the turtle cover save.
  11. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    I believe its always been the case. I never really had it come up in AoS 1 though as i mainly played a gunline, so i could be wrong about that.
  12. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    You do lose cover bonuses for any unit that charges in the turn they charge, its in the core rules.
  13. Drofnum

    Where to get massive bases?

    You could pretty easily get one 3D printed if you know anyone with a printer or use something like 3dhubs/shapeways. At most it would probably be a couple dollars worth of plastic and whatever time it takes to print.
  14. Drofnum

    The Rumour Thread

    I'm fairly sure in the black library book on KO that they had docks on higher mountain peaks for trading with folks on the ground. So you could still do a sky dock of some sort and have it make sense.
  15. Drofnum

    AoS 2 - Idoneth Deepkin Discussion

    I posted a suggestion a ways back. Could swap eels to whatever type you want in there or throw in a scryer and some endless spells. Quite a few options to go from the battleforce box. Sharks arent really bad either, they just get outshone by Eels, you'll do fine with them if you arent planning on running tournaments and they'll probably get a buff in the next GHB anyway. Isharann Tidecaster (100)10 x Namarti Thralls (140)2 x Akhelian Allopexes (280)3 x Akhelian Morrsarr Guard (160)10 x Namarti Reavers (140)3 x Akhelian Ishlaen Guard (140)Total: 960