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amysrevenge last won the day on September 10 2020

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2,147 Celestant-Prime

About amysrevenge

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  1. Same. Before (and hopefully after) the local group is basically 25% AoS-first players, and 75% 40k players dabbling in AoS. The AoS-first players play a nice variety of armies; nobody is particularly chasing any transient power curves, and it's generally a level of casual that meets my personal desires. The 40k players are playing whatever they like, and don't play AoS enough to really be competitive with whatever they play, whether it's S-Tier or whatever you call the garbage tier that Beastmen are in.
  2. Yes, this is more or less my point as well. AoS isn't generic, it's waaaay off the spectrum on the opposite side from generic. You need star charts and diagrams and paragraphs to "sum up" the Mortal Realms. Old World (which I loved and still love) is very generic (in the best "generic = accessible" way), and with about a dozen words you can more or less sum it up entirely - setting and tone all at once. "Grimdark, mirrors Europe/Earth, fantasy races in the Tolkien tradition plus some oddballs."
  3. It's funny to me that this is such a common sentiment. The Old World is literally Europe with Elves and Wizards. AoS is so weird you can't even describe it with words or pictures in a concise way that makes sense.
  4. A interesting variant on "how old are you" might be "how old were you when you started the hobby".
  5. Only if you line them up intentionally in square lines. If you contract into the gaps the 2nd rank still fights.
  6. (I suppose this belongs in the long-running OW thread, but hey when in Rome) I think ultimately it depends on what sort of game they intend for this to be. If it's meant to be the #4 "big" audience game (after 40k, AoS, LotR) then there is some incentive to have people with existing armies ready to go on day 1, as a community building sort of thing. They take the initial L on selling those people new models, to get the big W later as the new game is supported by a base community. If it's meant to be another "small" audience game (Warcry, Necromunda, etc.), then there is a lot less incentive to welcome in players who don't buy the new kits. If the community is expected to be niche anyway, they might not feel like that initial L is going to generate enough of a W later, so they do everything they can to keep out existing models and minimize direct AoS crossover. Both of those are possibilities that I can see. We don't know anything about what the intent is.
  7. Slaves to Darkness will be entirely replaced by a Darkoath faction.
  8. I mean. I'm a dyed-in-the-wool GW fanboy here, but I've got a computer with MS Word, a mouse, and a backspace key. I could probably delete the unwanted sections in about 12 minutes...
  9. Yeah there was a delay there. Did a quick bit of googling (dates might be off by a week, as I might have mixed "pre-order" date with "announcement of pre-order coming next week" date). Teaser video was 23-Jan Another teaser video 04-Apr Pre-order for the initial box was 27-June Pre-order for the full release was split over 05-Sep and 12-Sep In addition to still being brand new, it feels like they've been coming out in dribs and drabs forever.
  10. A small factor that might influence the gut reaction to new Lumineth Realmlords and the timing of the releases. Unless you own them, you've probably never seen them in action. I don't own any, and still haven't seen a single Lumineth model in-person: neither on sprue, nor sea of gray, nor painted. Parts of the world vary I suppose, but I haven't had the opportunity to throw dice since March. Which makes them seem "just released yesterday" new. Even though the first box set came out about 6 months ago (which is forever in Warhammer time). But in a normal year, they would have been played at local stores, and in garages, and on kitchen tables, and at many marquee internationally-covered events. We'd have already had all the endless arguments, backed with empirical evidence, of exactly how good or bad they are. We'd already be tired of it, and on to talking about the next thing. In a normal year, they'd be old news. But instead, they are still, 6 months later, "brand new". Now, I'm not saying that a second wave of models and possible new book in less than a year would be normal or anything (not counting SCE of course). I'm just saying that the reaction to it has to be coloured at least a bit by the circumstances.
  11. Yeah I think we're mostly on the same page. But my guess is they will choose to go off-the-board with most (all?) of the armies. It won't be normal Dwarfs, it will be those northern ones that Thorgrimm reconnected with on his "make me your High King" questing, as mentioned in the 8th Ed Dwarf book (check out Garagehammer episode 95 for a great Lore rundown of that book). And it won't be normal Orc Boys, it will be some other variant of Orcs that are aesthetically distinct from WFB Orcs. Like I've said before, I'll be surprised (as in I'd bet against it, not that I think it's impossible) if you could Day One play a game with your existing old WFB models or current AoS models. There might be some ability to proxy (I mean, depending on your proxy tolerance, you can proxy anything as anything if they are the same size), and there might be a spot of overlap here or there, but by and large you'll need to get the new models to play.
  12. Maybe I'm the Debbie Downer here, but I am expecting an initial release of two armies (Kislev and something Chaos-y but not simple Warriors or Marauders - something as different from those as Kislev is from Empire), each with 1-2 heroes and 2-4 units. A single box game with one printed book with rules for the game and for both armies, slightly smaller in model count than the recent AoS starter sets. And then light releases over several months for those two armies, maybe branch out to a third and fourth army within a year or two.
  13. I know we already have a thread for discussing OW but it's going on here too.... I will be mildly surprised if OW is day-one compatible with models people already own. I do NOT expect this to be a game where grognards can blow the dust off their 20 year old armies and immediately start playing - what a catastrophic failure that would be, for people out to sell models! Maybe - maybe - a model here or there could double up for something for the new game. But whole units? I wouldn't drop dead from surprise, but I'd be pretty surprised. I'd bet against it.
  14. From my read of it, PL is not meant at all as a balancing mechanism for two folks to meet up and have a game. It's a balancing mechanism for two friends to quickly put together something to play the sort of game they want to play, without drilling down to a super-fine resolution. When it fails, it is likely a failure of the expectations of the people involved, in trying to make PL do something it doesn't do well. If you find that PL provides a poor play experience, it's likely that your game would have been better served by using points.
  15. That plain hammer is the most interesting rumour photo I've seen in 2 years or more.
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