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amysrevenge

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Everything posted by amysrevenge

  1. amysrevenge

    AoS 2 - Stormcast Eternals Discussion

    Yeah it's hard to do if you're not starting from a Soul Wars box.
  2. amysrevenge

    AoS 2 - Beasts of Chaos Discussion

    I'm definitely excited to leave the Chaos gods to their own factions and run unaligned cows and goats.
  3. amysrevenge

    AoS 2 - Stormcast Eternals Discussion

    In the context of SD buffs though, 3+ rr1s is much closer to 3+ rr all than the same comparison with 4+.
  4. amysrevenge

    AoS 2 - Stormcast Eternals Discussion

    They still reroll 1s in all phases. It's only "reroll all failed saves" that is in the combat phase. So combat phase is better, but it's not like they are suddenly Save '-' in the shooting phase.
  5. amysrevenge

    AoS 2 - Dispossessed Discussion

    It's the shadows cast by the carefully lined up throng that does it for me. So great.
  6. amysrevenge

    AoS 2 - Beasts of Chaos Discussion

    I'm starting to get my stuff from the old days together: unpainted, partially painted, poorly painted. About 15 Cow-boys, about 100 Goat-boys, and about 25* Dragon-boys. Making matched heaps of models and bases (all of it will need new bases), putting aside whatever I don't have bases for yet. Not going to actually work on anything beyond this until after we get the book. All I need to buy is the book and a Herdstone - I am NOT the desired customer demographic for GW (or rather only secondarily desired, as I try my darnedest to grow my local AoS community). *Soooooooo many metal Dragon Ogors. I only currently have 18 bases of the right size**, so I stopped gathering arms and legs at that point. I could probably get up to 30 if I ordered more bases and converted to replace a couple missing legs or arms. *Right size: for metal ones, I'm doing one size smaller than the plastic ones get, of which, BTW, I have 6 that will go on their proper sized bases. Haters gonna hate.
  7. amysrevenge

    AoS 2 - Beasts of Chaos Discussion

    And partly because it's got "beast" right in the name. Hahahaha
  8. amysrevenge

    New player, bit confused...

    Even more simply (haha). You can play the basic game 100% for free (not counting models of course), using the smartphone AoS app and the Warscroll Builder webapp on the Warhammer Community page. This is literally all you need to play a barebones basic game. You get the core rules for the game and all of the unit warscrolls in the app (or download individual PDFs from the GW web store, but the app is so easy and free). You get the matched play points for everything in the army builder. You're done. If you like it and want to go farther, you can look at spending some coin on some books (these days, I tend to buy my books digitally through the app, as they are easier to cart around, and screen-capture and print off the most critical references). But you don't need any of 'em to give the game a go. ETA: It might be a bit daunting to use just these free things, as they are missing some of the friendly welcome text that usually accompanies printed rulebooks. It helps if you have at least one other person around who is at least marginally familiar with some of the terms, such as "battleline" or "allegiance". But even that is a step more complicated than you absolutely need to give it a go. The game is far more loosely balanced than 40k is, and you can have a fun game between beginners with fairly unbalanced armies (it's only at a competitive level where tight balance, such as it is, becomes important).
  9. I guess I've only got Debbie Downer talk to share here lol. My great input into the discussion is that it's not a discussion really worth having. Helpful! A lot of the feedback talk is post-hoc reasoning based on how things superficially appear to have worked out, with guesses (at best) of both the reasoning behind various decisions and how successful each decision was, and what the guessed results mean for the unknowable future. Without knowing even if a given release is successful or not (or even what successful would look like), we can't even say for sure if the feedback is negative or positive in many cases. Something could sell in large volume, but still fail to reach internal sales metrics. Or something could sell more modestly, but exceed internal sales metrics. Which is the positive feedback: a product with 5000 units sold with an internal success defined at 6000 units sold, or a product with 800 units sold with an internal success defined at 500 units sold? Which looks like the obvious success story to a schlub like me on the internet? Ultimately it all smacks to me of a bunch of windy nerds (myself most definitely included) going on at length about things we know less than nothing about, but talking as if our inputs, and thus our outputs, are perfectly valid.
  10. I'm starting this thread now, with the intent to add some photos later. Basically, I'm attempting to see how far I can stretch my SCE army based on conversions. It's tricksy, because starter boxes don't come with a lot of bits. Inventory: 2 complete starter sets - 1 full set is already assembled and primed before I start, the other is brand new 1 partial starter set (missing the Lord Celestant sprue, and one of the sprues with 1 Prosecutor/4 Liberators) 1 Knight Vexillor 1 box of Judicators 5 White Dwarf bonus Liberators - already assembled and primed Total model counts, unconverted (* indicates models not in the starter set): Lord Celestant on Dracoth - 2 Lord Relictor - 3 *Knight Vexillor - 1 Liberator Prime - 6 Liberator - 25 Retributor - 9 Prosecutor - 8 *Judicator - 5 So far, the things I've done include: Convert Relictor #3 into a second Vexillor, using the leftover 2nd banner from the Vexillor kit and a non-skull head from Liberator Prime #3 (who is a sacrifice to the bits gods) Convert Lord Celestant using smaller hammer and shield from Liberator Prime #3 (RIP LIberator Prime #3 - unless I can use more bits to turn your body into something else) Use Lord Celestant's big hammer to give Liberator Prime #4 a grandhammer (still with a shield, but that's OK by me) Dig through my bits for Ogre and Dragon Ogre hammers to make the other Liberator Primes, #5 and #6, fun "outsider art" grandhammers, again still with shields but that's fine by me Plans for the future include: Convert Prosecutor #7 to be a Knight Venator. I have a blister of birdies from 40k, and there are leftover bow bits on the Judicator sprue. Shouldn't be too hard. Convert Prosecutor #8 to be a Knight Azyros. I have a couple likely swords in my Chaos bits, and I know I have a lantern somewhere if I can remember where it is and find it. The one on the Skull Pass mine cart isn't my first choice but will do in a pinch... Convert one Retributor to have a Starsoul Mace. There is a likely mace head in the Dragon Ogre kit, and I only used one out of my two boxes, so I should have one spare mace head. If I can figure out other ways to do it without a lot of trouble I wouldn't mind more... Try to get one more Retributor. Whether it's a more dramatic conversion from a Liberator, or beg/borrow/trade one from a mate. Would be great to have 10 rather than 9. It's pretty fun - I do lots of conversions like this, but I'm usually starting from a full bits box with relevant bits.
  11. Bonus photo: my (probably) best model is this giant, but the varnish I used was too glossy. Now he's matted down a bit.
  12. amysrevenge

    AoS 2 - Gutbusters Discussion

    So do I, but I will go forward there. Just not going back. LOL
  13. amysrevenge

    AoS 2 - Stormcast Eternals Discussion

    So I kinda don't know what to do with 5 Evocators. I've only just finished painting, and I've only had 2 practice games so far. But both times I've tried to be a bit aggressive with the Evos and both times they've melted away. I'm considering either saving them for a Scions drop, or hanging them back and using them more defensively. I think I may have put my list in here before, but it's basically two Wizards, Celestant Prime, battleline of 20 Sequitors and two min Judicators, 5 Evos, Lordinator with 2 Ballistas. I've been doing Scions drops with Lordinator, Ballistas, and one Judicator. Considering deploying the Judicators and Scion dropping the Evos instead. Alternately, I might drop the Evos all together, and add in a Comet and either 2 CP (Anvild of Heldenhammer are hungry for CP) or a Knight Heraldor.
  14. Well... It's done. I have more models, but they aren't getting painted until Stormcast Wave 3, whenever that comes for me (I already skipped out on Extremis and Vanguard, who knows if I'll skip over whatever release is next - probably whatever is in the starter box for AoS3 in a few years haha). I even took a couple photos during gameplay on Saturday, mere hours after the last spray of dullcoat went on. Boo, the first one is blurry, but that was my Scions deployed units. Below that is the normally deployed units, and then a nice action shot of the good ol' Celestant Prime, just before he used his dice manipulating ability to stay alive on 1W and then delete the Brutes. I love thatlast photo, you can see the Warchanter, then the Arcanum, then some Judicators way in the back.
  15. amysrevenge

    AoS 2 - Gutbusters Discussion

    I put my Butchers on 50mm and Gorgers on 60mm. And I'm not going back hahaha.
  16. amysrevenge

    New Podcast! Comedians talk Sigmar!

    BTW Warherd (minotaurs and such) also eat people.
  17. amysrevenge

    New Podcast! Comedians talk Sigmar!

    Ooo check your feeds y'all.
  18. amysrevenge

    AoS 2 - Beasts of Chaos Discussion

    So it's dawned on my with this example: why I'm not a good warhammer player. I prefer the old Bloodgreed to the new one. I like the synergy and the planning and then the extra attacks. Discovering the extra +1 to wound from a Plague Priest you could get in a Chaos Allegiance warherd-dominated army made me glow with pride for a week. If I were offered the choice, that's the Bloodgreed I'd pick. Even though I know that it is objectively worse than the new Mortal Wound one, and will do less damage. I'd still pick it. And that's why I'm not a good player. Hahaha. It's a microcosm of all the choices I make.
  19. amysrevenge

    AoS 2 - Stormcast Eternals Discussion

    Yes, I experienced this as well. I was set up properly for the fight I wanted, but then a fight I didn't want (combined with clever casualty removal by my opponent) ended up stretching me out in a direction I didn't want to go, and forced a couple more shields and a couple fewer greatmaces into combat. They still did very well, in a couple of cases with no extra buffs beyond the one they do to themselves.
  20. Not shooting. Shooting is easy. Everything else. Here's where we start: "The Ballista and its crew are treated as a single model, using the characteristics given above. The crew must remain within 1" of the Ballista." On the warscroll. Subject 1: Claiming objectives. Clearly, a Celestar Ballista has a model count of 1, even though it is physically 3 models, when it comes to contesting an objective. I've seen other people on the forum matter-of-factly claim it counts as 3, but it's obviously just 1. Subject 2: As a target of a charge. The charging unit is 9.75" away from the Ballista, and 8.75" away from one of the crew. They roll a 9 for their charge. Can they successfully charge the crew model? Subject 3: As a charging unit. The Ballista is 9.75" away from a target unit. One crew is 8.75" away from a target unit. They roll a 9 for their charge. Can they successfully charge the target unit? Subject 4: Piling in and attacking. I don't even know where to start with piling in. Can the crew and Ballista pile in separately? Can they break their 1" rule? If there are enemy units within range of a crew model but not the Ballista, can they still be targeted with melee attacks? If there are any units within range of the Ballista but not any crew, can they still be targeted with melee attacks? Subject 5: Movement: When you move this unit, do you move the Ballista and crew separately one at a time, or simultaneously? They "count as a single model" and we have no real means to move a single model in multiple parts. Is there a way to change the relative positions of the crew and ballista at all? How? Open question: are there any other things that don't work easily with this model?
  21. amysrevenge

    Celestar Ballista - how does it work?

    This would definitely be the most elegant way to handle it. Would need a FAQ here too, but I'd like it.
  22. amysrevenge

    Celestar Ballista - how does it work?

    This is one of the ones where I was leading toward that answer - it seems like this is how you're supposed to do it, and yet I can't imagine anyone actually doing this. Like, the relative position of the three models to each other is locked once you've deployed - they can pivot/orbit around each other, but not spread out or anything. That has impacts for moving in or around terrain.
  23. amysrevenge

    Largest/Smallest AoS Models

    Contender for heaviest (metal): Azhag the Slaughterer.
  24. amysrevenge

    A slowplayers confession - advice needed

    Nobody likes to hear it and nobody ever says it, but Lowered Expectations is also part of it. If you've got small kids and less hobby time than maybe you used to, then maybe competitive top-table placements aren't going to be a thing for you for a while. You might not have the time and/or mental energy to army-swap to chase the meta and learn how to play your armies as effectively as you could before. It takes longer, and perhaps it even takes too long. It might be time to relax a bit, stick with one army for a while, and do the best you can with it.
  25. Here's something that popped in my mind from a different thread. I kind of don't know how to present my thoughts - I've done a rearrangement of this post a couple of times now haha. Sportsmanship. Section A : Introduction Sportsmanship scoring at a tournament can be a varied and contentious topic. To some people it is part of the hobby tripod (gaming, painting, sportsmanship). To others it is a worthless distraction from competition - meaningless frippery. There is no universal method of collecting and assessing sportsmanship in events. Section B : Goals What is the goal of scoring Sportsmanship at events? I can see three goals here. Discouraging bad behaviour from everyone Rewarding the very best behaviour from a champion Encouraging good behaviour from everyone Where I see lots of room for interpretation is how much weight to apply to each of the above. Section C : Methods I know of a few methods of scoring Sportsmanship. Sometimes these are combined, and I'm sure there are others, either variations on these or ones that I've either forgotten about or have never seen. Thumbs up/thumbs down (after each match, with each thumbs down quietly investigated) Favoured Opponent (at the end of the event, each player lists the favoured opponent, or a ranked list of 2 or 3) Sportsmanship checklist (after each match, tick off items on a list, come up with a score) Each of these has strengths and weaknesses, and each can impact the Goals to a greater or lesser extent. Section D : Applications Here I'll talk about how the Methods can (or can't) work toward meeting the Goals. Let me get this out of the way at the front: I do not think that Method 3 (checklist) can meaningfully aid in attaining any of the 3 Goals. It is an exercise in paperwork, with a more or less arbitrary end result. The checklist IN THEORY should be able to do all 3 Goals - it is technically granular enough to distinguish a champion, high scores can add to tournament points, and low scores can be a threshold for investigation/censure/sanctions. However, in practice the checklist doesn't capture the right details (ie. the typical showed up on time, had all their materials, etc. are things that even the worst offenders will manage to do) or is too vague/subjective (ie. the also typical "good game", "would play again", "best game", etc.), and the scores all end up clumped (a 1-10 score where 99% of results are between 7 and 10 is not a ten point scale, it's a four point scale). The end result of the checklist is that people are obliged to try to game it: not in a cheating way, but in an "OK, I need to reserve a 10/10 for my favourite opponent, but I just had a great game in round 1, so do I give the 10 now, or do I just give an 8 in case round 2 is even better" sort of way. Or you run into the "default" problem, where I give a typical game an 8/10, but the guy at the next table gives a typical game a 7/10, and the guy on the other side gives every game that doesn't include a shouting match a 10/10 because Warhammer is AWESOME (this is a thing I have observed in real life, including speaking in all-caps the word AWESOME hahahaha). Personally, I categorically refuse to give any score (on a 10 point scale) other than 0/1 or 8. I've never had to do a 0/1, but I would if I had to. Method 1 (thumbs) can do a very good job of meeting Goal 1 (bad behaviour). If it is known, for instance, that 2 unreversed thumbs-down will result in removal from the event, and that slowplay is one of the things that a thumbs-down can be given for, people will adjust (the problem won't disappear, but should at least be manageable in the worst cases). However, this method doesn't specifically encourage Goal 3 ( good behaviour) above-and-beyond the minimums, and isn't granular enough to meet Goal 2 (champion). Method 2 (favoured opponent) can do a great job of meeting Goal 2 (champion) - it definitely narrows the field down to a few people tied for first, all of them by definition the sort of people to not be sore about whoever is chosen the ultimate winner by whatever tie-breaker. It does nothing at all for Goal 1 (bad behaviour) and very little for Goal 3 (good behaviour). Section E : Conclusions In the end, it all comes down to what you think scoring Sportsmanship can and should do. I feel like Goal 3 (good behaviour) already happens - any game of Warhammer where nothing bad happens is good enough because Warhammer is AWESOME. I don't need to go to great lengths to elevate average behaviour, because it's already good enough. So I want a scheme that heavily targets Goal 1 (bad behaviour), and can also be used to attain Goal 2 (champion). For me, I would combine Method 1 (thumbs) and Method 2 (favoured opponent). The thumbs will nail the worst offenders in the least confrontational way (a thumbs down can be reversed after investigation by the TO), and favoured opponent will hone in on the best performers. I think Method 3 (checklist) is worse than doing nothing, as you feel like you're doing something but you're not actually meeting any of your goals.
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