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mcbrain

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66 Celestant-Prime

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About mcbrain

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  1. Mostly a distraction, but if left unchecked can do some real damage with the proper buffs. I took cogs in that list to give them an extra +2 to their charge, so the 9" deepstrike became 5" (still failed a couple over the 6 games, but hey, its a dice game).
  2. I've taken 2 in a list with the skitterstrand swarm battalion to good effect (4-2 at cancon)
  3. I'll be all over this like stink on a gorilla. Can't wait for a reason to field all 40 of my spider riders alongside 2 webspinners on arachnarok and a boatload of troggoths.
  4. Would hand of gork not effect the hero phase move for the arrowboyz?
  5. Your name carries more weight here than his does, mate. At least to me it does.
  6. Yeah man I have already, lol. But I'm trying to phase them out with real netters because I like the aesthetic better.
  7. They're crazy expensive to get down here to NZ...about $12 each plus shipping which can be insane. And the likelihood that you'll find all that you need in one lot is basically nil. I've been scrapping for good netter deals for almost a year now and I have a total of 9. This is the bad side of buying cheap Battle for Skull Pass boxes that no one seems to find out about until they have 200 stabbas and 0 netters.
  8. Just mucking about at work... Allegiance: BonesplitterzMortal Realm: HyshLeadersOrruk Warboss (140)- Great Waaagh Banner- AlliesFungoid Cave-Shaman (90)- AlliesSavage Big Boss (120)- Artefact: Glowin Tattooz Maniak Weirdnob (120)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Hand of Gork or MorkWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Artefact: Aetherquartz Brooch - Lore of the Savage Waaagh: Brutal Beast SpiritsBattleline30 x Savage Orruk Arrowboys (420)10 x Savage Orruks (120)- Chompas10 x Savage Orruks (120)- ChompasUnits4 x Savage Big Stabbas (200)4 x Savage Big Stabbas (200)BattalionsTeef Rukk (100)Kunnin' Rukk (200)Endless SpellsSoulsnare Shackles (20)Total: 1990 / 2000Extra Command Points: 2Allies: 230 / 400Wounds: 160 GIMME ALL DA CPs!!!!!
  9. I ran a unit of 6 big stabbas in a 1250 point list last night. They were a great deterrent and killed 10 ripperdactyls themselves. Seven in one combat. (6 from their attacks and the 7th from da final fling of the lone stabba I lost in return)
  10. Once a player learns the value of a tactical retreat, the game opens up so much.
  11. Nah one my my arachnaroks was a loaner so I’ll be back to a grot-centric list for a while, at least until I can find another arachnarok or two for a good price. I refuse to pay GW prices in NZ if I can help it.
  12. Yeah I used stabbas in my CanCon list and I think they were awesome. You might not have the points for 60, depending on your endless spells and the kit of your arachnaroks. But stabbas are great for holding home objectives or hand of gorking across the board to steal your opponent’s.
  13. Yep, I'd say 3 arachnaroks and 45+ spider riders is a decent place to start.
  14. That game is becoming famous...someone ask Liam how the rest of his weekend turned out, because I went 4-2 in the tournament
  15. I ran scuttling terrors on the shaman and hand of gork on the Fungoid. Both were absolutely crucial in every game. I did cast itchy nuisance in one game with the Webspinner Shaman on Arachnarok after he cast the arachnacauldron in a prior turn. The scuttleboss’ best achievement of the weekend was killing a unit of 10 shadow warriors. HE IS THE MAIN REASON THIS LIST IS FINESSE. He’s REALLY squishy and if he’s not benefitting from every buff available his damage output is not reliable. I’d say 4 out of 6 games he died before I could even attack with him. That’s 100% on me, but he takes some learning. Can’t just point him in a general direction and let him loose. He’ll get merked every single time. The skitterstrand absolutely earned their points. Just the threat of them coming out of ambush was enough in most games. However, a couple of opponents seemed to have forgotten about them, and they made them pay. They’re not bloodthirsters or even mangler squigs, but two of them popping out with cogs up and needing a 5” charge to get into a soft target is really handy. If I were smarter, I would have hand of gorked my scuttleboss over where they were popping out prior to casting hand to at least allow them to reroll their charges (I missed two 5” charges over the weekend). Star of the list was no doubt the Fungoid shaman. He’s so resilient and his once per game double cast came in clutch. After that I’d say the webspinner on arachnarok and the skitterstrands were equally as important. Spider riders are good, but at the end of the day, they’re light cavalry. Any sort of real oomph they provide you is a bonus. I really think I can turn this list into a 4 game winner at a 5 game tournament, and if I get a lucky draw potentially win 5 games. There are just a lot of variables that go into it and a lot of things you need to do properly to be successful.
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