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273 Celestant-Prime

About 5kaven5lave

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    Lord Castellant

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  1. Sorry, I know this has been asked a bazillion times, but what’s considered the best weapon for a KoS? Hand for cheeky heals?
  2. Does anyone have any top tips for making the most of the Ungor Raiders pre-game move? I know it’s great but I lack the tactical brain to really make use of it.
  3. Yeah, I’m having a serious look at Be’lakor at the moment, that ability is bananas good.
  4. I think I’m going to have to somehow mash a Herdstone onto the base of a Fane so it’s base-size legal terrain for Slaanesh but also avoids that derpy KoS face. Thinking about converting an Ogroid Thaumaturge into a Doombull as well, always wanted to paint an OT but the rules have never been good enough so this is next best.
  5. Don’t suppose anyone here has both a Herdstone and a Fane if Slaanesh and can tell me if they’re even remotely similar base size?
  6. Don’t suppose anyone here has both a Herdstone and a Fane and can tell me if they’re even remotely similar base size?
  7. Awesome, super helpful, thanks man. Might just take The Masque instead of a Doombull because I love the model, even if it isn’t as choppy and adds a drop.
  8. Do feel like putting some Ungor Raiders into mind for the pre-game move, it worth sticking a couple of MSU units in? Might run something like this for some board control, use that great idea of converting a Cygor into a KoS? Allegiance: Slaanesh- Host: Lurid Haze Invaders Host (Host of Chaos)Keeper of Secrets (380)- General- Ritual Knife- Command Trait: Feverish Anticipation - Artefact: Oil of Exultation - Spell: Slothful StuporKeeper of Secrets (380)- Ritual Knife- Artefact: The Rod of Misrule - Spell: Progeny of DamnationThe Contorted Epitome (210)- Lore of Slaanesh: Hysterical FrenzyGreat Bray Shaman of Slaanesh (100)10 x Gors of Slaanesh (70)10 x Daemonettes (110)10 x Daemonettes (110)10 x Ungor Raiders of Slaanesh (80)10 x Ungor Raiders of Slaanesh (80)30 x Bestigors of Slaanesh (300)Depraved Drove (150)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 120
  9. @ShinzoFTW Welcome!! I’m far from an expert but there are plenty on here who really know their stuff. It’s been pretty quiet on here for the last couple of weeks but if you want an outline of what’s good have a read of the last couple of pages and you’ll see the discussions since the last GHB dropped, should help you make some decisions. Was actually just coming on here myself to ask if anyone’s managed to get any games in over the last few weeks and has some experience to share?
  10. @Boggler Love the write up so far, thanks for putting the effort in. Was thinking about a list like yours but decided on Warchanter and possible triumph instead of 5 Brutes. How did you feel your Boys did? Would you have preferred to go 15/15/5 instead?
  11. List sounds cool, but with a points drop on Brutes any list like that surely got cheaper overall after the FAQ.
  12. Yeah, it’s a mess really. I do take the Weirdnob as general now and give him Visions, as an average roll gives you 2CP (100 points worth) and if you roll the 5/6 you’re paying for the model before the game even starts and starting with a massive advantage. Having spells after that is a bonus. EDIT: I mean Dead Kunnin’ don’t I?
  13. A lot of people seem to be talking about Ironjawz at the moment and basically taking: Ironsunz 1-2 Maw-Krushas 2-3 other heroes 1-2 units of pigs X units of Boys or Brutes to fill it out Probably Ironfist Make it about 1980 for a cheeky Triumph Seems hard to go wrong with it right now. Good fun and smashy.
  14. Adapting my list to this for a game tonight. No point keeping the Ardfist if the Warchanter is dead turn 2 so going Ironfist instead, bang it on the pigs and it pays for its CP in a couple of turns. Never actually used Brutes before so will give them a go as well, cheeky upgrade for 5 Ardboys to prevent wasted points. Think this is 1990 in new money. The Weirdnob could be a waste but 1-3 CP and a chance to get a Mystic Shield off on the Krusha before I bowl him into enemy lines could be vital. Thoughts appreciated. Allegiance: Ironjawz- Warclan: IronsunzLeadersMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Sunzblessed Armour - Mount Trait: Weird 'UnOrruk Weirdnob Shaman (110)- General- Command Trait: Dead Kunnin' - Artefact: Shamanic Skullcape - Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Fixin' BeatBattleline15 x Orruk Ardboys (270)10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)5 x Orruk Brutes (140)- Pair of Brute Choppas6 x Orruk Gore-gruntas (320)- Jagged Gore-hackasBattalionsIronfist (160)Total: 1930 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 142
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