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Infeston last won the day on December 30 2018

Infeston had the most liked content!

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639 Celestant-Prime

About Infeston

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    Dracothian Guard

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  1. Nice! Now the Gargants join our ranks!
  2. Does anyone know which Grand Alliance a pure Sons of Behemats army will belong to? Will they boost the ranks of my beloved Destruction? We need some really big boys to join our ranks. They would fit our ranks perfectly!
  3. I don't really know. But I would guess the normal Butcher might be better in melee combat than the Slaughtermaster? The Slaughtermaster has a 2D6 attack with 3+ hit and 3+ wound and no rend and a gnoblar attack with 3 attacks, 5+ hit and 5+ wound with no rend. Both attacks are dealing 1 damage. For the Butcher you can choose: 1. 3 attacks, 3+ hit and 3+ wound with -2 rend and 2 damage 2. 3 attacks, 3+ hit and 3+ wound with -1 rend and 3 damage I would assume that the normal butcher is propably better against models with a high save (If they don't have the ability to ignore rend). I mean for a magician he isn't that bad in melee combat.
  4. Another question. Because people were also talking about the Ironblasters. Isn't it better to take a Grot Scraplauncher now? For me at least the Scraplauncher seems to be better than the Ironblaster. And why does the Scraplauncher Rhinox have 1 attack, whereas the Ironblaster Rhinox has 2 attacks? Isn't this the same Rhinox?
  5. And all these point changes also seem so low-effort. The Butcher and the Slaughtermaster are the perfect examples for this. The Slaughtermaster has everything which the Butcher has + the great Cauldron. Why are they the same points? I have the feeling the person who adjusted the points didn't even really look at the warscrolls before changing anything. I don't really understand the reasoning behind these changes. All the changes seem so passionless to me. Like someone had to do the job to write the rules, who didn't want to write them or who realised shortly before the Deadline that he had to write a book. ๐Ÿ˜ž Edit: The Command Traits seem to be pretty interesting to me
  6. I am honestly very disappointed. I try to be not so negative, but everything which GW released for Destruction this year (despite Gloomspite Gitz) seems pretty mediocre rules-wise. They even nerfed our strongest units again. So even our only good unit (Thundertusk) is not worth taking anymore. And even after some of these nerfs they didn't really adjust anything points-wise. I mean they were so many new battletomes and they often included better rules for most of the models. But everytime something is released for Destruction it always turns out to be pretty mediocre or bad. ๐Ÿ˜ž I have honestly expected so much more rules-wise. I still buy the book. But I have the feeling this will be one of the only Destruction releases for a long time. And for me, at least, it seems pretty mediocre. The adjustments, again, seem like GW only listened to players fighting against BCR instead of the people who really play BCR. Edit: But maybe I shouldn't been complaining. I have been waiting for a battletome since the beginning of AoS. Maybe there are rule-combinations which turn out to be great, which I don't realize at this moment. But all I have seen seems pretty mediocre to bad. Sorry if I might have been too negative. I know that negativity is not liked in these forums. But I just needed to express my frustration somewhere, because I waited such a long time for this and it hasn't turned out that great.
  7. It seems like you can recharge the Mawpot if it is empty by slaying enemies: https://www.warhammer-community.com/2019/10/25/rules-preview-new-endless-spells-and-scenerygw-homepage-post-3/ This could also be important for placement. If you place the Mawpot close to an objective (or if the enemies are in range of the refill ability), enemies might consider if they directly attack you, because if they get slain they might risk refilling the Mawpot
  8. I loved the greenish/grey Ogres back then! These Ogors were one of the reason I started collecting Ogres. But the thing is that I never accomplished a similar skin tone back then. Does maybe anyone of you Ogor players know how to accomplish this "green/grey" skin tone?
  9. Ahhh. I misinterpreted this. I thought you add 2 dice for a monster. But you add 2+ to dice rolls for the charge roll. Now I understood.
  10. Jeah I know. But I have the feeling the new ability is still weaker. But maybe I am wrong. Can someone maybe do the math? Which ability is better? The old instant D6 mortal wound charge or "Trampling Stampede"?
  11. Seems like they changed the Earth-Shattering Charge of the Stonehorn. I don't know how I feel about this. I never liked the abilities which add damage to your attacks if you make a successful charge. I didn't like this ability for the Gore-Gruntas and I also don't like it for the Stonehorn. I really liked the D6 damage for a successful charge. ๐Ÿ˜• If they deleted the D6 charge for the Stonehorn I have a sad feeling that they also might have removed the 6 damage for the shooting attack of the Thundertusk.
  12. Now two Grand Alliances have completely unique armies with their own aesthetic, which isn't directly tied to Warhammer Fantasy or models from Warhammer Fantasy and which were especially created with AoS in mind. Order: Kharadron Overlords, Idoneth Deepkin, Stormcast Eternals Death: Ossiarch Bonereapers Most of these armies do not use models from old Warhammer Fantasy. For example Ironjawz and Gloomspite Gitz might be unique, but also expand on models and themes which already existed in Warhammer Fantasy (Black Orcs, Squigs, Trolls) Maybe Destruction and Chaos will also get a completely new AoS army in the future? With an own identity which isn't tied to the old world?
  13. Hi everyone, I just wanted to ask if anyone has any tips on how to create or buy similar big white mushrooms like the ones presented in the Gloomspite Gitz Battletome. Or just any tips on how to create or buy cool-looking cave/mushroom terrain. You can see the mushrooms everywhere in pictures of the Gloomspite Gitz. Here you can see them in the backround:
  14. This does make sense in some kind of way. And it would explain why some people mentioned mongolian themes in the trailer. And it would be pretty cool if there were undead ogors. There are normal Ogors, Chaos Ogor, so why not Death Ogors? Maybe the first AoS models which can be build for two different Grand Alliances. ๐Ÿ˜› You get a box with different parts and you can choose to build normal Ogors or Death Ogors, depending on which parts you select. This would be really cool. Ok I might be fantasizing too much. ๐Ÿ˜„ But the Stonehorn already looks half undead. ๐Ÿ˜„
  15. Haven't they said we get more news about all the things at AOS Open Day in the next days? Or more info on the new battletomes? So far it is only Warcry news and I have to say that I am a little bit bored of Warcry news.
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