Dirtnaps Posted January 4, 2019 Share Posted January 4, 2019 1 hour ago, Eevika said: So I'm currently building a troggoth army. I have 15 Fellwater troggorths, Gargant and a Hag. I will add a Troggboss and the Troggherd battalion but I was thinking about adding Gordrakk to the army as that would let all my troggoths charge 3d6 instead of 2d6. Whats everyones opinion on this idea? A list using the Gloomspite Gits allegiance with Gordrakk allied into it wouldn't be legal for matched play as he costs too many points. You could use them together in a Grand Alliance Destruction army though but you would loose the Gloomspite Gits allegiance abilities. Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 4, 2019 Share Posted January 4, 2019 9 minutes ago, Dirtnaps said: A list using the Gloomspite Gits allegiance with Gordrakk allied into it wouldn't be legal for matched play as he costs too many points. You could use them together in a Grand Alliance Destruction army though but you would loose the Gloomspite Gits allegiance abilities. I actually didnt even check how many points gordrakk is is he really over 400 Quote Link to comment Share on other sites More sharing options...
Dirtnaps Posted January 4, 2019 Share Posted January 4, 2019 Yep he's 580 points Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 4, 2019 Share Posted January 4, 2019 34 minutes ago, Dirtnaps said: Yep he's 580 points Well seems like I'm running all Troggoths Quote Link to comment Share on other sites More sharing options...
mcbrain Posted January 4, 2019 Share Posted January 4, 2019 3 hours ago, Eevika said: So I'm currently building a troggoth army. I have 15 Fellwater troggorths, Gargant and a Hag. I will add a Troggboss and the Troggherd battalion but I was thinking about adding Gordrakk to the army as that would let all my troggoths charge 3d6 instead of 2d6. Whats everyones opinion on this idea? If you add gordrakk you’d have to play as GA Destruction and then you’d have no battleline. Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 4, 2019 Share Posted January 4, 2019 29 minutes ago, mcbrain said: If you add gordrakk you’d have to play as GA Destruction and then you’d have no battleline. Yeah I realised Quote Link to comment Share on other sites More sharing options...
Lucio Posted January 4, 2019 Share Posted January 4, 2019 Same reason my Aqshy Gloomspite won't be including a magma dragon Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 4, 2019 Share Posted January 4, 2019 9 hours ago, kenshin620 said: I just hope they learned their lessons from BoC. There sure were some....interesting design choices made there (I'm looking at you Beastlord Command!) What was the problem with the beast lord command? I run one and he is a solid hero. He's really really good in gavespawn, since you can give him the unique artifact and he can pretty reliably one phase kill most heroes and trigger reroll failed hits and wounds. Sure, it can be situational, but it's a powerful buff to breyherd. Plus in gavespawn when he dies you get a spawn on anything but a one. 1 Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 4, 2019 Share Posted January 4, 2019 (edited) 9 hours ago, kenshin620 said: Edited January 4, 2019 by Satyrical Sophist Double post by mistake Quote Link to comment Share on other sites More sharing options...
sorokyl Posted January 4, 2019 Share Posted January 4, 2019 What do you guys think the tome will have for gargant? Just a keyword or actually some synergy?? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 4, 2019 Share Posted January 4, 2019 30 minutes ago, Satyrical Sophist said: What was the problem with the beast lord command? I run one and he is a solid hero. He's really really good in gavespawn, since you can give him the unique artifact and he can pretty reliably one phase kill most heroes and trigger reroll failed hits and wounds. Sure, it can be situational, but it's a powerful buff to breyherd. Plus in gavespawn when he dies you get a spawn on anything but a one. The command ability isn’t bad at all. The problem it just has, is that it has to be activated after the beastlord attacked somebody, meaning that the unit you wanted to buff with the command ability will recklessly be slaughtered befor they get a chance to attack. (then again with a small bit of cunning and meathsields, you can easily avoid getting your heavy hitters slaughtered) Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 4, 2019 Share Posted January 4, 2019 1 minute ago, sorokyl said: What do you guys think the tome will have for gargant? Just a keyword or actually some synergy?? I guess it’s going to be similar to the Boc book. maybe if his lucky he might be getting an allegiance ability. Quote Link to comment Share on other sites More sharing options...
Infeston Posted January 4, 2019 Share Posted January 4, 2019 (edited) 17 minutes ago, sorokyl said: What do you guys think the tome will have for gargant? Just a keyword or actually some synergy?? Would be cool. I still have a box of two Gargants which need to be build. My idea was removing the top of head of one of the Gargants and maybe use the top of the endless spell mushroom (if it isn't to big) like a hat in the same way the Fungoid-Cave Shaman is designed. And after that maybe put spare bits (mushrooms) from all the other Gloomspite boxes all over the gargant so that I have a Fungoid-Gargant conversion. But I still don't know if the endless spell mushroom might be too big or maybe look a bit odd on top of the head of a gargant. Edit: By the way. New preview is up: https://www.warhammer-community.com/2019/01/04/4th-jan-gloomspite-gitz-preview-3-warscrollsgw-homepage-post-1/ It seems like the white Dankhold Troggoth is the Dankhold Trogboss: It also sounds like both the Trogboss and the normal Dankhold Troggoths are hero units. Edited January 4, 2019 by Infeston 1 Quote Link to comment Share on other sites More sharing options...
Lucio Posted January 4, 2019 Share Posted January 4, 2019 3 minutes ago, Infeston said: Would be cool. I still have a box of two Gargants which need to be build. My idea was removing the top of head of one of the Gargants and maybe use the top of the endless spell mushroom (if it isn't to big) like a hat in the same way the Fungoid-Cave Shaman is designed. And after that maybe put spare bits (mushrooms) from all the other Gloomspite boxes all over the gargant so that I have a Fungoid-Gargant conversion. But I still don't know if the endless spell mushroom might be too big or maybe look a bit odd on top of the head of a gargant. Worth knowing about these bad boys https://bitsofwar.com/home/98-mushrooms-.html https://bitsofwar.com/home/971-goblin-forest-mushrooms.html https://bitsofwar.com/home/953-goblin-forest-toadstools.html 2 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted January 4, 2019 Share Posted January 4, 2019 38 minutes ago, Satyrical Sophist said: What was the problem with the beast lord command? I run one and he is a solid hero. He's really really good in gavespawn, since you can give him the unique artifact and he can pretty reliably one phase kill most heroes and trigger reroll failed hits and wounds. Sure, it can be situational, but it's a powerful buff to breyherd. Plus in gavespawn when he dies you get a spawn on anything but a one. But it is just so odd to have such a strange command. Not even Khorne Mortals or DoK have such a trigger condition. Heck even the Doombull (who are far more brawn than brain) just goes "so yea fight harder my bull bros even if I haven't hurt anyone yet". The Beastlord's command feels far too much fluff vs gameplay. I'm not saying everyone should have boring "+1 wound" or "+1 attack" command abilities. but I just felt the Beastlord's command was a bit too unique. Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 4, 2019 Share Posted January 4, 2019 3 minutes ago, Skreech Verminking said: The command ability isn’t bad at all. The problem it just has, is that it has to be activated after the beastlord attacked somebody, meaning that the unit you wanted to buff with the command ability will recklessly be slaughtered befor they get a chance to attack. (then again with a small bit of cunning and meathsields, you can easily avoid getting your heavy hitters slaughtered) 10 bestigor without the buff (using 4+/3+) do exactly the same expected damage as 5 bestigor with the buff (using the 3+/3+ is very close to the same as well). Rerolling failed hits and wounds is a very very powerful ability, and it gives it to all brayherd units in a 36 inch bubble around the beast lord. It's very powerful, but situational. It also gets better the more and more units you are charging. So if you charge your bestigor and beast lord in you might not want to risk it (that said, you are also talking about a dead enemy hero here which really isn't nothing), but if you are charging two bestigor units alongside the best lord then even if they wipe out one with their first activation, the second strikes at double effectiveness. I really like that there are powerful abilities that have potential downsides. 3 Quote Link to comment Share on other sites More sharing options...
Infeston Posted January 4, 2019 Share Posted January 4, 2019 I have to say that I like the Dankhold Troggoths a lot more than the Trogboss. Maybe it is only because of the paintjob. I don't know. Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted January 4, 2019 Share Posted January 4, 2019 Pedantic complaint: "Troggoths are getting their very own Hero unit, and he’s a Monster – figuratively and literally!" Keywords: DESTRUCTION, TROGGOTH, GLOOMSPITE GITZ, DANKHOLD, HERO, TROGBOSS Notably missing from keywords: MONSTER 3 Quote Link to comment Share on other sites More sharing options...
JPjr Posted January 4, 2019 Share Posted January 4, 2019 looking at the Boingrot Bounderz warscroll and I was wondering something about their movement (2D6) Just thinking about unit cohesion, I'm assuming with units like this you roll once each turn for the whole unit not for each individual model (hilarious as that could be)? 1 Quote Link to comment Share on other sites More sharing options...
Yeled Posted January 4, 2019 Share Posted January 4, 2019 The Biongrot Bounderz Boing! Smash! Ability is stupid good. It's basically the Gaunt Summoner's horde unit killing spell, but on a cavalry unit. Essentially it wipes out 50 percent of any unit of 1 would models. I get them doing D3 wounds on a charge, but crashing into a unit of 30 Plaguebearers, Witchelves, or Bestigors and killing half of them is ridiculous. It's so good I almost feel they failed to playtest it and it's bound to get nerfed after a year of abuse. Unless the unit is incredibly expensive. Quote Link to comment Share on other sites More sharing options...
Hoseman Posted January 4, 2019 Share Posted January 4, 2019 Loonking is brutal... I wonder how much points will cost Quote Link to comment Share on other sites More sharing options...
Malakree Posted January 4, 2019 Share Posted January 4, 2019 39 minutes ago, Infeston said: Would be cool. I still have a box of two Gargants which need to be build. My idea was removing the top of head of one of the Gargants and maybe use the top of the endless spell mushroom (if it isn't to big) like a hat in the same way the Fungoid-Cave Shaman is designed. And after that maybe put spare bits (mushrooms) from all the other Gloomspite boxes all over the gargant so that I have a Fungoid-Gargant conversion. But I still don't know if the endless spell mushroom might be too big or maybe look a bit odd on top of the head of a gargant. Edit: By the way. New preview is up: https://www.warhammer-community.com/2019/01/04/4th-jan-gloomspite-gitz-preview-3-warscrollsgw-homepage-post-1/ It seems like the white Dankhold Troggoth is the Dankhold Trogboss: It also sounds like both the Trogboss and the normal Dankhold Troggoths are hero units. Oh god this is just Orgasmic. He's literally everything I want in a hero! One important thing to note, if Molog is a Dankhold Troggoth Hero then you can use this ability on him. The lack of the Monster Keyword is so massive it's unreal, I just hope they remove it from the Hag as well. For the first time ever the Beastcaller's Bones just became good, you have a fantastic combat hero who isn't a Monster that can realistically kill monsters. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted January 4, 2019 Share Posted January 4, 2019 42 minutes ago, Infeston said: If this one isn‘t at least 450 pts then the powercreep is real...wtf nice model though Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted January 4, 2019 Share Posted January 4, 2019 (edited) 39 minutes ago, Lucio said: Worth knowing about these bad boys https://bitsofwar.com/home/98-mushrooms-.html https://bitsofwar.com/home/971-goblin-forest-mushrooms.html https://bitsofwar.com/home/953-goblin-forest-toadstools.html And since you can never have too many mushrooms here are a few others: https://fenrisgames.com/shop#!/Caverns-&-Forests/c/13120010/offset=0&sort=normal https://www.thebattleforge.co.uk/scenery-292-c.asp https://minimonsters.eu/en_US/p/Mushrooms/137 https://www.grabblecast.com/mushrooms https://wargamesterrainworkshop.co.uk/?product_cat=mushrooms-mushroom-scatter-bases http://www.darkfantasticmills.com/shop.html?store-page=Doomcap-Deeps-c29217077&offset=0&sort=normal http://www.scotiagrendel.com/Products/index.php?main_page=advanced_search_result&search_in_description=1&zenid=s14erd57qhhjgtb435uc0avcp0&keyword=mushroom Edited January 4, 2019 by Skabnoze 2 Quote Link to comment Share on other sites More sharing options...
Malakree Posted January 4, 2019 Share Posted January 4, 2019 1 minute ago, JackStreicher said: If this one isn‘t at least 450 pts then the powercreep is real...wtf nice model though Based on the other, none destruction, heroes of similar stats/rules. It should come in at about 300-360ish. Quote Link to comment Share on other sites More sharing options...
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