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Ekrund Oath Splitters

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Ekrund Oath Splitters last won the day on January 7

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252 Celestant-Prime

About Ekrund Oath Splitters

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    Lord Castellant
  • Birthday 08/07/1996

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  1. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    I believe if you take a realm artefact you cant take your allegiance ones.
  2. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    I thought they were jaffa cakes then hahaha!!!
  3. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    The Troggboss isnt the tankiest in the range, i would say the Webspinner Shaman on Arok is the toughest. With a 4+ save and only 12 wounds he has the same durability as a Loonboss on Mangler, if someone can deal with those 12 wounds in one round of combat he is dead, also his mobility is also a factor of his survivability, as he moves quite slow he cant avoid harm or pressure units and destroy units first that would otherwise cause him harm. If and when he gets to regen maybe too late. Too make him the tankiest you will need to take the trait that adds +2 wounds to his profile or where he is always classed as being under the moon and then take the artefact that gives him a 4+ after save. Whilst his 4+ to ignore spell affects is cute and may save him he is still vulnerable to melee. With the headress of many eyes and sneaky distractions, the Webspinner Shaman on Arok is by far the most durable and can heal D6 aswell + dispel spells. It may be better to take a group of rockguts over him (more wounds more durable more more punch) and use the spare points to fill out your battleline more and get a couple more utility heroes.
  4. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Yes yessss kill them all in a tide of squiggily beasts!!!
  5. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    sporesplattas also work vs somes spells and hero phase gimmicks that require LoS
  6. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Quite small... the first thing i did was see if the heads could swap and they cant! They are marginally different in scale.
  7. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Ive made sure to make all my goblin riders to have unique weapons, one has a kitchen fork, another a stolen wizards wand. Ive built all 30 of my squig riders to have armoured heads and the best part about the kit is that all the lges fit all the bodies so you can mix and match. Ive got a few with no base connecting parts and just made my own connectors, the ive used ones with both legs that connect to the base and just cleared away the sections where one of the feet is connected to the terrain. Gives them such amazing poses, much better than the stock angles. Sadly the squig herd cant mix and match, only there faces can swap about. Oh also any rider can go on any squig!
  8. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    My first lil git is getting there!
  9. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Yeah i 100% agree with you FPC, just looking at both warscrolls in a vacuum the Skitterstrand doesnt really hit all that hard.... He moves 8", a 4+ save, 14 wounds and 6 bravery. None of his attacks have rend 2 and he doesnt have a lot of multi damage attacks. 8 leg attacks at 4s and 3s -1 rend isnt amazing and his 4 fang attacks on 2s and 3s -1 rend d3 damage again isnt the best, kind of reminds me of a standard hero melee weapon. He degrades as all monsters does, cant move over friendly models with his huge base and can only ignore terrain when moving. He can deepstrike which is nice but as stated before his melee isnt amazing. Finally he has spider venom which is good but unlikely to go off, and if he is under the moon he may get 1 attack that activates it. All for 260pts. Now the squig, he moves 3d6 a turn so an average of 10", a 4+ save, 12 wounds and 10 bravery. He has fly and a lot more attacks, 7 of which are 2s and 3s -2 rend and d3 damge (on the charge), 4 are 3s and 3s -1 d6 damage then finally 4 attacks 4s and 4s. Already that is miles better than the Skitterstrand. He degrade table is unique in that he has 4 wounds at peak efficiency and 6 that are less so compared to the Skitterstrans 3 wounds at fighting fitness and 9 that get worse as he gets injured. When the squig then dies he deals a deluge of mortal wounds that the Skitterstrand wished he could do. All for 20pts less. As for the Bravery, the spider is more affected by attacks that use bravery as a weapon whilst the squig has 4 more points in that department as added protection. When you add in buffs the Mangler just gets better, +3 movement, +1 to wound, +1 attack to all his profiles, a -1 to hit in the shooting phase, a hand of gork, itchy nuisance and moonface mommet. After seeing the local spiderfang player have 3 games at our LGS yesterday the Skitterstand just kind of bounced off units and then get its legs ripped off brutally. I stormcast player just ignored it and once again it just couldnt stick its fangs into something, in the end he put some fulminators into it and blasted it back to the spider realm. In a pure Spiderfang army sure take one or two! Moonclan should rather aims towards a Mangler.
  10. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    From a quick Google search it looks like its in some battleplans and was used in the Warhammer Community page describing one of the changes in the new edition of AoS but I'm not thumbing through my handbook at 1am in the morning 😂😂 I have never used the rule as I said before I tend not to loose my general unless the game is already lost. My point still stands about the Mangler Boss, he will die and a -1 to hit wont help him. The closer he gets the more attention he gets and the more MWs he will likely take from spells and other abilities. Added mobility is a better defence than -1 to hit, smart positioning and picking your engagements is key for a MB, if your sloppy with your placement youre just throwing him away. If you have a way of stacking minuses to hit then do it, but if you don't, take something that will help your army whilst he is alive. This strict applies to Scuttlebosses, Mangler bosses and Madcap Shamans. Dankholds can get better surviability with a 4+++ shrug and the webspinner has his spell lore to help him survive. All I'm saying is don't just auto go for -1 to hit as your artefact, there are ways around it and things that can auto hit or just flat out deal mortal wounds. Be smart and take something unique and surprising, next Saturday I will be taking out my squig list against 3 armies. Another thing to keep in mind, you have to remember alot of the competitive scene will now have Gloomspite armies in now, you have to plan towards maybe not having the moon where you want it and having to fight a mirror match. Is a -1 to hit going to save a character when boingrots kill him on the charge etc.
  11. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    I believe it's a match play rule, we should double check, I normally play ironjaws so I don't really loss my Megaboss all too often and when I do the game is over anyway
  12. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Does he need it though? You can safely deploy him far enough back with the Thermalrider Cloak, that should keep him out of range for most range weapons in the game and most damage spells except the likes of the Everblaze Comet. Then when it comes to melee you can surround him in a ring of Squig Herd to stop any turn 1 charges against him and then he can also fight over the squigs with his 2" range of which afterwards he gets to move 2D6" straight away making up for his conceded deployment. You can then move him 4d6 + 7" inches and then charge 2d6" in your turn 1. Thats a mighty 28" average turn 1 or use a flat 6" to run and thats suddenly 30-31", he should then wipe out any unit your charge him into with 7 attacks on 2s and 2s -2 d3 damage followed up by 4 attacks 3s and 2s -1 d6 damage + a handful of goblin attacks. Then he scampers away 2d6" which can place him on objectives, fly over LoS blocking terrain or over enemy units to hide behind there own lines. -1 to hit is fine until you realise what ever attacks him in the meta will easily remove 12 4+ save wounds. If you can kill a Giant in one turn you can kill a Mangler or Troggboss in 1 turn aswell. The key thing is to choose the targets you want to destroy with the Mangler Boss, he is a Heat Seeking Missile and a mighty good one at that. How i see it you cant make him durable in the sense of the things that are currently out there in the game, He will never be as tanky as an Ethereal Amulet VLoZD, Morathi, a Star Drake with all the buffs or anything else out there that can take alot of wounds effectively. It is inevitable that he is going to die, its actually good when he dies as he explodes taking things down with him, you just have to make sure hes made a big enough impact for the rest of your army to function without him, hes is essentially a Loonsmasha Fanatic squad, you know you wont finish the game with them alive but you know that they will make one hell of an impact during it. Loosing your General isnt a huge thing in AoS, youll get a new one as soon as he dies. -1 to hit artefacts are mainly for units that will be in prolonged combat or dont have the speed to get up the board like the Webspinner Shaman on Arok. With Sneaky Distractions and Headress of Many Eyes hes on a -2 to hit, and he needs that as he wont be seeing combat until maybe turn 2 earliest and he will be taking the most of your enemies attention to bring down due to being such a huge force multipler. Alot of people Knee-****** towards -1s to hit for there Heroes when there are still better options out there if you put more planning behind it.
  13. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Im really stumped on what artefact to take on my Mangler Boss in my LGS' 1250pt league. Non of the weapons are really good on him as he doesnt have rend and multiple damage as standard. So theses are the ones i have narrowed it down to: Ethereal Amulet, Gryph Feather Charm, Thermalrider Cloak, Hydroxskin Cloak, Greenglade Flask and Betrayer's Crown. Out of all of them i leaning more towards the Thermalrider Cloak and Betrayer's Crown..... The reason being is that the Thermalrider Cloak gives + 4" movement which is huge on a Mangler Squig, with a run he is averaging 18" of movement, 21" when affected by a Loonboss on Giant Cave Squig's command ability. This will allow him to deploy out of range of most spells and ranged weapons. The Betrayer's Crown just nukes hordes, he can clip a horde or be within 3" of that unit, make them shank each other and then smush the bigger threat he is engaged with, then with Fight another Day he can disengage the combat making him immune to retaliation during our combat phase, unless you roll poorly vs Sisters of Slaughter or other units that pile in 6". So im quite stuck on what to choose, i dont think he needs a defensive artefact, just something that enhances his capabilities. What are your opinions guys? Originally i was going to take the Backstabber's Blade but you still need to wound with it which is quite off putting and it still only deals 1 damage...
  14. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Nope the Squigpocalypse shall bounce apon the Mortal Realms for all eternity! For Boingob! (The Squig Godbeast is funny, how best to deal with a shiny star that hurts your eyes? Try Eat it!). Ive just now built up 20 hoppers, 20 herd and 4 herders
  15. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    As in Mangler Boss for +1 to wound for all your squig units within 18", Makes a huge difference going from a 3+ to wound to a 2+.... and what spells are you taking on the LK and MCS? You also have a artefact left over to use.
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