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  1. EDIT: This post has been revised to include other builds posted by community members(thanks for the input!), and has had formatting fixed for readability) With the Las Vegas Open being just under two weeks ago, I thought I'd start a little thread for people going to help them prepare. Sometimes a player loses a game simply because they were not fully aware of what an opponents army does. So, with that in mind, here a few that I can think of, and what you can do help your games against them! Please feel free to reply to this thread with things of your own, as I think it would be cool to build a list of both popular and less popular powerful builds succinctly. Changehost: Murderhost: Vanguard Wing: Kharadron Overlords Dropship: Fyreslayers:(courtesy of @Andreas) Thunderquake Starhost(courtesy of @PJetski and @Space Lizard) Kunnin' Rukk Sylvaneth(courtesy of @Rimio) Aetherstrike Force(courtesy of @PJetski) Lord Ordinator-buffed Artillery Plaguetouched Warband Plague Drones:
  2. Terry Pike

    Events UK: FaceHammer GT 2018

    Event Title: FaceHammer GT 2018 Event Author: Terry Pike Calendar: Events UK Event Date: 09/21/2018 12:00 AM to 09/23/2018 12:00 AM **UPDATED 14/8/2018** The Event Pack is now available here! FaceHammer GT2 2018 Event Pack **The Event is also now sold out, keep an eye out on Twitter for any spaces that open up.** Tickets are on sale! Click here for ticket sales! FaceHammer GT 2018
  3. Jan "Kyoshi" Mejor

    General's War #16

    until
    The most important: When: 29.IX.2018 Where: Klub Adeptus Mechanicus, al. Krakowska 110/114, Warszawa (Budynek B-27, ostatnie piętro) Points limiti: 2000p Army composition: Battlehost Rules: We play according to the rules of General's Handbook 2018, official army battletome, warscrolli and FAQ. For publications published in the week before the tournament, they will not be included. Additional details about "House rules" are completed in our FAQ. Battleplans: The final battleplans and realms selected from the official handbook will be announced 24h before the tournament. Game time: 2h30min Parings: The first round are random pairs taking into account challenges. Subsequent rounds are paired in accordance with the Swiss system. Day schedule: Registration and preparation: 09.30-10.00 First battle: 10.00 – 12.30 Second battle: 12.45 – 15.15 Third battle: 15.45 – 18.15 Modeling requirements: General's War systematically raises the bar in the field of army preparation. Fully painted and refined armies not only look better on the table, but also guarantee its generals better dice casts. This law is proven by many years of experience. Therefore, he General's War # 16 introduces the obligation to have a 100% painted army at least at the minimum level. What the minimum level looks like can be checked here: https://warhammerworld.games-workshop.com/wp-content/uploads/Model-Requirements.pdf Punctation: Major victory – 17 punktów Minor victory – 12 punktów Remis – 7 punktów Minor loss – 5 punkty Major loss – 0 punktów Walkover – 12:0 In each scenario, you can get one additional point for special tasks: KINGSLAYER: kill more heroes of a hostile alliance than you lose. In case of a tie, both teams receive a point, unless no hero is killed. BREAKTHROUGH: if at the end of the game you have more units in the deployment zone of a hostile alliance than he has in yours. GRUNTSLAYER: destroy more battleline units of a hostile alliance than you will lose. In case of a tie, both teams receive a point, unless no battleline unit has died. On top of that, additional (up to 25 P) for fulfilling the following conditions: 5 P = A properly prepared spread sent to the organizer on time 5 P = Own cubes, rulers, markers, printed pendulum and warscrolle of your units. Best Play 7,5 P: During the tournament, each player has the opportunity to cast two votes for the opponent with whom he played the game. The player who receives two such votes gets 5 extra points. If you get three votes, 7.5 p. We promote fair play in a friendly atmosphere. Best Painted 7,5P: During the tournament players vote for the best painted and prettiest army. The winner of the vote receives an additional 7.5 P. The next player is 5P and 2.5P. In the case of draws, each player receives extra points. In case of the draws in the final scoring, we also count points for the killed opponent's units. Registration: We sign up by submitting the application using the form available HERE Entry fee is obligatory: 25 PLN / 30 PLN in the day of the tournament Prepay to account: 10 1020 5561 0000 3902 0001 1585 – Jan Mejor; GW16 – First name and last name Making a prepayment guarantees a place in case of a large number of players. Otherwise, the order of applications decides. Our sponsors:
  4. Jan "Kyoshi" Mejor

    Events Poland: General's War #16

    Event Title: General's War #16 Event Author: Jan "Kyoshi" Mejor Calendar: Events Poland Event Date: 09/29/2018 09:30 AM to 09/29/2018 06:30 PM The most important: When: 29.IX.2018 Where: Klub Adeptus Mechanicus, al. Krakowska 110/114, Warszawa (Budynek B-27, ostatnie piętro) Points limiti: 2000p Army composition: Battlehost Rules: We play according to the rules of General's Handbook 2018, official army battletome, warscrolli and FAQ. For publications published in the week before the tournament, they will not be included. Additional details about "House rules" are completed in our FAQ. Battleplans: The final battleplans and realms selected from the official handbook will be announced 24h before the tournament. Game time: 2h30min Parings: The first round are random pairs taking into account challenges. Subsequent rounds are paired in accordance with the Swiss system. Day schedule: Registration and preparation: 09.30-10.00 First battle: 10.00 – 12.30 Second battle: 12.45 – 15.15 Third battle: 15.45 – 18.15 Modeling requirements: General's War systematically raises the bar in the field of army preparation. Fully painted and refined armies not only look better on the table, but also guarantee its generals better dice casts. This law is proven by many years of experience. Therefore, he General's War # 16 introduces the obligation to have a 100% painted army at least at the minimum level. What the minimum level looks like can be checked here: https://warhammerworld.games-workshop.com/wp-content/uploads/Model-Requirements.pdf Punctation: Major victory – 17 punktów Minor victory – 12 punktów Remis – 7 punktów Minor loss – 5 punkty Major loss – 0 punktów Walkover – 12:0 In each scenario, you can get one additional point for special tasks: KINGSLAYER: kill more heroes of a hostile alliance than you lose. In case of a tie, both teams receive a point, unless no hero is killed. BREAKTHROUGH: if at the end of the game you have more units in the deployment zone of a hostile alliance than he has in yours. GRUNTSLAYER: destroy more battleline units of a hostile alliance than you will lose. In case of a tie, both teams receive a point, unless no battleline unit has died. On top of that, additional (up to 25 P) for fulfilling the following conditions: 5 P = A properly prepared spread sent to the organizer on time 5 P = Own cubes, rulers, markers, printed pendulum and warscrolle of your units. Best Play 7,5 P: During the tournament, each player has the opportunity to cast two votes for the opponent with whom he played the game. The player who receives two such votes gets 5 extra points. If you get three votes, 7.5 p. We promote fair play in a friendly atmosphere. Best Painted 7,5P: During the tournament players vote for the best painted and prettiest army. The winner of the vote receives an additional 7.5 P. The next player is 5P and 2.5P. In the case of draws, each player receives extra points. In case of the draws in the final scoring, we also count points for the killed opponent's units. Registration: We sign up by submitting the application using the form available HERE Entry fee is obligatory: 25 PLN / 30 PLN in the day of the tournament Prepay to account: 10 1020 5561 0000 3902 0001 1585 – Jan Mejor; GW16 – First name and last name Making a prepayment guarantees a place in case of a large number of players. Otherwise, the order of applications decides. General's War #16
  5. Mandøs

    Battletome - Warriors of Cebulia

    until
    It is my utmost pleasure to announce that the first Master class tournament of the first Polish Age of Sigmar league will take place in Lublin, Poland. Date: 27.10.2018 - 28.10.2018 Place: J. Dąbrowski elementary school number 20, Aleja J. Piłsudskiego 26, 20-407, Lublin Entry Fee: 60PLN General rules: We're using Core Rules, Realms of Battle, Artefacts of the Realms, Triumphs, Mystical Terrains and Malign Sorcery (no Endless Spells) We're playing on 72"x48" tables Terrains are set up before the tournament by the organizers and are not to be altered Lists are to be submitted in .txt format (example list) For additional details, please refer to the Facebook event. See you in Lublin
  6. Event Title: Battletome - Warriors of Cebulia Event Author: Mandøs Calendar: Events Poland Event Date: 10/27/2018 08:00 AM to 10/28/2018 12:00 AM It is my utmost pleasure to announce that the first Master class tournament of the first Polish Age of Sigmar league will take place in Lublin, Poland. Date: 27.10.2018 - 28.10.2018 Place: J. Dąbrowski elementary school number 20, Aleja J. Piłsudskiego 26, 20-407, Lublin Entry Fee: 60PLN General rules: We're using Core Rules, Realms of Battle, Artefacts of the Realms, Triumphs, Mystical Terrains and Malign Sorcery (no Endless Spells) We're playing on 72"x48" tables Terrains are set up before the tournament by the organizers and are not to be altered Lists are to be submitted in .txt format (example list) For additional details, please refer to the Facebook event. See you in Lublin Battletome - Warriors of Cebulia
  7. Anyone seen Grimnir?

    BOBO Christmas Party 2 dayer

    until
    All the fun of BOBO in a festive environment. Start Christmas in style with an AOS party 🎉 An AOS two day event with a Christmas theme, Its the most Wonderful Time, of the Year!!!!! With everything you have come to expect from a BOBO event but hosted by Santa himself, get yourself along to an event that promises to have lots on fun on and off the table. With: Live streaming from The Honest Wargamer Mats on every table Food Prizes Games Paypal a deposit of £23 to Qualityassured@hotmail.co.uk to join the list of people attending below. Full Ticket Price £48 Adrian Czupryna Adrian Thompson Ady Mac Alex Bruce Alun Witherden Andrew Hughes Ben Booker Bryan Atherall Colin Mather Dan Hughes Daniel Ryan Darren Watson Dom Robinson Gary Percival Jack Mayland James Beeden James Boots James Powell James Prince James Thomson JJ Cropley Joe Purcell Jon Green Jonny Statham Liam Jordan Mathew Croad Mathew Gething Nathan Prescott Nick Peart Nick Thomson Omar Th Th Th Thhh Paul Haley Pete Humpage Player 12 Rik Nightingale Scott Harmon Seb Donley Simon Eccles Simon Partridge Steve Curtis Steve Dooley Stuart Hodges Tim Holbrook Tom Fretwell Tuggy Kay William Morriss
  8. Building a Skaven List Clan Pestilens The only Skaven clan with a “battletome” (it doesn’t feature any of the stuff modern tomes do, only warscrolls and a small handful of battalions, you need the General’s Handbook for the rest), Clan Pestilens were one of the first armies in the game to receive a book and their line repackaged into the new boxes with round bases and so on. Pestilens takes the existing theme of Skaven being mostly high damage, low durability and escalates it severely. Everything in the book is a melee powerhouse but lacks any form of self-defence. What Makes the Perfect Virus Plague Monks. Everything about this army hinges on and builds around it’s most numerous battleline option. The army features a whole SEVEN warscrolls (people with other armies will think this is a joke, but only Clan Skryre has more options than Pestilens), and all of these bar one are either Plague Monks, or something that makes Plague Monks more useful. It’s unsurprising that the exception, the Plagueclaw, is awful and almost never sees use. Plague Furnace and Plague Priests have access to prayers that buff Pestilens units, or debuff the enemy to make your army more effective at harming them. These prayers are also integrated into the army’s allegiance abilities in a key way. Allegiance to the Great Corruptor Pestilens have 2 allegiance abilities, one is extraordinarily simple and the other is somewhat more complex. Strength in Numbers gives 2 bravery for every 10 models in a unit instead of 1, which makes I far more viable to take 40 stacks of Plague Monks. Echoes of the Great Plagues is where the thinking comes in. Every natural roll of a 6 when praying allows a once per turn use of one of a selection of super plagues. Bar one, all of the Great Plagues hit the nearest target within 13 inches and have devastating effects like body blows of mortal wounds or even making enemies pile into each other. As your army will usually feature a stack of priests who will all be praying their maximum amount every turn, the odds of receiving these are good. MC Corruptor, Straight outta Ulgu Malign Sorcery gave us new artefact tables to draw from, and these come in handy as only 2 of the Pestilens artefacts (Liber Bubonicus and Vexler’s Shroud) are useful. My personal favourite is the Sword of Judgement from Ulgu, which causes d6 mortal wounds on every hit roll of a 6 or more, which single-handedly makes the Verminlord Corruptor the best Hero/Behemoth hunter in the game. Play around with these tables and find what suits you best. Ghur and Ghyran have some gems as well. Unfurling the Plague Scroll Given I’ve actually played well over 100 games with Clan Pestilens and started playing AoS with them, I feel somewhat confident in writing an example list. Over the course of my time in the NZ scene, I meant from 5 Major Defeats with this army to maintaining a win-rate of 3/5 games or better. While most wouldn’t consider this an impressive brag by any stretch, I feel it’s pretty good in a meta that mostly only features the battletome armies. Allegiance: Pestilens Mortal Realm: Ulgu Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Sword of Judgement Plaguesmog Furnace (180) Plague Furnace - Artefact: Liber Bubonicus Congregation Furnace (180) Plague Furnace - Artefact: Doppelganger Cloak Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 40 x Plague Monks (240) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades Units 10 x Gutter Runners (120) - Allies 10 x Gutter Runners (120) - Allies Battalions Congregation of Filth (170) Plaguesmog Congregation (140) Total: 2000 / 2000 Extra Command Points: 2 Allies: 240 / 400 Wounds: 166 Plan here is simple. Charge the enemy with the 40-man unit of Plague Monks with both the Bless with Filth and Rabid Fever buffs active. This unit will likely die to counter charges, but the active buffs will ensure it takes well over its own point cost with it. This is followed up in the next turn by both Furnaces hitting the enemy. Both will get full chance to fight as the one activated second has Doppelganger’s Cloak and so can’t be fought till it’s activated. The small units of Plague Monks and the Censer Bearers are there to follow up aggression and take objectives, and the Gutter Runners coming on behind the enemy force them to split their deployment, so they can’t present 100% of their defence against the front charge. I myself have ran this list several times and can confirm it will have no trouble taking down combat armies, but has trouble against heavy magic lists. To counteract this, utilize Gutter Runners to harass backfield mages and split the enemy’s focus. Don’t forget to remember the Plague Monk’s once per game activations and the radiant mortal wounds on the censers and furnaces. Go forth, and embrace the 3/2 glory that only an army getting absolutely murdered by Tzeentch can know.
  9. 1 day, 4 Round, 1000 point tournament at Grognard Games!Games will be played on 4x4 tables with 1.5 Hour rounds.We will be using Realms, Realmscapes, and Missions from the Core Rules and GHB18. All will be pre-selected and announced at game time.Please bring a copy of your list for the TO and at least one copy to share (preferrable 4 copies, one for each opponent).$10 buy-in. (100% prize payout) 10 AM registration, 10:30 dice drop for round 1. Run & Co-Hosted by Zachary Caschetta. Link to Facebook event can be found here.
  10. Building a Skaven List Clan Skryre Gautfyre Skorch. Done. Go away. Ok fine, I’ll do this properly. First up in my series on building Skaven armies to a specific allegiance will be Clan Skryre. I chose Skryre because so far, they’re the most popular Skaven clan and actually see a lot of exposure in the percentages of tournaments. They’re also a relatively easy army to build, given most of the thinking is done for you with the Clan Skryre Enginecoven system. Allegiance to the Skryre Clans The Skryre ability gives you a bunch of tokens you can use to either reroll casting rolls, reroll hit and wound rolls, or add 1 to the damage characteristic of an attack. Essentially, they let you reroll casting rolls. The other two options are almost entirely pointless. As for traits and artefacts, the Cunning Creature trait will keep the Arch Warlock alive and Vigordust Injector will let you buff the Stormfiends, who by now you will understand are the army’s poster child. Start Your Enginecovens Clan Skryre features a battalion that is unique amongst the battalions of the game. It’s composed of one battalion, Clan Skryre, and 2 “Enginecovens”, which are sub battalions. A Clan Skryre battalion must be composed of at least 2 of these. As we can see from the image, the battalion requires at the very least an Arch Warlock and two Warlock Engineers. You’ll also need some Stormfiends and probably a Warp Lightning Cannon. From there you decide what kind of army you want to go with. Clan Skryre The Arch Warlock gets to reroll any one dice for himself each turn. He can however pass on this to give it to a Warlock Engineer on the table, who can in turn use it on any model in his Enginecoven. Handy for Arkhspark and Gautfyre who can hurt themselves with bad rolls. Whyrlblade Threshik Pick a Doomwheel or one of the Doomflayers and roll 2 dice, it moves that distance. If it’s a double, it also takes D3 wounds. Meh. Arkhspark Voltik Popular because it’s the cheapest Enginecoven. You shoot the Warp Lightning Cannon in the hero phase and roll a dice, on a 4+ it hurts itself. Pretty decent as you get more uses out of the cannon and its stats don’t decline with damage. It probably won’t die the first or second time, so you can get 4 shots out of 2 turns easily. Gascloud Chokelung The acolytes / wind-mortar battalion. This lets you throw a warpstone nuke at the enemy each hero phase, dealing D6 mortal wounds with a chance to fail and deal D3 wounds to the thrower. Rattleguage Warplock The dakka battalion. Lets a unit in the battalion fire during the hero phase, then take D3 wounds which can’t be avoided. Good on the Stormfiends as they won’t die to D3 mortal wounds. Gautfyre Skorch Hooooh boy, it’s the big bad wolf of Skaven competitive lists. This is the battalion that takes the concept of winning or losing the game on a single cheese strategy and just runs with it. The Warp Grinder can be set up anywhere on the table and then everything else gets to come up within 8 inches, with everything within 3 inches of the enemy taking wounds. Basically, this lets you drop a full unit of Warpfire Thrower Stormfiends right in front of the enemy, hose whatever you want with 18d3 mortal wounds, and then leave whatever happens to even survive boxed in with fiends. You can use this to kill every single hero in the enemy army. You can use this to obliterate everything in the enemy army via shooting, charging then the battleshock phase. Essentially, this gives your opponent cancer. Adding Allies Clan Skryre is the Skaven clan that doesn’t need to ally wizards, already having the best wizards in the Skaven line-up. Usually what Skryre needs is objective holders as the most effective Skryre build is the Gautfyre + Arkhspark build. Consider Clanrats, Gutter Runners and Plague Monks. A melee focused Stormfiend army will roll around on the enemy if you ally in Packmasters (Stormfiends have both the Skryre and Moudler keywords). Assemble the Doom Machine Here’s my take on Clan Skryre. I’ve gone for the most meta build, but have swapped out the usual 20 Clanrats for 2 units of 5 Gutter Runners. Their mobility and the fact they appear in the movement phase means they’re deployed after the Gautfyre comes down enabling you to better position them for taking objectives. The Acolytes are only there to take backfield objectives. Allegiance: Skryre Leaders Arch Warlock (140) - General - Trait: Cunning Creature - Artefact: Esoteric Warp Resonator Warlock Engineer (100) - Artefact: Vigordust Injector Warlock Engineer (100) Battleline 9 x Stormfiends (870) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) Units 1 x Warpfire Thrower Weapon Team (70) 5 x Gutter Runners (60) 5 x Gutter Runners (60) War Machines Warp Lightning Cannon (180) Battalions Clan Skryre (80) Arkhspark Voltik (70) Gautfyre Skorch (150) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 99 This was a really long way of typing out Gautfyre Skorch is da best. Seriously, it’s super flexible and good in a meta where you don’t need to roll to hit with the Warpflame (get rekt look out sir). You will win or lose the game depending on how your hotdrop on top of the enemy goes. If they’re a static elite army like Stormcast or Sylvaneth, GGEZ. If they’re a bubblewrapping horde army like Moonclan or any chaos horde army with Crown of Conquest, touch luck buddy. Go with the Horned Rat and cheese in his name.
  11. ClockworkGeo91

    Scheme Coherency for Tournaments

    Hi all, So I have decided to go with a red/purple theme for my Nighthaunts, yet I still want my Hexwraiths to be bright Hexwraith Green. Would this violate the paint 'Scheme Coherency' that many tournaments have? Thanks in advance everyone.
  12. Last weekend I played in New Zealand's AOS tournament Call to Arms, one of the biggest of its kind since the AOS Scene began. I had a great time, and the TO Fraser B did a fantastic job keeping things on time and running smoothly. Would happily attend another event if he was the TO. That being said, let’s do it. The List Allegiance: Chaos Mortal Realm: Ulgu Leaders Screaming Bell (200) - General - Trait: Malicious Conqueror - Artefact: Crown of Conquest Lord Skreech Verminking (300) Plague Furnace (180) Verminlord Corruptor (220) - Artefact: Sword of Judgement Battleline 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear Units 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 30 x Plague Monks (210) - Foetid Blades 30 x Plague Monks (210) - Foetid Blades Battalions Plaguesmog Congregation (140) Endless Spells Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 178 For the people that read my blogs, you'll notice this ISN'T the list I said I planned to use. After the FAQ dropped the TO allowed people to submit different lists, and I took this opportunity to take an army that uses magic with the nerf to Lens of Refraction. The list also was designed to perform strongly against Death and Nurgle, the two most popular lists in the meta. While almost half of players at the tournament ran Death or Nurgle, this didn't play in my favour. I didn't match a single one. Game 1: Disciples of Tzeentch Scenario: Duality of Death Outcome: Major Loss This was the closest game of the tournament by far. The scores were close all game and the game came down to a single victory point of difference. My opponent is a highly skilled player who played Tzeentch all through their changes and does consistently well, so I went into the game expecting some seriously tactical plays. I was not disappointed, Matt consistently pre-empted my moves and was rarely caught by surprise. He sacrificed control of half the table once he had gained a majority of points and focused on heavily protecting the initial victory point from me. His Lord of Change was running the -2 to melee against it which prevented the corruptor assassinating him off the point, as well as Verminking being unable to reach him past a line of Horrors. The game continued to turn 5, with me unable to remove the Lord of Change. Solid, close game was had. Game 2: Ironjawz Scenario: Better Part of Valour Outcome: Major Win Already a difficult matchup for the Ironjawz due to my high numbers and mortal wound output, my already disadvantaged opponent was not able to both hold a line and break my own simultaneously to win. My tide of rats shattered through the Ard Boyz and Brutes easily, shaving wounds off the Maw Krusha and easily tangling up the Gore Gruntas. Verminlord Corruptor ran in and kill-stealed both the Maw Krusha and the Fungoid Shaman with ease. My board domination forced him to burn his points early or lose them to me, meaning all I had to do was keep pushing and burn my own a turn later. Game resulted in both a win and full kill points to me. Game 3: Stormcast Eternals Scenario: Focal Points Outcome: Major Loss Wow, heavily underestimated the new Sacrosanct Chamber. I deployed along the line, expecting the usual Stormcast tactic of spreading onto objectives and trying to hold them for as long as possible before eventually dying off to numbers and mortal wounds. Shaun promptly told me to go ****** myself, charged across the table as hard and fast as possible on turn 1 and destroyed a third of my army. I constantly got smacked with an Everblaze Comet and any attempts at spellcasting were laughingly deflected by a Knight Incantor. I went for kill points as hard as possible after realizing defeat was inevitable and ended up taking maybe a third of his force. Easy win for Shaun. Game 4: Legion of Azgorh Scenario: Gift from the Heavens Outcome: Major Win Always a hard game against an army that very few people play. I out deployed my opponent opted to play first, using my clanrats to screen off charges from the Taur'uk and his Bull Centaurs, as well as sending 30 Plague Monks around the side to flank Shar'tor the Executioner and block line of sight from the artillery. The Magma Cannons opened fire on the Screaming Bell, which survived with a single wound. My opponent proceeded to double turn me, easily taking out around half of my army. What remained however were Plague Monks, both the Verminlords, a Plague Furnace and my Censer Bearers. I proceeded to match my opponent's punch with a heavy counterpunch that shattered the Ironsworn's defensive line around the war machines and reached the squishy interior. I then rolled well in priority, receiving a double turn of my own and proceeded to completely table my opponent with the momentum gained in the previous turn. Mess with the Ratto, you get the stabbo. Game 5: Daughters of Khaine Scenario: Relocation Orb Outcome: Major Loss A much-desired match for my opponent Shaun T, a good friend of mine who I was able to beat in one of the critical games at the NZ Masters. Shaun has wanted a rematch since, and he took the opportunity and RAN with it. Easily zeroing Verminking off the tale with Morathi and a Knight Venator in turn 1, the momentum continued smoothly with him simply creating walls to prevent me taking the objectives before he could reach them, ensuring that even with me slowly marching forward and killing his troops I wasn't able to score points. Shaun knew my strengths and made sure I wasn't able to use them against him and secured himself a very clean victory. Verdict Should have kept my army as it was before changes. I knew the list well but opted to try a counter-list instead and paid the price for it. I made a few critical misplays, namely not walling against Sacrosanct Chamber and playing too defensively initially against Daughters of Khaine. Positives Censer Bearers severely overperformed in every game, either holding objectives or following up the Plague Furnace to deliver solid, consistent damage. Screaming Bell did well, the bravery immunity from Crown of Conquest enabled Plague Monks to remain in the fight for far longer than usual and Clanrats to hold the enemy off. The Chaos Grand Alliance ability went off WAY more than you would expect. Sword of Judgement is utter filth on the Verminlord Corruptor and effectively ensured the enemy had to deal with him or lose their characters. Plague Furnace was a super effective line breaker and the Plaguesmog Congregation battalion kept it safe from shooting allowing it to reach the front line of enemy armies with ease. Cons Clanrats could easily have been replaced with Plague Monks and had the same outcome, units of 20 died too quickly to benefit from their mobility. Skreech Verminking either died too early to be useful or simply didn't kill enough to warrant his cost, paling severely next to the Verminlord Corruptor. Chronomantic Cogs either were too risky to use for fear of causing the enemy to come back from defeat or allowed the enemy to out-position me and prevent valuable charges from the Plague Monks and characters. Changes for Next Time Revert to Pestilens allegiance, Great Plagues and Strength in Numbers are far more useful than the +1 to hit, as useful as it was on the occasion it happened. Instead of allying Clanrats, ally in Gutter Runners to force a fight on two fronts. Swap out Cogs for more bodies. Take Congregation of Filth for the 6+ ward save and the reroll charges as I found several times that I wished I had them to fall back on like normal. In summary, the Great Corruptor punished me for my treason against Him and I throw myself upon his mercy. Great tournament, had a great time with my friends, and was stoked to see a good friend of mine with his new Nighthaunt army he hadn't even had a chance to test podium with 2nd. Hopefully some of his skill rubs off on me when we play alongside one another at the coming Doubles Tournament in September.
  13. Anyone seen Grimnir?

    Events UK: BOBO Christmas Party 2 dayer

    Event Title: BOBO Christmas Party 2 dayer Event Author: Anyone seen Grimnir? Calendar: Events UK Event Date: 11/23/2018 12:00 AM to 11/25/2018 12:00 AM All the fun of BOBO in a festive environment. Start Christmas in style with an AOS party 🎉 An AOS two day event with a Christmas theme, Its the most Wonderful Time, of the Year!!!!! With everything you have come to expect from a BOBO event but hosted by Santa himself, get yourself along to an event that promises to have lots on fun on and off the table. With: Live streaming from The Honest Wargamer Mats on every table Food Prizes Games Paypal a deposit of £23 to Qualityassured@hotmail.co.uk to join the list of people attending below. Full Ticket Price £48 Adrian Czupryna Adrian Thompson Ady Mac Alex Bruce Alun Witherden Andrew Hughes Ben Booker Colin Mather Dan Hughes Darren Watson Dom Robinson Gary Percival Jack Mayland James Beeden James Boots James Powell James Thomson JJ Cropley Joe Purcell Jon Green Jonny Statham Liam Jordan Mathew Gething Nathan Prescott Nick Peart Nick Thomson Paul Haley Pete Humpage Player 12 Rik Nightingale Scott Harmon Seb Donley Simon Eccles Simon Partridge Steve Curtis Steve Dooley Stuart Hodges Tim Holbrook Tom Fretwell Tuggy Kay BOBO Christmas Party 2 dayer
  14. Anyone seen Grimnir?

    Events UK: BOBO 2018 Bravery One British Open

    Event Title: BOBO 2018 Bravery One British Open Event Author: Anyone seen Grimnir? Calendar: Events UK Event Date: 07/28/2018 12:00 AM to 07/29/2018 12:00 AM Two day 5 game event using the Generals Handbook 2. Held in Lincoln at The Engine Shed, this event promises a weekend of fun and surprises as well as a great gaming experience in a premier venue!!! Goody Bags Mats on every table Food Both Days Spot Prizes Separate competitions with 1st to 3rd for Gaming, Painting and Sports each with amazing prizes. Tickets available to secure immediately via a £20 deposit payable via paypal to qualityassured@hotmail.co.uk, £45 total due by 30/04/18. Click the link below for an idea of what to expect. Hope to see you there! https://vimeopro.com/user8897516/bravery-one BOBO 2018 Bravery One British Open Sponsors Imps Gaming - www.imps-gaming.com Pworks Wargames- http://www.pworkwargames.com/en/ Feldherr - https://www.feldherr.net/feldherr-backpack-80-miniatures-tanks-and-monster/a-43683/ WS10 Gaming - https://ws10gaming.wordpress.com/ Six Town Scenery - https://www.facebook.com/sixtownscenery/ Current Attendees ADAM CALVER ADAM CUNIS ADAM HAZELWOOD ADAM HUGHES ADRIAN THOMPSON ADRIAN WILK ADY MCWALTER AIDAN CLARKE ALEX BRUCE ALEX NORWAY ANDREW BURTON ANDY HUGHES BALA ZAFAR BEN BOOKER BEN MALKIN / MAX HALFORD C HAZELDEN CARL MARTIN CHRIS GREEN CHRIS WHITE CHRISTIAN MARTINSON COLIN MATHER CRAIG CARLTON CRAIG NAVMAR DAN FORD DANIEL SCOTT DANNY CASHMAN DARREN WATSON DONAL FOREST WILHOITE GARETH HUGHES GARETH PARFITT GARETH RAVENSCROFT GARY PERCIVAL GAZ HOLMES GRAHAM DANE IAN SPINK JACK ARMSTRONG JACK SPENCER JAMES BEDFORD JAMES BOOTS JAMES HAYDAY JAMES HUGHES JAMES THOMPSON JAMES WILLIAMS JAY HOPKINSON JOHN GREENE JOHN SCRIVENS JON ROUSTON JONAS PARO JONATAN EDLUND KEITH BALL LAURIE HUGGETT-WILDE LEE BROMLEY LEE KAY LIAM MCTEAR LINDON WEDGEWOOD LINDON WEDGEWOOD LUKE ROONEY LUKE WHITEHEAD LUKE WRIGHT MARC BROOKES MARC WILSON MARK WILDEMAN MATT CROAD MATT IMPS MIKEY THOMAS MILES HEWITT MOOBS MOORE NATHAN FOSTER NATHAN PRESCOTT NICK PEART NICK PRATT NICK THOMPSON NIGEL BARTLETT NIGEL CHORLTON NOT NOT WH TV DAN OMAR VALERO RICART PAUL HALEY PAUL WHITEHEAD PETE HUMPAGE PLAYER 12 REECE WEST RICHARD MORLEY RICHARD TAYLOR RICHARD WILSON ROB NOYES ROBERT SEDGEMAN RUFIO RUSSELL MCELROY SAMUEL WATSON SCOTT HARMON SEAN MCKECHNIE SHANE HURLEY SIMON ****** BRADBURY SIMON PARTRIDGE SPECCLES STEPHEN CURTIS STEVE DOOLEY STUART HODGES THOMAS BELL TIM HOLBROOK TIM UNWIN TOBY MEADOWS TOM BRIDGES TOM FIDES TOM MCMANAMAN TOM PARRY TONY MOORE WILL BARTON WILLIAM MORRISS BOBO EVENT PACK 2018.pdf
  15. Age of Sigmar event!3 rounds, 2000 points, General's Handbook 2018$10 buy in goes towards prize supportPainting not required, but there will be a Best Painted awardCurrently will allow Malign Sorcery and will potentially use Realmscapes30 player maximum. Likely will not cap out but it will be first come first serve. If you really want to reserve a spot, message Zach Caschetta and let him know. Tentatively registration at 10AM with 2.5 hour roundsMore information to come as the event approaches. Hope you can make it! Link to Facebook Event can be found here.
  16. The Cyclop Owl

    6 Nations lists discussion

    Considering the 6 Nations thread that was open yesterday descended into a messy argument about the balance of AoS 2, I’m opening this one to discuss the lists themselves - they can all be found here. The homepage of the event can be found here. My first question is, how did Oskar Carlefred’s list perform in the middle of all this alleged imbalance? I’m super curious about the Tzaangor Coven, primarily because I love the idea of a 30 Tzaangor blob murdering their way through the field while the rest of the army deals MWs left and right. @Solaris, can you give us a little detail, ask Oskar to drop in or direct us towards batreps? For more specific questions: - Were there any strange moves involved, or does it play as it reads ? (Tzaangor occupying the center with Enlightened and Shaman, LoC on the second line casting MWs away and Acolytes grabbing objectives while Curseling dispells and Skyfires attempt to snipe) - How did the LoC perform, considering how pricy it has become? Was there any conversation about dropping it and using the points for a Gaunt Summoner, a Herald and an other unit of Acolytes? - What were his go-to summons? - I’m assuming the plan is Vortex for the Curseling and Spellportal for the LoC? PS: @AaronWIlson, you seem to have followed the entire thing live. Maybe you know where I can find answers to some of these questions?
  17. AIdenNicol444

    NICon 2018 Tournament

    The North Island Convention, or NICon, was held this year in Napier, New Zealand. For many players NICon was the last tournament they would play in using the General's Handbook 2017 edition, and with the tournament organizer looking for a good narrative theme with unconventional battleplans most players took lists very different to what they would normally run. The battleplans were constructed by using the Open War cards Games Workshop produced earlier in the year, and they made for some very interesting matches with armies usually not favorable in the matchup prevailing over their opponents. Results 1st Place - Fraser, Maggotkin of Nurgle 2nd Place - Matt B, Legion of Blood 3rd Place - Jesse, Clan Skryre Best Painted - Matt W, Destruction Grand Alliance Most Kill Points - Matt B, Legion of Blood Best Sportsmanship - Lee, Sylvaneth Fraser came out ahead with his Maggotkin of Nurgle list, winning 5 out of 5 games. Matt came in close behind with his extremely elite death army (only 19 models) after killing almost every enemy army he faced completely, and Jesse following up in third with Clan Skryre and the iconic Gautfyre Skorch list. Best Painted was won by Matt W, recieving every single available vote except his own, a class act. Lee topped the Sportsmanship votes, while still managing to finish in the top half of the field defying the best sports pattern. The tournament was considered an overwhelming success for the community, particularly because while it was situated in Napier (3 hours drive from the capital city) and not a single Age of Sigmar player was based there, we still had a solid field with everyone that could making the trip. Everyone put in and got a place to say in nearby Havelock North so we had the whole field of players drinking till around 2am on the Saturday night of the weekend which made for an awesome tournament. The majrity of the players who competed in this event will be attending the Call to Arms tournament in the first weekend of August so it will be interesting to see how things go and where everyone finishes up. Full Tournament Results 1st - Fraser, Maggotkin of Nurgle 2nd - Matt B, Legion of Blood 3rd - Jesse, Clan Skryre 4th - Lee, Sylvaneth 5th - Aiden, Clan Pestilens 6th - Shaun T - Khorne 7th - Brendan, Sylvaneth 8th - Cameron, Seraphon 9th - Shaun B, Stormcast Eternals 10th - Nick, Ironjawz 11th - Matt W, Destruction Grand Alliance 12th - Seth, Destruction Grand Alliance Aiden - Clan Pestilens.pdf Brendan - Sylvaneth.pdf Cameron - Seraphon.pdf Fraser - Nurgle.pdf Jesse - Clan Skryre.pdf Lee - Sylvaneth.pdf Shaun T - Khorne.pdf Shaun B - Stormcast Eternals.pdf Matt W - Destruction.pdf Nick - Ironjawz.pdf Seth - Destruction.pdf Matt B - Legion of Blood.pdf
  18. When I first started playing tournaments I would usually finish on a comfortable 4 or 5 Major Defeats. This was happening to me because I wasn't just a new player, I was a bad player. Losing doesn't make you bad, but losing consistently and not taking steps to improve does. My first step to improving was to read my warscrolls. Not just read, but really dig in and memorize them (Clan Pestilens has about 6 warscrolls, so no excuse not to really). From there I constructed a small phase by phase flow chart to remind me of all the small rules that I would sometimes forget that culd have shifted the balance of a game, and as soon as i made this chart i went from an average of 1 Major Victory to 3 Major Victories almost overnight. This can be applied to any army, but I've posted below the flowchart I was following for the NZ Masters tournament last year (Adapted for AoS2) where until Round 4, i was one of the favorites to win the event (Fate is fickle, ****** you Tzeentch). Pestilens Turn Progression Hero Phase · Choose whether to spend command abilities (not advised in the first battle round, save them for turn 2 charges). · Use all prayers of all priests (If first battle round things won’t be in range of Pestilent Breath, however you can still do it targeting nowhere to potentially get The Neverplgaue great plague). · Cast spells with the Verminlord Corruptor. · Choose whether or not to use one-use only effects in the Plague Monk and Plague Priest warscrolls, ideally the Plague Monk tome that deals mortal wounds or the enemy debuffs from the scroll. · Check if any enemies are within range of proximity-based damage (Plague Furnace, Plague Censer Bearers). Movement · Plagueclaw Catapults can move without a penalty to its shooting. · Move Plague Monks and Censer Bearers forward, however if they cannot possibly make a successful charge stay out of enemy charge range or bubblewrap with Plague Monks that have the Rabid Fever prayer active. Shooting · Prioritise infantry blocks with good saves as the Plagueclaw target, or soften up targets about to be charged by your Plague Monks. · Verminlord has a shooting attack, it isn’t awful against low save units. Charge/Combat · Command points can be spent to reroll failed charges, so roll charges before spending the points. · Charge in groups of 2 or 3 units, avoid sending you entire army in in a single phase. Battleshock · Remember that Pestilens allegiance gives you 2 bravery for every 10 monks in a unit, not 1. · If you wish to use Inspiring Presence it has to be done before any battleshock rolls are made. If you play Pestilens, I recommend taking this and adapting it to the list you run. If you don't play Pestilens (Normies leave reeee) I recommend constructing one for your own army regardless of how good a player you are. It only takes one lapse of memory to lose a game.
  19. Age of Sigmar Soul Wars Celebration Tournament Misty Mountain Games - Madison 4672 Cottage Grove Rd, Madison, Wisconsin 53716 The Soul Wars are almost upon us! We will be celebrating by having a tournament on official release day! Entry will be $15. ALL entry money will be redistributed in the form of store credit. We will also be giving out prizes for various categories, including "Best Painted Mini" and "Best Painted Army".We are also doing a special promotion with Soul Wars. If you preorder Soul Wars with us at $159.99, you will receive the new General's Handbook FREE, as well as FREE entry into this tournament!Official Tournament Rules:- 1500 pts- Vanguard Match Play restrictions- NO paint restrictions (feel free to quickly assemble your 2.0 models and use them!)- We will be using new 2nd Edition rules and points- Games will take place in the Realm of Shyish, so choose spells and items from that list Facebook event can be found here.
  20. Jan "Kyoshi" Mejor

    General's War XIV

    deleate please 😆
  21. Jan "Kyoshi" Mejor

    General's War #14

    until
    In less then ten days, 16/06/2018, I invite you to the fourteenth edition of the General's War tournament, which will take place for the last time in... old Adeptus Mechanicus in Warsaw. Tournament will take place on 16/06/2018 at the old headquarters of the Adeptus Mechanicus Warsaw club, Al.Krakowska 110/114 , the Airbus Military EADS PZL area. It is possible to park in the PZL. Below is a map indicating the club building. What we play: We're playing Age of Sigmar! on the basis of "matched play" of the official General's Handbook 2017, Battletoms and FAQ. Rosters we prepare using the official application for 2k - Battlehost games. Additional details about "House rules" are completed in our FAQ. For the last time we play in accordance to the current GH2017 Both players have the right to check the opponent's roster before the game begins. We must have a printed copy with us! Command Trait, artefacts, spells and prayers should be specified in the briefcase and can not be changed during the tournament. We are playing 3 scenarios drawn from the OpenWar Cards. For each round we draw one of: One deployment card One scenario card One Twist card Each round lasts 2.5 hours. In the case of time running out, the score found at the time of time counts. If no scoring is given after the end of time, a tie will be entered. We do not play for golden long johns, it's about providing equal and fair conditions for all players. Punctation: Major victory - 17 points Minor victory - 12 points Draw - 7 points Minor loss - 5 points Major loss - 0 points By-pass - 12: 0 (no opponent's appearance in the battle) In each scenario, you can get one additional point for special tasks: Kingslayer: killing the enemy general. Linebreaker: if at the end of the game you have your unit in enemy territory. First Blood: for the player who first kills the entire enemy unit. In addition, you can gain an additional 20 points for meeting the following hobby conditions: 5 TP = Properly prepared roster sent to the organizer on time 5 TP = Own cubes, rulers, markers, printed pendulum and warscrolles of your units. 0 TP = Unpainted army and / or unsealed models. 2 TP = Less than 50% of the painted army. 4 TP = Over half of the models painted 6TP = The army is fully painted. 1 TP = Molded bases throughout the army. 2 TP = Full WYSIWYG 1 TP = Different units are marked. (They can be easily distinguished) For the purpose of resolving the draws in the final scoring, we also count points for the killed full opponent's units. What we play: We do not play with potatoes! Realizing that this is only a hobby and we do not require a full WYSIWYG, proxies are acceptable within the limits of common sense, Forge World models and convertible models are allowed. Full painting of the army is not required, but the player who did it receives additional points. Own tools are required to play - cubes, scoops, pegs, warscrolle. In the case of the preparation of own usable Sylvaneth Wyldwood type, original sizes must be kept. Day schedule: Preparation and registration 09.30-10.00 The first battle: 10.00 - 12.30 Second battle: 12.45 - 15.15 Third battle: 15.45 - 18.15 Awarding of prizes Enrollment: We sign up by submitting the application using the form available HERE Entry fee is obligatory: 30 PLN / 35 PLN on the day of the tournament Prepay to account: 10 1020 5561 0000 3902 0001 1585 - Jan Mejor; necessarily with the note GW14 - Name and surnames Oryginal rules can be found on our blog: Battlemania.pl Aditional information can be found on our Facebook page Our sponsors:
  22. Jan "Kyoshi" Mejor

    Events Poland: General's War #14

    Event Title: General's War #14 Event Author: Jan "Kyoshi" Mejor Calendar: Events Poland Event Date: 06/16/2018 09:30 AM to 06/16/2018 06:30 PM In less then ten days, 16/06/2018, I invite you to the fourteenth edition of the General's War tournament, which will take place for the last time in... old Adeptus Mechanicus in Warsaw. Tournament will take place on 16/06/2018 at the old headquarters of the Adeptus Mechanicus Warsaw club, Al.Krakowska 110/114 , the Airbus Military EADS PZL area. It is possible to park in the PZL. Below is a map indicating the club building. What we play: We're playing Age of Sigmar! on the basis of "matched play" of the official General's Handbook 2017, Battletoms and FAQ. Rosters we prepare using the official application for 2k - Battlehost games. Additional details about "House rules" are completed in our FAQ. For the last time we play in accordance to the current GH2017 Both players have the right to check the opponent's roster before the game begins. We must have a printed copy with us! Command Trait, artefacts, spells and prayers should be specified in the briefcase and can not be changed during the tournament. We are playing 3 scenarios drawn from the OpenWar Cards. For each round we draw one of: One deployment card One scenario card One Twist card Each round lasts 2.5 hours. In the case of time running out, the score found at the time of time counts. If no scoring is given after the end of time, a tie will be entered. We do not play for golden long johns, it's about providing equal and fair conditions for all players. Punctation: Major victory - 17 points Minor victory - 12 points Draw - 7 points Minor loss - 5 points Major loss - 0 points By-pass - 12: 0 (no opponent's appearance in the battle) In each scenario, you can get one additional point for special tasks: Kingslayer: killing the enemy general. Linebreaker: if at the end of the game you have your unit in enemy territory. First Blood: for the player who first kills the entire enemy unit. In addition, you can gain an additional 20 points for meeting the following hobby conditions: 5 TP = Properly prepared roster sent to the organizer on time 5 TP = Own cubes, rulers, markers, printed pendulum and warscrolles of your units. 0 TP = Unpainted army and / or unsealed models. 2 TP = Less than 50% of the painted army. 4 TP = Over half of the models painted 6TP = The army is fully painted. 1 TP = Molded bases throughout the army. 2 TP = Full WYSIWYG 1 TP = Different units are marked. (They can be easily distinguished) For the purpose of resolving the draws in the final scoring, we also count points for the killed full opponent's units. What we play: We do not play with potatoes! Realizing that this is only a hobby and we do not require a full WYSIWYG, proxies are acceptable within the limits of common sense, Forge World models and convertible models are allowed. Full painting of the army is not required, but the player who did it receives additional points. Own tools are required to play - cubes, scoops, pegs, warscrolle. In the case of the preparation of own usable Sylvaneth Wyldwood type, original sizes must be kept. Day schedule: Preparation and registration 09.30-10.00 The first battle: 10.00 - 12.30 Second battle: 12.45 - 15.15 Third battle: 15.45 - 18.15 Awarding of prizes Enrollment: We sign up by submitting the application using the form available HERE Entry fee is obligatory: 30 PLN / 35 PLN on the day of the tournament Prepay to account: 10 1020 5561 0000 3902 0001 1585 - Jan Mejor; necessarily with the note GW14 - Name and surnames Oryginal rules can be found on our blog: Battlemania.pl Aditional information can be found on our Facebook page Our sponsors: General's War #14
  23. TheNotebookGM

    Mixed Order in my first tournament

    Hey all- So I'm finally biting the bullet and doing my first tournament (a one-day in Massachusetts) in July. I know points and things are going to change between now and then, but I wanted to start thinking about a list now as I still have some drybrushing to do and I'd rather start with models I'm bringing. Here is my inventory: Swifthawk Agents: High Warden 10 Reavers Eldritch Council: Archmage 20 Swordmasters Fyreslayers: Runeson on Magmadroth (Wyrmslayer Javelin) Runefather on foot Runesmiter on foot Grimwrath Bezerker 5 Hearthguard Bezerkers (weird flail things I can't remember the name of) 30 Vulkite Bezerkers (picks and shields) Kharadron Overlords: 9 Skywardens (all three units with Volley Guns and Drill Cannon) Aelves: 2 Tenebrael Shard In most games I've been running the following list (my friend and I usually play 1.5k since he doesn't have all his Skryre assembled). Magson (General) High Warden Runesmiter Grimwrath Bezerker 2x5 Reavers 20 Vulkites 2x3 Skywardens 5 Hearthguard Bezerkers Tactic: Magson rushes towards a key objective to support the charge of the tunneled Vulkites. High Warden is a sacrifice piece, jumps onto a vulnerable flank or keystone piece with fire support from Reavers and Skywardens. Grimwrath and his Hearthguard maintain the back line, and Reavers use their insane movement to cover the retreat if the High Warden lasts through the turn and can retreat. Any list advice would be super helpful. Seeing as though I'm not running anything particularly dirty make it as filthy as ya please. Tactics advice also appreciated. If there is one box that I absolutely NEED to unlock some synergy I've yet to see I'd be open to it but I'd prefer to just use what I have since I've still got a box of vulkites and a box of skywardens to build and paint. Thanks for the help, collected denizens of Order.
  24. Event Title: Events UK: Blood, Death and Vengeance IV, Kirton Games, Devon (26 May 2018) - 26 player limit Event Author: Theslowcentury Calendar: Events UK Event Date: 05/26/2018 09:00 AM to 05/26/2018 07:30 PM Tickets: https://kirtongames.co.uk/collections/events/products/event-blood-death-and-vengeance-iv-16th-may-age-of-sigmar-tournament Facebook event page: https://www.facebook.com/events/1417706405002552/ You are invited to do battle at our latest Age of Sigmar event to be held in our gaming loft on 26th May! You will need an army of 2000 points picked from the pitched battle profiles available in Battletomes or the General’s Handbook 2017. Armies do not have to be painted though there is a prize for best painted army on the day. The event takes place over three games and as ever will be streamed live on www.twitch.tv/kirtongames Players will be asked to play in the spirit of friendly competition. Schedule 09:00 - 09:30: Registration 09:30– 12:00 Game 1 12:00– 13:00 Lunch 13:00– 15:30 Game 2 16:00– 18:30 Game 3 18:30 Prize giving Scoring Best general will be calculated using the following: 3 points for a major victory 2 points for a minor victory 1 point for a loss - Points of units killed will be used for swiss draw. There will be a top 3 painting prize (supported by The Pro Painted Podcast!). Prizes: Top General: a £35 voucher and a trophy! Best painted: a £10 voucher and a trophy! House rules: Armies should use the appropriate requirements from the General's Handbook 2017. Additionally we measure from the base, not the model. Allegiance abilities, artifacts and command traits will be used. For FAQs and more details please see our facebook page here: Facilities: Parking - there is £2 all day parking at St Saviours Way carpark which is a 3 minute walk to the shop. Food: There are plenty of food options in Crediton! We normally all meet in the Wetherspoons Pub, The General Buller, for Breakfast at 8am! Other Information Please note we are unable to offer refunds within 7 days of the event. If you have any questions do not hesitate to ask at store@kirtongames.com Events UK: Blood, Death and Vengeance IV, Kirton Games, Devon (26 May 2018) - 26 player limit
  25. I attended a small laid back AOS doubles Tournament on Saturday and ended up winning it. I'm really new to Tournaments as I prefer to play casually but I wanted to support my friend and it wasn't marketed as a super competitive event either. My friend has trouble getting motivated to paint so we used this tournament as means to encourage him to have stuff done by the deadline. Archaon is an unusual choice for a 1000pts army but he loves the model and was really excited to paint it. I always want to encourage the hobby so he threw in two squads of twenty Blood Reavers as battleline and made a legal 1000pts list. We didn’t think we were going to win. I was using my hobby league army I built and painted last month which was not optimized at all. I think we played smart always focusing on the mission objectives rather than getting caught up in just killing the enemy army. However, Archaon was useful as he always took the majority of enemy fire allowing me to score objectives like a champ. The last mission Duality of Death was a perfect mission for him guaranteeing our win. Every game I cast arcane shield onto my warriors and inspiring presence. Wow good luck chewing through 60 3+ re-rolling 1’s immune to battleshock wounds. These guys were champs holding objectives and tying up the enemy units. I’m in the process of converting my Sorcerer Lord on a mount. He is very expensive so I want to get the most bang for my buck by increasing his movement. Still Arcane shield was a huge factor in my games so I will still be taking him in my army. Our Armies were Slaves to Darkness and Blades of Khorne. Chaos Lord, Sorcerer Lord, 30 Chaos Warriors, 5 Chaos Knights, Gorebeast Chariot, Archaon, 2x20 Blood Reavers A small summary of each game. I’m doing this write up from memory so some stuff might be a bit off especially the names for stuff and the composition of my opponent’s armies. Game #1Battle for the pass. Ironjawz and Moonclan Grots. Large bow squad and large spear squad, fanatics, 2 bolt throwers, Fungoid Cave Goblin shaman some nets, 3x 3 Gore gruntas, 2x5 Brutes, Megaboss and Warchanter. My chaos warriors spread out in a massive skirmish line and rolled up to the forward left objective and proceeded to hold it all game. They scrummed with 6 Gore Gruntas and 5 brutes but held them back all game slowly grinding them down reducing the amount of attacks they could put out. The Blood Reavers held the forward right objective for 2 turns before being wiped out by a Gore Grunta unit with some Goblin help. My Knights held our last objective in our territory all game uncontested. Archie got shot up bad from bolt throwers and due to the goblin blobs spreading out his movement was severely limited. Every time he charged our opponent would deploy his fanatics engaging Archie forcing us to waste our first combat on killing them first. In the end Archie was down to 1 wound and the Spear Goblins inflicted 2 wounds on him in the last turn of the game. Archie had mystic shield up so he had a 2+ save. My friend proceeded to roll two 1’s!!! Having Archie killed by lowly goblins felt bad man hahaha. We still won 13-6 as we were ahead on points by a fair amount. Game #2 Knife to the heart Khadoran Overlords and High Elves Frostheart phoenix, phoenix, 2x10 Phoenix Guard 2x Lormasters, Anointed. Ironclad, 20 Arknaughts, Chemist, Knight-Azyros, Lord-Ordinator. We rush up into the middle and jam their entire army. The Ironclad misses out on some of its shooting firs turn due to being just outside of its 12” gun range which helped us to weather the first turn. As usual Archie takes the brunt of the attacks tanking most of the enemy’s output. My chaos warriors put 5 wounds on the boat in one turn and my knights nearly wipe a Phoenix guard squad thanks to impressive rolling and battleshock. Archie Kills the Knight-Azyros but not before he unleashes his lantern power. My opponent rolled low for his MW and I tanked most of them on my Runeshields. Archie took 2 wounds though from it. The Blood Reavers with a bit of help from Archie’s tail (love that 3” reach!) killed an Arknaught squad with some help from battleshock. Time was called and we controlled one objective and had killed 2 units giving us a minor victory. Game #3 Duality of Death Legions of Nagash and Flesh Eater Courts 150+ skeletons, Wight king, Necromancer, 40 crypt ghouls, Crypt Haunter Courtier, 3x crypt Horrors and a Vargulf Courtier. We get the first turn and Archie lands on one of the objectives and holds it all game killing nearly the entire Flesh eater Courts army single handily with some small help from the Blood Reavers. My army moves up to the other objective but due to some bad run rolls both 1’s I could not get my characters onto the objective. The skeletons hit my warriors jamming them up and killing my chariot who I sacrificed as a speed bump to slow them down getting to the objective. On turn two there was a gap in the enemy lines that allowed my Knights to make a long bomb charge (10”) to catch his Wight King out in the open. The Knights reduce him to 1 wound left before the prancing ponies crushed him underfoot (I forgot my horses could attack all day) after my friend reminded me I could still fight with the horses. The game ended 3-0 to give us 1st place. Overall I had a great time and am looking forward to playing more AOS.
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