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  1. Event Title: General's War #20: Pruszkowska Masakra II [2x1500] Event Author: Jan "Kyoshi" Mejor Calendar: Events Poland Event Date: 03/16/2019 12:00 AM to 03/17/2019 12:00 AM Shop Merfolk, Battlemania.pl and General's War are happy to to invite you to the second edition Pruszkowska Massacre, where we will play the Age of Sigmar Master class tournament again. This time with the narrative background and in the pair format! [updated 04/01/2019] When? 16-17 march Where? w Hotel ComfortBiznes ul.Bolesława Prusa 1 05-800 Pruszków I.Format : 1. The tournament is played in a pair format with a story background. 2. Rosters should be prepared for 2x1500 points with Vanguard rules - each army must be submitted according to these restrictions: 2 + Battleline, 1-4 Leaders, 0-2 Behemoths, 0-2 Artillery. 3. [option deleted] 4. We prepare the rosters using official applications and send them using online form by 9/03/2019 at the latest 5. Armies in the alliance can not repeat units among themselves (warscrolls - including endless spells) - if a given army chose a unit, the other army can not have it, regardless of whether it would be chosen normally or, for example, as allies. 6. Armies can be paired if a description is available in AoS books or manuals where selected armies cooperated with each other. Also: a) Fyreslayers - can be paired with any other army b) Kharadron Overlord - can be paired with any other army except the army of Allegiance: Chaos c) Beasts of Chaos - can be paired with any army from Allegiance: Destruction and Chaos d) Legion of Azgorth - they can also be paired with any army other than armies with keywords: duardin e) Free Peoples - can be paired with any other army 7. Armies in pair are neutral for each other, we throw one dice at start and set up two drops. 8. Trimuph - we throw one triumph for the whole alliance. 9. We play with Endless Spelle. 10. Realm arthefacts are available but can not be repeated in the alliance. 11. Only armies painted at 100% are allowed (at least on the minimum level -3 base colors, wash) II. Scoring – 140p: We use victory conditions in accordance with the rules of a given scenario. Extra 8 points Points for Hidden Agendas. In case of a draw we also count points for the full enemy units killed. "Table" are counted as a full 2,000 points. According to the result we use the following point values: 1. Major win – 20-0 2. Minor win – 13-7 3. Remis – 10-10 4. Minor loss – 7 punkty 5. Major loss – 0 punktów 6. Walkower (nie stawienie się na bitwę) – 13:0 7. Additionally, in each scenario, 2x hidden agendas will be selected (will be specified in the description of each scenario) for each of them the player receives 4 points (a total of 8 per battle) III. Painting and preparation – 50p: 1. The whole army in the alliance is painted in at least 3 colors including made bases - 5 points per army (10 total) 2. The whole army in the alliance has a full WYSIWG together with describing how individual troops, heroes are different in rosters - 5 points per army (10 in total) 3. The entire army in the alliance and bases are painted in a coherent pattern color - 5 points for an army (10 in total) 4. Sending the rosters within the set time - 5 points 5. Possession of cubes, scoops, all rules used by the army / armies - 5 points 6. The narrative history of the army sent within set time. The story of the alliance, where it is described why the given alliance fights together. - 10 points IV. Additional points - 30p: Best painted alliance : 1. 1 place + 10 p 2. 2-3 place + 5 p 3. 4-5 place + 1 p Best story 1. 1 place + 10 p 2. 2-3 places + 5 p Best play 1. 5 votes BP + 10 p 2. 4 votes BP + 8 p 3. 3 votes BP + 5 p 4. 2 votes BP + 2 p 5. 1 votes BP + 1 p Negative points – yellow cards - they can be "awarded" by the judge and organizer in justified cases. Each reminder is -2p deducted from the general score. Examples of behavior that can be punished are: - intentionally playing for time - intentionally moving the models beyond the permitted phases - misleading about the rules of your army T.B.A. V. Scenarios : 1. Total Committment: Invade, Attrition 2. The Better Prat of Valour: Defend, Ancient Heirloomms 3. Blood and Glory: Conserve, Secret Mission 4. Duality of Death: Terrify, Linebreaker 5. Starstrike: Slay, Secret Mission Each game lasts 3h 15min VI. Terrains: We do not use Age of Sigmar terrain placement rules. Each table will have a map with the indicated location of the area as well as a description of what effect the area has. All to save game time. Players only throw for the selection of the side and start placing in accordance with general rules. VII. Day schedule : Saturday: to be announced! 1. Przygotowanie i rejestracja: 2. Pierwsza bitwa: 3. Druga bitwa: 4. Trzecia bitwa: Sunday: to be announced! 1. Czwarta bitwa: 2. Piąta bitwa: 3. Podsumowanie, wręczenie nagród VIII. House rules (in translation): IX. Zapisy: We accept applications via the google form. Please enter the email address of the contact person. Any changes to the rosters, and all organizational matters will be conducted through it. Rosters can be changed without penalty points until 9/03/2019. Entry fees paid in advance, until 17/02/2019 in the amount of PLN 90 per person Merfolk ING 80 1050 1924 1000 0092 3343 3342 title „GW + Imię + Nazwisko„ In this fee, we guarantee a delicious dinner on site in a hotel on Saturday. After the given time: 100 pln. Last minute application in days before event: 120 pln. Returns: in case of resignation from participation in the tournament, refund of the full entry fee is possible until 23/02/2019. After this date, refunds in shop loans are possible, less the cost of catering. Cancellations 7 days before the tournament cannot be refunded. X. Accommodations: For the guests staying overnight at the venue, the ComfortBiznes hotel has prepared a special promotional price list: Room for 2 - 170 PLN (extra fee for 3rd person possible +45) Room for 1 - 150 PLN The room cost includes a breakfast in hotel buffet. FAQ 1 Drawing Scenarios General's War #20: Pruszkowska Masakra II [2x1500]
  2. I played my second tournament at the beginning of march and commanded my Nordheimers to great success. Scored 3th place and won the overall rating including wins, painting, conversion and sportsmanship. They call it "Leonardo Award". Here`s my tourney list: We played 3 different scenarios with fixed realms, realmfeatures and realmspells. They were set by the TO`s and really well picked, in my opinion. We even used the hidden agendas from GW. 3 in each game and you were not allowed to use one twice. Overall it was a very good tournament experience for me. Here`s the battle report of the first game. Scenario was "Places of arcane power" and the opponent was an Idoneth Deepkin army with lots of Eels. Places of Arcane Power (page 60 Generals Handbook 2018) Realm: Shyish Realmfeature: Aethernachbeben (Add one to casts) Specials: 1) Command-Ability: Soul-Force Sacrifice (Core Book) 2) Spell: Word of Ending (Spell 1 Malign Sorcery) 3) Spell: Souldshroud (Spell 3 Malign Sorcery) 4) Spell: Ethereal Guide (Spell 6 Malign Sorcery) Here the list of the Idoneth player: The game was real fun. Tthe left and right opjectives were hidden behind big towers which could block a whole griffon. This was bad for me. My initial game plan on this scenario was to set up my crossbows in the middle and kill everthing in the corners. So I picked the side which was more "open" to be able to get to the center easily. Unfortunatly he put his one shipwreck right before me to block my path to the center. After setup I gave him the first turn. He turned the tides with his Tidecaster. So in the second round all his units will be attacking first. Unexpectitly he refused to charge right into me. Instead he moved his units onto each objective and made no charges. On my first turn I nearly killed his 9 eels in the center with my crossbows. I also killed his 5 Khinerai at the lower left objective with a good roll of my archers. Luckily I got the double afterwards. In this turn I managed to kill his character holding the lower left objective with a hit of the Luminark, good boy🤩. The first 30 crossbows killed 10 Thralls near the center objective. The other 30 crossbows wanted to kill his Akhelian King on the second Objective. But he just used his artefact and I wasn`t allowed to attack him in this phase. Luckily I already moved my General on Griffon towards him and charged him directly. It was the second round, so he attacked first making 4 wounds on my griffon. Afterwards I just killed him. Rolling 2 6s on the hit the Sword of Judgement mad all the wounds needed for a dead Akhelian King Unfortunately I wasn`t able to get my Luminark onto the lower left objective. He was blocked by my own guards On his second turn he charged his othe runit of 9 eels into my general on the center objective and he died really quickly. There was absolutely no chance for him. Afterwards the game was done. I wasn`t able to score enough points with only my luminark being able to take objective. And his remaing character on the upper right objectives was out of my reach hidden behind this big tower. But I managed to score 2 hidden agendas in this game, which will be very important in the end. It was a fun game and I now know that it is possble to beat this dreaded Idoneth eels. Second game battle report on "Better Part of Valor". The opponent was a Beastclaw Raiders army with "Braggoth`s Beast Hammer" Battalion. The Better Part of Valor (page 58 Generals Handbook 2018) Realm: Aqshy Realmfeature: Flaming Missles (+1 rend for missle weapons if target unit is at least 12" away) Specials: 1) Spell: Fireball (Core Book) 2) Spell: Stock Rage (Spell 1 Malign Sorcery) 3) Spell: Parch (Spell 5 Malign Sorcery) 4) Spell: Incandescent Form (Spell 6 Malign Sorcery) Here the Beastclaw list: This game was really tense and in the end depended on a single dice roll. I build my castle on the center and right objectives. Guards in front, a second ring of archers and handgunners 3" behind the guards and finally the crossbows 3" behind the second ring. So I was able to withstand his double pile-in from his battalion. On the left objective I placed my second griffon to force him to spread his units. He took first turn and charged right into me. Fortunatly he desided to move 4 Mournfangs towards the left to kill the lonely griffon. But there he missed the charge. In the center he managed to get all his units into me. 2 Goregrunta units and the Frostlord on the left of my castle. The 4 Mournfangs on the right. The Thundertusk moves really short and could only shoot is 6 mortal wound stuff at my guards. My shooting due to the great companies doesn`t went well. I had some bad roles and managed to kill only two Goregruntas and one Mournfang. In the combat phase his units hit really hard. He managed to kill the left Guards and nearly killed the right ones too. But 3+ save rerolling ones holds well nethertheless. After the first combatphase he decided to take the second pile-in from his battalion. Fortunatly my crossbows were still safe, far enough away from his units. But he killed all my handgunners and the rest of the guard in this turn. He even gained hold of the my center objective and burned it right away. On the right he could only kill the guards and my remaining archers safed me the objective. This was round one with many many casulaties on my side. The next roll for initiative was the game decider. Luckily I won the roll off and started the second round. In this turn I used Hold the Line on the Crossbows givung the +1 to wound and hit. Additionally I used the realmspell "Stock Rage" on one crossbow unit, giving them another +1 to wound rolls. So they were rending on 4+. I also managed to shot with the right crossbows to the left and vice versa. So the distance to the enemy was more than 12" and all attacks were with another -1 rend due to the realmfeature. This was bloody and I just killed all of his units. It`s insane what 60 can do when half of the hits are with rend -2 This was the game for me, afterwards I killed his remaining 4 Mournfangs with my griffons and took his objectives. His Thundertusk Beastrider were killed by my Luminark in round 2. The good boy hit 2 times with 6 damage. I really, really like my Lumi. Pew, Pew Lasergunz! I even scored my 3 hidden agendas in this game. Third game battle report on "Knife to the Heart" with a Seraphon army on the other side of the table. Knife to the Heart (page 50 Generals Handbook 2018) Realm: Ulgu Realmfeature: Darkly shaded (The maximum range of attacks or spells is 18") Specials: 1) Command-Ability: Lord of the Shadow Realm (Core Book) 3) Spell: The Enfeebling (Spell 3 Malign Sorcery) 2) Spell: Bridge of Shadows (Spell 5 Malign Sorcery) 4) Spell: Aetheric Tendrils (Spell 6 Malign Sorcery) Here the List of teh Seraphon army: This game was not as interesting as the other ones for me. I splitted my companies and put one on my objective and the other one I wanted to use to get hold of his objective. In the end he send single units into my crossbows until round 3. I killed his Saurus Knights, Ripperdactyls, Saurus Guards and the Sunblood with only loosing my archers and getting 4 wounds on my griffon. But unfortunately I couldn`t really move forward due to him attacking all the time. The winning move was using the realm command ability and one realm spell to teleport a unit of 20 guards and a unit of 30 crossbows right in front of his objective. Luckily I got the double turn afterwards. With my Crossbows I swarmed his objective and was able to gain control of it, winning the game with a major victory. I even gambled really hard in this game and was able to score 3 hidden agendas. Including holding more objectives than the enemy In the end I went third place in this tournamend being tie with the second. But he had a better Strength of schedule. Meaning his opponenets scored better than mine so his wins were weighted higher. As mentioned before I really enjoyed this tournament. All players were nice and friendly and the organisation was very good. If you`re interrested in some stats you can look them up on this german tournament page: T³ - TableTop Tournaments I will remind myself to make more pictures in future games. Thanks for reading and commenting
  3. Event Preparation: ChariCon Upper Hutt First event with "New Skaven" This coming weekend the Wellington Region in New Zealand (The Capital Region, the Best Region, the Once-and-Future Region) is playing host to a new style of event called ChariCon. The astute among you will notice this word is a mash-up of the words "Charity" and "Convention", which believe it or not is no mere coincidence. 100% of the proceeds and revenue generated by registrations and various charity raffles and the like over the weekend will go towards Cancer research, and the tournament doesn't count towards the National Rankings so a huge portion of new players are coming along to get their feet wet and the established players are treating it as an excuse to run fun, non-optimized lists and have a good time just socializing. What better opportunity to take my new army for a spin in a tournament style event without causing my ranking to suffer when I inevitably crash and burn? The list I'm taking is largely things that I already have painted, given my work and home lives have been extremely hectic the last few weeks I didn't want to gamble on having painting time. I got my Gnawholes purchased and I have will need all of the roughly 12 minutes spare time I get each week to get them at least drybrushed. With the next few events being only 1250pts till Notorious Grand Tournament in May my stock of 100 Plague Monks painted to a high standard will get me through painting rubrics, but I'm working on the remaining 60 for the big event. I padded the numbers in the list with some Plague Censer Bearers, which aren't exactly top tier but I converted my own out of Stormvermin and so help me I will run them at least once this year. Without further ado, I present the list: Allegiance: PestilensMortal Realm: UlguLeadersPlague Furnace (180)- General- Trait: Master of Rot and Ruin - Artefact: Liber Bubonicus Plague Priest (80)- Artefact: The Foul PendantPlague Priest (80)Battleline30 x Plague Monks (210)- Foetid Blades30 x Plague Monks (210)- Foetid Blades30 x Plague Monks (210)- Foetid Blades5 x Plague Censer Bearers (60)5 x Plague Censer Bearers (60)BattalionsCongregation of Filth (160)Total: 1250 / 1250Extra Command Points: 1Allies: 0 / 200Wounds: 122 Before anyone asks, no Warscroll Builder hasn't been updated with the Skaven stuff yet I just tweaked it in a word document, I imagine it could be a while before it's updated. To start, one can clearly see the absence of the Verminlord Corruptor. I opted to take the Plague Furnace kitted out with both the Artefact and Command Trait that boost it's prayer effectiveness, in the hopes of getting an early Neverplague. The issue with taking the Corruptor is a small scale game is you need to give him a lot just to make him capable of praying, while the Plague Furnace benefits much more from it at this game size. The two priests on foot are there for two reasons; Hero models for Three Places of Power, and absolutely abusing the prayer mechanic (as always). I've given one The Foul Pendant to deal with non-optimized casting given the event is running Realmsphere rules and each army with a wizard will have access to an extra spell. Three units of 30 Plague Monks are just plain here to party and not go anywhere thanks to Altar of the Horned Rat + Plague Altar making sure they don't take casualties from Battleshock and have a bit more durability. Given they aren't units of 40 I had to select command options rather than just taking them all like the good old days, and opted for Banner of Contagion (6's to wound inflict 2 damage instead of 1) and Bale-Chimes (6's to hit are resolved at -1 rend). I opted not to take the Doom Gongs (+1 to Run and Charge) as i'll need to spend my excess Command Points on SOMETHING, or the Icon of Pestilence (roll a dice when a model is slain in combat, on a 6 the cause takes 1 mortal wound) as I plan to hit first and inflict massive casualties, rather than putting efficiency into being on the back foot. The Plague Censer Bearers are here, good for them. They'll either get set up in bubbles around the Plague Priests to keep them alive or used to push the Plague Furnace around. Perhaps used as a wall or some other suicidal task befitting a unit of their... pedigree. Congregation of Filth remains the mainstay Clan Pestilens battalion, even without providing re-rolls to charge. The 6+ ward save (a save that works against both unsaved wounds AND mortal wounds) is neat and it's wholly within 18" requirement is nothing to worry about. This combined with the fact Plague monks now have a 6+ armor save makes them doubly durable against no-rend attacks. I may be taking a risk taking it at 1250pts given it's 160pts not being spent on more bodies, but risk is the only way to test results. The plan with the army is relatively straightforward. Surround the Plague Furnace with two flanks of Plague Monks heavily buffed up and charging forward forcing the enemy's attention, while the rest of the army pushes up the other part of the board and forces them to split their forces. The Plague Priests will get stuck in on the front lines using Lead from the Back to remain healthy despite being in the thick of it, and the Furnace will (ideally) hang close enough to it's units of Monks that it doesn't awkwardly come to a halt. Looking forward to really stress-testing the list and having a great weekend rolling dice and pushing toy soldiers around for charity, see all of my NZ peeps there.
  4. Extreme Flank added to the ban list; superior tactician, deathly fortitude and sudden growth added to restricted list.
  5. NZ Masters Tournament 2018 Road to the Top Overview With the New Zealand Masters Tournament 3 weeks away, and list submissions due in 6 days, I figure it’s close enough to talk about my preparation for this tournament. Unsurprisingly, I’ll be running the Pestilens allegiance and going for the top, with the goal yet again of being the first Clan Pestilens player to win or place a major event. Over the last 2 months my list has gone through a heavy amount of changes, and I ran a version of the list at the recent Notorious Hammer tournament to test the waters as well as countless practice games with close friends to streamline the list and reach a standard of consistent performance I’m happy with. The NZ Masters tournament is an invitational tournament, where the top 20 players n the NZ rankings are offered places at the event and then the invites work there way up from 20 if people decline. The New Zealand tournament meta is relatively consistent and features roughly 20 consistent contenders at most tournaments with a few more players that make the odd tournament here and there, and most people are known clearly for the lists they take and change them rarely. The most popular armies currently are Stormcast Eternals, Nurgle and Legions of Nagash, with the rest of the players displaying a wide variety of forces from all Grand Alliances. This being the case, for anyone to be a contender for the top spots they have to pack tools that let their force deal with decent armor saves, long-range magic and large numbers. All the recent winners of local tournaments will be attending the Masters, and with every player being in the tier of rankings where they on average win 3 or more games in a 5-game event the competition is guaranteed to be fierce. The Event The tournament follows the same pattern as most tournaments, 5 games with 3 on day 1 and 2 more on the second day. Realm Artefacts are available for list building, but the Realm Spells and Realmscape effects will not be. While most NZ tournaments have relaxed painting standards, 3 color minimum at most with the incentive to paint your army being bonus hobby points for the soft scores, at the Masters a model that is not painted to a degree that demonstrates completion (based, highlighted, washed etc) will simply not be allowed to be used. The tournament is in the Kapiti Coast region of NZ, a 45 minute drive from the capital city hosted by the local wargaming club there, who hosted the event last year as well to great success. My List So without further ado, here is the list I’ll be taking in the tournament. Allegiance: Pestilens Mortal Realm: Aqshy Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Magmaforged Blade Plague Furnace (180) - Artefact: Liber Bubonicus Plague Furnace (180) - Artefact: Thermalrider Cloak Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 40 x Plague Monks (240) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades Units 5 x Gutter Runners (60) - Allies 5 x Gutter Runners (60) - Allies 40 x Clanrats (200) - Rusty Spear - Allies Battalions Congregation of Filth (170) Congregation of Filth (170) Total: 2000 / 2000 Extra Command Points: 2 Allies: 320 / 400 Wounds: 181 So to start from the top. The general of the list is the Verminlord Corruptor. I chose the Verminlord because him being the general means I can give him Master of Rot and Ruin, which means he can pray in the same manner as a Plague Priest (and as of AoS2, also generate Great Plagues on a 6 to pray), as well as him being incredibly mobile so his 12” range auto-pass battleshock range can get where it needs to go. While I would rather give him Sword of Judgement over the Magmaforged Blade, I needed to pick Aqshy for another artefact in the list so I reached a compromise. The twin Plague Furnaces each fulfil a different role. One has been given Liber Bubonicus, shoring up it’s prayer capabilities so it can follow the large unit of Plague Monks around and keep them buffed up. The second has been given the Thermalrider Cloak, a devastatingly useful artefact for a Plague Furnace by giving it an extra 4” move as well as granting it the ability to FLY. By snaking 10 rats around the furnace you can fire the thing out of the deployment zone and halfway up the table, potentially into a devastating charge onto an objective. The 3 Plague Priests are here to spam their breath prayer on turn 1 to get the Neverplague Great Plague nice and early, then spend the rest of the game harassing unit clumps with their breath and stacking debuffs on vital targets. Keeping one of these lads near the two 40-man units ensures battleshock tests won’t ruin them utterly. The Plague Monks are the life of the party. One unit of 40 that can have buffs stacked on it easily and refuse to get off objectives and four units of 10 to run around and suicide into targets and harass flanks. Plague Monks really aren’t something opponents can afford to ignore, but spending time killing them is time spent not targeting the enormous 12 wound threats in the leader slots. If the 40-rat unit isn’t bled down in the early game, the opponent has to deal with an enormous footprint that will tear a hole in anything that can’t commit to destroying it in a single turn, and even then, the Rabid Fever prayer means they’ll still get to take a swing before they die. Gutter Runners are, for lack of any better description, a pain in the ass. They pop up behind the enemy ranks and throw a bunch of throwing knives into them before running in and shanking them. The shooting attack isn’t exactly Skyfire tier but their melee attacks are nasty with decent hit and wound chances and innate -1 rend. Their main strength is that the enemy needs to spend troops on zoning these bad boys out, while dealing with the massed Plague Monks hurtling towards them from the front. Caught between a rock and a very stabby place, such as it were. Clanrats, god bless them, rarely need any kind of explanation why they’re in a list. They’ll run, they’ll charge, they’ll run away and they’ll do it all again. Retreat and Charge is a crazy feature of a very cheap unit, meaning they won’t get tied up fighting other chaff and their big unit size means getting rid of them means a hefty commitment. The only weakness of Clanrats is their propensity to cut and run the moment they start taking casualties. Well, it would be, if we weren’t living in glorious AoS2 and a battleshock test is one Command Point to get out of jail free. The battalions in this list are 2 Congregations of Filth, each comprised of 1 Plague Furnace and 2 or more units of Plague Monks. The only reason I’m taking this is to shave the list drops down to less than 10 to out-drop other armies that don’t take battalions and for the big unit of 40 getting to reroll its charges. Also I needed a bunch of artefacts and command points. Cheers congregation. List Building Process The list above is actually no less than the 17th Pestilens list I’ve ran, with the goal of creating the ideal list for my meta. After every tournament and serious practice game I have gone over what works, what doesn’t, and made the necessary adjustments. The list has gone from no less than 240 wounds at the start of the year, to running multiple endless spells and allied wizards with the Malign Sorcery drop, and for about 2 weeks dropping it completely and angrily painting my Gautfyre Scorch. The end result is unlikely to be a perfect list but is the most streamlined for my current situation and hopefully will prove as much at the masters. Conclusion I’m hoping this will be the even where I at last bring in the big win for my Clan and the group of very scary people breathing down my neck expecting results. If I win or at least podium, I will have completed the goal I set for myself 2 years ago when I finished the second tournament I’d attended with 0 victories and risen to the top of the highly talented NZ Warhammer scene. If I lose I’ll probably nuke my army from orbit and start an Eshin army for the memes. Anyhoo, see you all after Masters in my new blog Clan Eshin Best Clan!
  6. Hey all, I'm competing in a tournament and am stuck between two artifact choices for my VLoZD. I'm running grand host and want to use a VLoZD for some aggressive support for my skele stacks. I already have a necro with diadem (thanks to a battalion) but I can't decide between balefire lantern or the ethereal amulet for my VLoZD (we're using realm rules, spells and artifacts) Any suggestions on which, or other artifacts I should take?
  7. Hey there fellow Acolytes, figured I might as well do some posts relating to the rules spoilers we will be getting leading up to the battletome. To preface this, it's important to acknowledge all rules we are shown are in a vacuum, we have no idea what other changes may be coming that supplement or affect these rules. But that being said, let's dive straight into it. Kicking off strong. Now "Overwhelming Mass" is exactly the sort of thing I expected with a new Skaven book, it both rewards and strongly pushes taking large unit sizes, which often with Pestilens I wasn't wont to do due to it potentially setting up a bad battleshock. THAT BEING SAID, I think it is extremely, EXTREMELY unlikely the Plague Monk warscroll hasn't had more than a few changed to accommodate this rule. "Strength in Numbers" is also here making a return. I've sung this one's praises in previous blog posts before, it's neat it's clean and it does exactly what you need it to do. Glad you're still here with us buddy. Well well well. "Lead From the Back" is one hell of a rule. Sylvaneth Superstar Lee who I play regularly has started making a habit of shooting his allied Deepkin eels across the table at me and assassinating Priests / heavily damaging Furnaces, and this will provide some insurance against that. It also helps to negate the drawback of the Priests needing to be right in the thick of it with their 13" range prayers. "Scurry Away" is neat as hell. If the enemy doesn't activate into it in time, the Plague Priests and Plague Furnaces can just LEAVE the combat instead of fighting. If the Verminlords get this I'll be shocked, but if they do I'll be a very happy man. This one is a spell for Grey Seers specifically, but it's not far fetched to imagine we will be making a greater use of those under the new ruleset. "Splinter" is funny as hell, you can either use it to casually remove that Daemon Icon Bearer and prevent them from cheesing their way through the battleshock phase, or you can shoot for the moon and try get that cheeky 3+ and knock off a Blood Knight. It's neat and has decent enough utility. On top of all this there were a few little hints scattered throughout the article. "Pestilens players will find their allegiance abilities familiar" implies the return of Echoes of the Great Plagues, but given they gave us 4 other allegiance rules I wouldn't be surprised for it to be a little diminished. The confirmation that every clan has Command Traits and Artefacts means there's a good chance our existing ones have been reworked somewhat to accommodate the new rules. I imagine we'll have a few days of Flesh Eater Courts spoilers (boo, hiss, who cares) interspersed between glorious Skaven rule releases, so i'll check back in a few days when we have more info. As always, leave your thoughts below.
  8. Event Title: General's War #19 Event Author: Jan "Kyoshi" Mejor Calendar: Events Poland Event Date: 01/20/2019 09:30 AM to 01/20/2019 06:30 PM When: 20.I.2019 Where: Club Adeptus Mechanicus, al. Krakowska 110/114, Warszawa (Budynek B-27, ostatnie piętro). Map Army size: 2000p Army Composition: Battlehost Rules of the game: We use General’s Handbook 2018 official rules, FAQ and Battletomes. We do not use publications publishes one week before tournament. „House rules” are mostly clarifications and can be found in our FAQ. We use Endless Spells, We use realm artefacts. We use realm spells We do not use REALMS OF BATTLE feature from Core Book. Battleplans (3 out of 5 selected by players): Total Conquest – Realm: Ghur – gramy bez Monstrous Beasts – Realmscape feature: Hungering Animus Scorched Earth – Realm: Hysh – gramy bez zaklęcia Banishment – Realmscape feature: Aetheric Beams of Light Places of Arcane Power – Realm: Chamon – Realmscape feature: Steel Rain Focal Points – Realm: Ghyran – Realmscape feature: Seeds of Hope Battle for the Pass – Realm: Aqshy – Realmscape feature: Every Step a League Time: 2h30min per game Paringi: Swiss type plus first round challenges. Points: Major victory – 17 punktów Minor victory – 12 punktów Remis – 7 punktów Minor loss – 5 punkty Major loss – 0 punktów Walkower – 12:0 (nie stawienie się przeciwnika na bitwę) Extra points KINGSLAYER: Kill more enemy heros BREAKTHROUGH: Have more units in enemy deployment zone GRUNTSLAYER: destroy mote battleline units Max. 25 P additional points for : 5 P = Correct Army roster - printed 5 P = Own dice, rules and stuff (game preparation) Good Play 7,5 P: You an cast up to two votes for best play for you opponents during tournament. Best Painted 7,5P: You can vote for best painted army during tournament. Signups: Fill out the online form: TUTAJ Entry fee: 25 pln/ 30pln in the day of the tournament 10 1020 5561 0000 3902 0001 1585 – Jan Mejor; title: GW19 – Name and Surname StockDesign General's War #19
  9. Hey all, I'm competing in a doubles tournament next month and i'm looking for advice on how to make a decent 1000pt list. My partner is bringing nighhaunt and will definitely be bringing olyander and mounted KoS, he's been trying different stuff with spirit hosts and seems to really like using those as well. I can't decide on what would be best to complement nighthaunt. (for the record, the organizers are banning cross-allegiance synergies like invocations healing nighthaunt units despite meeting all keyword requirements 😢) I've tossed around the idea of a sacrament list with arkhan for casting shenanigans, but A blood list might be more beneficial with extra bravery debuffs. Night could help add to the mobility and defending objectives within our deployment zone as well. Does anyone have any list suggestions? I've got my mortarch magnetized so all 3 are options as well as a VloZD/Vordhai. I've also got 30 skeles, both variants of wight king, 2 foot vamps, 10 Grave guard, 10 wolves a corpse cart, mortis engine/coven/palaquin half and half build as well as glaivewraiths, vargheists and black knights. I've had a few practice games using different lists but continually run into the problem of a lack of board presence (admittedly my last game was a lords of sacrament battalion with 2X5 wolves and quicksilver swords, our opponents stacked a lot of points early on for objective control but by the end we turned it around, can't contest an objective if everything dies to magic after all 😁) I'm up for any suggestions but currently don't have the budget to buy new kits for a while.
  10. Winter Heartbreaker Fantasy Shop - St. Charles, MOAge of Sigmar 2000 pt, 3 round tournament2/23/19 Cost: $10 to be put towards prize supportWe will be using Adepticon 2019 rules found here: http://www.adepticon.org/wpfiles/2019/2019aoschamp.pdf The following are exceptions to the Adepticon Rules:- 3 rounds-Models do not have to be fully painted, though we encourage that. They must be based and assembled.-You only need to bring 4 copies of your list (3 for your opponents, 1 for you)-Models must be on round bases. -Choose one model from your army as a candidate for Best Painted Miniature. This will be decided by a peer vote.-As I do not know what Adepticon is using for tertiary objectives we will be using primary objectives (Major Win, Minor Win, etc) and Hidden Agendas for secondary objectives. The rules for Hidden Agendas can be found here: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/AoS2_GHB19_Hidden_Agendas_Download-1-1.pdfSchedule:11:00 - 11: 30 Registration11:30 - 2pm - Round 12:00-2:30 - Lunch2:30 - 5:00 - Round 25:00-5:15 - Short Break5:15-7:45 - Round 38:00 - Awards Link to Facebook event can be found here.
  11. Hey guys, I would love to ask for some asistance on this list. Any toughts or suggestion is appreciated. I will most likely to be up against Sancrocast chamber, Celestar ballista, Nighthaunt and Clan Skryre lists. My list is as follows. (havent decied on the artefact and command trait yet) Leaders Anointed on Frostheart - 280 Anointed on Frostheart - 280 Drakeseer - 300 Archmage -100 Loremaster -140 Units 5x Reavers - 140 5x Reavers - 140 5x Reavers - 140 20x Phoenix Guard - 280 10x Swordmasters - 160 Spells Aether. Pendulum - 40 Feels like im low on chaff. What would you guys suggest ? Thanks for anyone who is willing to take the time to read and/or reply. Cheers
  12. until
    Shop Merfolk, Battlemania.pl and General's War are happy to to invite you to the second edition Pruszkowska Massacre, where we will play the Age of Sigmar Master class tournament again. This time with the narrative background and in the pair format! [updated 04/01/2019] When? 16-17 march Where? w Hotel ComfortBiznes ul.Bolesława Prusa 1 05-800 Pruszków I.Format : 1. The tournament is played in a pair format with a story background. 2. Rosters should be prepared for 2x1500 points with Vanguard rules - each army must be submitted according to these restrictions: 2 + Battleline, 1-4 Leaders, 0-2 Behemoths, 0-2 Artillery. 3. [option deleted] 4. We prepare the rosters using official applications and send them using online form by 9/03/2019 at the latest 5. Armies in the alliance can not repeat units among themselves (warscrolls - including endless spells) - if a given army chose a unit, the other army can not have it, regardless of whether it would be chosen normally or, for example, as allies. 6. Armies can be paired if a description is available in AoS books or manuals where selected armies cooperated with each other. Also: a) Fyreslayers - can be paired with any other army b) Kharadron Overlord - can be paired with any other army except the army of Allegiance: Chaos c) Beasts of Chaos - can be paired with any army from Allegiance: Destruction and Chaos d) Legion of Azgorth - they can also be paired with any army other than armies with keywords: duardin e) Free Peoples - can be paired with any other army 7. Armies in pair are neutral for each other, we throw one dice at start and set up two drops. 8. Trimuph - we throw one triumph for the whole alliance. 9. We play with Endless Spelle. 10. Realm arthefacts are available but can not be repeated in the alliance. 11. Only armies painted at 100% are allowed (at least on the minimum level -3 base colors, wash) II. Scoring – 140p: We use victory conditions in accordance with the rules of a given scenario. Extra 8 points Points for Hidden Agendas. In case of a draw we also count points for the full enemy units killed. "Table" are counted as a full 2,000 points. According to the result we use the following point values: 1. Major win – 20-0 2. Minor win – 13-7 3. Remis – 10-10 4. Minor loss – 7 punkty 5. Major loss – 0 punktów 6. Walkower (nie stawienie się na bitwę) – 13:0 7. Additionally, in each scenario, 2x hidden agendas will be selected (will be specified in the description of each scenario) for each of them the player receives 4 points (a total of 8 per battle) III. Painting and preparation – 50p: 1. The whole army in the alliance is painted in at least 3 colors including made bases - 5 points per army (10 total) 2. The whole army in the alliance has a full WYSIWG together with describing how individual troops, heroes are different in rosters - 5 points per army (10 in total) 3. The entire army in the alliance and bases are painted in a coherent pattern color - 5 points for an army (10 in total) 4. Sending the rosters within the set time - 5 points 5. Possession of cubes, scoops, all rules used by the army / armies - 5 points 6. The narrative history of the army sent within set time. The story of the alliance, where it is described why the given alliance fights together. - 10 points IV. Additional points - 30p: Best painted alliance : 1. 1 place + 10 p 2. 2-3 place + 5 p 3. 4-5 place + 1 p Best story 1. 1 place + 10 p 2. 2-3 places + 5 p Best play 1. 5 votes BP + 10 p 2. 4 votes BP + 8 p 3. 3 votes BP + 5 p 4. 2 votes BP + 2 p 5. 1 votes BP + 1 p Negative points – yellow cards - they can be "awarded" by the judge and organizer in justified cases. Each reminder is -2p deducted from the general score. Examples of behavior that can be punished are: - intentionally playing for time - intentionally moving the models beyond the permitted phases - misleading about the rules of your army T.B.A. V. Scenarios : 1. Total Committment: Invade, Attrition 2. The Better Prat of Valour: Defend, Ancient Heirloomms 3. Blood and Glory: Conserve, Secret Mission 4. Duality of Death: Terrify, Linebreaker 5. Starstrike: Slay, Secret Mission Each game lasts 3h 15min VI. Terrains: We do not use Age of Sigmar terrain placement rules. Each table will have a map with the indicated location of the area as well as a description of what effect the area has. All to save game time. Players only throw for the selection of the side and start placing in accordance with general rules. VII. Day schedule : Saturday: to be announced! 1. Przygotowanie i rejestracja: 2. Pierwsza bitwa: 3. Druga bitwa: 4. Trzecia bitwa: Sunday: to be announced! 1. Czwarta bitwa: 2. Piąta bitwa: 3. Podsumowanie, wręczenie nagród VIII. House rules (in translation): IX. Zapisy: We accept applications via the google form. Please enter the email address of the contact person. Any changes to the rosters, and all organizational matters will be conducted through it. Rosters can be changed without penalty points until 9/03/2019. Entry fees paid in advance, until 17/02/2019 in the amount of PLN 90 per person Merfolk ING 80 1050 1924 1000 0092 3343 3342 title „GW + Imię + Nazwisko„ In this fee, we guarantee a delicious dinner on site in a hotel on Saturday. After the given time: 100 pln. Last minute application in days before event: 120 pln. Returns: in case of resignation from participation in the tournament, refund of the full entry fee is possible until 23/02/2019. After this date, refunds in shop loans are possible, less the cost of catering. Cancellations 7 days before the tournament cannot be refunded. X. Accommodations: For the guests staying overnight at the venue, the ComfortBiznes hotel has prepared a special promotional price list: Room for 2 - 170 PLN (extra fee for 3rd person possible +45) Room for 1 - 150 PLN The room cost includes a breakfast in hotel buffet. FAQ 1 Drawing Scenarios
  13. On Sunday I attended a small 1000 point tournament at my local game store and thought I would share some summarised battle reports and general thoughts which other Khorne players will hopefully find useful. Although traditionally a 2000 point player I am starting to enjoy the nuance of 1000 point games and the challenge of writing take all comers lists. After more than a few variations I settled on the following list; Allegiance: Khorne Mortal Realm: Ghyran Daemon Prince of Khorne (160) - General - Trait: Immense Power - Artefact: Ghyrstrike Aspiring Deathbringer (80) - Bloodaxe and Wrath Hammer Bloodstoker (80) Slaughterpriest (100) - Blood Blessing: Killing Frenzy 5 x Blood Warriors (100) - Goreaxe & Gorefist 5 x Flesh Hounds (100) 5 x Chaos Knights (160) - Chaos Glaives 5 x Skullreapers (170) - Daemonblades - 1x Soultearers Total: 950 / 1000 Extra Command Points: 1 The Daemon Prince with Immense Power and Gyrstrike is a beast for his 160 points (I wrote about it here;) The aim for the Knights is to get a charge in ASAP to keep my opponent busy while the Skull Reapers advanced behind supported by the Aspiring Deathbringer. The Bloodwarriors were just there to objective camp while the flesh hounds would sue their speed to plug holes or chase distant objectives. Game 1 vs Slaanesh (Take & Hold) My opponent brought a Herald on Exalted Seeker Chariot, Herald on foot, Alluress, Soul Grinder, 1 x 3 Fiends and 2 x 10 Daemonettes. I charged the fiends with the knights, knowing the fiends do more damage to multi wound models but thinking that if I could just get 2 of my glaive attacks through I would kill one and be well on my way to holding that flank long enough for the daemon prince and skullreapers to work through the rest of the army. Sadly my glorious charge resulted in only 2 wounds caused with the -1 to hit from the fiends proving disastrous for me (the slaughter priest failing Killing Frenzy on them certainly didn’t help). Over the next two rounds of combat the fiends wiped the knights without taking another wound. The Soul Grinder and Alluress were taking pot shots at the Skull reapers as they plodded up field, eventually getting into melee with a unit of daemonettes and struggled badly to finish them off, while the flesh hounds took on the other damonette unit, drawing the exalted chariot into melee in the process (spoiler: it didn’t go well for the hounds). The Daemon Prince sensed his chance to make a difference and flew over the lines to successfully wipe out the Exalted chariot however died to the fiends the following turn. We ran out of time just as I was starting my turn at the bottom of the 3rd round, with the fiends, soulgrinder and a summoned unit of seekers bearing down on the blood warriors guarding my home objective. By then I was sitting on 8 Bloodtithe, having not used a point all game, with only the stoker and a single skull reaper remaining. The stoker had moved to the centre of the board by then so I was planning to summon a herald to then summon 10 flesh hounds for a desperate charge on his home objective being guarded by a summoned unit of 5 x daemonettes however I was completed zoned out from being able to even fit the herald in. I would have liked to have summoned a Bloodthirster instead for the 8 tithe and attempt to earn some kill points, assuming he made his charge, but we were out of time and I wouldn’t have been able to make up the difference anyway so we called it there. Result: Minor Loss on kill points (600 to 360) Thoughts: Since Wraith & Rapture dropped Slaanesh is a really bad match up for khorne and I was left pretty unimpressed by the melee prowess of my army versus his. Having to reroll hits of 6 is brutal on Skullreapers (and Bloodletters, not that that I had any) not to mention the negative hit debuffs and I found my units generally outclassed in melee which is all kinds of wrong for the god of war vs the god of enjoying stuff. I haven’t used Skullreapers that much and found them fairly uninspiring; elite khorne murderers that hit on 4+, no rend and 1 damage? The mortal wounds from daemonblades are nice when they happen but the fact they can rebound if you roll a 1 is not cool. Even the leader with his Soultearer and mutation failed to do much this game. My poor rolling did not help my impression of these guys so will run them again but geez, they would want to start performing. The slaughter priest also failed to turn up, only passing bloodboil once for a couple of wounds before the Soulgrinder lined him up and put him out of his misery. Meanwhile all I achieved by killing his exalted chariot with the Daemon Prince was gifting him enough depravity points to immediately summon another one if he so chose. Overall a tough game and a matchup I expect will continue to be a nightmare for the foreseeable future. Game 2 vs Nurgle (Total Commitment) Funny situation this one. My opponent brought the wrong case of models by mistake and so instead of the Tzeencth army he had planned and practiced with he played a Nurgle list featuring the Glotkin, a Herald, and 3 x 10 Plaguebearers (with no gnarlmaws). Such is life. In further hilarity we were supposed to be playing Scorched Earth but I left him to set up the table and he accidentally swiped his ipad left and set up the wrong scenario. We didn’t realise until turn 2 or 3 and so played it out anyway- I was glad as Scorched Earth seems to come up a lot as a tournament battle plan and Total Commitment doesn’t affect either of our armies (in terms of having to set up your whole army on the table with no reserves). Its also kind of cool how the battle is fought down both flanks given there are no central objectives which makes for a much different tactical challenge. I matched up the daemon prince, knights and slaughter priest against the glotkin and 10 x plaguebearers on my left objective while the flesh hounds, blood warriors, skullreapers, stoker and deathbringer went after the Herald and 2 x 10 Plaguebearers on the right hand objective. The combined charge of daemon prince and knights on the Glottkin managed 14 wounds (out of 18) but he slowly healed up from there and eventually wiped both units. However the knights lasted long enough for me to overwhelm the right hand side and hold 3 out of 4 objectives for a turn (which gave me a crucial 1 VP lead) before he killed my priest and took my home objective to square it up again. As we were playing on a 6x4 table we were too far away from each other to meet in the middle and so it stayed that way up until turn 5. In hindsight I probably should have sent the daemon prince after the unit of 10 plaguebearers camping his left hand objective but it didn’t matter in the end. Result: Major Win (by 1 VP) Thoughts: a fun and close game. Going so close to killing the Glottkin was pretty cool and it was touch and go as to who would secure the opponent’s objective first. I didn’t spend a single Bloodtithe point all game as I always had it in my mind that I would need to summon in order to threaten the left hand objective once I’d secured the right side however the way the last 2 turns played out there was really no point. As such I continue to be very underwhelmed by our allegiance ability as for the second game in a row I basically operated without any allegiance benefits from it whatsoever. Game 3 vs Karadron Overlords (Relocation Orb) My Opponent brought an Admiral, Khemist, allied battlemage, Gunhauler, 3 x Endrinriggers, 2 x 10 Arkanauts and 1 x 10 allied Dwarven Ironbreakers. I gave him the first turn so he moved the gun hauler to the middle to claim the objective while the rest of the dwarves moved up slowly behind. The knights charged the gun hauler in my turn and caused exactly enough wounds to take it out and claim the objective. The orb then moved my way in range of my hounds, I won the double turn so the hounds took the orb while the knights charged the endrin riggers, killing 2 and wounding the 3rd who singlehandedly killed a knight in return before running away to battleshock. A combination of shooting and melee from the Admiral accounted for the knights however their job was well and truly done by then. From there it was a slowish slugfest as my Daemon Prince, skull reapers and warriors churned their way through the Dwarven infantry. A highlight was the Daemon Prince flying over the lines and splitting his attacks to kill both the Khemist and Battlemage in one round of melee (before being pin cushioned by Skyhooks in the next round). Another highlight was using 2 bloodtithe to dispel chain lightning from the battlemage, my only use of bloodtithe in 3 games! A funny situation arose as the Dwarven Ironbreakers held the line in a forest and were the last unit to die in the 5th round despite me throwing everything I had left at them. At one point the wounded Skullreaper leader was charged and surrounded by 10 Arkanauts who failed to finish him off (it was a real “stands alone!” moment for any Rerolling One’s fans out there), he then killed them all with a little help from the Aspiring Deathbringer, and then in my turn the skullreaper leader charged the remaining 2 ironbreakers in an effort to finally finish them off, whiffed all his attacks and was killed by them in return. Result: Major Win (6 VP to 1 VP + tabled my opponent) Thoughts: Poor Karadron, they seem so limited at the moment but are such a cool looking army and concept; I really hope GW give them some love soon. Admittedly I was pretty lucky with the way the orb bounced around as I could always get to it when I wanted. Also winning the double turn in round 2 meant I could take out the Endrinriggers which meant it was my game to lose from there. I finally got to use bloodtithe! As it was only a beginners tournament the full results were not released however with 2 major wins and a minor loss I believe I would have finished 2nd or 3rd out of 7. Although I love how brutal the Daemon Prince can be in combat with the combination of trait and artifact I gave him, he dies so easily in return that Im not yet convinced if he is the best option or how best to use him. As stated earlier I feel Skullreapers are slightly underwhelming and really need to be buffed hard with extra attacks and killing frenzy (being stoked is essential), at least until they activate all their rerolls. Getting them into combat before they are shot to bits is a challenge in itself while an “elite unit” that hits on 4’s with no rend and 1 damage, particularly one in a khorne army, just doesn’t feel right. I still love my chaos knights, even though they failed miserably against the fiends and underperformed against the Glottkin, they pretty much won me the 3rd game and stayed alive just long enough for me to win the 2nd. Given the rule tweaks I was tempted to try out Bloodcrushers this time around however after the knights once again did a job for me I think the Juggerlads will stay in the summoning box (that is if I ever get the chance to actually use some blood tithe!). The slaughterpriest was dicey as I knew he would be outside gorepilgrims but I was pleased with the Aspiring Deathrbinger and the Bloodstoker always pulls his weight. If anyone has any questions/comments about the list/tactics/opposing armies etc send them my way. Thanks for reading and, as always, BLOOD FOR THE BLOOD GOD!!!
  14. When? June 22nd and 23rd, Saturday and Sunday What? An Age of Sigmar grand tournament Who? The Flying Monkey Team is hosting the event! Want a Ticket? https://www.bestcoastpairings.com/eventlanding/p4fm1393?embed=false Flying Monkey Website http://www.flyingmonkeycon.com/p/flying-monkey-gt-wichitas-top-miniature.html Details The Flying Monkey Grand Tournament is a competitive Age of Sigmar tournament taking place during the Flying Monkey Con. Expect some fun competition as we are expecting high caliber play taking place. Please be sure to look for official rulings/answered questions on our Facebook page, and also on our answered questions tab located on the far right of the website. If you have any questions feel free to ask! Click on the Rules Questions tab and submit yours now Format Games will be played at 2,000 points. Age of Sigmar Tournament Packet HERE Paint Rubric HERE 5 Rounds Games will be submitted to the ITC through Best Coast Pairings, please see ITC Ranking to see where you are in the world rankings! RANKINGS After you purchase your ticket we highly encourage you to go to the Best Coast Players App and upload your list. Here is a video on how to do that with the Battle Scribe App. VIDEO Schedule Day 1 - Saturday Registration: 8:30 a.m. - 9:15 a.m. Round 1: 9:30 a.m. - 12:00 p.m. Lunch: 12:00 p.m. - 1:00 p.m. Round 2: 1:15 p.m. - 3:45 p.m. Round 3: 4:00 p.m. - 6:30 p.m. Day 2 - Sunday Round 4: 9:30 a.m. - 12:00 p.m. Lunch: 12:00 p.m. - 1:00 p.m. Round 5: 1:15 p.m. - 3:45 p.m. Awards/Announcements: 4:30 p.m. - 6:30 p.m. Awards Best general - Best combination of battle, paint, and sportsmanship points will determine the winner of Best General 1st place - Individual with highest battle points 2nd place - Individual with 2nd highest battle points Best in Faction - Order Best in Faction - Chaos Best in Faction - Death Best in Faction - Destruction Best Sportsmanship Award - An individual who receives the most votes for best sportsman. Dead Freaking Last - The individual who scored the lowest overall battle points Door Prizes: The ticket you purchase will have a number associated with it, we will randomly pick a number and award based on the number picked. If you buy your ticket sooner you increase your chance at getting door prizes. Tournament Policies W.Y.S.I.W.Y.G - We want to strongly encourage the players to model their miniatures in a way that is fair to their opponent and is in the spirit of the game. We also encourage conversion work, that said if you have a conversion that might be questionable please email us at flyingmonekygt@gmail.com with photo's of the model. Rules/Book Cut Off - We will have a Two week cut off policy for all rules updates, FAQ's, and Supplements. The date will specifically be June 2nd, 2018. 3 Color Minimum - The Flying Monkey GT maintains the policy that any model that is not painted to at least a 3 color minimum can and will be pulled from every game in which the model does not have the 3 color minimum rule. We realize this might seem harsh, but we feel like it is not in the spirit of the game to be played with models that do not have some level of effort put into painting the models. That said we will NOT pull models that we believe to be aesthetically unpleasing, everyone paints at different levels, all we ask is that you respect our wishes and feelings, and the feelings of your opponents who put a lot of care into the painting aspect of our hobby. Basing - Your models must be based on the appropriate round base if not, they will not be allowed to be used. Harassment - Harassment is treated on a case by case basis. That said any one found harassing an individual for any reason based on sex, sexual orientation, race, religion, or for any other reason we deem demeaning to the individual being harassed we will ask the person harassing to leave immediately without exception. We have never had an issue before and we hope to never have to use this policy **We will not physically take your models off the board but we will ask you to remove them from the playing field unitl they reach the 3 color minimum** Illegal Lists - The Flying Monkey GT maintains the policy, if your list is found to be illegal on the FIRST DAY, we will handle the illegal list in a simple way if your list is illegal because of points error, the units/models that are not correct because of points will not be allowed to be played with for the rest of the tournament, and if you do not do this you will be disqualified. On the SECOND DAY if your list is found to be illegal in any way, you will be disqualified from the tournament, no exceptions. Upon either instances on either day if your list is illegal you are not eligible for any prize support Cheating - If it is found that you are intentionally cheating in any way at the Flying Monkey GT you will be immediately disqualified and asked to leave the Con.
  15. until
    When: 20.I.2019 Where: Club Adeptus Mechanicus, al. Krakowska 110/114, Warszawa (Budynek B-27, ostatnie piętro). Map Army size: 2000p Army Composition: Battlehost Rules of the game: We use General’s Handbook 2018 official rules, FAQ and Battletomes. We do not use publications publishes one week before tournament. „House rules” are mostly clarifications and can be found in our FAQ. We use Endless Spells, We use realm artefacts. We use realm spells We do not use REALMS OF BATTLE feature from Core Book. Battleplans (3 out of 5 selected by players): Total Conquest – Realm: Ghur – gramy bez Monstrous Beasts – Realmscape feature: Hungering Animus Scorched Earth – Realm: Hysh – gramy bez zaklęcia Banishment – Realmscape feature: Aetheric Beams of Light Places of Arcane Power – Realm: Chamon – Realmscape feature: Steel Rain Focal Points – Realm: Ghyran – Realmscape feature: Seeds of Hope Battle for the Pass – Realm: Aqshy – Realmscape feature: Every Step a League Time: 2h30min per game Paringi: Swiss type plus first round challenges. Points: Major victory – 17 punktów Minor victory – 12 punktów Remis – 7 punktów Minor loss – 5 punkty Major loss – 0 punktów Walkower – 12:0 (nie stawienie się przeciwnika na bitwę) Extra points KINGSLAYER: Kill more enemy heros BREAKTHROUGH: Have more units in enemy deployment zone GRUNTSLAYER: destroy mote battleline units Max. 25 P additional points for : 5 P = Correct Army roster - printed 5 P = Own dice, rules and stuff (game preparation) Good Play 7,5 P: You an cast up to two votes for best play for you opponents during tournament. Best Painted 7,5P: You can vote for best painted army during tournament. Signups: Fill out the online form: TUTAJ Entry fee: 25 pln/ 30pln in the day of the tournament 10 1020 5561 0000 3902 0001 1585 – Jan Mejor; title: GW19 – Name and Surname StockDesign
  16. Saturday January 12thTyton Games106 E St Charles Rd, Villa Park, IL 60181To Pre-register call (630) 501-0200Or email carsonhburns@gmail.comCheck In: 10:00 a.m.First round starts at 10:30 a.m.-$15 buy in which will be used for prize support-2000 Points using General’s Handbook 2018-Realm Artifacts are ALLOWED-Realm scapes and spells will not be used-Missions will be generated from GHB 2018-Bring 4 typed copies of your army list using Warscroll Builder or Ayzr-Bring any relevant FAQs and source materials for your army-Scores will be determined over 3 Rounds-Painting is not required but there will be a best painted award-Conversions are allowed but proxies are prohibited everything must be WYSIWYG-Multiple prizes will be awarded! Link to Facebook event can be found here.
  17. Event is a two day, 2000 point 1v1 Age of Sigmar event. Each army will be comprised of up to 2000 points using the General’s Handbook 2018.Attendees will be required to go to the Polar Vortex web site to obtain a tournament badge and this AoS event players badge. Per Player Cost for this event is $ 30.00 per player. Polar Vortex web site link:https://tabletop.events/conventions/polar-vortex-2019/badgetypesLink to the Polar Vortex Age of Sigmar Tournament:https://tabletop.events/conventions/polar-vortex-2019/schedule/2Player / Tournament Pack Can be found here:https://drive.google.com/drive/folders/1FC56-8mCk9fLsSD3aVUbvWtMsKERba8-?usp=sharingPolar Vortex Facebook Page Link:https://www.facebook.com/PolarVortexCon/
  18. 2,000 Points - Matched Play Acropolis Games - Adrian, Michigan **We ask that players come prepared with a compact way to contain their armies between and during rounds, we appreciate your understanding.*****THIS IS A RAFFLE EVENT; PRIZES AWARDED AT RANDOM***Raffle Ticket Allocation:3 tickets for buying into the tournament1 ticket per game win3 tickets for having a fully painted army4 tickets for bringing a new player to our events!Please note that the most recent FAQ and Errata from Games Workshop will be used, they can be found here:https://www.warhammer-community.com/faqs/We will also be using the Big FAQ #1 Beta rules from GW found here:https://tinyurl.com/yae29m82The Generals Handbook 2018 will be used as wellRestrictions: 2,000 Points Matched Play Rules Players must be able to present their list to their opponent or tournament organizer if requested, this does not need to be a physical copy.Proxies must be kept to a minimumForgeworld is allowed. Minimum Forgeworld proxies please; additionally players must be able to provide the actual dataslate for any forgeworld model to their opponent or the tournament organizer.Missions:Generals Handbook 2018 MissionsPrizes:Prizes will be awarded via raffle at random.Allocation of raffle entries:Players will receive entries into the prize raffle in the following ways:1 Entry per game played2 Entries per win1 Entry per draw3 Entries if your army is fully painted (awarded only once)If you have any questions regarding these restrictions please feel free to contact Acropolis Games via phone 517-577-6192, or the facebook page.Tournament Schedule:11:20am - Registration closes, 1st round pairings announced11:30am - 1st round begins - Two and a half hours to play2:00pm - Turns called for 1st round2:00pm - 2:45pm - Break2:45pm - 2nd round begins - Two and a half hours to play5:15pm - Turns called for 2nd round5:30pm - 3rd round begins - Two and a half hours to play8:00pm - Turns called for 3rd round8:15pm - Tournament prizes awardedIf you have any questions regarding these restrictions please feel free to contact Acropolis Games via phone 517-577-6192, or the facebook page.Acropolis Games is on the web!Website: www.acropolisgames.netFacebook: https://www.facebook.com/acropolisgames.llc/ Twitter: https://twitter.com/AcropolisGames Link to event can be found here.
  19. Hey guys! I’m at best a casual gamer, but fancy taking it up a notch and have signed up for a tournament in Stirling this January. Ive never done this before - and was after some veteran tips/thought! Ive got my army list below, and was hoping for any thoughts??? Also - what are people’s thoughts on the best combos for artefacts?? thanks guys! 1x knight of shrouds on steed 1x Kurdoss 2x spirit torments 2x guardian of souls 2x 10 grimghast reapers 6x Spirit hosts 1x 20 chainrasp 1x5 hexwraiths 1x10 bladeghast revenants 1x2 chainghasts what do you think guys??? Thanks!!
  20. Event Title: IMPS Slaughter Warmup Event Author: Imps Gaming Calendar: Events UK Event Date: 02/03/2019 09:45 AM to 02/03/2019 06:00 PM In Preparation for Team Imps Attending Sheffield Slaughter in late February we will be running a warm up AoS event. event link https://www.facebook.com/events/718777615168864/ 1 day3 games2,000 pts using all the latest rules in the faq/general's handbookGames Rules coming ASAPSchedule9.45 Registration10.00 Game 112.00 lunch12.45 game 214.45 break15.00 game 317.00 resultsRewardsThere will be rewards for the followingBest General2nd place3rd PlaceFavourite armyFavourite adversaryTickets £10 going to £15 on monday the 21st of Januaryhttps://www.imps-gaming.com/product/aos-tournament-ticket-25-02-18/Refunds available up to 48 hours before the event. IMPS Slaughter Warmup
  21. Imps Gaming

    IMPS Slaughter Warmup

    until
    In Preparation for Team Imps Attending Sheffield Slaughter in late February we will be running a warm up AoS event. event link https://www.facebook.com/events/718777615168864/ 1 day3 games2,000 pts using all the latest rules in the faq/general's handbookGames Rules coming ASAPSchedule9.45 Registration10.00 Game 112.00 lunch12.45 game 214.45 break15.00 game 317.00 resultsRewardsThere will be rewards for the followingBest General2nd place3rd PlaceFavourite armyFavourite adversaryTickets £10 going to £15 on monday the 21st of Januaryhttps://www.imps-gaming.com/product/aos-tournament-ticket-25-02-18/Refunds available up to 48 hours before the event.
  22. Event Title: BOBO Christmas Party 2 dayer Event Author: Anyone seen Grimnir? Calendar: Events UK Event Date: 11/23/2018 12:00 AM to 11/25/2018 12:00 AM All the fun of BOBO in a festive environment. Start Christmas in style with an AOS party ? An AOS two day event with a Christmas theme, Its the most Wonderful Time, of the Year!!!!! With everything you have come to expect from a BOBO event but hosted by Santa himself, get yourself along to an event that promises to have lots on fun on and off the table. With: Live streaming from The Honest Wargamer Mats on every table Food Prizes Games Paypal a deposit of £23 to Qualityassured@hotmail.co.uk to join the list of people attending below. Full Ticket Price £48 Adrian Czupryna Adrian Thompson Ady Mac Alex Bruce Alun Witherden Andrew Hughes Ben Booker Bryan Atherall Colin Mather Dan Hughes Daniel Ryan Darren Watson Dom Robinson Gary Percival Jack Mayland James Beeden James Boots James Powell James Prince James Thomson JJ Cropley Joe Purcell Jon Green Jonny Statham Liam Jordan Mathew Croad Mathew Gething Nathan Prescott Nick Peart Nick Thomson Omar Th Th Th Thhh Paul Haley Pete Humpage Player 12 Rik Nightingale Scott Harmon Seb Donley Simon Eccles Simon Partridge Steve Curtis Steve Dooley Stuart Hodges Tim Holbrook Tom Fretwell Tuggy Kay William Morriss BOBO Christmas Party 2 dayer
  23. Event Title: General's War #18 Event Author: Jan "Kyoshi" Mejor Calendar: Events Poland Event Date: 11/24/2018 09:30 AM to 11/24/2018 06:30 PM When: 24.X.2018 Where: Club Adeptus Mechanicus, al. Krakowska 110/114, Warszawa (Budynek B-27, ostatnie piętro). Map Army size: 2000p Army Composition: Battlehost Rules of the game: We use General’s Handbook 2018 official rules, FAQ and Battletomes. We do not use publications publishes one week before tournament. „House rules” are mostly clarifications and can be found in our FAQ. We use Endless Spells, We use realm artefacts. We use realm spells We do not use REALMS OF BATTLE feature from Core Book. Battleplans: Runda 1: TAKE AND HOLD - Core Book s.317 Runda 2: SCORCHED EARTH - General's Handbook s.55 Runda 3: THE RELOCATION OR - General's Handbook s.61 Time: 2h30min per game Paringi: Swiss type plus first round challenges. Points: Major victory – 17 punktów Minor victory – 12 punktów Remis – 7 punktów Minor loss – 5 punkty Major loss – 0 punktów Walkower – 12:0 (nie stawienie się przeciwnika na bitwę) Extra points KINGSLAYER: Kill more enemy heros BREAKTHROUGH: Have more units in enemy deployment zone GRUNTSLAYER: destroy mote battleline units Max. 25 P additional points for : 5 P = Correct Army roster - printed 5 P = Own dice, rules and stuff (game preparation) Good Play 7,5 P: You an cast up to two votes for best play for you opponents during tournament. Best Painted 7,5P: You can vote for best painted army during tournament. Signups: Fill out the online form: TUTAJ Entry fee: 25 pln/ 30pln in the day of the tournament 10 1020 5561 0000 3902 0001 1585 – Jan Mejor; title: GW18 – Name and Surname StockDesign General's War #18
  24. AoS RTT December 2018 Dec 15th, 2018 Grognard Games - Roselle, IL Age of Sigmar RTT! 2k points, book rules for army building, missions, Realms, and what not. Three 2.5 hour rounds, with a lunch break. Checkin at 10-10:30, will try to dice roll as close to 10:30 as we can. $10 buy in, all money goes towards prizes for the event! We will have at least Best General, Best Painted, and Best Sports, potentially other awards depending on turnout. Link to the event can be found here.
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