Bloodmoon Posted January 13, 2020 Share Posted January 13, 2020 Archaons nerf is fine. He was already very very strong with the ability to control the turn order, now he still can, its just a 50% chance for a double turn instead of a 60-70% chance. 1 Quote Link to comment Share on other sites More sharing options...
Smooth criminal Posted January 13, 2020 Share Posted January 13, 2020 Wait, what does varanguard battalion even do now? Quote Link to comment Share on other sites More sharing options...
Haldawe Posted January 13, 2020 Share Posted January 13, 2020 Varanguard batallion lets you have each unit be from a different circle than other units if you wish if you have the Archaon "clan", or lets you choose one if you are in a different one, like Cabalists. Still, have to say which circle at list building, not in the deployment. Quote Link to comment Share on other sites More sharing options...
skeen77 Posted January 13, 2020 Share Posted January 13, 2020 25 minutes ago, JonnyTheKing said: Big haha to the guy who called me an idiot when I said they’d change Chaos warriors to one weapon option in the FAQ 😅 I know right? People were adamant and saying there's no way it could be translated any other way. Common sense dictated it was no mixed weapons. 1 Quote Link to comment Share on other sites More sharing options...
Spears Posted January 13, 2020 Share Posted January 13, 2020 13 minutes ago, Haldawe said: Varanguard batallion lets you have each unit be from a different circle than other units if you wish if you have the Archaon "clan", or lets you choose one if you are in a different one, like Cabalists. Still, have to say which circle at list building, not in the deployment. Doesn't it require host of the everchosen Varanguard to even buy the battalion though? 1 Quote Link to comment Share on other sites More sharing options...
Haldawe Posted January 13, 2020 Share Posted January 13, 2020 2 minutes ago, Spears said: Doesn't it require host of the everchosen Varanguard to even buy the battalion though? Nevermind then, you are correct. Makes it a bit less useful Quote Link to comment Share on other sites More sharing options...
Spears Posted January 13, 2020 Share Posted January 13, 2020 I think it could legitimately be 0 points without breaking anything. Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 13, 2020 Share Posted January 13, 2020 So what's the best chaos warrior load out now? I'm probably going for shields since the new models are the nicest. Quote Link to comment Share on other sites More sharing options...
Smooth criminal Posted January 13, 2020 Share Posted January 13, 2020 2 minutes ago, Satyrical Sophist said: So what's the best chaos warrior load out now? I'm probably going for shields since the new models are the nicest. Seems so. Great weapons are worse chosen and double weapons are useless with sorc/shrine reroll. Come to think of it, they didn't clarify if shrine giving any buff regardless of mark was correct. Quote Link to comment Share on other sites More sharing options...
mmimzie Posted January 13, 2020 Share Posted January 13, 2020 59 minutes ago, skeen77 said: I know right? People were adamant and saying there's no way it could be translated any other way. Common sense dictated it was no mixed weapons. It was that you could definitely mix weapons as per previous FAQs. That's why they had to do an errata and reword it. Otherwise they would have made it a question and given that answer that all models had the same weapon. It was worded in a way that you could mix weapons. People who said you could mix weapons were completely correct they changed that. 16 minutes ago, Satyrical Sophist said: So what's the best chaos warrior load out now? I'm probably going for shields since the new models are the nicest. Shield if you have outside buffs from a word Lord or warscrhine for your rerolls arguments can be made for the 2" weapon in big units. 40 minutes ago, Spears said: I think it could legitimately be 0 points without breaking anything. It's be a 0 pt artifact and cp and reduced drop count. Many if not most battalions a e taken for thier impact on drop, artifacts, and cp and less so on the ability they provide. 3 Quote Link to comment Share on other sites More sharing options...
Spears Posted January 13, 2020 Share Posted January 13, 2020 (edited) 37 minutes ago, mmimzie said: It's be a 0 pt artifact and cp and reduced drop count. Many if not most battalions a e taken for thier impact on drop, artifacts, and cp and less so on the ability they provide. Its a minimal drop reduction and you can only actually use the second artefact if realm artefacts are in play and you are running two characters other than Archaon. So realistically that probably looks like: Archaon 800 Varanguard * 3 900 sorcerer lord 110 lord 110 Total 1920 leaving a whopping 80 points to spend elsewhere and still being 4 drops. Like I say its certainly not likely to break anything. Edited January 13, 2020 by Spears Quote Link to comment Share on other sites More sharing options...
Mutton Posted January 13, 2020 Share Posted January 13, 2020 Disappointed they went the laziest route possible in 'fixing' the Nurgle Daemon Prince. It should have been changed to 1 MW per 6 to hit. But now it's just a useless ability that no one in their right mind would ever use. Quote Link to comment Share on other sites More sharing options...
Grimrock Posted January 13, 2020 Share Posted January 13, 2020 4 minutes ago, Mutton said: Disappointed they went the laziest route possible in 'fixing' the Nurgle Daemon Prince. It should have been changed to 1 MW per 6 to hit. But now it's just a useless ability that no one in their right mind would ever use. Not much different from the tzeentch one to be honest. I get the feeling they never really intended for the daemon prince to be particularly effective, but then the khorne command ability is still there... So I'm not really sure. Maybe it's meant to compensate for not being able to take a khorne marked wizard? Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted January 13, 2020 Share Posted January 13, 2020 (edited) 3 hours ago, Karnich said: Man this FAQ makes me sad. Why touch Archaon? He was just fine. And they didnt even clarify if he has all the marks or not. Overlords battallion nerfed to utter uselessness. Also now you cant even give them a circle outside of Archaons subfaction ? Nurgle DP nerfed to the ground. I am confused here. The units have always been played like the FAq's. Technically they are not nerfed. Everything else was bending the rules anyways. The DP should always have been played against melee wounds since puss is not spraying 24". The real problem is that the book itself is incredible weak and lazy written. All of our High point values are connected to available buffs, which are all to roll for randomly. Alone the Warshrine battaillon makes me want to strangle someone. The roll a D6 for every unit 24" on a 6 is a mortal wound must be a joke. A WAY better battalion would be: "All Warshrines in this battalion get their abilities off on a 2 + instead a 3+" This would create a useful battalion without overpowering something. But yeah, why put effort into a faction that starved for 6 years, when we can create new Stormcast content. Edited January 13, 2020 by Kurrilino 1 Quote Link to comment Share on other sites More sharing options...
Petroos Posted January 13, 2020 Share Posted January 13, 2020 Apologies if this has been discussed earlier in the thread, but how, if at all, does the errata change to the aura of chaos allegiance ability affect Archaon? He doesn't have the Mark of Chaos keyword, which apparently you must have to choose an aura, but he also has all of the chaos god keywords which is the purpose of the Mark of Chaos rule. Same thing for the Gaunt Summoner...does this mean that he cannot project an aura at all, or is it like I was reading it before that the only aura he can project is a Tzeentch one? Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted January 13, 2020 Share Posted January 13, 2020 1 minute ago, Petroos said: Apologies if this has been discussed earlier in the thread, but how, if at all, does the errata change to the aura of chaos allegiance ability affect Archaon? He doesn't have the Mark of Chaos keyword, which apparently you must have to choose an aura, but he also has all of the chaos god keywords which is the purpose of the Mark of Chaos rule. Same thing for the Gaunt Summoner...does this mean that he cannot project an aura at all, or is it like I was reading it before that the only aura he can project is a Tzeentch one? You have to chose a god at the beginning of the game for Archaeon. The Gaunt summoner is Tzeench only. Quote Link to comment Share on other sites More sharing options...
whispersofblood Posted January 13, 2020 Share Posted January 13, 2020 It's funny. All the posters that got on my back when I said the book was poor are gone. And, I'm still sitting here with a pile of warscroll cards and notes on allegiance abilities trying to figure it out. The tome is so disjointed, they even significantly nerfed the most unique subfaction in the game (Everchosen) into 3rd quartile mediocrity. I think we can safely call Slaves to Darkness a failure. 1 Quote Link to comment Share on other sites More sharing options...
Rod Posted January 13, 2020 Share Posted January 13, 2020 lets hope the new AOS supplement fix some of this nonsense Quote Link to comment Share on other sites More sharing options...
mmimzie Posted January 13, 2020 Share Posted January 13, 2020 2 hours ago, Spears said: Its a minimal drop reduction and you can only actually use the second artefact if realm artefacts are in play and you are running two characters other than Archaon. So realistically that probably looks like: Archaon 800 Varanguard * 3 900 sorcerer lord 110 lord 110 Total 1920 leaving a whopping 80 points to spend elsewhere and still being 4 drops. Like I say its certainly not likely to break anything. So this actually is a good drop amount. You'll out drop a number of top meta list so long as you stay under 5 drops. Every pick over 6 sees your chances of out dropping a random tournament opponent considerably. 6 drops for instance will see you out dropped by all of my lists save for one of my skaven list, and some likey deepkin are brutal if you get out dropped. Where as 4 drops put you under everything but my tzneetch list. 4-5 drops or less is the only time you should care about drop 6 and more I wouldn't even think about my drop count and focus more on just making the list as solid as possible. Quote Link to comment Share on other sites More sharing options...
KoalaSnok Posted January 13, 2020 Share Posted January 13, 2020 Just got this guy and turned him into a Chaos Lord: https://www.tradera.com/item/341006/381359278/chaos-hero-warhammer-fantasy-age-of-sigmar-9th-age-kings-of-war-mordheim- Was considering using the original flails at first but the resin chains were not of proper length so would have required rebending and gluing 2 together for each weapon, so I used my spare parts to make the superior weapon option instead! Still some work to be done but I need to let the green stuff on the base harden first. 1 Quote Link to comment Share on other sites More sharing options...
annarborhawk Posted January 13, 2020 Share Posted January 13, 2020 (edited) 5 hours ago, Brucimus said: Yeah, I don't understand the wording and reasoning for this change at all. So you choose a keyword for your varanguard units, then the battalion allows you to override it before the battle starts? Or am I missing something? I think the point is rather than all Varanguard units having to come from the same Circle, you can make each unit of Varanguard come from a different Circle. But this happens at list building level. I can't see how it's worth the points anymore, if it ever was. Sixth Circle is still the clear choice. Would you pay a huge tax so one unit can fly instead of getting the extra damage? I can't imagine it. Edited January 13, 2020 by annarborhawk 1 Quote Link to comment Share on other sites More sharing options...
Frowny Posted January 13, 2020 Share Posted January 13, 2020 It would've been very useful to give the circle abilities outside of that single faction which already gets it. I thought initially that that was the intent, but yes, as is it's pretty lackluster. Im still glad they nerfed the nurgle do ability though......coulda been on 6s to save or something to make it still somewhat useful but the previous was too strong by a mile. Marauders with that buff alone would mathatically beat every unit in the game on a point for point trade. It was horrifying. No army should have 1cp: you win target fight. It sucks now but will be better for balance down the road. Quote Link to comment Share on other sites More sharing options...
Ragnar72 Posted January 13, 2020 Share Posted January 13, 2020 The few really great things we had were nerved,.. I don‘t think the supplemet will change anything for matched play. Quote Link to comment Share on other sites More sharing options...
BaylorCorvette Posted January 13, 2020 Share Posted January 13, 2020 What is this supplement people are talking about? Some change coming to AoS? All I know are the two major updates they do per year. Generals Handbook in summer and then again in Winter. Quote Link to comment Share on other sites More sharing options...
Eldarain Posted January 13, 2020 Share Posted January 13, 2020 Bloody aggravating. The imbalance between books and FAQ response is getting incredibly frustrating. I have now decided to step away from both flagship games as it's not worth the frustration. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.