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1,014 Celestant-Prime

About rokapoke

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    Lord Celestant

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  1. Yes. The core rules specify that flying applies when you make any type of move.
  2. The issue with string vs tape measure is the (axial) flexibility of the string. Tugging on it will naturally lengthen it visibly, whereas the tape measure won't suffer that (even if you pull on it, the material stiffness prevents noticeable stretching).
  3. At first glance, scrolling down, I thought this was going to be the Sleeping Beauty castle image from the beginning of Disney movies... It's the same general color scheme!
  4. Fantasy games are, of course, world-renowned for their strict adherence to realistic biological representation in all models. 🤔😝
  5. I expect GW to continue pushing what they see as the three ways to play. In particular, they will be making matched play what they want it to be, which is very different from what some players seem to want. Tournament play is a matched play variant where the tournament organizer (not typically GW) makes adjustments such as restricting double turns or eliminating realm rules in the tournament pack. I’d like GW to stay out of that, personally.
  6. The basic instructions for building a matched play army are included in the GHB -- I'm not sure if they appear in the core book. Many of the "is this army legal?" questions, both here at TGA and in other locations (e.g., Facebook) stem from people specifically avoiding a purchase of the GHB. I would suggest that this nudges it closer to "must have" status. That said, I feel you make a good point, with the caveat that you need somebody to define matched play construction rules and then you can follow WarscrollBuilder or similar tools (which are also imperfect despite the best of intentions and effort).
  7. Keep in mind also that in the core rules, each individual attack is handled separately -- it's only for convenience that you can roll all of your unit's swords at the same time, because they have identical to-hit/to-wound statlines. When you consider each attack separately (and, as @King Taloren points out, each individual model separately as well) it becomes more clear that you roll a D3/D6 for each instance rather than once for the unit.
  8. The problem with making the Stardrake an offensive juggernaut is the fact that he's already nigh-unkillable in certain circumstances. I'd like to think that GW will never make a unit that is such an auto-include in any army.
  9. You also cannot shoot after retreating, in terms of restrictions.
  10. https://www.warhammer-community.com/warscroll-builder/ I imagine that points will be updated to accommodate any changes.
  11. No. “Within range of a Warshrine’s Protection of the Dark Gods ability” is a yes/no check. Read it as “one or more.”
  12. Doubling a D3 makes it D3x2, not D6.
  13. As a player who was new to miniature gaming (AoS was my first ever experience), I can tell you that the rules as they existed on release were actually a big draw for me. I can’t speak for anybody else, but at the very least the idea of the release being universally poorly planned is not a fact.
  14. Rippers got more reliable with the change, if you ask me. Each hit causes 1-3 wound rolls, which you reroll if attacking on your turn? Yes, please!
  15. Figure out where you are going to play. If you plan to play games at a local (non-GW) game store, buy most of your models there, regardless of discounts — it’s better to keep the doors open and tables ready than it is to save a few bucks.
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