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Milandro

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  1. I think spears make sense when you are adding more attacks to the unit. That third row of grots fighting means more when it’s adding 3+ attacks per grot. In all other instances I would agree that normal stabbing stabbas are better.
  2. Played my first game since the new rules with a Grot heavy list. The fully buffed Death Star of 60 stabbas was awesome. He will definitely pick on the snuffers and sporesplattas first next time. The moon refused to leave its corner edge but I did fine without it. I used a fungoid Shaman to make extra command points and he made all his rolls. I tend to spend them like candy anytime my grots might panic . So far so good. I really like the book so far. Even with just Grot stuff I feel like I have a bunch of tricks to try out still.
  3. The loonshrine makes you want to take at least some. A max block of stabbas is really good. You can buff them sneaky snuffers and Sporesplatta Fanatics up to up their attacks. The more attacks the better spears are and the loonboss command ability are, the less buffs I think stabbing stabbas are the way to go. The Shootas don’t get a discount at max unit size in points but some of the buffs apply to them both in shooting and in combat. Most seem to find them pricy but I want to love them but we will see. I’m still insanely spoiled from gitmob archers, going to be hard to say goodbye to those gits. I’m thinking I’ll probably go max netters and use the shooting as a extra attack. The clamy hand command ability can let you roll to bring back up to two units in your hero phase with the shrine, and you get a roll at the end of your turn. You can only bring back a unit once, but you can keep trying until they are successful. The one battalion let’s one unit come back at full strength, it seems a little pricy to me in points but I’m going to give it a try anyway. Squigs, spiders and trolls have everyone all excited but it’s always been about Grot mobs for me!
  4. Nighty Knights Knights of the round Toadstool Charge of the dank (blight?) brigade Squignado Squigs on the plane (insert realm here) Knights who say Sod off The order of no baths da moon howlers broken tooth loonies
  5. I had them made by a local 3d printer. (Ontario Canada). I really like them. I have a 20 block which my main command sits (most netters and champion). I have 5 sized ones for the flanks which snugly stack in and a ten or two in the bank which are usually the first casualties. It made setting up and switching tables at tournaments easier. And the first turns or two were a lot faster. When big combat starts they pile in and the trays are largely discarded, but by then a lot are dead so it’s easier to manage and they are already on the objective so they likely won’t be leaving. I added a picture below. I was running 60 blocks before but will probably try some smaller units now that we have access to more command points and the shrine of fearlessness
  6. Yeah I usually would use giant units of 60 and preferred spears. Although really the units were just wounds for my net delivery system. The nets would do most of the work/attacks. I think if I was building new units now I would do stabbas, especially for anything less than a 60 blob. i have custom movement trays to max my attacks though and stop my casual game apponents from walking away from the table whilst I shuffle my little Gitz around
  7. Whoops, yeah I got a little hasty there. My apologies More dice not more accurate I’ll still take it, and in retrospect, as you mentioned earlier, more accurate would be too elf like, I’ll take the bucket of dice though
  8. Snuffer Squigs = +1 to hit (multiple times but anything over 1x is 2d6 mortal wounds) Spore Fanatics = +1 to hit bad moon = reroll 1s
  9. Anyone have information on the warscroll battallions rules?
  10. They look really solid, especially with all of the things at you can stalk on them. I refer to them as the “Nighty Knights”
  11. Any army can get a extra command point for every 50 points you leave unspent. battalions include a command point in their cost. They can be expensive and sometimes include units you might otherwise not have included, but some are great. I hope that grots/greenskins etc get some battalions again. Have a look at Stoneklaw’s Gustompas alligance from firestorm. If you are only using spiderfang + some other grots or orruks, it gives a random tactic to use
  12. The shamans are powerful. The hero and the shamans buff the spider riders well. They are a bit of a one trick spider if you play only spider fang (buff units allly buffed unit to opponents face) but it’s a good trick. One big bonus is if you have access to start playing spiderfang kits they are cheap to start! You can ally in rock lobbers you can make from spare flingers. And other grots and destructions baddies if you like as well. Im largely focusing on Moonclan to start but I’ll be working on spiders next
  13. This works in 2.0? Unless I'm using non standard battleline troops why wouldn't I choose this alligance ?
  14. Taking your two spare flingers from the Arachnaroks and using them as Grot rock lobbers seems to be a popular and great idea. A Grot Shaman and archers might be a decent add for objectives. I’ve seen someone convert some forest goblin spearmen (moonclan stats). Nets/webs make sense and they even are working on some fanatics which are using the giant spider web balls from the artillery as the ball weapon.
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