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NinthMusketeer

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NinthMusketeer last won the day on March 31

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About NinthMusketeer

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  1. Tournament play is not representative of most players' experience. And remember; balanced armies don't win tournaments. Once in a while there will be some outlier sure, but anything that shows in the top 25% with any regularity will by necessity be something that absolutely crushes people on the casual level. What needs to be called out when both sides are talking is not LRL as a whole but rather the specific units being used. THAT would be far more luminating. I was going to write something out but the forum auto-filled it with the last post I made and heck, it is just as rel
  2. Tournament play is not representative of most players' experience. And remember; balanced armies don't win tournaments. Once in a while there will be some outlier sure, but anything that shows in the top 25% with any regularity will by necessity be something that absolutely crushes people on the casual level. What needs to be called out when both sides are talking is not LRL as a whole but rather the specific units being used. THAT would be far more luminating.
  3. I will say I do tend to be more critical of things when I know I can/have done better myself. I should probably dial it back a bit, at least here. In other news, no point costs for any battalions? Given warscroll battalions can be used in PtG that seems a recipe for disaster.
  4. Given the quality of the points having playtesters getting stats wrong on the warscrolls they are testing makes more sense.
  5. It definitely isn't obscure interactions or combos, because honestly even internet communities tend to be relatively forgiving about that stuff. It's stuff like first-battletome Depravity, Petrifax, LRL Sentinels, Zombies, etc. Stuff that is obvious upon reading to anyone with a degree of experience. Stuff that yeah, a bunch of unqualified players could do better. And did for that matter, prior to the first GHB. I've said it before; I could spit out the most balanced set of point costs AoS has ever seen (that's a low bar, mind) given maybe a month of doing it on the side with my own
  6. Lumineth as an army are for the most part brilliantly designed and about as well balanced as one can expect. Unfortunately certain units are so poorly done they give the entire faction a bad name.
  7. People taking about sentinels as if they aren't going to be rocking +2 to cast from twinstones and an extra spell from cogs, plus re-roll via shrine or aetherquartz. Teclis? ****** that, bring more sentinels. And heavens forbid the opponent actually tries to charge them and gets unleash hell to the face for their trouble. What I am wondering is if their point cost is taking into account a nerf via eratta.
  8. Of course the points are a crapshow of irrational choices. That's what matched play is; a good base set of rules brought low by absolutely inane point costs. You will all still need to self balance like before, and points are still a guideline at best like before. That's the devil we know, it is what Matched has always been. Also lol at it not even taking one page for someone to make the argument that an army which doesn't win tournaments is bad.
  9. UPDATE! Road to Renown will be staying the same for 3rd edition, remaining as an alternate system for those who prefer something different from the new PtG. This will include the continued incorporation of new content from what GW releases (where appropriate). I am aiming to have the third edition update finished by release day, it will include core battalions (from the core rules) and quests (from the PtG rules) but mostly be rewording to take advantage of new terminology GW has established.
  10. The benefit is they all count as being the general, which with the new standardized command ability ranges puts them to 18" instead of 12" which is a huge increase in area covered, and they also bubble out the +1 to wound buff onto deathrattle & deadwalkers. I did miscommunicate on the spells; I did not mean to say they double cast everything and that is on me for being ambiguous. But moving on to the lores, spells that would be too close range for many casters are fire for vampires since they either don't mind or actively want to be in melee. But really the Vyrkos buffs are ju
  11. Vyrkos is spoiled on command traits and artifacts too. In particular Pack Alpha is worth 2 extra CP every round, and all of their artifacts are solid save the phylactery. Re-rolling casting is extra powerful for SGL since they double cast on a 9+, and they have some good spells to work with. Invigorating aura, blades of shyish, soulpike, and amaranthine orb are all good spells. Then there's the bonus to wound which is meh on zombies, but nice for wolves/skeletons and grave guard really really like. And even that is just part of the picture, because of Vyrkos' fantastic special character l
  12. A bit belated with 3rd edition right around the corner, but Destruction has been updated to 1.5! Some minor tweaks, some consolidation of tables, and implementation of the new starting follower options.
  13. So I just finished doing a more detailed read-through and oof, I'm sorry that you guys got hit with petrifax syndrome on the bloodlines. Upside is the other ones aren't BAD but still it sucks when one is so clearly better than the others.
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