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bitchparty

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28 Lord Celestant

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  1. Thanks mate. Here is the Gnawbomb list that has done me well the last couple of tournaments. I placed 3rd and 5th with it. It's a really solid list but it does rely on dice rolls. For the most effective gnawbomb you need to cast MMMP, Dreaded Skitterleap and Skitterleap. The idea is that you cast MMMWP on the Stormfiends, then Dreaded Skitterleap the Deceiver to a piece of terrain then turn it into a Gnawhole. Then Skitterleap the Arch Warlock over to the Gnawbomb. In the movement phase send the Stormfiends through the Gnawhole. If you're facing a combat army, then pop up 40 clanrats as a screen around the fiends using the Warp Grinder. The Gutter Runners come in off the board edge to harass the flank. This can be done on the opposite side of the table to the Gnawbomb so your opponent has to divide his attention. If he doesn't take out the Gutter Runners they will cause trouble. That's the general idea, but it does require different tactics in some situations. Deployment generally has your heroes grouped together (and you need them all for the trick to work properly) so something like a Stormcast comet can ruin your day. Allegiance: SkaventideLeadersVerminlord Deceiver (320)- General- Command Trait: Shadowmaster- Artefact: GnawbombArch-Warlock (160)- Lore of Warpvolt Galvanism: More-more-more Warp Power!Grey Seer (140)- Lore of Ruin: SkitterleapBattleline40 x Clanrats (200)- Rusty Blade- 2x Standard Bearers- 2x Standard Bell Ringers40 x Clanrats (200)- Rusty Blade- 2x Standard Bearers- 2x Standard Bell Ringers20 x Clanrats (120)- Rusty Blade- 2x Standard Bearers- 2x Standard Bell RingersUnits6 x Stormfiends (520)- 2x Windlaunchers- 2x Ratling Cannons- 2x Shock Gauntlets20 x Gutter Runners (200)1 x Warp-Grinder (80)Endless Spells / Terrain / CPsBell of Doom (40)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 182 ---- Here's the list that did really well for me last year and consistently placed in the top 5 at events. It used to have 20 more clanrats in it but points increases put a stop to that. This one is less of a single strategy focused list and is designed to play the objectives with bodies while Thanquol and the Warbringer are the ones doing the damage. Allegiance: SkaventideLeadersVerminlord Warbringer (280)- General- Command Trait: Brutal Fury- Artefact: Things-BaneThanquol on Boneripper (400)- 4 Warpfire Braziers- Lore of Ruin: WarpgaleGrey Seer on Screaming Bell (240)- Lore of Ruin: Death FrenzyGrey Seer on Screaming Bell (240)Battleline40 x Clanrats (200)- Rusty Blade- 2x Standard Bearers- 2x Standard Bell Ringers40 x Clanrats (200)- Rusty Blade- 2x Standard Bearers- 2x Standard Bell Ringers20 x Clanrats (120)- Rusty Blade- 2x Standard Bearers- 2x Standard Bell RingersUnits40 x Plague Monks (280)- Foetid BladesTotal: 1960 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 191
  2. https://www.podbean.com/ew/pb-5kzfd-db8a04 https://podcasts.apple.com/nz/podcast/notorious-age-of-sigmar/id1394412385?fbclid=IwAR3rs5N8G8LuTV2o6L_5pJ2ma4GLlL--Vvx1fWrBQ4oLZYSIBzkxMryOAH8&mt=2 Hey guys I was on this podcast recently and talked about Skaven for 3 hours. Hope some of you enjoy it. FYI there is a bit of adult language so make the kids wear earmuffs.
  3. The battalion requires a Clawlord, not a CLAWLORD. The difference being that it requires the unit named 'Clawlord' and not a unit with the keyword CLAWLORD. It's not in capitals and bold, so it's referring to the unit rather than the keyword. So no, you cannot use the Skaven Clawlord on Brood Horror in Claw-Horde.
  4. Best way to use the Deathmaster is to have the unit he pops out of base locking (2 or more models in base to base contact with) the target, then place the Deathmaster 2.9" away from the target. That way, you can (hopefully) wait until the target has activated and they will more than likely not be able to hit the Deathmaster, then activate ol' sneaky boi and have him pile in and bop the target.
  5. Yes you can cast Death Frenzy and Dreaded Death Frenzy on the same unit and each model can pile in and attack twice when they are slain. Pretty sure it's the Khorne FAQ that confirms this.
  6. No. You get a triumph if your points total is lower than your opponent's. You get a command point for every 50 points you don't spend on units. They are separate rules and both will be in effect. e.g. If your list is 1900 points and your opponent's in 1940, you will get 2 CP and roll on the triumph table, your opponent will get 1CP.
  7. Black Comet Radio Notorious AoS Doom and Darkness & AoS Coach on Youtube
  8. Correct. Only one unit can go through a gnawhole per turn.
  9. Warpseer and Deceiver should probably swap points. Warpseer would still be amazing at 300 points. Wouldn't surprise me if Plague Monks go up. Hopefully Stormvermin come down in cost to make them worth taking. I really hope there aren't many changes. Judging by the very small FAQ, GW seem to think they have gotten things right with this battletome. I am inclined to agree for the most part,
  10. He actually fits quite well on a 90mm once he is on there
  11. You would have to re-roll all four dice. It comes into play for spell casting too, whenever it refers to casting something on a visible unit. If your Verminlord is significantly shorter than the official model you can gain an unfair advantage by being able to hide behind things that a standard Verminlord could not. Doing this deliberately is called modelling for advantage. I'm not saying you're doing this deliberately, but some opponents may take issue with it.
  12. They are still really good, they've just lost their cheese factor. Personally I think that's better for the game on the whole. The key to using them (and most Skaven units) is target priority. Have them tunnel up near your opponent's weak point and they will have to do something about it.
  13. Just make sure he's about the same height as a current Verminlord for line of sight purposes and you're golden
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