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284 Celestant-Prime

About 5kaven5lave

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    Lord Castellant

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  1. Had a game last night, have a couple of questions if anyone has a second to answer: Did the mission it recommends to start (Hunt?). Are enemy mobs supposed to respawn once you kill them? Until you kill 10 of the high power groups? Do you carry over inspiration between missions? Does everyone have to extract from the same zone? We killed Goreslav and Halgrin - do we have to do anything with the tombstones on the influence card? Cheers!!
  2. Nothing too original here but board control and blobs of Plaguebearers. Pull them in and slow them down? Think the VC will have some punch as well. Just summon in what I need as it goes? Thoughts appreciated. Allegiance: Nurgle- Host of Chaos: Munificent WanderersGreat Unclean One (320)- General- Plague Flail & Doomsday Bell- Command Trait: One Last Gift - Artefact: Mucktalon - Lore of Virulence: Favoured PoxesSloppity Bilepiper Herald of Nurgle (90)Spoilpox Scrivener Herald of Nurgle (90)Verminlord Corruptor (280)- Artefact: The Witherstave - Lore of Virulence: Glorious Afflictions30 x Plaguebearers (300)30 x Plaguebearers (300)10 x Plaguebearers (110)10 x Plaguebearers (110)10 x Plaguebearers (110)Tallyband of Nurgle (160)Total: 1870 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 128
  3. Defo think that Stone and Wind as a combo with some cheeky stuff sounds good. Alvalenor Stonemage Cathallar Loreseeker Spirit of the Wind 3x10 Stoneguard 2/3x3 Roos Alarith Temple Not sure of the new points but that’s gotta be pretty close to 2k? Unkillable Stoneguard and you’ll never get to them anyway because the Roos will have you all tied up?
  4. So I guess with Prayergate I’m ditching Blood Sigil as it’s now pointless and taking the Iron Circlet to have a better chance of getting that one prayer off?
  5. Just tested it, the base is only slightly wider than the cauldron itself and so the two witches fit on the stairs either side no issues. The only difference is that the cauldron Medusa has her tentacle pointing down over the rim rather than up if she’s on foot, this doesn’t affect the fit though. Hope that helps.
  6. More options are always good, part of me also thinks that having a unit of 10 lifetakers that are immune to battleshock might be something worth experimenting with, would allow them to work more independently and be a potential headache for opponents.
  7. This is amazing. Prayers are looking so good to me at the moment, I’m very tempted to take Blood Sigil even without buffs, 66.6% chance to get each of 2/3 prayers off without chance of countering is bananas, and if the risk of rolling a 1 is too great, just cast the most important ones. Having played lots of Skaven that risk / reward dynamic is something I find very enjoyable and it’s a great response to magic Doms.
  8. By no means an expert on this, but a couple of possibilities: Cauldrons do MW on the charge, just retreat and bang them back in. If you have a smaller unit or hero vs. a bigger unit, ‘tag’ the very end of the enemy unit so they can’t pile all their dudes in to fight. If you don’t like the fight you’re in, retreat and charge another unit instead. The unit you retreat from is also pinned in place now for that turn. Sisters of Slaughter 6” pile in can be used here too, you can retreat and lurk outside of 3” and then pile in 6” when it suits you to fight with that unit. This is useful vs. Eels on turn 3 when they fight first but then have to ‘pass’ once they’ve fought with all eligible units - you can now pile in with the unit you protected and fight without response. Think of everything you can do with Morathi, now make it better using the above. There’s probably more but these are good to start with hopefully. It’s a skill I’m learning myself.
  9. Good point about prayers - what about going all in and taking Blood Sigil for 2 prayers? The prayer page says a priest can chant each prayer it knows... Catechism and Martyr’s Sacrifice could be horrific to play against.
  10. Warscroll Builder is apparently up to date now chaps and chapesses.
  11. @Saethryth No expert on anything Witch Aelf I’m afraid so can’t really comment on your 2 blocks of 20, Scathcoven is 140 though, not sure if that’s a typo or if it’ll throw your points out. Hope that helps in some small way.
  12. Ok, here goes: Khelt Nar 160 Bloodwrack Shrine - General - Shadow Stone - Mindrazor 220 HQoCoB - (KN artefact on the Avatar’s Sword if that’s legal? Don’t think he’s a mount) 110 Ironscale 360 Sisters of Slaughter x30 (with blades for rule of cool, I know they aren’t as good) 390 Blood Sisters x15 260 Blood Sisters x10 140 Bloodstalkers x5 100 Khainite Shadowstalkers 120 Doomfire Warlocks 140 Scathcoven 5 free Heartrenders 2k So I’m going for a combined arms list that’s flexible and mobile but also has some spiky blocks. The KN CA can make the SoS and BS an unappetising target as it’ll take a lot of wounds to sink but 1s to hit bounce back. Will have a few CPs in hand as Battleshock won’t be a massive issue. Retreat and charge can help me dictate combats, especially with the smaller units, which can screen or block out the backfield on deployment and then move or deep strike to harass enemy objectives early doors. I have played it, 1-2 vs. a brutal Fuethan IDK list, which is a pretty big counter pick for the list as screens are useless, their movement is obscene and reroll 1s is awarded merely for existing. The list is fun to play though and has all my fave units in so I’m enjoying it. Feel free to rip it to shreds!!
  13. You’re a legend. Am I right in thinking that there’s also a reroll casts artefact as well? In which case, which is better out of +1 to cast and reroll to cast? That’s probably loads of work but would be super grateful if you had any stats knocking about.
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