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Zamik

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122 Celestant-Prime

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  1. I'm not sure what this means, but I was looking at the warscrolls for the Warcry models, and they all have the unique "Cultists" keyword. I wonder if this means something for how they'll be used in an upcoming StD book, if they'll have a special battalion or unique allegiance abilities. Hmmmm.
  2. It really annoys me that the Armator doesn't get a unique ability of his own. It's not even worth having him throw bolas. I'm already looking for proxies for additional Drillmasters because speed counts! I lost a game this weekend to my friend's Cypher Lords because the last person I had to kill in his Dagger burned a quad to leap up on the bell tower in round 4, and there was nothing I could do about it!
  3. I'd thought about doing this, and just explain the different look as warriors of a particular god taking interest in the Golems. Thus adding in a few Blood Warriors would be like the favor of Khorne manifesting.
  4. I've built the Untamed Beasts and Iron Golems from the core box, and I'm trying to get ideas for interesting ways to expand these warbands, or any others I get. I'm not really sold on buying multiple boxes of the exact same set to build a roster though. What are your plans for expanding your warbands--any warband--curious to see what people have planned.
  5. Has anyone gotten any games in with the Golems yet?
  6. This past April's White Dwarf had a Realm focus on Shyish, with a lot of examples of models representing the cultures that lived there, including humans and Kharadron Overlords. It's worth a look if you can find it.
  7. The book says that they ruled a city near the Shyish Nadir. Their leader, who came to be known as The Flayed Prince, turned to Chaos to protect his people from the constant attacks of the undead. Their hook for being in the Bloodwind Spoil is that they believe the Flayed Prince is there and they want to find him.
  8. You can include the beasts in your warband as Thralls, under certain circumstances. In Campaign mode, you can earn territory which allows you to add beasts to your warband, and some Twist cards (such as Sinister Bargain) allow you to take a Thrall too.
  9. To me it sounds exactly what an uncivilized tribe would call the beast--it has a powerful bite with sharp teeth, and it stalks. Seems reasonable--and world-consistent--to me.
  10. The Farstriders box from Warhammer: Underworlds will net you a Hunter-Prime and two Hunters for $25 (models only) or $30 (with Underworlds cards).
  11. I see it under Monsters of Chaos now, but yeah, a head-scratcher.
  12. I haven't picked up a box of Vanguard-Raptors yet, but I have my basic Vanguard Start Collecting models organized into this starting team: Hunter-Prime: 210 Hunter x 2: 330 Hound x 3: 450 990 points. I'll test this out when I get the SCE cards this weekend and then tweak.
  13. I want to paint up The Unmade warband as Mardi Gras revelers, and I was interested in trying to get a body glitter effect on their skin and, uh, face-belts, without making the skin look metallic. I want the effect of a light dusting of body glitter here and there, but I'm not sure what will achieve this without looking clumpy and without overwhelming the skin tone so they look robotic. Anyone have experience applying a light glitter look?
  14. I love these models and want to paint them up as a Mardi Gras krewe! That carnival aspect plays nicely with their "blissful" and "joyous" personality. I can even paint their face-buckles like colorful masks!
  15. I have a question about the Lord-Aquilor's Lord of the Azyrite Hurricane command ability: I know it happens at the end of the movement phase, but does it count as a move for the Lord and the unit he takes with him? If I have a unit of Vanguard-Raptors with Hurricane Crossbows, and they don't move in the movement phase but get teleported at the end of it, do they get the advantage of Rapid Fire (ie, getting three more shots per model when they don't move in the movement phase)?
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