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GlitzFan

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22 Lord Celestant

About GlitzFan

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  1. I reckon this looks amazing! Are you able to try it out? I would be concerned that the fellwaters might drop too easily from bravery. My 2cents is: - drop 10 spiders in a unit to gain 100p. - drop pendulum (i reckon in this list you wont be using it very often due to its short range) - gain 50p - add 20 more stabbas with the extra 150 points you gain - make the fellwaters into a unit of 6 - they will be terrifying now for any opponent (and now you can use them as bait for the opponent for go for whilst your spiders get buffed by the bad moon in turn 2 or 3 with your big a-rok), so deploy these 6 away off to the side BUT within 12' of the shrine to auto pass bravery. - the spiders dont need to set up near the shrine at all. - the extra stabbas i would join to the other unit to make 40. they can screen for the spiders very well now. alternatively you split them into 20 and 20 and bubble wrap the fells with 20 for that sweet -2 to hit on the fells. Overall loving the list mate.
  2. Sounds great! What lists are you wanting to run now?
  3. @Matt Large hey man are you still playing the gitz and loving it? i remember reading your posts from earlier in the year and remembered how enthusiastic you were.
  4. @Orphen1991Awesome to hear. Competitive gitz are not fun and fun gitz are not competitive unfortunately. But we do get the option of both which is great! Spamming grots and magic is our competitive and not so fun for opponent and slow grindy game for us. Almost all other units are so fun. E.g. fanatics, mangler, trolls, squigs! These units are also good (and some excellent) but if you want a solid list you want a backbone of grots to supplement it. There are not many units that are deemed pretty crappy. Most commonly squig hoppers and spider riders are considered not great (because they are crappy).
  5. We have known players who win tournaments or podium with this list and with similar lists. But I think theyre the very experienced players. With this list you have the chance to certainly do the same! I would say you'd beat all of those factions you mentioned above as we are probably stronger (nagash himself might be very hard - no experience myself).
  6. It doesnt work as well because the hoppers and bounderz play a different role to stabbas. Stabbas are there for number of bodies and for sustain. However I am sure you can still go spell spam with squigs but you will just play a different style over all - and it wont be as competitive. Stabbas are lowkey our best unit in the book.
  7. Now this is a fun list! Allegiance: Gloomspite GitzMortal Realm: UlguLeadersSkragrott, The Loonking (220)- General- Lore of the Moonclans: The Great Green SpiteLoonboss on Mangler Squigs (280)- Artefact: Sword of Judgement Battleline40 x Stabbas (260)- Stabbas & Moon Shields40 x Stabbas (260)- Stabbas & Moon Shields20 x Stabbas (130)- Stabbas & Moon ShieldsUnits6 x Rockgut Troggoths (280)BehemothsMangler Squigs (240)Mangler Squigs (240)Endless Spells / TerrainBalewind Vortex (40)Scrapskuttle's Arachnacauldron (40)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 166
  8. Well these are the lists we run to beat FEC, slaanesh and any other overpowered factions. Magic is our domain!
  9. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount - Artefact: Totem of the Spider God Webspinner Shaman on Arachnarok Spider (280)- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionBattleline30 x Spider Riders (540)40 x Stabbas (260)- Stabbas & Moon Shields20 x Stabbas (130)- Stabbas & Moon ShieldsBehemothsArachnarok Spider with Flinger (250)Arachnarok Spider with Flinger (250)BattalionsArachnarok Spider Cluster (100)Endless Spells / TerrainScuttletide (30)Scrapskuttle's Arachnacauldron (40)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 168
  10. @Malakree @simakover The list I was talking about: Allegiance: Gloomspite GitzMortal Realm: GhurLeadersSkragrott, The Loonking (220)- General- Lore of the Moonclans: The Hand of GorkWebspinner Shaman on Arachnarok Spider(280)- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman (80)- Lore of the Spiderfangs: Gift of da Spider GodFungoid Cave-Shaman (90)- Lore of the Moonclans: The Great Green SpiteFungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceBattleline40 x Stabbas (260)- Stabbas & Moon Shields40 x Stabbas (260)- Stabbas & Moon Shields20 x Stabbas (130)- Stabbas & Moon ShieldsUnits6 x Rockgut Troggoths (280)Endless Spells / TerrainAethervoid Pendulum (50)Geminids of Uhl-Gysh (60)Malevolent Maelstrom (10)Malevolent Moon (40)Purple Sun of Shyish (50)Quicksilver Swords (30)Scrapskuttle's Arachnacauldron (40)Scuttletide (30)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 156 Ritchies: Allegiance: Gloomspite GitzMortal Realm: GhurLeadersLoonboss (70)- General- Trait: Dead Shouty Webspinner Shaman on Arachnarok Spider(280)- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman (80)- Lore of the Spiderfangs: Gift of da Spider GodFungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Lore of the Moonclans: The Great Green SpiteFungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceBattleline60 x Stabbas (360)- Stabbas & Moon Shields40 x Stabbas (260)- Stabbas & Moon Shields20 x Stabbas (130)- Stabbas & Moon Shields20 x Stabbas (130)- Stabbas & Moon ShieldsUnits6 x Sneaky Snufflers (70)5 x Sporesplatta Fanatics (120)Endless Spells / TerrainGeminids of Uhl-Gysh (60)Malevolent Moon (40)Aethervoid Pendulum (50)Quicksilver Swords (30)Scuttletide (30)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 192 Obviously the difference is the hammer unit in each. The rockguts for the first. And for the second the stabbas themselves are their own hammer with buffs and MW output.
  11. Ritchies list was different to that. You are kinda on the mark but also wayyy off. Let me post the magic list I was talking about and then post the list you attempted to show our new friend. Both lists are magic heavy and strong but subtlety different.
  12. Sorry was a typo. It was supposed to say the healing spell: gift of da spider god. I think fanatics will be a lot more killy but will have 0 sustain whereas the fellwaters will give you the much needed sustain as spiders drop easily too.
  13. Stabbas for exactly what you said but also for screening on deployment. Spiders of 5 are chaff/screen only and won't do much else. Fellwaters are more so unitily than damage which is absolutely fine. I like spider riders in units of 15. I take the being spell for the shaman on foot. Overall liking the list thus far.
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