Captain Marius Posted October 16, 2017 Share Posted October 16, 2017 A recent interview on the wh community site said they work on miniature design projects around 3 years in advance. It looks to me like Realmgate Wars was their first 'phase' of releases, with Stormies and Bloodbound supported by a smattering of other releases, then Sylvaneth bridge the gap between phase 1 and 2, and phase 2 was tzeentch and kharadrons with reinforcements for stormcasts. These new rumours, mixed with some recurring ones, suggest phase 3 will be nurgle and Death, possibly with some aelves and any random stuff they might do (the only remotely random armybook this year was Blades of Khorne, which had no models released alongside it). Personally im more interested in models than rules releases, so i look forward to them getting back on track! Quote Link to comment Share on other sites More sharing options...
chord Posted October 16, 2017 Share Posted October 16, 2017 1 hour ago, Auticus said: Actual terrain rules would be super awesome. I could stop having to houserule them into my campaigns. I thought we had terrain warscrolls already (aside from the mystic terrain)? Link Would this be different (not a WHFB player so maybe its something I missed)? Quote Link to comment Share on other sites More sharing options...
Killax Posted October 16, 2017 Share Posted October 16, 2017 5 minutes ago, chord said: Nooooooo But you're right sadly. I'm slowly losing interest in AOS. Hoping the new storyline (whenever it starts) re-starts my interest. Well I think the storyline and fundamental difference between WFB and AOS is still really big. The difference being that AOS still allows for mixing up factions under a Grand Allegiance where WFB did not and that the tactical flexability of AOS is actually much better, to the point where it allows for far superior scenery inclusions. The issue is really that GW has to deal with a competitive mindset and casual mindset, the competitive is often looking for ways to improve the game, be it for Factions or Core Rules, while the casual mindset just wants more and more models, narrative and all kinds of things that are the more physical aspect of the game. In my opinion GW is going back and forth well enough on this. GH2017 was for the competitive mindset, Firestorm and Blightwar for the narrative. I'd say if your bummed out now just chillax and look around. There are a lot of great games these days. Since Kickstarter there is easy acces to them for everyone. 2 Quote Link to comment Share on other sites More sharing options...
chord Posted October 16, 2017 Share Posted October 16, 2017 8 minutes ago, Killax said: In my opinion GW is going back and forth well enough on this. GH2017 was for the competitive mindset, Firestorm and Blightwar for the narrative. I'd say if your bummed out now just chillax and look around. There are a lot of great games these days. Since Kickstarter there is easy acces to them for everyone. For me narrative is the campaign books (and battletomes) and models. Firestorm and Blightwar provided me no reason to purchase. I'm super pumped about the new narrative next year. But feels like a long ways to go Quote Link to comment Share on other sites More sharing options...
Sance Posted October 16, 2017 Share Posted October 16, 2017 (edited) 7 hours ago, RuneBrush said: I heard yesterday from a friend that his local GW store manager had said that we might expect an update version of the AoS main rules next year. I'm taking this with a large pinch of salt as I've not heard anything from other sources, but would be very interesting if that's the case and could explain why we've been light on releases for the main AoS game (but OK on expansions). I'm thinking we'd find out at the AoS Open Day in March if this is the case. Hey if they go with a new Rulebook, do you think they will release a new Starter Set ? I'm new to this hobby and only have the Skirmishbook & Storm of Sigmar the little box with a bunch of stormcast and bloodbound to play with (plus Silver Tower which i got in sale). So i'm hesitating to buy the Starter, especially if they would release a new box in 2018 Edited October 16, 2017 by Sance Quote Link to comment Share on other sites More sharing options...
rokapoke Posted October 16, 2017 Share Posted October 16, 2017 21 minutes ago, Sance said: Hey if they go with a new Rulebook, do you think they will release a new Starter Set ? I'm new to this hobby and only have the Skirmishbook & Storm of Sigmar the little box with a bunch of stormcast and bloodbound to play with (plus Silver Tower which i got in sale). So i'm hesitating to buy the Starter, especially if they would release a new box in 2018 If you want a Stormcast or Khorne army as your main fighting force in Age of Sigmar, you'd be hard-pressed to beat the discount on the full starter set. US$125 for 47 models makes a great start to both armies. Alternatively, if neither army really interests you going forward, you could wait it out (or just pick up a Start Collecting box for the army that interests you, or get something like the Blightwar box as an alternative). There is apparently lots of precedent for a new edition to come with a new starter kit, so it wouldn't be too outlandish to expect one. 1 Quote Link to comment Share on other sites More sharing options...
chord Posted October 16, 2017 Share Posted October 16, 2017 I really hope that a new edition puts all the FAQ's into the rules but keeps the rules simple. Making them more complex is the last thing GW needs to grow. Simple but deep is the way to go 1 Quote Link to comment Share on other sites More sharing options...
RuneBrush Posted October 16, 2017 Share Posted October 16, 2017 43 minutes ago, Sance said: Hey if they go with a new Rulebook, do you think they will release a new Starter Set ? I'm new to this hobby and only have the Skirmishbook & Storm of Sigmar the little box with a bunch of stormcast and bloodbound to play with (plus Silver Tower which i got in sale). So i'm hesitating to buy the Starter, especially if they would release a new box in 2018 A new starter set generally comes along with new rules and similar - however we've not got anything firm on there being updated rules so I'd err on the side of caution (it might be just round the corner or this time next year). What army are you looking at starting? Quote Link to comment Share on other sites More sharing options...
Countmoore Posted October 16, 2017 Share Posted October 16, 2017 53 minutes ago, Auticus said: I'm talking about things like area terrain blocking line of sight, hills that provide a benefit to holding them, difficult terrain that can slow an army (right now the game moves on fast forward and while I see how that can be appealing, I really miss when holding a ford or bridge or whatever meant something) - -things like rivers and lakes slowing you down. So mysterious terrain then? damned d3 mortal wound gives you your +1 to hit deadly doesn’t slow you down but on a 1 you lose the model It really isn’t that complicated and the scenery dice @Ben produces are brilliant for a quick reference in game. 1 Quote Link to comment Share on other sites More sharing options...
Sance Posted October 16, 2017 Share Posted October 16, 2017 (edited) 21 minutes ago, RuneBrush said: A new starter set generally comes along with new rules and similar - however we've not got anything firm on there being updated rules so I'd err on the side of caution (it might be just round the corner or this time next year). What army are you looking at starting? I'm really not in a hurry or anything, i mean i still have the 51 minis from the Silver Tower to paint. Plus i'm fine playing Skirmish at the moment with the few models i have. I really like the two Aelves models in the Silver Tower box, if they want to releases new Aelves army like this figures, i'm in for AoS ! I'm really interested by Soulblight too, so looking forward the new Death thematic campaign as well Edited October 16, 2017 by Sance 1 Quote Link to comment Share on other sites More sharing options...
RuneBrush Posted October 16, 2017 Share Posted October 16, 2017 (edited) 15 minutes ago, Sance said: I'm really not in a hurry or anything, i mean i still have the 51 minis from the Silver Tower to paint. Plus i'm fine playing Skirmish at the moment with the few models i have. I really like the two Aelves models in the Silver Tower box, if they want to releases new Aelves army like this figures, i'm in for AoS ! I'm really interested by Soulblight too, so looking forward the new Death thematic campaign as well I'd say you can safely wait for a new starter box then The past couple of years they've also done large start collecting style boxes at Christmas time (around £100) so it's possible there might be one you like the look of! Edited October 16, 2017 by RuneBrush Quote Link to comment Share on other sites More sharing options...
Tiger Posted October 16, 2017 Share Posted October 16, 2017 1 hour ago, Countmoore said: So mysterious terrain then? damned d3 mortal wound gives you your +1 to hit deadly doesn’t slow you down but on a 1 you lose the model I prefer more movement hindering abilities and LoS blocking over mortal wounds on a critical miss. 3 Quote Link to comment Share on other sites More sharing options...
WoollyMammoth Posted October 16, 2017 Share Posted October 16, 2017 @shinros I was thinking that the reason death has not gotten anything is because they were going to do a whole campaign where death becomes the main protagonist and suddenly 5 new death armies drop in 6 months. I was also hoping this is not the case because getting too much is not a good thing either, it would be too much to keep up with and too expensive to start 5 new armies in a single year. One new death army every other year would be amazing.@RuneBrush Its about time for a core update. The 4 pages include silliness like wound count, sudden death and triumphs - which most of us have been ignoring for years. The scenery rules could use some updates and the core rules could use a little bit more meat. 1 Quote Link to comment Share on other sites More sharing options...
Arkiham Posted October 16, 2017 Share Posted October 16, 2017 12 minutes ago, WoollyMammoth said: @shinros I was thinking that the reason death has not gotten anything is because they were going to do a whole campaign where death becomes the main protagonist and suddenly 5 new death armies drop in 6 months. I was also hoping this is not the case because getting too much is not a good thing either, it would be too much to keep up with and too expensive to start 5 new armies in a single year. One new death army every other year would be amazing. Nothing is forcing you to buy everything they release upon release 2 Quote Link to comment Share on other sites More sharing options...
Carnelian Posted October 16, 2017 Share Posted October 16, 2017 6 hours ago, Auticus said: I'm talking about things like area terrain blocking line of sight, hills that provide a benefit to holding them, difficult terrain that can slow an army (right now the game moves on fast forward and while I see how that can be appealing, I really miss when holding a ford or bridge or whatever meant something) - -things like rivers and lakes slowing you down. They don't even need to be super in depth. Hills granting +1 to hit if you are on the high ground, not being able to run through difficult terrain and slowing charges, and area terrain blocking line of sight would with just those three things make for more interesting battles to me than what we currently have. This would be very cool. Some simpler and less fantastical terrain rules would not go amiss 6 hours ago, chord said: I really hope that a new edition puts all the FAQ's into the rules but keeps the rules simple. Making them more complex is the last thing GW needs to grow. Simple but deep is the way to go Exactly this. Could be done quite easily 5 hours ago, Sance said: I'm really not in a hurry or anything, i mean i still have the 51 minis from the Silver Tower to paint. Plus i'm fine playing Skirmish at the moment with the few models i have. I really like the two Aelves models in the Silver Tower box, if they want to releases new Aelves army like this figures, i'm in for AoS ! I'm really interested by Soulblight too, so looking forward the new Death thematic campaign as well I know that pain! Im getting there on silver tower models slowly but surely! Quote Link to comment Share on other sites More sharing options...
Mr. White Posted October 16, 2017 Share Posted October 16, 2017 8 hours ago, Killax said: The issue is really that GW has to deal with a competitive mindset and casual mindset, the competitive is often looking for ways to improve the game, be it for Factions or Core Rules, while the casual mindset just wants more and more models, narrative and all kinds of things that are the more physical aspect of the game. In my opinion GW is going back and forth well enough on this. GH2017 was for the competitive mindset, Firestorm and Blightwar for the narrative. I'd agree with this...in fact I do! As a narrative gamer I have my eye on Firestorm and Blightwar post holidays. GHB17...not so much atm. 1 Quote Link to comment Share on other sites More sharing options...
Sleboda Posted October 16, 2017 Share Posted October 16, 2017 9 hours ago, Kramer said: Would love some terrain rules besides magical terrain. They are already in the 4 pager. Quote Link to comment Share on other sites More sharing options...
Sheriff Posted October 16, 2017 Share Posted October 16, 2017 dumbest thing i ever heard about this game was that it's simple. 1 Quote Link to comment Share on other sites More sharing options...
chord Posted October 17, 2017 Share Posted October 17, 2017 1 hour ago, Sheriff said: dumbest thing i ever heard about this game was that it's simple. That's rude. Quote Link to comment Share on other sites More sharing options...
Lysandestolpe Posted October 17, 2017 Share Posted October 17, 2017 (edited) 1 hour ago, Sheriff said: dumbest thing i ever heard about this game was that it's simple. It is subjective, I guess... Edited October 17, 2017 by Lysandestolpe Quote Link to comment Share on other sites More sharing options...
Sheriff Posted October 17, 2017 Share Posted October 17, 2017 I just mean it's super misleading to tell people it's simple when it massively not. Sure it's conceptually simple but claiming the rules are simple is pants-on-head mental 1 Quote Link to comment Share on other sites More sharing options...
Sigwarus Posted October 17, 2017 Share Posted October 17, 2017 3 hours ago, Auticus said: Maybe. Its perspective. The guys I know that won't play AOS have all tried it, and all think its too simple for them. If it is or is not is not the thing... from a lot of peoples' perspective... it is a very simple rules and strategy game. What is classified as "simple" cannot be defined for an entire community, its a personal taste that differs from person to person. When you compare AOS to other games of similar genres, it is to a great many people considered a very simple game in comparison. Thats neither good nor bad. A lot of people that I know that LOVe AOS love it because to them its simple and thats what they want. People who play one fast test game usually shuffle everything forward for a clash in the middle and don't play with scenario objectives. Then this game is rather simple and dull. But if you play some games and use the scenarios you can have a tacticaly challenging game. For example, Warhammer fantasy had a large rulebook with many different rules but I would say that AoS with it's "four pages" is a more tacticaly complex game than wfb. 3 Quote Link to comment Share on other sites More sharing options...
Sleboda Posted October 17, 2017 Share Posted October 17, 2017 (edited) 14 hours ago, Auticus said: I'm talking about things like area terrain blocking line of sight, hills that provide a benefit to holding them So not so much rules for terrain, which we already have, but stealth ways to step the simplicity of the system back to old WFB complications? (Area terrain -does- block Los ... If it actually does.) Also, terrain already does hinder movement. You pay the inches to move around a tree. A large enough model cannot fit between two trees in a citadel wood and thus must not only go around, but cannot end movement there. 1" tall walls take 2" of move plus their width to cross. The rules in the 4-pager provide. It's just that players are sometimes inclined to ignore them. Edited October 17, 2017 by Sleboda 4 Quote Link to comment Share on other sites More sharing options...
valenswift Posted October 17, 2017 Share Posted October 17, 2017 13 hours ago, RuneBrush said: I'd say you can safely wait for a new starter box then The past couple of years they've also done large start collecting style boxes at Christmas time (around £100) so it's possible there might be one you like the look of! I really hope this is the case and I really hope there's a KO one 1 Quote Link to comment Share on other sites More sharing options...
someone2040 Posted October 17, 2017 Share Posted October 17, 2017 1 hour ago, Sleboda said: So not so much rules for terrain, which we already have, but stealth ways to step the simplicity of the system back to old WFB complications? (Area terrain -does- block Los ... If it actually does.) Also, terrain already does hinder movement. You pay the inches to move around a tree. A large enough model cannot fit between two trees in a citadel wood and thus must not only go around, but cannot end movement there. 1" tall walls take 2" of move plus their width to cross. The rules in the 4-pager provide. It's just that players are sometimes inclined to ignore them. I think honestly, it's not so much the line of sight blocking or the movement, it's the fact that buildings are often reduced to impassable terrain, or walls don't provide cover because they don't exist as an 'area'. I personally believe there are a few issues with the current warscroll approach for terrain. Mainly that each piece of terrain has it's own warscroll, no matter how similar they may be. Also GW don't produce warscrolls for terrain they don't sell. Both are important, because the former means more rules to remember (including all the little nuances and extra spells and what not each give), the latter because it means you're out of luck for many different types of terrain or club terrain which isn't GW plastic. Personally, if we do ever get a new edition of AoS, I would like to see some complexity creep back into it. 4 pages was a great selling point, for sure. But at the same time, it doesn't mean there isn't space for an 'advanced rules' section, which adds back some nuances back into the game. I mean, terrain is literally just a page MysteriousLandscapes.pdf And all I've done is collect the 'similar' rules from various warscrolls and put them in one spot. But I bet most people just count building as impassable terrain, or ignore the rules for walls or ophidian archways, or swamps/lakes/etc are just area terrain that provide cover. Quote Link to comment Share on other sites More sharing options...
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