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5kaven5lave

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243 Celestant-Prime

About 5kaven5lave

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    Lord Castellant

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  1. Think this sounds amazing. Give it a game and let us know?
  2. Devils advocate though, if you always pay for a full strength unit, how would you ever make it clear to a TO for example that the unit is under strength when submitting lists? EDIT: I am aware that I need to give it up by the way, it would be great if we could though.
  3. Ok, so I think we’ve gotten to the bottom of that one, thanks chaps. So the follow-up question is (I know this will probably depend on the TO?), if I pay for a unit of 10 ArCo but decide I need/want a hero in a ship for 3 Places of Power or similar, can I decide there at the table that it’s actually an under-strength unit and put 9 in instead (foregoing Gold)?
  4. Thanks all for responses. In the units section of the rules it says that if there’s not enough room to set up all models from a unit - if that’s the case models that can’t be set up are slain. So if I put a hero in first and then there’s only 9 spaces left... ah but technically there is more room isn’t there, I just don’t want to use it. I guess I can’t just elect to kill my own models?
  5. Just wanted to check, you can deploy 9 ArCo and a foot hero into a Frigate for example and just kill the single ArCo at deployment? If you really wanted / needed to?
  6. Anyone running an Ironclad + Frigate list and got any ideas to share?
  7. Thanks for the feedback mate, really appreciate that. How many drops was the Greywater list (if you remember)? Can’t imagine the SCE one was less than 7? Will bear it in mind anyway. I just find it really difficult to get everything I want into a list at the moment. Are people generally investing in an Ironclad to carry heroes putting them on foot on the board? Can’t imagine not running the big one at the moment.
  8. It’s all very exciting. After 5 weeks of building I’m finally putting some paint onto my KO army today. First up: 10 ArCo.
  9. I’m paraphrasing as I don’t have the tome with me but isn’t it like ‘people of the sundered mountain’ or something like that?
  10. Anyone have any thoughts on 1 Fumigator and 4 Rifles per 5 Thunderers? In a unit of 10 you’re losing 4 18” shots (1, maybe 2 wounds total on average?) but that -1 to hit for the whole unit could really help them survive on an objective.
  11. Yeah, there’s a lot of MSU and a lot of movement shenanigans in my meta so having units to drop off is vital otherwise all the objectives are taken. Conversely, that means that 10 ArCo / Thunderers are often enough with a shoot then charge to take one. Yet to see really how we fare vs. smaller numbers of big hordes as it’s all Stormcast / Idoneth / Bloodthirsters around my way.
  12. So I think my games so far have taught me that just one ship isn’t enough as you lack a lot of movement otherwise but I was having trouble fitting everything in as well as a Batallion. So my response to that is below, a list I’ve called ‘Mommy Boat and Baby Boat’. 12 drops but I don’t think it matters as it can alpha but also screen off turn 1. After the ArCo the list is basically in 2 sections: a) Ironclad chilling with 10 Thunderers and 6 Riggers (+ heroes) and b) Gunhauler with 5 Thunderers and 3 Riggers. They can team up or split up and drop stuff off on objectives as needed. Extra Zilfin move will help for that too and the auto-run 6 will help surviving ArCo screens move around the board to sit on objectives etc. Just wanted to share really but if anyone has suggestions they’re more than welcome!! Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinAether-Khemist (90)- General- Command Trait: Collector - Artefact: Staff of Ocular Optimisation Aetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator Flarepistol Endrinmaster with Dirigible Suit (220)10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Grundstok Thunderers (240)5 x Grundstok Thunderers (120)6 x Endrinriggers (200)- 2x Aethermatic Volley Guns- 2x Drill Launcher3 x Endrinriggers (100)- 1x Aethermatic Volley Guns- 1x Drill Launcher1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsArkanaut Ironclad (510)- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordTotal: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 107
  13. Anyone taking Thunderers in units of 5? Do they do anything? Worth putting in an otherwise empty ship?
  14. Yeah good shout, I was in the app checking as soon as I read in case I missed something golden. Reroll 1s or Gold it is then.
  15. I really like it personally (I don’t claim to be an expert or master tactician though just so you know), you’ve solved a list-building problem I was having trouble with. I’ll be giving that list a go too. My only thoughts re: the Khemist himself is that his buff isn’t really that amazing IMO, also with only 5 wounds can get focussed down quickly so maybe a Gryph-Feather Charm to make him effectively -2 to hit?
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